25 Repositories
C++ (or C) glfw Libraries
OpenGL Template Engine - a C++ OpenGL graphics engine which aimed to be a simple startup template for 3D OpenGL projects.
OpenGL Template Engine is a C++ OpenGL graphics engine which aimed to be a simple startup template for 3D OpenGL projects. This is the template I personally use for my own projects and provides me with the general OpenGL 3D render setup with model import and UI.
Rewritten version of the MiniLibX graphics API used by 42, using glfw & glad. Running on OpenGL.
Written by W2.Wizard for the 42 Network A recreation of the MiniLibX library used by 42, using GLFW & glad, running on OpenGL. The goal of MLX42 is to
C/C++ Application to solve irrigation rotation whatever two-turn rotation or three-turn rotation, longitudinal section design, hydraulic calculations, and design of hydraulic structures like weirs and tail escape.
Irrigation works C/C++ Application to solve irrigation rotation whatever two-turn rotation or three-turn rotation, longitudinal section design, hydrau
Drake + Engine = DrakEngine. Here be dragons.
DrakEngine Drake + Engine = DrakEngine. Here be dragons. How to build Use premake5 with premake5.lua in the project root folder. Works with cmake and
GlslViewer is a flexible console-base OpenGL Sandbox to display 2D/3D GLSL shaders without the need of an UI
GlslViewer is a flexible console-base OpenGL Sandbox to display 2D/3D GLSL shaders without the need of an UI
An awesome videogame / graphic motor created in OpenGL
MarioRPG-OpenGL An awesome videogame / graphic motor created in OpenGL ! Table of Contents About The Project Built With Getting Started Prerequisites
My own recreation of the MiniLibX library used by 42, using glfw & glad.
MLX42 Project still WIP! My own recreation of the MiniLibX library used by 42, using glfw & glad, running on OpenGL 3.3. The goal of MLX42 is to repla
Terrain generator with 5 visually distinct biomes, spread them in regions and smooth their borders
termProject This is the repository of my term project: a terrain generator. Abstract The larger the scenario of a game, more time a player will spend
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
FNode Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW (raylib library). It contains a c
Deno gl - WIP Low-level OpenGL (GLFW) bindings and WebGL API implementation for Deno.
deno_gl WIP Low-level OpenGL (GLFW) bindings and WebGL API implementation for Deno. Building Make dist directory if it doesn't exist. Build gl helper
Sample project to use ImGui + GLFW + OpenGL3
About just a sample project to use ImGui ( https://github.com/ocornut/imgui ) Note Windows 11 Visual Studio 2019 + cmake-gui WSL2 on Windows 11 apt in
A modern, feature-rich single header C++ interface system for GLFW
A modern, feature-rich single header C++ interface system for GLFW
Implementation of light baking system for ray tracing based on Activision's UberBake
Vulkan Light Bakery MSU Graphics Group Student's Diploma Project Treefonov Andrey [GitHub] [LinkedIn] EARLY STAGES OF DEVELOPMENT Project Goal The goa
X11 + GLFW + Dear ImGUI Overlay
Dear ImGUI Overlay X11 + GLFW + Dear ImGUI Overlay made by rdbo Based on https://github.com/rdbo/glfw-overlay How to use? In main.c, there is a window
Several GX2 test programs to compare it with OpenGL. (With additional GLFW+OpenGL implementation provided)
GX2-Tests Provided are GX2 test programs and samples for comparison with OpenGL and with additional GLFW+OpenGL implementation for test on PC. These s
Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more.
mach/glfw - Ziggified GLFW bindings Ziggified GLFW bindings that Mach engine uses, with 100% API coverage, zero-fuss installation, cross compilation,
Yet another Chip-8 interpreter, this time written in C++ using GLFW and OpenGL as its graphics library 💻
Yet another Chip-8 interpreter, but this time with a beautiful interface 💻
A Tiny 2D OpenGL based C++ Game Engine that is fast, lightweight and comes with a level editor.
A Tiny 2D OpenGL based C++ Game Engine that is fast, lightweight and comes with a level editor.
Engine-3D is a 3D-Graphics Renderer built from scratch in C++
Engine3D Engine-3D is a 3D-Graphics Renderer built from scratch in C++, as an Undergraduate Computer Engineering Project for 5th Semester, assigned by
Example program for integrating Dear ImGui and GLFW into Source's App System
This is an example program for integrating Dear ImGui and GLFW into Source's app system, the same thing Source's tools use. Feel free to do with this
A small cross-platform graphics library made in C
minigfx Small graphics library made in C Intended to be: Simple to understand Intuitive Fun to use Features Cross platform: Windows and Linux. To see
ZT is a zig-contained library that automatically compiles+links ImGui, OpenGL, and GLFW into typed packages.
ZT is a zig-contained library that automatically compiles+links ImGui, OpenGL, and GLFW into typed packages. By zig contained I mean that ZT is intend
dear imgui + glfw framework
ImFrame ImFrame is a lightweight framework designed to provide you with a window and graphical backend for the Dear ImGui library. Unlike more traditi
Lightweight and modular C++11 graphics middleware for games and data visualization
Magnum — Lightweight and modular C++11/C++14 graphics middleware for games and data visualization Looking for an open-source library that gives you gr
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
bgfx - Cross-platform rendering library GitHub Discussions Discord Chat What is it? Cross-platform, graphics API agnostic, "Bring Your Own Engine/Fram