C++ (or C) d3d11 Libraries
Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.
reed-framework Basic framework for D3D11 init, model/texture loading, camera movement, etc. Instructions: #include framework.h Link with framework.l
A d3d9 and d3d10 to d3d11 translation layer.
DXUP A D3D9 and D3D10 - D3D11 Translation Layer Get latest build here or tagged builds here. What's the point? The main reason is for DXVK, a D3D11-
A generic post-processing injector for games and video software.
ReShade This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth info
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
ShaderConductor ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages. Features Converts HLSL to readable, usable and
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Physically Based Rendering (c) 2017 - 2018 Michał Siejak (@Nadrin) An implementation of physically based shading model & image based lighting in vario
Bypass it, you won't be Banned when playing cheats 2022
CFX-Bypass What's the purpose of this? Program blocks the outbounding and inbounding calls from adhesive so they won't get to check your hwid from the
Northstar-dedicated - Docker container for the Northstar dedicated server. Also includes general notes on running the dedi on Linux. WIP.
northstar-dedicated Docker image for the Northstar dedicated server. Not ready yet (it'll probably be another day or two). Versioning Tentative. Stabl
A simple D3D11 Hook for x64 and x86 games. This project is ready to compile (x64 or x86).
D3D11Hook Features: Good Performance Simple, clean, GUI. Rendering using ImGui Clean code Easy to use with another project C++ 17 Xor String Ready to
A ImGui Application with Multi Viewports and Docking using D3D11
ImGui-Application Informations A ImGui Application with Multi Viewports and Docking using D3D11 Build You need the DirectX SDK, here the Download link
My computer graphics playground. Currently has a raytracer implemented with D3D11 compute shader.
Graphics Playground I use this project as my "toy" engine. I'll be implementing various graphics projects in this repository. The code here is not sui
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Low Level Graphics Library (LLGL) Documentation NOTE: This repository receives bug fixes only, but no major updates. Pull requests may still be accept
A modern cross-platform low-level graphics library and rendering framework
Diligent Engine A Modern Cross-Platform Low-Level 3D Graphics Library Diligent Engine is a lightweight cross-platform graphics API abstraction library
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
bgfx - Cross-platform rendering library GitHub Discussions Discord Chat What is it? Cross-platform, graphics API agnostic, "Bring Your Own Engine/Fram
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
OpenXRay OpenXRay is an improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. S
KlayGE is a cross-platform open source game engine with plugin-based architecture.
KlayGE KlayGE is a cross-platform open source game engine with plugin-based architecture. It's started since 2003. The explicit goal of KlayGE is: to
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Remotery A realtime CPU/GPU profiler hosted in a single C file with a viewer that runs in a web browser. Supported Platforms: Windows Windows UWP (Hol