Integrate the ZENO node system into Blender for creating robust physics animations!
Goto Release page, and click Assets -> download
Then, start Blender and
Edit -> Preferences -> Add-ons -> Install, and choose the file you just downloaded. Afterwards, type 'Zeno' in the search bar, and tick the
Physics: Zeno Blend line it pops in.
First of all, please run this command:
git submodule update --init --recursive
To fetch ZENO which is included a submodule.
For configurations of ZENO, please refer to the README of ZENO itself. This README will focus on ZenoBlend itself here.
You need Python 3.9 cause latest Blender use it too.
apt-get install -y python3.9-dev
Install Python 3.9 with a
.msi from https://www.python.org, and add it to PATH.
NOTE: It's suggested to use Blender 2.93 or 3.0, other versions are untested now thus may not work.
cmake -B build -DPYTHON_EXECUTABLE=$(which python3.9) cmake --build build --parallel
cmake -B build -DCMAKE_BUILD_TYPE=Release @rem Use this if you are using vcpkg: @rem cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=[path to vcpkg]/scripts/buildsystems/vcpkg.cmake
build/zenoblend.sln in Visual Studio 2019, and switch to Release mode in build configurations, then run
Build -> Build All.
IMPORTANT: In MSVC, Release mode must always be active when building ZENO, since MSVC uses different allocators in Release and Debug mode. If a DLL of Release mode and a DLL in Debug mode are linked together in Windows, it will crash when passing STL objects.