A modern C++ physically based renderer

Overview

The Dakku Renderer

CI

Warning: This project is currently under developing and does not guarantee any consistency.

About

Dakku is a physically based renderer for the purpose of learning global illumination and ray tracing.
Dakku is written in modern C++ (>= 20) and integrates embree for high performance computing.
The project structure is similar to pbrt-v3 but the implementation is very different.

Build

You are recommended to use vcpkg with manifest mode to install prerequisite libraries.
You can take a look at vcpkg.json if you want to install dependency on your own without vcpkg.

Then use CMake to build the project.

Scenes

Cornell Box Cornell Box

Finished features

Integrators

  • Path tracing

Materials

  • BSDFS
    • Lambertian diffuse

Accleration Structures

Lights

  • Diffuse area light

Samplers

  • Random sampler

Cameras

  • Perspective camera

TODO Lists

  • Texture
  • File loaders
  • More materials
  • More integrators
  • More samplers
  • More camera models
  • BSSRDF
  • MIS
  • Volume rendering
  • Denoiser
  • GUI
  • Self-made math library
  • GPU (OptiX)
Owner
xehoth
明日は明日の风が吹く
xehoth
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