Dramatic EDitor

Overview
Comments
  • Better Name

    Better Name

    We still didn't come up with the proper name. Leave your suggestions in the comments. The name should be short ('cause we don't wanna type too much in the terminal to start the editor) and memorable.

    opened by rexim 15
  • Feature/msvc cmake

    Feature/msvc cmake

    I'll make this PR for now even tho there's some work to do for the feature branch. Couple of notable things for the MSVC configuration

    • Copy the DLL from the deps.
    • Specific configuration options for other MSVC version (other than 15 and 16).

    Ideas are welcome and it builds of course. https://imgur.com/a/5xsjgsu

    opened by Velho 2
  • Fix CI running all actions twice on PR

    Fix CI running all actions twice on PR

    this style of CI makes it that it only runs on Pull requests and push to master branch, instead of all PRs and all pushes (includes push to PR which makes the CI run twice each time)

    opened by niyrme 1
  • Good windows(msys2) CI, it compiles fine, but get error on running.

    Good windows(msys2) CI, it compiles fine, but get error on running.

    Everything was fine before cursor introduction, but now we have error:

    # ./ded.exe
    GL version 3.3
    ERROR: could not compile GL_FRAGMENT_SHADER
    Fragment shader failed to compile with the following errors:
    ERROR: 0:25: error(#132) Syntax error: "_size" parse error
    ERROR: error(#273) 1 compilation errors.  No code generated
    
    
    ERROR: failed to compile `./shaders/free_glyph.frag` shader file
    
    opened by BillKek 0
  • Added MSYS2 ci, Included shaders into artifacts.

    Added MSYS2 ci, Included shaders into artifacts.

    MSYS2 executable is awesome, cuz SDL2.dll is not needed. MSYS2 ci utilizes build.sh with parameters : ./build.sh --static "-static -lopengl32". Linux ci works same as before.

    opened by BillKek 0
  • Added GLFW, refactored main.c, update viewport and resolution only on actual window change (#19).

    Added GLFW, refactored main.c, update viewport and resolution only on actual window change (#19).

    I've added GLFW and refactored main.c, mainly separated library initializations into functions. If you accept this one, I'll annoy you with a bunch more PRs since I've been tinkering with this on my spare time.

    opened by torgo7 0
  • Problem Trying to Build with MSVC

    Problem Trying to Build with MSVC

    After running .\setup_dependencies.bat . It says Screenshot 2021-10-21 155917

    Then when I run .\build_msvc.bat. I am getting this error. Screenshot 2021-10-21 160106

    I am new to adding and using libraries like this. If anyone can help me with this. It would be helpful. Thank You in advance.

    opened by Eshanatnight 1
  • msvc build not working

    msvc build not working

    Tested on 0b7b6fdf7bceed017a907660e6a4794fe74a29db under windows 10, visual studio 2019.

    If I run

    setup_dependencies.bat
    build_msvc.bat
    

    And then If I run ded.exe from the command prompt I get the following error:

    The code execution cannot proceed because SDL2.dll was not found. Reinstalling the program may fix this problem.

    image

    opened by CarwynNelson 3
Owner
Tsoding
Recreational Programming
Tsoding
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