Dramatic EDitor

Overview
Comments
  • Better Name

    Better Name

    We still didn't come up with the proper name. Leave your suggestions in the comments. The name should be short ('cause we don't wanna type too much in the terminal to start the editor) and memorable.

    opened by rexim 15
  • Feature/msvc cmake

    Feature/msvc cmake

    I'll make this PR for now even tho there's some work to do for the feature branch. Couple of notable things for the MSVC configuration

    • Copy the DLL from the deps.
    • Specific configuration options for other MSVC version (other than 15 and 16).

    Ideas are welcome and it builds of course. https://imgur.com/a/5xsjgsu

    opened by Velho 2
  • Fix CI running all actions twice on PR

    Fix CI running all actions twice on PR

    this style of CI makes it that it only runs on Pull requests and push to master branch, instead of all PRs and all pushes (includes push to PR which makes the CI run twice each time)

    opened by niyrme 1
  • Good windows(msys2) CI, it compiles fine, but get error on running.

    Good windows(msys2) CI, it compiles fine, but get error on running.

    Everything was fine before cursor introduction, but now we have error:

    # ./ded.exe
    GL version 3.3
    ERROR: could not compile GL_FRAGMENT_SHADER
    Fragment shader failed to compile with the following errors:
    ERROR: 0:25: error(#132) Syntax error: "_size" parse error
    ERROR: error(#273) 1 compilation errors.  No code generated
    
    
    ERROR: failed to compile `./shaders/free_glyph.frag` shader file
    
    opened by BillKek 0
  • Added MSYS2 ci, Included shaders into artifacts.

    Added MSYS2 ci, Included shaders into artifacts.

    MSYS2 executable is awesome, cuz SDL2.dll is not needed. MSYS2 ci utilizes build.sh with parameters : ./build.sh --static "-static -lopengl32". Linux ci works same as before.

    opened by BillKek 0
  • Issue building on Windows.

    Issue building on Windows.

    I tried to install on windows and got this message.

    C:\Users\Chip\Desktop\ded>.\build_msvc.bat
    'cl.exe' is not recognized as an internal or external command,
    operable program or batch file.```
    opened by 1Chip1 2
  • startup failure

    startup failure

    During running the startup script, it prints some errors. Looks like a dependencies absence

    src/main.c:5:10: fatal error: SDL2/SDL.h: No such file or directory
        5 | #include <SDL2/SDL.h>
          |          ^~~~~~~~~~~~
    compilation terminated.
    In file included from src/sdl_extra.c:1:
    src/./sdl_extra.h:4:10: fatal error: SDL2/SDL.h: No such file or directory
        4 | #include <SDL2/SDL.h>
          |          ^~~~~~~~~~~~
    compilation terminated.
    In file included from src/gl_extra.c:4:
    src/gl_extra.h:5:10: fatal error: GL/glew.h: No such file or directory
        5 | #include <GL/glew.h>
          |          ^~~~~~~~~~~
    compilation terminated.
    In file included from src/free_glyph.c:3:
    src/./free_glyph.h:8:10: fatal error: GL/glew.h: No such file or directory
        8 | #include <GL/glew.h>
          |          ^~~~~~~~~~~
    compilation terminated.
    In file included from src/cursor_renderer.c:2:
    src/./gl_extra.h:5:10: fatal error: GL/glew.h: No such file or directory
        5 | #include <GL/glew.h>
          |          ^~~~~~~~~~~
    compilation terminated.
    In file included from src/uniforms.c:2:
    src/./uniforms.h:5:10: fatal error: GL/glew.h: No such file or directory
        5 | #include <GL/glew.h>
          |          ^~~~~~~~~~~
    compilation terminated.
    
    

    On Linux Kernel: 5.15.0-56-generic

    opened by Vlad-Shevliakov 2
  • Hung on resize, now unkillable (WSL2)

    Hung on resize, now unkillable (WSL2)

    Pretty sure I've not had a program hang this badly in at least 15 years but here we are. Upon trying to maximize the window, the program started hanging.

    Running killall ded closed all ded processes yet the program window is still there. Unwilling to be killed by Windows or Linux

    image

    opened by markusbkk 0
  • Added GLFW, refactored main.c, update viewport and resolution only on actual window change (#19).

    Added GLFW, refactored main.c, update viewport and resolution only on actual window change (#19).

    I've added GLFW and refactored main.c, mainly separated library initializations into functions. If you accept this one, I'll annoy you with a bunch more PRs since I've been tinkering with this on my spare time.

    opened by torgo7 0
Owner
Tsoding
Recreational Programming
Tsoding
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