Dramatic EDitor
Quick Start
POSIX
$ ./build.sh
$ ./ded src\main.c
Windows MSVC
> .\setup_dependencies.bat
> .\build_msvc.bat
> .\ded.exe src\main.c
Font
Victor Mono: https://rubjo.github.io/victor-mono/
$ ./build.sh
$ ./ded src\main.c
> .\setup_dependencies.bat
> .\build_msvc.bat
> .\ded.exe src\main.c
Victor Mono: https://rubjo.github.io/victor-mono/
We still didn't come up with the proper name. Leave your suggestions in the comments. The name should be short ('cause we don't wanna type too much in the terminal to start the editor) and memorable.
I'll make this PR for now even tho there's some work to do for the feature branch. Couple of notable things for the MSVC configuration
Ideas are welcome and it builds of course. https://imgur.com/a/5xsjgsu
this style of CI makes it that it only runs on Pull requests and push to master branch, instead of all PRs and all pushes (includes push to PR which makes the CI run twice each time)
Everything was fine before cursor introduction, but now we have error:
# ./ded.exe
GL version 3.3
ERROR: could not compile GL_FRAGMENT_SHADER
Fragment shader failed to compile with the following errors:
ERROR: 0:25: error(#132) Syntax error: "_size" parse error
ERROR: error(#273) 1 compilation errors. No code generated
ERROR: failed to compile `./shaders/free_glyph.frag` shader file
MSYS2 executable is awesome, cuz SDL2.dll is not needed.
MSYS2 ci utilizes build.sh
with parameters : ./build.sh --static "-static -lopengl32"
.
Linux ci works same as before.
After running .\setup_dependencies.bat
. It says
Then when I run .\build_msvc.bat
. I am getting this error.
I am new to adding and using libraries like this. If anyone can help me with this. It would be helpful. Thank You in advance.
Tested on 0b7b6fdf7bceed017a907660e6a4794fe74a29db under windows 10, visual studio 2019.
If I run
setup_dependencies.bat
build_msvc.bat
And then If I run ded.exe
from the command prompt I get the following error:
The code execution cannot proceed because SDL2.dll was not found. Reinstalling the program may fix this problem.
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