Spec:11800H,32G,3060
Driver:471.68
After launch, game keeps white screen and has no respond,can only be killed by task manager
Log File:
[I]: Commence the Nep log for RB1 [V]: wglGetProcAddress: glBlendColor [V]: wglGetProcAddress: glBlendEquation [V]: wglGetProcAddress: glActiveTexture [V]: wglGetProcAddress: glSampleCoverage [V]: wglGetProcAddress: glClientActiveTexture [V]: wglGetProcAddress: glMultiTexCoord1f [V]: wglGetProcAddress: glMultiTexCoord1fv [V]: wglGetProcAddress: glMultiTexCoord2f [V]: wglGetProcAddress: glMultiTexCoord2fv [V]: wglGetProcAddress: glMultiTexCoord3f [V]: wglGetProcAddress: glMultiTexCoord3fv [V]: wglGetProcAddress: glMultiTexCoord4f [V]: wglGetProcAddress: glMultiTexCoord4fv [V]: wglGetProcAddress: glBlendFuncSeparate [V]: wglGetProcAddress: glPointParameterf [V]: wglGetProcAddress: glPointParameterfv [V]: wglGetProcAddress: glPointParameteri [V]: wglGetProcAddress: glFogCoordf [V]: wglGetProcAddress: glFogCoordfv [V]: wglGetProcAddress: glFogCoordPointer [V]: wglGetProcAddress: glSecondaryColor3f [V]: wglGetProcAddress: glSecondaryColor3fv [V]: wglGetProcAddress: glSecondaryColorPointer [V]: wglGetProcAddress: glBindBuffer [V]: wglGetProcAddress: glDeleteBuffers [V]: wglGetProcAddress: glGenBuffers [V]: wglGetProcAddress: glBufferData [V]: wglGetProcAddress: glBufferSubData [V]: wglGetProcAddress: glGetBufferSubData [V]: wglGetProcAddress: glMapBuffer [V]: wglGetProcAddress: glUnmapBuffer [V]: wglGetProcAddress: glGetBufferParameteriv [V]: wglGetProcAddress: glBlendEquationSeparate [V]: wglGetProcAddress: glStencilOpSeparate [V]: wglGetProcAddress: glStencilFuncSeparate [V]: wglGetProcAddress: glStencilMaskSeparate [V]: wglGetProcAddress: glAttachShader [V]: wglGetProcAddress: glBindAttribLocation [V]: wglGetProcAddress: glCompileShader [V]: wglGetProcAddress: glCreateProgram [V]: wglGetProcAddress: glCreateShader [V]: wglGetProcAddress: glDeleteProgram [V]: wglGetProcAddress: glDeleteShader [V]: wglGetProcAddress: glDisableVertexAttribArray [V]: wglGetProcAddress: glEnableVertexAttribArray [V]: wglGetProcAddress: glGetActiveAttrib [V]: wglGetProcAddress: glGetActiveUniform [V]: wglGetProcAddress: glGetAttribLocation [V]: wglGetProcAddress: glGetProgramiv [V]: wglGetProcAddress: glGetProgramInfoLog [V]: wglGetProcAddress: glGetShaderiv [V]: wglGetProcAddress: glGetShaderInfoLog [V]: wglGetProcAddress: glGetUniformLocation [V]: wglGetProcAddress: glLinkProgram [V]: wglGetProcAddress: glShaderSource [V]: wglGetProcAddress: glUseProgram [V]: wglGetProcAddress: glUniform1f [V]: wglGetProcAddress: glUniform2f [V]: wglGetProcAddress: glUniform3f [V]: wglGetProcAddress: glUniform4f [V]: wglGetProcAddress: glUniform1i [V]: wglGetProcAddress: glUniform2i [V]: wglGetProcAddress: glUniform3i [V]: wglGetProcAddress: glUniform4i [V]: wglGetProcAddress: glUniform1fv [V]: wglGetProcAddress: glUniform2fv [V]: wglGetProcAddress: glUniform3fv [V]: wglGetProcAddress: glUniform4fv [V]: wglGetProcAddress: glUniform1iv [V]: wglGetProcAddress: glUniform2iv [V]: wglGetProcAddress: glUniform3iv [V]: wglGetProcAddress: glUniform4iv [V]: wglGetProcAddress: glVertexAttrib1d [V]: wglGetProcAddress: glVertexAttrib1dv [V]: wglGetProcAddress: glVertexAttrib1f [V]: wglGetProcAddress: glVertexAttrib1fv [V]: wglGetProcAddress: glVertexAttrib1s [V]: wglGetProcAddress: glVertexAttrib1sv [V]: wglGetProcAddress: glVertexAttrib2d [V]: wglGetProcAddress: glVertexAttrib2dv [V]: wglGetProcAddress: glVertexAttrib2f [V]: wglGetProcAddress: glVertexAttrib2fv [V]: wglGetProcAddress: glVertexAttrib2s [V]: wglGetProcAddress: glVertexAttrib2sv [V]: wglGetProcAddress: glVertexAttrib3d [V]: wglGetProcAddress: glVertexAttrib3dv [V]: wglGetProcAddress: glVertexAttrib3f [V]: wglGetProcAddress: glVertexAttrib3fv [V]: wglGetProcAddress: glVertexAttrib3s [V]: wglGetProcAddress: glVertexAttrib3sv [V]: wglGetProcAddress: glVertexAttrib4Nub [V]: wglGetProcAddress: glVertexAttrib4d [V]: wglGetProcAddress: glVertexAttrib4dv [V]: wglGetProcAddress: glVertexAttrib4f [V]: wglGetProcAddress: glVertexAttrib4fv [V]: wglGetProcAddress: glVertexAttrib4s [V]: wglGetProcAddress: glVertexAttrib4sv [V]: wglGetProcAddress: glVertexAttrib4ubv [V]: wglGetProcAddress: glVertexAttribPointer [V]: wglGetProcAddress: glBindBufferBase [V]: wglGetProcAddress: glUniform1uiv [V]: wglGetProcAddress: glUniform2uiv [V]: wglGetProcAddress: glUniform3uiv [V]: wglGetProcAddress: glUniform4uiv [V]: wglGetProcAddress: glActiveTextureARB [V]: wglGetProcAddress: glClientActiveTextureARB [V]: wglGetProcAddress: glMultiTexCoord1fvARB [V]: wglGetProcAddress: glMultiTexCoord2fvARB [V]: wglGetProcAddress: glMultiTexCoord3fvARB [V]: wglGetProcAddress: glMultiTexCoord4fvARB [V]: wglGetProcAddress: glPointParameterfARB [V]: wglGetProcAddress: glPointParameterfvARB [V]: wglGetProcAddress: glVertexAttrib1dARB [V]: wglGetProcAddress: glVertexAttrib1dvARB [V]: wglGetProcAddress: glVertexAttrib1fARB [V]: wglGetProcAddress: glVertexAttrib1fvARB [V]: wglGetProcAddress: glVertexAttrib1sARB [V]: wglGetProcAddress: glVertexAttrib1svARB [V]: wglGetProcAddress: glVertexAttrib2dARB [V]: wglGetProcAddress: glVertexAttrib2dvARB [V]: wglGetProcAddress: glVertexAttrib2fARB [V]: wglGetProcAddress: glVertexAttrib2fvARB [V]: wglGetProcAddress: glVertexAttrib2sARB [V]: wglGetProcAddress: glVertexAttrib2svARB [V]: wglGetProcAddress: glVertexAttrib3dARB [V]: wglGetProcAddress: glVertexAttrib3dvARB [V]: wglGetProcAddress: glVertexAttrib3fARB [V]: wglGetProcAddress: glVertexAttrib3fvARB [V]: wglGetProcAddress: glVertexAttrib3sARB [V]: wglGetProcAddress: glVertexAttrib3svARB [V]: wglGetProcAddress: glVertexAttrib4NubARB [V]: wglGetProcAddress: glVertexAttrib4dARB [V]: wglGetProcAddress: glVertexAttrib4dvARB [V]: wglGetProcAddress: glVertexAttrib4fARB [V]: wglGetProcAddress: glVertexAttrib4fvARB [V]: wglGetProcAddress: glVertexAttrib4sARB [V]: wglGetProcAddress: glVertexAttrib4svARB [V]: wglGetProcAddress: glVertexAttrib4ubvARB [V]: wglGetProcAddress: glVertexAttribPointerARB [V]: wglGetProcAddress: glEnableVertexAttribArrayARB [V]: wglGetProcAddress: glDisableVertexAttribArrayARB [V]: wglGetProcAddress: glProgramStringARB [V]: wglGetProcAddress: glBindProgramARB [V]: wglGetProcAddress: glDeleteProgramsARB [V]: wglGetProcAddress: glGenProgramsARB [V]: wglGetProcAddress: glProgramEnvParameter4dARB [V]: wglGetProcAddress: glProgramEnvParameter4dvARB [V]: wglGetProcAddress: glProgramEnvParameter4fARB [V]: wglGetProcAddress: glProgramEnvParameter4fvARB [V]: wglGetProcAddress: glProgramLocalParameter4dARB [V]: wglGetProcAddress: glProgramLocalParameter4dvARB [V]: wglGetProcAddress: glProgramLocalParameter4fARB [V]: wglGetProcAddress: glProgramLocalParameter4fvARB [V]: wglGetProcAddress: glGetProgramLocalParameterdvARB [V]: wglGetProcAddress: glGetProgramivARB [V]: wglGetProcAddress: glGetUniformBlockIndex [V]: wglGetProcAddress: glUniformBlockBinding [V]: wglGetProcAddress: glBlendColorEXT [V]: wglGetProcAddress: glBlendEquationEXT [V]: wglGetProcAddress: glPointParameterfEXT [V]: wglGetProcAddress: glPointParameterfvEXT [V]: wglGetProcAddress: glSecondaryColor3fEXT [V]: wglGetProcAddress: glSecondaryColor3fvEXT [V]: wglGetProcAddress: glSecondaryColorPointerEXT [V]: wglGetProcAddress: glFogCoordfvEXT [V]: wglGetProcAddress: glFogCoordPointerEXT [V]: wglGetProcAddress: glBlendFuncSeparateEXT [V]: wglGetProcAddress: glCombinerParameterfvNV [V]: wglGetProcAddress: glCombinerParameterfNV [V]: wglGetProcAddress: glCombinerParameterivNV [V]: wglGetProcAddress: glCombinerParameteriNV [V]: wglGetProcAddress: glCombinerInputNV [V]: wglGetProcAddress: glCombinerOutputNV [V]: wglGetProcAddress: glFinalCombinerInputNV [V]: wglGetProcAddress: glCombinerStageParameterfvNV [V]: wglGetProcAddress: glGetCombinerStageParameterfvNV [V]: wglGetProcAddress: glBindProgramNV [V]: wglGetProcAddress: glDeleteProgramsNV [V]: wglGetProcAddress: glGenProgramsNV [V]: wglGetProcAddress: glGetTrackMatrixivNV [V]: wglGetProcAddress: glLoadProgramNV [V]: wglGetProcAddress: glProgramParameter4dNV [V]: wglGetProcAddress: glProgramParameter4dvNV [V]: wglGetProcAddress: glProgramParameter4fNV [V]: wglGetProcAddress: glProgramParameter4fvNV [V]: wglGetProcAddress: glVertexAttribPointerNV [V]: wglGetProcAddress: glVertexAttrib1dNV [V]: wglGetProcAddress: glVertexAttrib1dvNV [V]: wglGetProcAddress: glVertexAttrib1fNV [V]: wglGetProcAddress: glVertexAttrib1fvNV [V]: wglGetProcAddress: glVertexAttrib1sNV [V]: wglGetProcAddress: glVertexAttrib1svNV [V]: wglGetProcAddress: glVertexAttrib2dNV [V]: wglGetProcAddress: glVertexAttrib2dvNV [V]: wglGetProcAddress: glVertexAttrib2fNV [V]: wglGetProcAddress: glVertexAttrib2fvNV [V]: wglGetProcAddress: glVertexAttrib2sNV [V]: wglGetProcAddress: glVertexAttrib2svNV [V]: wglGetProcAddress: glVertexAttrib3dNV [V]: wglGetProcAddress: glVertexAttrib3dvNV [V]: wglGetProcAddress: glVertexAttrib3fNV [V]: wglGetProcAddress: glVertexAttrib3fvNV [V]: wglGetProcAddress: glVertexAttrib3sNV [V]: wglGetProcAddress: glVertexAttrib3svNV [V]: wglGetProcAddress: glVertexAttrib4dNV [V]: wglGetProcAddress: glVertexAttrib4dvNV [V]: wglGetProcAddress: glVertexAttrib4fNV [V]: wglGetProcAddress: glVertexAttrib4fvNV [V]: wglGetProcAddress: glVertexAttrib4sNV [V]: wglGetProcAddress: glVertexAttrib4svNV [V]: wglGetProcAddress: glVertexAttrib4ubNV [V]: wglGetProcAddress: glVertexAttrib4ubvNV [V]: wglGetProcAddress: glPointParameteriNV [V]: wglGetProcAddress: glActiveStencilFaceEXT [V]: wglGetProcAddress: glProgramNamedParameter4fNV [V]: wglGetProcAddress: glProgramNamedParameter4dNV [V]: wglGetProcAddress: glProgramNamedParameter4fvNV [V]: wglGetProcAddress: glProgramNamedParameter4dvNV [V]: wglGetProcAddress: glDepthBoundsEXT [V]: wglGetProcAddress: glBlendEquationSeparateEXT [V]: wglGetProcAddress: glProgramEnvParameters4fvEXT [V]: wglGetProcAddress: glProgramLocalParameters4fvEXT [V]: wglGetProcAddress: glProgramLocalParameterI4ivNV [V]: wglGetProcAddress: glProgramEnvParameterI4ivNV [V]: wglGetProcAddress: glProgramVertexLimitNV [V]: wglGetProcAddress: glProgramParameteriEXT [V]: wglGetProcAddress: glUniform1uivEXT [V]: wglGetProcAddress: glUniform2uivEXT [V]: wglGetProcAddress: glUniform3uivEXT [V]: wglGetProcAddress: glUniform4uivEXT [V]: wglGetProcAddress: glEnableIndexedEXT [V]: wglGetProcAddress: glDisableIndexedEXT [V]: wglGetProcAddress: glBindBufferBaseNV [V]: wglGetProcAddress: glMatrixLoadfEXT [V]: wglGetProcAddress: glMatrixLoadIdentityEXT [V]: wglGetProcAddress: glTextureParameterfEXT [V]: wglGetProcAddress: glTextureParameterfvEXT [V]: wglGetProcAddress: glTextureParameteriEXT [V]: wglGetProcAddress: glBindMultiTextureEXT [V]: wglGetProcAddress: glEnableClientStateIndexedEXT [V]: wglGetProcAddress: glDisableClientStateIndexedEXT [V]: wglGetProcAddress: glMultiTexCoordPointerEXT [V]: wglGetProcAddress: glMultiTexEnvfEXT [V]: wglGetProcAddress: glMultiTexEnvfvEXT [V]: wglGetProcAddress: glMultiTexEnviEXT [V]: wglGetProcAddress: glMultiTexGenfvEXT [V]: wglGetProcAddress: glMultiTexGeniEXT [V]: wglGetProcAddress: glNamedProgramLocalParameter4fvEXT [V]: wglGetProcAddress: glNamedProgramLocalParameters4fvEXT [V]: wglGetProcAddress: glNamedProgramLocalParameterI4ivEXT [V]: wglGetProcAddress: glProgramUniform1iEXT [V]: wglGetProcAddress: glProgramUniform1fvEXT [V]: wglGetProcAddress: glProgramUniform2fvEXT [V]: wglGetProcAddress: glProgramUniform3fvEXT [V]: wglGetProcAddress: glProgramUniform4fvEXT [V]: wglGetProcAddress: glProgramUniform1ivEXT [V]: wglGetProcAddress: glProgramUniform2ivEXT [V]: wglGetProcAddress: glProgramUniform3ivEXT [V]: wglGetProcAddress: glProgramUniform4ivEXT [V]: wglGetProcAddress: glProgramUniform1uivEXT [V]: wglGetProcAddress: glProgramUniform2uivEXT [V]: wglGetProcAddress: glProgramUniform3uivEXT [V]: wglGetProcAddress: glProgramUniform4uivEXT [V]: wglGetProcAddress: glNamedBufferDataEXT [V]: wglGetProcAddress: glNamedBufferSubDataEXT [V]: wglGetProcAddress: glMapNamedBufferEXT [V]: wglGetProcAddress: glUnmapNamedBufferEXT [V]: wglGetProcAddress: glGetNamedBufferParameterivEXT [V]: wglGetProcAddress: glGetNamedBufferSubDataEXT [V]: wglGetProcAddress: glCopyTexSubImage3D [V]: wglGetProcAddress: glDrawRangeElements [V]: wglGetProcAddress: glTexImage3D [V]: wglGetProcAddress: glTexSubImage3D [V]: wglGetProcAddress: glActiveTexture [V]: wglGetProcAddress: glClientActiveTexture [V]: wglGetProcAddress: glCompressedTexImage1D [V]: wglGetProcAddress: glCompressedTexImage2D [V]: wglGetProcAddress: glCompressedTexImage3D [V]: wglGetProcAddress: glCompressedTexSubImage1D [V]: wglGetProcAddress: glCompressedTexSubImage2D [V]: wglGetProcAddress: glCompressedTexSubImage3D [V]: wglGetProcAddress: glGetCompressedTexImage [V]: wglGetProcAddress: glLoadTransposeMatrixd [V]: wglGetProcAddress: glLoadTransposeMatrixf [V]: wglGetProcAddress: glMultTransposeMatrixd [V]: wglGetProcAddress: glMultTransposeMatrixf [V]: wglGetProcAddress: glMultiTexCoord1d [V]: wglGetProcAddress: glMultiTexCoord1dv [V]: wglGetProcAddress: glMultiTexCoord1f [V]: wglGetProcAddress: glMultiTexCoord1fv [V]: wglGetProcAddress: glMultiTexCoord1i [V]: wglGetProcAddress: glMultiTexCoord1iv [V]: wglGetProcAddress: glMultiTexCoord1s [V]: wglGetProcAddress: glMultiTexCoord1sv [V]: wglGetProcAddress: glMultiTexCoord2d [V]: wglGetProcAddress: glMultiTexCoord2dv [V]: wglGetProcAddress: glMultiTexCoord2f [V]: wglGetProcAddress: glMultiTexCoord2fv [V]: wglGetProcAddress: glMultiTexCoord2i [V]: wglGetProcAddress: glMultiTexCoord2iv [V]: wglGetProcAddress: glMultiTexCoord2s [V]: wglGetProcAddress: glMultiTexCoord2sv [V]: wglGetProcAddress: glMultiTexCoord3d [V]: wglGetProcAddress: glMultiTexCoord3dv [V]: wglGetProcAddress: glMultiTexCoord3f [V]: wglGetProcAddress: glMultiTexCoord3fv [V]: wglGetProcAddress: glMultiTexCoord3i [V]: wglGetProcAddress: glMultiTexCoord3iv [V]: wglGetProcAddress: glMultiTexCoord3s [V]: wglGetProcAddress: glMultiTexCoord3sv [V]: wglGetProcAddress: glMultiTexCoord4d [V]: wglGetProcAddress: glMultiTexCoord4dv [V]: wglGetProcAddress: glMultiTexCoord4f [V]: wglGetProcAddress: glMultiTexCoord4fv [V]: wglGetProcAddress: glMultiTexCoord4i [V]: wglGetProcAddress: glMultiTexCoord4iv [V]: wglGetProcAddress: glMultiTexCoord4s [V]: wglGetProcAddress: glMultiTexCoord4sv [V]: wglGetProcAddress: glSampleCoverage [V]: wglGetProcAddress: glBlendColor [V]: wglGetProcAddress: glBlendEquation [V]: wglGetProcAddress: glBlendFuncSeparate [V]: wglGetProcAddress: glFogCoordPointer [V]: wglGetProcAddress: glFogCoordd [V]: wglGetProcAddress: glFogCoorddv [V]: wglGetProcAddress: glFogCoordf [V]: wglGetProcAddress: glFogCoordfv [V]: wglGetProcAddress: glMultiDrawArrays [V]: wglGetProcAddress: glMultiDrawElements [V]: wglGetProcAddress: glPointParameterf [V]: wglGetProcAddress: glPointParameterfv [V]: wglGetProcAddress: glPointParameteri [V]: wglGetProcAddress: glPointParameteriv [V]: wglGetProcAddress: glSecondaryColor3b [V]: wglGetProcAddress: glSecondaryColor3bv [V]: wglGetProcAddress: glSecondaryColor3d [V]: wglGetProcAddress: glSecondaryColor3dv [V]: wglGetProcAddress: glSecondaryColor3f [V]: wglGetProcAddress: glSecondaryColor3fv [V]: wglGetProcAddress: glSecondaryColor3i [V]: wglGetProcAddress: glSecondaryColor3iv [V]: wglGetProcAddress: glSecondaryColor3s [V]: wglGetProcAddress: glSecondaryColor3sv [V]: wglGetProcAddress: glSecondaryColor3ub [V]: wglGetProcAddress: glSecondaryColor3ubv [V]: wglGetProcAddress: glSecondaryColor3ui [V]: wglGetProcAddress: glSecondaryColor3uiv [V]: wglGetProcAddress: glSecondaryColor3us [V]: wglGetProcAddress: glSecondaryColor3usv [V]: wglGetProcAddress: glSecondaryColorPointer [V]: wglGetProcAddress: glWindowPos2d [V]: wglGetProcAddress: glWindowPos2dv [V]: wglGetProcAddress: glWindowPos2f [V]: wglGetProcAddress: glWindowPos2fv [V]: wglGetProcAddress: glWindowPos2i [V]: wglGetProcAddress: glWindowPos2iv [V]: wglGetProcAddress: glWindowPos2s [V]: wglGetProcAddress: glWindowPos2sv [V]: wglGetProcAddress: glWindowPos3d [V]: wglGetProcAddress: glWindowPos3dv [V]: wglGetProcAddress: glWindowPos3f [V]: wglGetProcAddress: glWindowPos3fv [V]: wglGetProcAddress: glWindowPos3i [V]: wglGetProcAddress: glWindowPos3iv [V]: wglGetProcAddress: glWindowPos3s [V]: wglGetProcAddress: glWindowPos3sv [V]: wglGetProcAddress: glBeginQuery [V]: wglGetProcAddress: glBindBuffer [V]: wglGetProcAddress: glBufferData [V]: wglGetProcAddress: glBufferSubData [V]: wglGetProcAddress: glDeleteBuffers [V]: wglGetProcAddress: glDeleteQueries [V]: wglGetProcAddress: glEndQuery [V]: wglGetProcAddress: glGenBuffers [V]: wglGetProcAddress: glGenQueries [V]: wglGetProcAddress: glGetBufferParameteriv [V]: wglGetProcAddress: glGetBufferPointerv [V]: wglGetProcAddress: glGetBufferSubData [V]: wglGetProcAddress: glGetQueryObjectiv [V]: wglGetProcAddress: glGetQueryObjectuiv [V]: wglGetProcAddress: glGetQueryiv [V]: wglGetProcAddress: glIsBuffer [V]: wglGetProcAddress: glIsQuery [V]: wglGetProcAddress: glMapBuffer [V]: wglGetProcAddress: glUnmapBuffer [V]: wglGetProcAddress: glAttachShader [V]: wglGetProcAddress: glBindAttribLocation [V]: wglGetProcAddress: glBlendEquationSeparate [V]: wglGetProcAddress: glCompileShader [V]: wglGetProcAddress: glCreateProgram [V]: wglGetProcAddress: glCreateShader [V]: wglGetProcAddress: glDeleteProgram [V]: wglGetProcAddress: glDeleteShader [V]: wglGetProcAddress: glDetachShader [V]: wglGetProcAddress: glDisableVertexAttribArray [V]: wglGetProcAddress: glDrawBuffers [V]: wglGetProcAddress: glEnableVertexAttribArray [V]: wglGetProcAddress: glGetActiveAttrib [V]: wglGetProcAddress: glGetActiveUniform [V]: wglGetProcAddress: glGetAttachedShaders [V]: wglGetProcAddress: glGetAttribLocation [V]: wglGetProcAddress: glGetProgramInfoLog [V]: wglGetProcAddress: glGetProgramiv [V]: wglGetProcAddress: glGetShaderInfoLog [V]: wglGetProcAddress: glGetShaderSource [V]: wglGetProcAddress: glGetShaderiv [V]: wglGetProcAddress: glGetUniformLocation [V]: wglGetProcAddress: glGetUniformfv [V]: wglGetProcAddress: glGetUniformiv [V]: wglGetProcAddress: glGetVertexAttribPointerv [V]: wglGetProcAddress: glGetVertexAttribdv [V]: wglGetProcAddress: glGetVertexAttribfv [V]: wglGetProcAddress: glGetVertexAttribiv [V]: wglGetProcAddress: glIsProgram [V]: wglGetProcAddress: glIsShader [V]: wglGetProcAddress: glLinkProgram [V]: wglGetProcAddress: glShaderSource [V]: wglGetProcAddress: glStencilFuncSeparate [V]: wglGetProcAddress: glStencilMaskSeparate [V]: wglGetProcAddress: glStencilOpSeparate [V]: wglGetProcAddress: glUniform1f [V]: wglGetProcAddress: glUniform1fv [V]: wglGetProcAddress: glUniform1i [V]: wglGetProcAddress: glUniform1iv [V]: wglGetProcAddress: glUniform2f [V]: wglGetProcAddress: glUniform2fv [V]: wglGetProcAddress: glUniform2i [V]: wglGetProcAddress: glUniform2iv [V]: wglGetProcAddress: glUniform3f [V]: wglGetProcAddress: glUniform3fv [V]: wglGetProcAddress: glUniform3i [V]: wglGetProcAddress: glUniform3iv [V]: wglGetProcAddress: glUniform4f [V]: wglGetProcAddress: glUniform4fv [V]: wglGetProcAddress: glUniform4i [V]: wglGetProcAddress: glUniform4iv [V]: wglGetProcAddress: glUniformMatrix2fv [V]: wglGetProcAddress: glUniformMatrix3fv [V]: wglGetProcAddress: glUniformMatrix4fv [V]: wglGetProcAddress: glUseProgram [V]: wglGetProcAddress: glValidateProgram [V]: wglGetProcAddress: glVertexAttrib1d [V]: wglGetProcAddress: glVertexAttrib1dv [V]: wglGetProcAddress: glVertexAttrib1f [V]: wglGetProcAddress: glVertexAttrib1fv [V]: wglGetProcAddress: glVertexAttrib1s [V]: wglGetProcAddress: glVertexAttrib1sv [V]: wglGetProcAddress: glVertexAttrib2d [V]: wglGetProcAddress: glVertexAttrib2dv [V]: wglGetProcAddress: glVertexAttrib2f [V]: wglGetProcAddress: glVertexAttrib2fv [V]: wglGetProcAddress: glVertexAttrib2s [V]: wglGetProcAddress: glVertexAttrib2sv [V]: wglGetProcAddress: glVertexAttrib3d [V]: wglGetProcAddress: glVertexAttrib3dv [V]: wglGetProcAddress: glVertexAttrib3f [V]: wglGetProcAddress: glVertexAttrib3fv [V]: wglGetProcAddress: glVertexAttrib3s [V]: wglGetProcAddress: glVertexAttrib3sv [V]: wglGetProcAddress: glVertexAttrib4Nbv [V]: wglGetProcAddress: glVertexAttrib4Niv [V]: wglGetProcAddress: glVertexAttrib4Nsv [V]: wglGetProcAddress: glVertexAttrib4Nub [V]: wglGetProcAddress: glVertexAttrib4Nubv [V]: wglGetProcAddress: glVertexAttrib4Nuiv [V]: wglGetProcAddress: glVertexAttrib4Nusv [V]: wglGetProcAddress: glVertexAttrib4bv [V]: wglGetProcAddress: glVertexAttrib4d [V]: wglGetProcAddress: glVertexAttrib4dv [V]: wglGetProcAddress: glVertexAttrib4f [V]: wglGetProcAddress: glVertexAttrib4fv [V]: wglGetProcAddress: glVertexAttrib4iv [V]: wglGetProcAddress: glVertexAttrib4s [V]: wglGetProcAddress: glVertexAttrib4sv [V]: wglGetProcAddress: glVertexAttrib4ubv [V]: wglGetProcAddress: glVertexAttrib4uiv [V]: wglGetProcAddress: glVertexAttrib4usv [V]: wglGetProcAddress: glVertexAttribPointer [V]: wglGetProcAddress: glUniformMatrix2x3fv [V]: wglGetProcAddress: glUniformMatrix2x4fv [V]: wglGetProcAddress: glUniformMatrix3x2fv [V]: wglGetProcAddress: glUniformMatrix3x4fv [V]: wglGetProcAddress: glUniformMatrix4x2fv [V]: wglGetProcAddress: glUniformMatrix4x3fv [V]: wglGetProcAddress: glBeginConditionalRender [V]: wglGetProcAddress: glBeginTransformFeedback [V]: wglGetProcAddress: glBindFragDataLocation [V]: wglGetProcAddress: glClampColor [V]: wglGetProcAddress: glClearBufferfi [V]: wglGetProcAddress: glClearBufferfv [V]: wglGetProcAddress: glClearBufferiv [V]: wglGetProcAddress: glClearBufferuiv [V]: wglGetProcAddress: glColorMaski [V]: wglGetProcAddress: glDisablei [V]: wglGetProcAddress: glEnablei [V]: wglGetProcAddress: glEndConditionalRender [V]: wglGetProcAddress: glEndTransformFeedback [V]: wglGetProcAddress: glGetBooleani_v [V]: wglGetProcAddress: glGetFragDataLocation [V]: wglGetProcAddress: glGetStringi [V]: wglGetProcAddress: glGetTexParameterIiv [V]: wglGetProcAddress: glGetTexParameterIuiv [V]: wglGetProcAddress: glGetTransformFeedbackVarying [V]: wglGetProcAddress: glGetUniformuiv [V]: wglGetProcAddress: glGetVertexAttribIiv [V]: wglGetProcAddress: glGetVertexAttribIuiv [V]: wglGetProcAddress: glIsEnabledi [V]: wglGetProcAddress: glTexParameterIiv [V]: wglGetProcAddress: glTexParameterIuiv [V]: wglGetProcAddress: glTransformFeedbackVaryings [V]: wglGetProcAddress: glUniform1ui [V]: wglGetProcAddress: glUniform1uiv [V]: wglGetProcAddress: glUniform2ui [V]: wglGetProcAddress: glUniform2uiv [V]: wglGetProcAddress: glUniform3ui [V]: wglGetProcAddress: glUniform3uiv [V]: wglGetProcAddress: glUniform4ui [V]: wglGetProcAddress: glUniform4uiv [V]: wglGetProcAddress: glVertexAttribI1i [V]: wglGetProcAddress: glVertexAttribI1iv [V]: wglGetProcAddress: glVertexAttribI1ui [V]: wglGetProcAddress: glVertexAttribI1uiv [V]: wglGetProcAddress: glVertexAttribI2i [V]: wglGetProcAddress: glVertexAttribI2iv [V]: wglGetProcAddress: glVertexAttribI2ui [V]: wglGetProcAddress: glVertexAttribI2uiv [V]: wglGetProcAddress: glVertexAttribI3i [V]: wglGetProcAddress: glVertexAttribI3iv [V]: wglGetProcAddress: glVertexAttribI3ui [V]: wglGetProcAddress: glVertexAttribI3uiv [V]: wglGetProcAddress: glVertexAttribI4bv [V]: wglGetProcAddress: glVertexAttribI4i [V]: wglGetProcAddress: glVertexAttribI4iv [V]: wglGetProcAddress: glVertexAttribI4sv [V]: wglGetProcAddress: glVertexAttribI4ubv [V]: wglGetProcAddress: glVertexAttribI4ui [V]: wglGetProcAddress: glVertexAttribI4uiv [V]: wglGetProcAddress: glVertexAttribI4usv [V]: wglGetProcAddress: glVertexAttribIPointer [V]: wglGetProcAddress: glDrawArraysInstanced [V]: wglGetProcAddress: glDrawElementsInstanced [V]: wglGetProcAddress: glPrimitiveRestartIndex [V]: wglGetProcAddress: glTexBuffer [V]: wglGetProcAddress: glFramebufferTexture [V]: wglGetProcAddress: glGetBufferParameteri64v [V]: wglGetProcAddress: glGetInteger64i_v [V]: wglGetProcAddress: glVertexAttribDivisor [V]: wglGetProcAddress: glBlendEquationSeparatei [V]: wglGetProcAddress: glBlendEquationi [V]: wglGetProcAddress: glBlendFuncSeparatei [V]: wglGetProcAddress: glBlendFunci [V]: wglGetProcAddress: glMinSampleShading [V]: wglGetProcAddress: glMultiDrawArraysIndirectAMD [V]: wglGetProcAddress: glMultiDrawElementsIndirectAMD [V]: wglGetProcAddress: glClearDepthf [V]: wglGetProcAddress: glDepthRangef [V]: wglGetProcAddress: glGetShaderPrecisionFormat [V]: wglGetProcAddress: glReleaseShaderCompiler [V]: wglGetProcAddress: glShaderBinary [V]: wglGetProcAddress: glMemoryBarrierByRegion [V]: wglGetProcAddress: glDrawArraysInstancedBaseInstance [V]: wglGetProcAddress: glDrawElementsInstancedBaseInstance [V]: wglGetProcAddress: glDrawElementsInstancedBaseVertexBaseInstance [V]: wglGetProcAddress: glGetImageHandleARB [V]: wglGetProcAddress: glGetTextureHandleARB [V]: wglGetProcAddress: glGetTextureSamplerHandleARB [V]: wglGetProcAddress: glGetVertexAttribLui64vARB [V]: wglGetProcAddress: glIsImageHandleResidentARB [V]: wglGetProcAddress: glIsTextureHandleResidentARB [V]: wglGetProcAddress: glMakeImageHandleNonResidentARB [V]: wglGetProcAddress: glMakeImageHandleResidentARB [V]: wglGetProcAddress: glMakeTextureHandleNonResidentARB [V]: wglGetProcAddress: glMakeTextureHandleResidentARB [V]: wglGetProcAddress: glProgramUniformHandleui64ARB [V]: wglGetProcAddress: glProgramUniformHandleui64vARB [V]: wglGetProcAddress: glUniformHandleui64ARB [V]: wglGetProcAddress: glUniformHandleui64vARB [V]: wglGetProcAddress: glVertexAttribL1ui64ARB [V]: wglGetProcAddress: glVertexAttribL1ui64vARB [V]: wglGetProcAddress: glBindFragDataLocationIndexed [V]: wglGetProcAddress: glGetFragDataIndex [V]: wglGetProcAddress: glBufferStorage [V]: wglGetProcAddress: glNamedBufferStorageEXT [V]: wglGetProcAddress: glClearBufferData [V]: wglGetProcAddress: glClearBufferSubData [V]: wglGetProcAddress: glClearNamedBufferDataEXT [V]: wglGetProcAddress: glClearNamedBufferSubDataEXT [V]: wglGetProcAddress: glClearTexImage [V]: wglGetProcAddress: glClearTexSubImage [V]: wglGetProcAddress: glClipControl [V]: wglGetProcAddress: glClampColorARB [V]: wglGetProcAddress: glDispatchCompute [V]: wglGetProcAddress: glDispatchComputeIndirect [V]: wglGetProcAddress: glDispatchComputeGroupSizeARB [V]: wglGetProcAddress: glCopyBufferSubData [V]: wglGetProcAddress: glCopyImageSubData [V]: wglGetProcAddress: glDebugMessageCallbackARB [V]: wglGetProcAddress: glDebugMessageControlARB [V]: wglGetProcAddress: glDebugMessageInsertARB [V]: wglGetProcAddress: glGetDebugMessageLogARB [V]: wglGetProcAddress: glBindTextureUnit [V]: wglGetProcAddress: glBlitNamedFramebuffer [V]: wglGetProcAddress: glCheckNamedFramebufferStatus [V]: wglGetProcAddress: glClearNamedBufferData [V]: wglGetProcAddress: glClearNamedBufferSubData [V]: wglGetProcAddress: glClearNamedFramebufferfi [V]: wglGetProcAddress: glClearNamedFramebufferfv [V]: wglGetProcAddress: glClearNamedFramebufferiv [V]: wglGetProcAddress: glClearNamedFramebufferuiv [V]: wglGetProcAddress: glCompressedTextureSubImage1D [V]: wglGetProcAddress: glCompressedTextureSubImage2D [V]: wglGetProcAddress: glCompressedTextureSubImage3D [V]: wglGetProcAddress: glCopyNamedBufferSubData [V]: wglGetProcAddress: glCopyTextureSubImage1D [V]: wglGetProcAddress: glCopyTextureSubImage2D [V]: wglGetProcAddress: glCopyTextureSubImage3D [V]: wglGetProcAddress: glCreateBuffers [V]: wglGetProcAddress: glCreateFramebuffers [V]: wglGetProcAddress: glCreateProgramPipelines [V]: wglGetProcAddress: glCreateQueries [V]: wglGetProcAddress: glCreateRenderbuffers [V]: wglGetProcAddress: glCreateSamplers [V]: wglGetProcAddress: glCreateTextures [V]: wglGetProcAddress: glCreateTransformFeedbacks [V]: wglGetProcAddress: glCreateVertexArrays [V]: wglGetProcAddress: glDisableVertexArrayAttrib [V]: wglGetProcAddress: glEnableVertexArrayAttrib [V]: wglGetProcAddress: glFlushMappedNamedBufferRange [V]: wglGetProcAddress: glGenerateTextureMipmap [V]: wglGetProcAddress: glGetCompressedTextureImage [V]: wglGetProcAddress: glGetNamedBufferParameteri64v [V]: wglGetProcAddress: glGetNamedBufferParameteriv [V]: wglGetProcAddress: glGetNamedBufferPointerv [V]: wglGetProcAddress: glGetNamedBufferSubData [V]: wglGetProcAddress: glGetNamedFramebufferAttachmentParameteriv [V]: wglGetProcAddress: glGetNamedFramebufferParameteriv [V]: wglGetProcAddress: glGetNamedRenderbufferParameteriv [V]: wglGetProcAddress: glGetTextureImage [V]: wglGetProcAddress: glGetTextureLevelParameterfv [V]: wglGetProcAddress: glGetTextureLevelParameteriv [V]: wglGetProcAddress: glGetTextureParameterIiv [V]: wglGetProcAddress: glGetTextureParameterIuiv [V]: wglGetProcAddress: glGetTextureParameterfv [V]: wglGetProcAddress: glGetTextureParameteriv [V]: wglGetProcAddress: glGetTransformFeedbacki64_v [V]: wglGetProcAddress: glGetTransformFeedbacki_v [V]: wglGetProcAddress: glGetTransformFeedbackiv [V]: wglGetProcAddress: glGetVertexArrayIndexed64iv [V]: wglGetProcAddress: glGetVertexArrayIndexediv [V]: wglGetProcAddress: glGetVertexArrayiv [V]: wglGetProcAddress: glInvalidateNamedFramebufferData [V]: wglGetProcAddress: glInvalidateNamedFramebufferSubData [V]: wglGetProcAddress: glMapNamedBuffer [V]: wglGetProcAddress: glMapNamedBufferRange [V]: wglGetProcAddress: glNamedBufferData [V]: wglGetProcAddress: glNamedBufferStorage [V]: wglGetProcAddress: glNamedBufferSubData [V]: wglGetProcAddress: glNamedFramebufferDrawBuffer [V]: wglGetProcAddress: glNamedFramebufferDrawBuffers [V]: wglGetProcAddress: glNamedFramebufferParameteri [V]: wglGetProcAddress: glNamedFramebufferReadBuffer [V]: wglGetProcAddress: glNamedFramebufferRenderbuffer [V]: wglGetProcAddress: glNamedFramebufferTexture [V]: wglGetProcAddress: glNamedFramebufferTextureLayer [V]: wglGetProcAddress: glNamedRenderbufferStorage [V]: wglGetProcAddress: glNamedRenderbufferStorageMultisample [V]: wglGetProcAddress: glTextureBuffer [V]: wglGetProcAddress: glTextureBufferRange [V]: wglGetProcAddress: glTextureParameterIiv [V]: wglGetProcAddress: glTextureParameterIuiv [V]: wglGetProcAddress: glTextureParameterf [V]: wglGetProcAddress: glTextureParameterfv [V]: wglGetProcAddress: glTextureParameteri [V]: wglGetProcAddress: glTextureParameteriv [V]: wglGetProcAddress: glTextureStorage1D [V]: wglGetProcAddress: glTextureStorage2D [V]: wglGetProcAddress: glTextureStorage2DMultisample [V]: wglGetProcAddress: glTextureStorage3D [V]: wglGetProcAddress: glTextureStorage3DMultisample [V]: wglGetProcAddress: glTextureSubImage1D [V]: wglGetProcAddress: glTextureSubImage2D [V]: wglGetProcAddress: glTextureSubImage3D [V]: wglGetProcAddress: glTransformFeedbackBufferBase [V]: wglGetProcAddress: glTransformFeedbackBufferRange [V]: wglGetProcAddress: glUnmapNamedBuffer [V]: wglGetProcAddress: glVertexArrayAttribBinding [V]: wglGetProcAddress: glVertexArrayAttribFormat [V]: wglGetProcAddress: glVertexArrayAttribIFormat [V]: wglGetProcAddress: glVertexArrayAttribLFormat [V]: wglGetProcAddress: glVertexArrayBindingDivisor [V]: wglGetProcAddress: glVertexArrayElementBuffer [V]: wglGetProcAddress: glVertexArrayVertexBuffer [V]: wglGetProcAddress: glVertexArrayVertexBuffers [V]: wglGetProcAddress: glDrawBuffersARB [V]: wglGetProcAddress: glBlendEquationSeparateiARB [V]: wglGetProcAddress: glBlendEquationiARB [V]: wglGetProcAddress: glBlendFuncSeparateiARB [V]: wglGetProcAddress: glBlendFunciARB [V]: wglGetProcAddress: glDrawElementsBaseVertex [V]: wglGetProcAddress: glDrawElementsInstancedBaseVertex [V]: wglGetProcAddress: glDrawRangeElementsBaseVertex [V]: wglGetProcAddress: glMultiDrawElementsBaseVertex [V]: wglGetProcAddress: glDrawArraysIndirect [V]: wglGetProcAddress: glDrawElementsIndirect [V]: wglGetProcAddress: glFramebufferParameteri [V]: wglGetProcAddress: glGetFramebufferParameteriv [V]: wglGetProcAddress: glGetNamedFramebufferParameterivEXT [V]: wglGetProcAddress: glNamedFramebufferParameteriEXT [V]: wglGetProcAddress: glBindFramebuffer [V]: wglGetProcAddress: glBindRenderbuffer [V]: wglGetProcAddress: glBlitFramebuffer [V]: wglGetProcAddress: glCheckFramebufferStatus [V]: wglGetProcAddress: glDeleteFramebuffers [V]: wglGetProcAddress: glDeleteRenderbuffers [V]: wglGetProcAddress: glFramebufferRenderbuffer [V]: wglGetProcAddress: glFramebufferTexture1D [V]: wglGetProcAddress: glFramebufferTexture2D [V]: wglGetProcAddress: glFramebufferTexture3D [V]: wglGetProcAddress: glFramebufferTextureLayer [V]: wglGetProcAddress: glGenFramebuffers [V]: wglGetProcAddress: glGenRenderbuffers [V]: wglGetProcAddress: glGenerateMipmap [V]: wglGetProcAddress: glGetFramebufferAttachmentParameteriv [V]: wglGetProcAddress: glGetRenderbufferParameteriv [V]: wglGetProcAddress: glIsFramebuffer [V]: wglGetProcAddress: glIsRenderbuffer [V]: wglGetProcAddress: glRenderbufferStorage [V]: wglGetProcAddress: glRenderbufferStorageMultisample [V]: wglGetProcAddress: glFramebufferTextureARB [V]: wglGetProcAddress: glFramebufferTextureFaceARB [V]: wglGetProcAddress: glFramebufferTextureLayerARB [V]: wglGetProcAddress: glProgramParameteriARB [V]: wglGetProcAddress: glGetProgramBinary [V]: wglGetProcAddress: glProgramBinary [V]: wglGetProcAddress: glProgramParameteri [V]: wglGetProcAddress: glGetCompressedTextureSubImage [V]: wglGetProcAddress: glGetTextureSubImage [V]: wglGetProcAddress: glGetUniformdv [V]: wglGetProcAddress: glUniform1d [V]: wglGetProcAddress: glUniform1dv [V]: wglGetProcAddress: glUniform2d [V]: wglGetProcAddress: glUniform2dv [V]: wglGetProcAddress: glUniform3d [V]: wglGetProcAddress: glUniform3dv [V]: wglGetProcAddress: glUniform4d [V]: wglGetProcAddress: glUniform4dv [V]: wglGetProcAddress: glUniformMatrix2dv [V]: wglGetProcAddress: glUniformMatrix2x3dv [V]: wglGetProcAddress: glUniformMatrix2x4dv [V]: wglGetProcAddress: glUniformMatrix3dv [V]: wglGetProcAddress: glUniformMatrix3x2dv [V]: wglGetProcAddress: glUniformMatrix3x4dv [V]: wglGetProcAddress: glUniformMatrix4dv [V]: wglGetProcAddress: glUniformMatrix4x2dv [V]: wglGetProcAddress: glUniformMatrix4x3dv [V]: wglGetProcAddress: glBlendEquation [V]: wglGetProcAddress: glColorSubTable [V]: wglGetProcAddress: glColorTable [V]: wglGetProcAddress: glColorTableParameterfv [V]: wglGetProcAddress: glColorTableParameteriv [V]: wglGetProcAddress: glConvolutionFilter1D [V]: wglGetProcAddress: glConvolutionFilter2D [V]: wglGetProcAddress: glConvolutionParameterf [V]: wglGetProcAddress: glConvolutionParameterfv [V]: wglGetProcAddress: glConvolutionParameteri [V]: wglGetProcAddress: glConvolutionParameteriv [V]: wglGetProcAddress: glCopyColorSubTable [V]: wglGetProcAddress: glCopyColorTable [V]: wglGetProcAddress: glCopyConvolutionFilter1D [V]: wglGetProcAddress: glCopyConvolutionFilter2D [V]: wglGetProcAddress: glGetColorTable [V]: wglGetProcAddress: glGetColorTableParameterfv [V]: wglGetProcAddress: glGetColorTableParameteriv [V]: wglGetProcAddress: glGetConvolutionFilter [V]: wglGetProcAddress: glGetConvolutionParameterfv [V]: wglGetProcAddress: glGetConvolutionParameteriv [V]: wglGetProcAddress: glGetHistogram [V]: wglGetProcAddress: glGetHistogramParameterfv [V]: wglGetProcAddress: glGetHistogramParameteriv [V]: wglGetProcAddress: glGetMinmax [V]: wglGetProcAddress: glGetMinmaxParameterfv [V]: wglGetProcAddress: glGetMinmaxParameteriv [V]: wglGetProcAddress: glGetSeparableFilter [V]: wglGetProcAddress: glHistogram [V]: wglGetProcAddress: glMinmax [V]: wglGetProcAddress: glResetHistogram [V]: wglGetProcAddress: glResetMinmax [V]: wglGetProcAddress: glSeparableFilter2D [V]: wglGetProcAddress: glMultiDrawArraysIndirectCountARB [V]: wglGetProcAddress: glMultiDrawElementsIndirectCountARB [V]: wglGetProcAddress: glDrawArraysInstancedARB [V]: wglGetProcAddress: glDrawElementsInstancedARB [V]: wglGetProcAddress: glVertexAttribDivisorARB [V]: wglGetProcAddress: glGetInternalformativ [V]: wglGetProcAddress: glGetInternalformati64v [V]: wglGetProcAddress: glInvalidateBufferData [V]: wglGetProcAddress: glInvalidateBufferSubData [V]: wglGetProcAddress: glInvalidateFramebuffer [V]: wglGetProcAddress: glInvalidateSubFramebuffer [V]: wglGetProcAddress: glInvalidateTexImage [V]: wglGetProcAddress: glInvalidateTexSubImage [V]: wglGetProcAddress: glFlushMappedBufferRange [V]: wglGetProcAddress: glMapBufferRange [V]: wglGetProcAddress: glBindBuffersBase [V]: wglGetProcAddress: glBindBuffersRange [V]: wglGetProcAddress: glBindImageTextures [V]: wglGetProcAddress: glBindSamplers [V]: wglGetProcAddress: glBindTextures [V]: wglGetProcAddress: glBindVertexBuffers [V]: wglGetProcAddress: glMultiDrawArraysIndirect [V]: wglGetProcAddress: glMultiDrawElementsIndirect [V]: wglGetProcAddress: glSampleCoverageARB [V]: wglGetProcAddress: glActiveTextureARB [V]: wglGetProcAddress: glClientActiveTextureARB [V]: wglGetProcAddress: glMultiTexCoord1dARB [V]: wglGetProcAddress: glMultiTexCoord1dvARB [V]: wglGetProcAddress: glMultiTexCoord1fARB [V]: wglGetProcAddress: glMultiTexCoord1fvARB [V]: wglGetProcAddress: glMultiTexCoord1iARB [V]: wglGetProcAddress: glMultiTexCoord1ivARB [V]: wglGetProcAddress: glMultiTexCoord1sARB [V]: wglGetProcAddress: glMultiTexCoord1svARB [V]: wglGetProcAddress: glMultiTexCoord2dARB [V]: wglGetProcAddress: glMultiTexCoord2dvARB [V]: wglGetProcAddress: glMultiTexCoord2fARB [V]: wglGetProcAddress: glMultiTexCoord2fvARB [V]: wglGetProcAddress: glMultiTexCoord2iARB [V]: wglGetProcAddress: glMultiTexCoord2ivARB [V]: wglGetProcAddress: glMultiTexCoord2sARB [V]: wglGetProcAddress: glMultiTexCoord2svARB [V]: wglGetProcAddress: glMultiTexCoord3dARB [V]: wglGetProcAddress: glMultiTexCoord3dvARB [V]: wglGetProcAddress: glMultiTexCoord3fARB [V]: wglGetProcAddress: glMultiTexCoord3fvARB [V]: wglGetProcAddress: glMultiTexCoord3iARB [V]: wglGetProcAddress: glMultiTexCoord3ivARB [V]: wglGetProcAddress: glMultiTexCoord3sARB [V]: wglGetProcAddress: glMultiTexCoord3svARB [V]: wglGetProcAddress: glMultiTexCoord4dARB [V]: wglGetProcAddress: glMultiTexCoord4dvARB [V]: wglGetProcAddress: glMultiTexCoord4fARB [V]: wglGetProcAddress: glMultiTexCoord4fvARB [V]: wglGetProcAddress: glMultiTexCoord4iARB [V]: wglGetProcAddress: glMultiTexCoord4ivARB [V]: wglGetProcAddress: glMultiTexCoord4sARB [V]: wglGetProcAddress: glMultiTexCoord4svARB [V]: wglGetProcAddress: glBeginQueryARB [V]: wglGetProcAddress: glDeleteQueriesARB [V]: wglGetProcAddress: glEndQueryARB [V]: wglGetProcAddress: glGenQueriesARB [V]: wglGetProcAddress: glGetQueryObjectivARB [V]: wglGetProcAddress: glGetQueryObjectuivARB [V]: wglGetProcAddress: glGetQueryivARB [V]: wglGetProcAddress: glIsQueryARB [V]: wglGetProcAddress: glPointParameterfARB [V]: wglGetProcAddress: glPointParameterfvARB [V]: wglGetProcAddress: glGetProgramInterfaceiv [V]: wglGetProcAddress: glGetProgramResourceIndex [V]: wglGetProcAddress: glGetProgramResourceLocation [V]: wglGetProcAddress: glGetProgramResourceLocationIndex [V]: wglGetProcAddress: glGetProgramResourceName [V]: wglGetProcAddress: glGetProgramResourceiv [V]: wglGetProcAddress: glProvokingVertex [V]: wglGetProcAddress: glGetGraphicsResetStatusARB [V]: wglGetProcAddress: glGetnColorTableARB [V]: wglGetProcAddress: glGetnCompressedTexImageARB [V]: wglGetProcAddress: glGetnConvolutionFilterARB [V]: wglGetProcAddress: glGetnHistogramARB [V]: wglGetProcAddress: glGetnMapdvARB [V]: wglGetProcAddress: glGetnMapfvARB [V]: wglGetProcAddress: glGetnMapivARB [V]: wglGetProcAddress: glGetnMinmaxARB [V]: wglGetProcAddress: glGetnPixelMapfvARB [V]: wglGetProcAddress: glGetnPixelMapuivARB [V]: wglGetProcAddress: glGetnPixelMapusvARB [V]: wglGetProcAddress: glGetnPolygonStippleARB [V]: wglGetProcAddress: glGetnSeparableFilterARB [V]: wglGetProcAddress: glGetnTexImageARB [V]: wglGetProcAddress: glGetnUniformdvARB [V]: wglGetProcAddress: glGetnUniformfvARB [V]: wglGetProcAddress: glGetnUniformivARB [V]: wglGetProcAddress: glGetnUniformuivARB [V]: wglGetProcAddress: glReadnPixelsARB [V]: wglGetProcAddress: glMinSampleShadingARB [V]: wglGetProcAddress: glBindSampler [V]: wglGetProcAddress: glDeleteSamplers [V]: wglGetProcAddress: glGenSamplers [V]: wglGetProcAddress: glGetSamplerParameterIiv [V]: wglGetProcAddress: glGetSamplerParameterIuiv [V]: wglGetProcAddress: glGetSamplerParameterfv [V]: wglGetProcAddress: glGetSamplerParameteriv [V]: wglGetProcAddress: glIsSampler [V]: wglGetProcAddress: glSamplerParameterIiv [V]: wglGetProcAddress: glSamplerParameterIuiv [V]: wglGetProcAddress: glSamplerParameterf [V]: wglGetProcAddress: glSamplerParameterfv [V]: wglGetProcAddress: glSamplerParameteri [V]: wglGetProcAddress: glSamplerParameteriv [V]: wglGetProcAddress: glActiveShaderProgram [V]: wglGetProcAddress: glBindProgramPipeline [V]: wglGetProcAddress: glCreateShaderProgramv [V]: wglGetProcAddress: glDeleteProgramPipelines [V]: wglGetProcAddress: glGenProgramPipelines [V]: wglGetProcAddress: glGetProgramPipelineInfoLog [V]: wglGetProcAddress: glGetProgramPipelineiv [V]: wglGetProcAddress: glIsProgramPipeline [V]: wglGetProcAddress: glProgramUniform1d [V]: wglGetProcAddress: glProgramUniform1dv [V]: wglGetProcAddress: glProgramUniform1f [V]: wglGetProcAddress: glProgramUniform1fv [V]: wglGetProcAddress: glProgramUniform1i [V]: wglGetProcAddress: glProgramUniform1iv [V]: wglGetProcAddress: glProgramUniform1ui [V]: wglGetProcAddress: glProgramUniform1uiv [V]: wglGetProcAddress: glProgramUniform2d [V]: wglGetProcAddress: glProgramUniform2dv [V]: wglGetProcAddress: glProgramUniform2f [V]: wglGetProcAddress: glProgramUniform2fv [V]: wglGetProcAddress: glProgramUniform2i [V]: wglGetProcAddress: glProgramUniform2iv [V]: wglGetProcAddress: glProgramUniform2ui [V]: wglGetProcAddress: glProgramUniform2uiv [V]: wglGetProcAddress: glProgramUniform3d [V]: wglGetProcAddress: glProgramUniform3dv [V]: wglGetProcAddress: glProgramUniform3f [V]: wglGetProcAddress: glProgramUniform3fv [V]: wglGetProcAddress: glProgramUniform3i [V]: wglGetProcAddress: glProgramUniform3iv [V]: wglGetProcAddress: glProgramUniform3ui [V]: wglGetProcAddress: glProgramUniform3uiv [V]: wglGetProcAddress: glProgramUniform4d [V]: wglGetProcAddress: glProgramUniform4dv [V]: wglGetProcAddress: glProgramUniform4f [V]: wglGetProcAddress: glProgramUniform4fv [V]: wglGetProcAddress: glProgramUniform4i [V]: wglGetProcAddress: glProgramUniform4iv [V]: wglGetProcAddress: glProgramUniform4ui [V]: wglGetProcAddress: glProgramUniform4uiv [V]: wglGetProcAddress: glProgramUniformMatrix2dv [V]: wglGetProcAddress: glProgramUniformMatrix2fv [V]: wglGetProcAddress: glProgramUniformMatrix2x3dv [V]: wglGetProcAddress: glProgramUniformMatrix2x3fv [V]: wglGetProcAddress: glProgramUniformMatrix2x4dv [V]: wglGetProcAddress: glProgramUniformMatrix2x4fv [V]: wglGetProcAddress: glProgramUniformMatrix3dv [V]: wglGetProcAddress: glProgramUniformMatrix3fv [V]: wglGetProcAddress: glProgramUniformMatrix3x2dv [V]: wglGetProcAddress: glProgramUniformMatrix3x2fv [V]: wglGetProcAddress: glProgramUniformMatrix3x4dv [V]: wglGetProcAddress: glProgramUniformMatrix3x4fv [V]: wglGetProcAddress: glProgramUniformMatrix4dv [V]: wglGetProcAddress: glProgramUniformMatrix4fv [V]: wglGetProcAddress: glProgramUniformMatrix4x2dv [V]: wglGetProcAddress: glProgramUniformMatrix4x2fv [V]: wglGetProcAddress: glProgramUniformMatrix4x3dv [V]: wglGetProcAddress: glProgramUniformMatrix4x3fv [V]: wglGetProcAddress: glUseProgramStages [V]: wglGetProcAddress: glValidateProgramPipeline [V]: wglGetProcAddress: glGetActiveAtomicCounterBufferiv [V]: wglGetProcAddress: glBindImageTexture [V]: wglGetProcAddress: glMemoryBarrier [V]: wglGetProcAddress: glAttachObjectARB [V]: wglGetProcAddress: glCompileShaderARB [V]: wglGetProcAddress: glCreateProgramObjectARB [V]: wglGetProcAddress: glCreateShaderObjectARB [V]: wglGetProcAddress: glDeleteObjectARB [V]: wglGetProcAddress: glDetachObjectARB [V]: wglGetProcAddress: glGetActiveUniformARB [V]: wglGetProcAddress: glGetAttachedObjectsARB [V]: wglGetProcAddress: glGetHandleARB [V]: wglGetProcAddress: glGetInfoLogARB [V]: wglGetProcAddress: glGetObjectParameterfvARB [V]: wglGetProcAddress: glGetObjectParameterivARB [V]: wglGetProcAddress: glGetShaderSourceARB [V]: wglGetProcAddress: glGetUniformLocationARB [V]: wglGetProcAddress: glGetUniformfvARB [V]: wglGetProcAddress: glGetUniformivARB [V]: wglGetProcAddress: glLinkProgramARB [V]: wglGetProcAddress: glShaderSourceARB [V]: wglGetProcAddress: glUniform1fARB [V]: wglGetProcAddress: glUniform1fvARB [V]: wglGetProcAddress: glUniform1iARB [V]: wglGetProcAddress: glUniform1ivARB [V]: wglGetProcAddress: glUniform2fARB [V]: wglGetProcAddress: glUniform2fvARB [V]: wglGetProcAddress: glUniform2iARB [V]: wglGetProcAddress: glUniform2ivARB [V]: wglGetProcAddress: glUniform3fARB [V]: wglGetProcAddress: glUniform3fvARB [V]: wglGetProcAddress: glUniform3iARB [V]: wglGetProcAddress: glUniform3ivARB [V]: wglGetProcAddress: glUniform4fARB [V]: wglGetProcAddress: glUniform4fvARB [V]: wglGetProcAddress: glUniform4iARB [V]: wglGetProcAddress: glUniform4ivARB [V]: wglGetProcAddress: glUniformMatrix2fvARB [V]: wglGetProcAddress: glUniformMatrix3fvARB [V]: wglGetProcAddress: glUniformMatrix4fvARB [V]: wglGetProcAddress: glUseProgramObjectARB [V]: wglGetProcAddress: glValidateProgramARB [V]: wglGetProcAddress: glShaderStorageBlockBinding [V]: wglGetProcAddress: glGetActiveSubroutineName [V]: wglGetProcAddress: glGetActiveSubroutineUniformName [V]: wglGetProcAddress: glGetActiveSubroutineUniformiv [V]: wglGetProcAddress: glGetProgramStageiv [V]: wglGetProcAddress: glGetSubroutineIndex [V]: wglGetProcAddress: glGetSubroutineUniformLocation [V]: wglGetProcAddress: glGetUniformSubroutineuiv [V]: wglGetProcAddress: glUniformSubroutinesuiv [V]: wglGetProcAddress: glCompileShaderIncludeARB [V]: wglGetProcAddress: glDeleteNamedStringARB [V]: wglGetProcAddress: glGetNamedStringARB [V]: wglGetProcAddress: glGetNamedStringivARB [V]: wglGetProcAddress: glIsNamedStringARB [V]: wglGetProcAddress: glNamedStringARB [V]: wglGetProcAddress: glBufferPageCommitmentARB [V]: wglGetProcAddress: glTexPageCommitmentARB [V]: wglGetProcAddress: glTexturePageCommitmentEXT [V]: wglGetProcAddress: glClientWaitSync [V]: wglGetProcAddress: glDeleteSync [V]: wglGetProcAddress: glFenceSync [V]: wglGetProcAddress: glGetInteger64v [V]: wglGetProcAddress: glGetSynciv [V]: wglGetProcAddress: glIsSync [V]: wglGetProcAddress: glWaitSync [V]: wglGetProcAddress: glPatchParameterfv [V]: wglGetProcAddress: glPatchParameteri [V]: wglGetProcAddress: glTextureBarrier [V]: wglGetProcAddress: glTexBufferARB [V]: wglGetProcAddress: glTexBufferRange [V]: wglGetProcAddress: glTextureBufferRangeEXT [V]: wglGetProcAddress: glCompressedTexImage1DARB [V]: wglGetProcAddress: glCompressedTexImage2DARB [V]: wglGetProcAddress: glCompressedTexImage3DARB [V]: wglGetProcAddress: glCompressedTexSubImage1DARB [V]: wglGetProcAddress: glCompressedTexSubImage2DARB [V]: wglGetProcAddress: glCompressedTexSubImage3DARB [V]: wglGetProcAddress: glGetCompressedTexImageARB [V]: wglGetProcAddress: glGetMultisamplefv [V]: wglGetProcAddress: glSampleMaski [V]: wglGetProcAddress: glTexImage2DMultisample [V]: wglGetProcAddress: glTexImage3DMultisample [V]: wglGetProcAddress: glTexStorage1D [V]: wglGetProcAddress: glTexStorage2D [V]: wglGetProcAddress: glTexStorage3D [V]: wglGetProcAddress: glTextureStorage1DEXT [V]: wglGetProcAddress: glTextureStorage2DEXT [V]: wglGetProcAddress: glTextureStorage3DEXT [V]: wglGetProcAddress: glTexStorage2DMultisample [V]: wglGetProcAddress: glTexStorage3DMultisample [V]: wglGetProcAddress: glTextureStorage2DMultisampleEXT [V]: wglGetProcAddress: glTextureStorage3DMultisampleEXT [V]: wglGetProcAddress: glTextureView [V]: wglGetProcAddress: glGetQueryObjecti64v [V]: wglGetProcAddress: glGetQueryObjectui64v [V]: wglGetProcAddress: glQueryCounter [V]: wglGetProcAddress: glBindTransformFeedback [V]: wglGetProcAddress: glDeleteTransformFeedbacks [V]: wglGetProcAddress: glDrawTransformFeedback [V]: wglGetProcAddress: glGenTransformFeedbacks [V]: wglGetProcAddress: glIsTransformFeedback [V]: wglGetProcAddress: glPauseTransformFeedback [V]: wglGetProcAddress: glResumeTransformFeedback [V]: wglGetProcAddress: glBeginQueryIndexed [V]: wglGetProcAddress: glDrawTransformFeedbackStream [V]: wglGetProcAddress: glEndQueryIndexed [V]: wglGetProcAddress: glGetQueryIndexediv [V]: wglGetProcAddress: glDrawTransformFeedbackInstanced [V]: wglGetProcAddress: glDrawTransformFeedbackStreamInstanced [V]: wglGetProcAddress: glLoadTransposeMatrixdARB [V]: wglGetProcAddress: glLoadTransposeMatrixfARB [V]: wglGetProcAddress: glMultTransposeMatrixdARB [V]: wglGetProcAddress: glMultTransposeMatrixfARB [V]: wglGetProcAddress: glBindBufferBase [V]: wglGetProcAddress: glBindBufferRange [V]: wglGetProcAddress: glGetActiveUniformBlockName [V]: wglGetProcAddress: glGetActiveUniformBlockiv [V]: wglGetProcAddress: glGetActiveUniformName [V]: wglGetProcAddress: glGetActiveUniformsiv [V]: wglGetProcAddress: glGetIntegeri_v [V]: wglGetProcAddress: glGetUniformBlockIndex [V]: wglGetProcAddress: glGetUniformIndices [V]: wglGetProcAddress: glUniformBlockBinding [V]: wglGetProcAddress: glBindVertexArray [V]: wglGetProcAddress: glDeleteVertexArrays [V]: wglGetProcAddress: glGenVertexArrays [V]: wglGetProcAddress: glIsVertexArray [V]: wglGetProcAddress: glGetVertexAttribLdv [V]: wglGetProcAddress: glVertexAttribL1d [V]: wglGetProcAddress: glVertexAttribL1dv [V]: wglGetProcAddress: glVertexAttribL2d [V]: wglGetProcAddress: glVertexAttribL2dv [V]: wglGetProcAddress: glVertexAttribL3d [V]: wglGetProcAddress: glVertexAttribL3dv [V]: wglGetProcAddress: glVertexAttribL4d [V]: wglGetProcAddress: glVertexAttribL4dv [V]: wglGetProcAddress: glVertexAttribLPointer [V]: wglGetProcAddress: glBindVertexBuffer [V]: wglGetProcAddress: glVertexArrayBindVertexBufferEXT [V]: wglGetProcAddress: glVertexArrayVertexAttribBindingEXT [V]: wglGetProcAddress: glVertexArrayVertexAttribFormatEXT [V]: wglGetProcAddress: glVertexArrayVertexAttribIFormatEXT [V]: wglGetProcAddress: glVertexArrayVertexAttribLFormatEXT [V]: wglGetProcAddress: glVertexArrayVertexBindingDivisorEXT [V]: wglGetProcAddress: glVertexAttribBinding [V]: wglGetProcAddress: glVertexAttribFormat [V]: wglGetProcAddress: glVertexAttribIFormat [V]: wglGetProcAddress: glVertexAttribLFormat [V]: wglGetProcAddress: glVertexBindingDivisor [V]: wglGetProcAddress: glBindBufferARB [V]: wglGetProcAddress: glBufferDataARB [V]: wglGetProcAddress: glBufferSubDataARB [V]: wglGetProcAddress: glDeleteBuffersARB [V]: wglGetProcAddress: glGenBuffersARB [V]: wglGetProcAddress: glGetBufferParameterivARB [V]: wglGetProcAddress: glGetBufferPointervARB [V]: wglGetProcAddress: glGetBufferSubDataARB [V]: wglGetProcAddress: glIsBufferARB [V]: wglGetProcAddress: glMapBufferARB [V]: wglGetProcAddress: glUnmapBufferARB [V]: wglGetProcAddress: glBindProgramARB [V]: wglGetProcAddress: glDeleteProgramsARB [V]: wglGetProcAddress: glDisableVertexAttribArrayARB [V]: wglGetProcAddress: glEnableVertexAttribArrayARB [V]: wglGetProcAddress: glGenProgramsARB [V]: wglGetProcAddress: glGetProgramEnvParameterdvARB [V]: wglGetProcAddress: glGetProgramEnvParameterfvARB [V]: wglGetProcAddress: glGetProgramLocalParameterdvARB [V]: wglGetProcAddress: glGetProgramLocalParameterfvARB [V]: wglGetProcAddress: glGetProgramStringARB [V]: wglGetProcAddress: glGetProgramivARB [V]: wglGetProcAddress: glGetVertexAttribPointervARB [V]: wglGetProcAddress: glGetVertexAttribdvARB [V]: wglGetProcAddress: glGetVertexAttribfvARB [V]: wglGetProcAddress: glGetVertexAttribivARB [V]: wglGetProcAddress: glIsProgramARB [V]: wglGetProcAddress: glProgramEnvParameter4dARB [V]: wglGetProcAddress: glProgramEnvParameter4dvARB [V]: wglGetProcAddress: glProgramEnvParameter4fARB [V]: wglGetProcAddress: glProgramEnvParameter4fvARB [V]: wglGetProcAddress: glProgramLocalParameter4dARB [V]: wglGetProcAddress: glProgramLocalParameter4dvARB [V]: wglGetProcAddress: glProgramLocalParameter4fARB [V]: wglGetProcAddress: glProgramLocalParameter4fvARB [V]: wglGetProcAddress: glProgramStringARB [V]: wglGetProcAddress: glVertexAttrib1dARB [V]: wglGetProcAddress: glVertexAttrib1dvARB [V]: wglGetProcAddress: glVertexAttrib1fARB [V]: wglGetProcAddress: glVertexAttrib1fvARB [V]: wglGetProcAddress: glVertexAttrib1sARB [V]: wglGetProcAddress: glVertexAttrib1svARB [V]: wglGetProcAddress: glVertexAttrib2dARB [V]: wglGetProcAddress: glVertexAttrib2dvARB [V]: wglGetProcAddress: glVertexAttrib2fARB [V]: wglGetProcAddress: glVertexAttrib2fvARB [V]: wglGetProcAddress: glVertexAttrib2sARB [V]: wglGetProcAddress: glVertexAttrib2svARB [V]: wglGetProcAddress: glVertexAttrib3dARB [V]: wglGetProcAddress: glVertexAttrib3dvARB [V]: wglGetProcAddress: glVertexAttrib3fARB [V]: wglGetProcAddress: glVertexAttrib3fvARB [V]: wglGetProcAddress: glVertexAttrib3sARB [V]: wglGetProcAddress: glVertexAttrib3svARB [V]: wglGetProcAddress: glVertexAttrib4NbvARB [V]: wglGetProcAddress: glVertexAttrib4NivARB [V]: wglGetProcAddress: glVertexAttrib4NsvARB [V]: wglGetProcAddress: glVertexAttrib4NubARB [V]: wglGetProcAddress: glVertexAttrib4NubvARB [V]: wglGetProcAddress: glVertexAttrib4NuivARB [V]: wglGetProcAddress: glVertexAttrib4NusvARB [V]: wglGetProcAddress: glVertexAttrib4bvARB [V]: wglGetProcAddress: glVertexAttrib4dARB [V]: wglGetProcAddress: glVertexAttrib4dvARB [V]: wglGetProcAddress: glVertexAttrib4fARB [V]: wglGetProcAddress: glVertexAttrib4fvARB [V]: wglGetProcAddress: glVertexAttrib4ivARB [V]: wglGetProcAddress: glVertexAttrib4sARB [V]: wglGetProcAddress: glVertexAttrib4svARB [V]: wglGetProcAddress: glVertexAttrib4ubvARB [V]: wglGetProcAddress: glVertexAttrib4uivARB [V]: wglGetProcAddress: glVertexAttrib4usvARB [V]: wglGetProcAddress: glVertexAttribPointerARB [V]: wglGetProcAddress: glBindAttribLocationARB [V]: wglGetProcAddress: glGetActiveAttribARB [V]: wglGetProcAddress: glGetAttribLocationARB [V]: wglGetProcAddress: glBindProgramARB [V]: wglGetProcAddress: glDeleteProgramsARB [V]: wglGetProcAddress: glDisableVertexAttribArrayARB [V]: wglGetProcAddress: glEnableVertexAttribArrayARB [V]: wglGetProcAddress: glGenProgramsARB [V]: wglGetProcAddress: glGetProgramEnvParameterdvARB [V]: wglGetProcAddress: glGetProgramEnvParameterfvARB [V]: wglGetProcAddress: glGetProgramLocalParameterdvARB [V]: wglGetProcAddress: glGetProgramLocalParameterfvARB [V]: wglGetProcAddress: glGetProgramStringARB [V]: wglGetProcAddress: glGetProgramivARB [V]: wglGetProcAddress: glGetVertexAttribPointervARB [V]: wglGetProcAddress: glGetVertexAttribdvARB [V]: wglGetProcAddress: glGetVertexAttribfvARB [V]: wglGetProcAddress: glGetVertexAttribivARB [V]: wglGetProcAddress: glIsProgramARB [V]: wglGetProcAddress: glProgramEnvParameter4dARB [V]: wglGetProcAddress: glProgramEnvParameter4dvARB [V]: wglGetProcAddress: glProgramEnvParameter4fARB [V]: wglGetProcAddress: glProgramEnvParameter4fvARB [V]: wglGetProcAddress: glProgramLocalParameter4dARB [V]: wglGetProcAddress: glProgramLocalParameter4dvARB [V]: wglGetProcAddress: glProgramLocalParameter4fARB [V]: wglGetProcAddress: glProgramLocalParameter4fvARB [V]: wglGetProcAddress: glProgramStringARB [V]: wglGetProcAddress: glVertexAttrib1dARB [V]: wglGetProcAddress: glVertexAttrib1dvARB [V]: wglGetProcAddress: glVertexAttrib1fARB [V]: wglGetProcAddress: glVertexAttrib1fvARB [V]: wglGetProcAddress: glVertexAttrib1sARB [V]: wglGetProcAddress: glVertexAttrib1svARB [V]: wglGetProcAddress: glVertexAttrib2dARB [V]: wglGetProcAddress: glVertexAttrib2dvARB [V]: wglGetProcAddress: glVertexAttrib2fARB [V]: wglGetProcAddress: glVertexAttrib2fvARB [V]: wglGetProcAddress: glVertexAttrib2sARB [V]: wglGetProcAddress: glVertexAttrib2svARB [V]: wglGetProcAddress: glVertexAttrib3dARB [V]: wglGetProcAddress: glVertexAttrib3dvARB [V]: wglGetProcAddress: glVertexAttrib3fARB [V]: wglGetProcAddress: glVertexAttrib3fvARB [V]: wglGetProcAddress: glVertexAttrib3sARB [V]: wglGetProcAddress: glVertexAttrib3svARB [V]: wglGetProcAddress: glVertexAttrib4NbvARB [V]: wglGetProcAddress: glVertexAttrib4NivARB [V]: wglGetProcAddress: glVertexAttrib4NsvARB [V]: wglGetProcAddress: glVertexAttrib4NubARB [V]: wglGetProcAddress: glVertexAttrib4NubvARB [V]: wglGetProcAddress: glVertexAttrib4NuivARB [V]: wglGetProcAddress: glVertexAttrib4NusvARB [V]: wglGetProcAddress: glVertexAttrib4bvARB [V]: wglGetProcAddress: glVertexAttrib4dARB [V]: wglGetProcAddress: glVertexAttrib4dvARB [V]: wglGetProcAddress: glVertexAttrib4fARB [V]: wglGetProcAddress: glVertexAttrib4fvARB [V]: wglGetProcAddress: glVertexAttrib4ivARB [V]: wglGetProcAddress: glVertexAttrib4sARB [V]: wglGetProcAddress: glVertexAttrib4svARB [V]: wglGetProcAddress: glVertexAttrib4ubvARB [V]: wglGetProcAddress: glVertexAttrib4uivARB [V]: wglGetProcAddress: glVertexAttrib4usvARB [V]: wglGetProcAddress: glVertexAttribPointerARB [V]: wglGetProcAddress: glColorP3ui [V]: wglGetProcAddress: glColorP3uiv [V]: wglGetProcAddress: glColorP4ui [V]: wglGetProcAddress: glColorP4uiv [V]: wglGetProcAddress: glMultiTexCoordP1ui [V]: wglGetProcAddress: glMultiTexCoordP1uiv [V]: wglGetProcAddress: glMultiTexCoordP2ui [V]: wglGetProcAddress: glMultiTexCoordP2uiv [V]: wglGetProcAddress: glMultiTexCoordP3ui [V]: wglGetProcAddress: glMultiTexCoordP3uiv [V]: wglGetProcAddress: glMultiTexCoordP4ui [V]: wglGetProcAddress: glMultiTexCoordP4uiv [V]: wglGetProcAddress: glNormalP3ui [V]: wglGetProcAddress: glNormalP3uiv [V]: wglGetProcAddress: glSecondaryColorP3ui [V]: wglGetProcAddress: glSecondaryColorP3uiv [V]: wglGetProcAddress: glTexCoordP1ui [V]: wglGetProcAddress: glTexCoordP1uiv [V]: wglGetProcAddress: glTexCoordP2ui [V]: wglGetProcAddress: glTexCoordP2uiv [V]: wglGetProcAddress: glTexCoordP3ui [V]: wglGetProcAddress: glTexCoordP3uiv [V]: wglGetProcAddress: glTexCoordP4ui [V]: wglGetProcAddress: glTexCoordP4uiv [V]: wglGetProcAddress: glVertexAttribP1ui [V]: wglGetProcAddress: glVertexAttribP1uiv [V]: wglGetProcAddress: glVertexAttribP2ui [V]: wglGetProcAddress: glVertexAttribP2uiv [V]: wglGetProcAddress: glVertexAttribP3ui [V]: wglGetProcAddress: glVertexAttribP3uiv [V]: wglGetProcAddress: glVertexAttribP4ui [V]: wglGetProcAddress: glVertexAttribP4uiv [V]: wglGetProcAddress: glVertexP2ui [V]: wglGetProcAddress: glVertexP2uiv [V]: wglGetProcAddress: glVertexP3ui [V]: wglGetProcAddress: glVertexP3uiv [V]: wglGetProcAddress: glVertexP4ui [V]: wglGetProcAddress: glVertexP4uiv [V]: wglGetProcAddress: glDepthRangeArrayv [V]: wglGetProcAddress: glDepthRangeIndexed [V]: wglGetProcAddress: glGetDoublei_v [V]: wglGetProcAddress: glGetFloati_v [V]: wglGetProcAddress: glScissorArrayv [V]: wglGetProcAddress: glScissorIndexed [V]: wglGetProcAddress: glScissorIndexedv [V]: wglGetProcAddress: glViewportArrayv [V]: wglGetProcAddress: glViewportIndexedf [V]: wglGetProcAddress: glViewportIndexedfv [V]: wglGetProcAddress: glWindowPos2dARB [V]: wglGetProcAddress: glWindowPos2dvARB [V]: wglGetProcAddress: glWindowPos2fARB [V]: wglGetProcAddress: glWindowPos2fvARB [V]: wglGetProcAddress: glWindowPos2iARB [V]: wglGetProcAddress: glWindowPos2ivARB [V]: wglGetProcAddress: glWindowPos2sARB [V]: wglGetProcAddress: glWindowPos2svARB [V]: wglGetProcAddress: glWindowPos3dARB [V]: wglGetProcAddress: glWindowPos3dvARB [V]: wglGetProcAddress: glWindowPos3fARB [V]: wglGetProcAddress: glWindowPos3fvARB [V]: wglGetProcAddress: glWindowPos3iARB [V]: wglGetProcAddress: glWindowPos3ivARB [V]: wglGetProcAddress: glWindowPos3sARB [V]: wglGetProcAddress: glWindowPos3svARB [V]: wglGetProcAddress: glDrawBuffersATI [V]: wglGetProcAddress: glGetUniformBufferSizeEXT [V]: wglGetProcAddress: glGetUniformOffsetEXT [V]: wglGetProcAddress: glUniformBufferEXT [V]: wglGetProcAddress: glBlendColorEXT [V]: wglGetProcAddress: glBlendEquationSeparateEXT [V]: wglGetProcAddress: glBlendFuncSeparateEXT [V]: wglGetProcAddress: glBlendEquationEXT [V]: wglGetProcAddress: glLockArraysEXT [V]: wglGetProcAddress: glUnlockArraysEXT [V]: wglGetProcAddress: glDepthBoundsEXT [V]: wglGetProcAddress: glBindMultiTextureEXT [V]: wglGetProcAddress: glCheckNamedFramebufferStatusEXT [V]: wglGetProcAddress: glClientAttribDefaultEXT [V]: wglGetProcAddress: glCompressedMultiTexImage1DEXT [V]: wglGetProcAddress: glCompressedMultiTexImage2DEXT [V]: wglGetProcAddress: glCompressedMultiTexImage3DEXT [V]: wglGetProcAddress: glCompressedMultiTexSubImage1DEXT [V]: wglGetProcAddress: glCompressedMultiTexSubImage2DEXT [V]: wglGetProcAddress: glCompressedMultiTexSubImage3DEXT [V]: wglGetProcAddress: glCompressedTextureImage1DEXT [V]: wglGetProcAddress: glCompressedTextureImage2DEXT [V]: wglGetProcAddress: glCompressedTextureImage3DEXT [V]: wglGetProcAddress: glCompressedTextureSubImage1DEXT [V]: wglGetProcAddress: glCompressedTextureSubImage2DEXT [V]: wglGetProcAddress: glCompressedTextureSubImage3DEXT [V]: wglGetProcAddress: glCopyMultiTexImage1DEXT [V]: wglGetProcAddress: glCopyMultiTexImage2DEXT [V]: wglGetProcAddress: glCopyMultiTexSubImage1DEXT [V]: wglGetProcAddress: glCopyMultiTexSubImage2DEXT [V]: wglGetProcAddress: glCopyMultiTexSubImage3DEXT [V]: wglGetProcAddress: glCopyTextureImage1DEXT [V]: wglGetProcAddress: glCopyTextureImage2DEXT [V]: wglGetProcAddress: glCopyTextureSubImage1DEXT [V]: wglGetProcAddress: glCopyTextureSubImage2DEXT [V]: wglGetProcAddress: glCopyTextureSubImage3DEXT [V]: wglGetProcAddress: glDisableClientStateIndexedEXT [V]: wglGetProcAddress: glDisableClientStateiEXT [V]: wglGetProcAddress: glDisableVertexArrayAttribEXT [V]: wglGetProcAddress: glDisableVertexArrayEXT [V]: wglGetProcAddress: glEnableClientStateIndexedEXT [V]: wglGetProcAddress: glEnableClientStateiEXT [V]: wglGetProcAddress: glEnableVertexArrayAttribEXT [V]: wglGetProcAddress: glEnableVertexArrayEXT [V]: wglGetProcAddress: glFlushMappedNamedBufferRangeEXT [V]: wglGetProcAddress: glFramebufferDrawBufferEXT [V]: wglGetProcAddress: glFramebufferDrawBuffersEXT [V]: wglGetProcAddress: glFramebufferReadBufferEXT [V]: wglGetProcAddress: glGenerateMultiTexMipmapEXT [V]: wglGetProcAddress: glGenerateTextureMipmapEXT [V]: wglGetProcAddress: glGetCompressedMultiTexImageEXT [V]: wglGetProcAddress: glGetCompressedTextureImageEXT [V]: wglGetProcAddress: glGetDoubleIndexedvEXT [V]: wglGetProcAddress: glGetDoublei_vEXT [V]: wglGetProcAddress: glGetFloatIndexedvEXT [V]: wglGetProcAddress: glGetFloati_vEXT [V]: wglGetProcAddress: glGetFramebufferParameterivEXT [V]: wglGetProcAddress: glGetMultiTexEnvfvEXT [V]: wglGetProcAddress: glGetMultiTexEnvivEXT [V]: wglGetProcAddress: glGetMultiTexGendvEXT [V]: wglGetProcAddress: glGetMultiTexGenfvEXT [V]: wglGetProcAddress: glGetMultiTexGenivEXT [V]: wglGetProcAddress: glGetMultiTexImageEXT [V]: wglGetProcAddress: glGetMultiTexLevelParameterfvEXT [V]: wglGetProcAddress: glGetMultiTexLevelParameterivEXT [V]: wglGetProcAddress: glGetMultiTexParameterIivEXT [V]: wglGetProcAddress: glGetMultiTexParameterIuivEXT [V]: wglGetProcAddress: glGetMultiTexParameterfvEXT [V]: wglGetProcAddress: glGetMultiTexParameterivEXT [V]: wglGetProcAddress: glGetNamedBufferParameterivEXT [V]: wglGetProcAddress: glGetNamedBufferPointervEXT [V]: wglGetProcAddress: glGetNamedBufferSubDataEXT [V]: wglGetProcAddress: glGetNamedFramebufferAttachmentParameterivEXT [V]: wglGetProcAddress: glGetNamedProgramLocalParameterIivEXT [V]: wglGetProcAddress: glGetNamedProgramLocalParameterIuivEXT [V]: wglGetProcAddress: glGetNamedProgramLocalParameterdvEXT [V]: wglGetProcAddress: glGetNamedProgramLocalParameterfvEXT [V]: wglGetProcAddress: glGetNamedProgramStringEXT [V]: wglGetProcAddress: glGetNamedProgramivEXT [V]: wglGetProcAddress: glGetNamedRenderbufferParameterivEXT [V]: wglGetProcAddress: glGetPointerIndexedvEXT [V]: wglGetProcAddress: glGetPointeri_vEXT [V]: wglGetProcAddress: glGetTextureImageEXT [V]: wglGetProcAddress: glGetTextureLevelParameterfvEXT [V]: wglGetProcAddress: glGetTextureLevelParameterivEXT [V]: wglGetProcAddress: glGetTextureParameterIivEXT [V]: wglGetProcAddress: glGetTextureParameterIuivEXT [V]: wglGetProcAddress: glGetTextureParameterfvEXT [V]: wglGetProcAddress: glGetTextureParameterivEXT [V]: wglGetProcAddress: glGetVertexArrayIntegeri_vEXT [V]: wglGetProcAddress: glGetVertexArrayIntegervEXT [V]: wglGetProcAddress: glGetVertexArrayPointeri_vEXT [V]: wglGetProcAddress: glGetVertexArrayPointervEXT [V]: wglGetProcAddress: glMapNamedBufferEXT [V]: wglGetProcAddress: glMapNamedBufferRangeEXT [V]: wglGetProcAddress: glMatrixFrustumEXT [V]: wglGetProcAddress: glMatrixLoadIdentityEXT [V]: wglGetProcAddress: glMatrixLoadTransposedEXT [V]: wglGetProcAddress: glMatrixLoadTransposefEXT [V]: wglGetProcAddress: glMatrixLoaddEXT [V]: wglGetProcAddress: glMatrixLoadfEXT [V]: wglGetProcAddress: glMatrixMultTransposedEXT [V]: wglGetProcAddress: glMatrixMultTransposefEXT [V]: wglGetProcAddress: glMatrixMultdEXT [V]: wglGetProcAddress: glMatrixMultfEXT [V]: wglGetProcAddress: glMatrixOrthoEXT [V]: wglGetProcAddress: glMatrixPopEXT [V]: wglGetProcAddress: glMatrixPushEXT [V]: wglGetProcAddress: glMatrixRotatedEXT [V]: wglGetProcAddress: glMatrixRotatefEXT [V]: wglGetProcAddress: glMatrixScaledEXT [V]: wglGetProcAddress: glMatrixScalefEXT [V]: wglGetProcAddress: glMatrixTranslatedEXT [V]: wglGetProcAddress: glMatrixTranslatefEXT [V]: wglGetProcAddress: glMultiTexBufferEXT [V]: wglGetProcAddress: glMultiTexCoordPointerEXT [V]: wglGetProcAddress: glMultiTexEnvfEXT [V]: wglGetProcAddress: glMultiTexEnvfvEXT [V]: wglGetProcAddress: glMultiTexEnviEXT [V]: wglGetProcAddress: glMultiTexEnvivEXT [V]: wglGetProcAddress: glMultiTexGendEXT [V]: wglGetProcAddress: glMultiTexGendvEXT [V]: wglGetProcAddress: glMultiTexGenfEXT [V]: wglGetProcAddress: glMultiTexGenfvEXT [V]: wglGetProcAddress: glMultiTexGeniEXT [V]: wglGetProcAddress: glMultiTexGenivEXT [V]: wglGetProcAddress: glMultiTexImage1DEXT [V]: wglGetProcAddress: glMultiTexImage2DEXT [V]: wglGetProcAddress: glMultiTexImage3DEXT [V]: wglGetProcAddress: glMultiTexParameterIivEXT [V]: wglGetProcAddress: glMultiTexParameterIuivEXT [V]: wglGetProcAddress: glMultiTexParameterfEXT [V]: wglGetProcAddress: glMultiTexParameterfvEXT [V]: wglGetProcAddress: glMultiTexParameteriEXT [V]: wglGetProcAddress: glMultiTexParameterivEXT [V]: wglGetProcAddress: glMultiTexRenderbufferEXT [V]: wglGetProcAddress: glMultiTexSubImage1DEXT [V]: wglGetProcAddress: glMultiTexSubImage2DEXT [V]: wglGetProcAddress: glMultiTexSubImage3DEXT [V]: wglGetProcAddress: glNamedBufferDataEXT [V]: wglGetProcAddress: glNamedBufferSubDataEXT [V]: wglGetProcAddress: glNamedCopyBufferSubDataEXT [V]: wglGetProcAddress: glNamedFramebufferRenderbufferEXT [V]: wglGetProcAddress: glNamedFramebufferTexture1DEXT [V]: wglGetProcAddress: glNamedFramebufferTexture2DEXT [V]: wglGetProcAddress: glNamedFramebufferTexture3DEXT [V]: wglGetProcAddress: glNamedFramebufferTextureEXT [V]: wglGetProcAddress: glNamedFramebufferTextureFaceEXT [V]: wglGetProcAddress: glNamedFramebufferTextureLayerEXT [V]: wglGetProcAddress: glNamedProgramLocalParameter4dEXT [V]: wglGetProcAddress: glNamedProgramLocalParameter4dvEXT [V]: wglGetProcAddress: glNamedProgramLocalParameter4fEXT [V]: wglGetProcAddress: glNamedProgramLocalParameter4fvEXT [V]: wglGetProcAddress: glNamedProgramLocalParameterI4iEXT [V]: wglGetProcAddress: glNamedProgramLocalParameterI4ivEXT [V]: wglGetProcAddress: glNamedProgramLocalParameterI4uiEXT [V]: wglGetProcAddress: glNamedProgramLocalParameterI4uivEXT [V]: wglGetProcAddress: glNamedProgramLocalParameters4fvEXT [V]: wglGetProcAddress: glNamedProgramLocalParametersI4ivEXT [V]: wglGetProcAddress: glNamedProgramLocalParametersI4uivEXT [V]: wglGetProcAddress: glNamedProgramStringEXT [V]: wglGetProcAddress: glNamedRenderbufferStorageEXT [V]: wglGetProcAddress: glNamedRenderbufferStorageMultisampleCoverageEXT [V]: wglGetProcAddress: glNamedRenderbufferStorageMultisampleEXT [V]: wglGetProcAddress: glProgramUniform1fEXT [V]: wglGetProcAddress: glProgramUniform1fvEXT [V]: wglGetProcAddress: glProgramUniform1iEXT [V]: wglGetProcAddress: glProgramUniform1ivEXT [V]: wglGetProcAddress: glProgramUniform1uiEXT [V]: wglGetProcAddress: glProgramUniform1uivEXT [V]: wglGetProcAddress: glProgramUniform2fEXT [V]: wglGetProcAddress: glProgramUniform2fvEXT [V]: wglGetProcAddress: glProgramUniform2iEXT [V]: wglGetProcAddress: glProgramUniform2ivEXT [V]: wglGetProcAddress: glProgramUniform2uiEXT [V]: wglGetProcAddress: glProgramUniform2uivEXT [V]: wglGetProcAddress: glProgramUniform3fEXT [V]: wglGetProcAddress: glProgramUniform3fvEXT [V]: wglGetProcAddress: glProgramUniform3iEXT [V]: wglGetProcAddress: glProgramUniform3ivEXT [V]: wglGetProcAddress: glProgramUniform3uiEXT [V]: wglGetProcAddress: glProgramUniform3uivEXT [V]: wglGetProcAddress: glProgramUniform4fEXT [V]: wglGetProcAddress: glProgramUniform4fvEXT [V]: wglGetProcAddress: glProgramUniform4iEXT [V]: wglGetProcAddress: glProgramUniform4ivEXT [V]: wglGetProcAddress: glProgramUniform4uiEXT [V]: wglGetProcAddress: glProgramUniform4uivEXT [V]: wglGetProcAddress: glProgramUniformMatrix2fvEXT [V]: wglGetProcAddress: glProgramUniformMatrix2x3fvEXT [V]: wglGetProcAddress: glProgramUniformMatrix2x4fvEXT [V]: wglGetProcAddress: glProgramUniformMatrix3fvEXT [V]: wglGetProcAddress: glProgramUniformMatrix3x2fvEXT [V]: wglGetProcAddress: glProgramUniformMatrix3x4fvEXT [V]: wglGetProcAddress: glProgramUniformMatrix4fvEXT [V]: wglGetProcAddress: glProgramUniformMatrix4x2fvEXT [V]: wglGetProcAddress: glProgramUniformMatrix4x3fvEXT [V]: wglGetProcAddress: glPushClientAttribDefaultEXT [V]: wglGetProcAddress: glTextureBufferEXT [V]: wglGetProcAddress: glTextureImage1DEXT [V]: wglGetProcAddress: glTextureImage2DEXT [V]: wglGetProcAddress: glTextureImage3DEXT [V]: wglGetProcAddress: glTextureParameterIivEXT [V]: wglGetProcAddress: glTextureParameterIuivEXT [V]: wglGetProcAddress: glTextureParameterfEXT [V]: wglGetProcAddress: glTextureParameterfvEXT [V]: wglGetProcAddress: glTextureParameteriEXT [V]: wglGetProcAddress: glTextureParameterivEXT [V]: wglGetProcAddress: glTextureRenderbufferEXT [V]: wglGetProcAddress: glTextureSubImage1DEXT [V]: wglGetProcAddress: glTextureSubImage2DEXT [V]: wglGetProcAddress: glTextureSubImage3DEXT [V]: wglGetProcAddress: glUnmapNamedBufferEXT [V]: wglGetProcAddress: glVertexArrayColorOffsetEXT [V]: wglGetProcAddress: glVertexArrayEdgeFlagOffsetEXT [V]: wglGetProcAddress: glVertexArrayFogCoordOffsetEXT [V]: wglGetProcAddress: glVertexArrayIndexOffsetEXT [V]: wglGetProcAddress: glVertexArrayMultiTexCoordOffsetEXT [V]: wglGetProcAddress: glVertexArrayNormalOffsetEXT [V]: wglGetProcAddress: glVertexArraySecondaryColorOffsetEXT [V]: wglGetProcAddress: glVertexArrayTexCoordOffsetEXT [V]: wglGetProcAddress: glVertexArrayVertexAttribDivisorEXT [V]: wglGetProcAddress: glVertexArrayVertexAttribIOffsetEXT [V]: wglGetProcAddress: glVertexArrayVertexAttribOffsetEXT [V]: wglGetProcAddress: glVertexArrayVertexOffsetEXT [V]: wglGetProcAddress: glColorMaskIndexedEXT [V]: wglGetProcAddress: glDisableIndexedEXT [V]: wglGetProcAddress: glEnableIndexedEXT [V]: wglGetProcAddress: glGetBooleanIndexedvEXT [V]: wglGetProcAddress: glGetIntegerIndexedvEXT [V]: wglGetProcAddress: glIsEnabledIndexedEXT [V]: wglGetProcAddress: glDrawArraysInstancedEXT [V]: wglGetProcAddress: glDrawElementsInstancedEXT [V]: wglGetProcAddress: glDrawRangeElementsEXT [V]: wglGetProcAddress: glFogCoordPointerEXT [V]: wglGetProcAddress: glFogCoorddEXT [V]: wglGetProcAddress: glFogCoorddvEXT [V]: wglGetProcAddress: glFogCoordfEXT [V]: wglGetProcAddress: glFogCoordfvEXT [V]: wglGetProcAddress: glBlitFramebufferEXT [V]: wglGetProcAddress: glRenderbufferStorageMultisampleEXT [V]: wglGetProcAddress: glBindFramebufferEXT [V]: wglGetProcAddress: glBindRenderbufferEXT [V]: wglGetProcAddress: glCheckFramebufferStatusEXT [V]: wglGetProcAddress: glDeleteFramebuffersEXT [V]: wglGetProcAddress: glDeleteRenderbuffersEXT [V]: wglGetProcAddress: glFramebufferRenderbufferEXT [V]: wglGetProcAddress: glFramebufferTexture1DEXT [V]: wglGetProcAddress: glFramebufferTexture2DEXT [V]: wglGetProcAddress: glFramebufferTexture3DEXT [V]: wglGetProcAddress: glGenFramebuffersEXT [V]: wglGetProcAddress: glGenRenderbuffersEXT [V]: wglGetProcAddress: glGenerateMipmapEXT [V]: wglGetProcAddress: glGetFramebufferAttachmentParameterivEXT [V]: wglGetProcAddress: glGetRenderbufferParameterivEXT [V]: wglGetProcAddress: glIsFramebufferEXT [V]: wglGetProcAddress: glIsRenderbufferEXT [V]: wglGetProcAddress: glRenderbufferStorageEXT [V]: wglGetProcAddress: glFramebufferTextureEXT [V]: wglGetProcAddress: glFramebufferTextureFaceEXT [V]: wglGetProcAddress: glProgramParameteriEXT [V]: wglGetProcAddress: glProgramEnvParameters4fvEXT [V]: wglGetProcAddress: glProgramLocalParameters4fvEXT [V]: wglGetProcAddress: glBindFragDataLocationEXT [V]: wglGetProcAddress: glGetFragDataLocationEXT [V]: wglGetProcAddress: glGetUniformuivEXT [V]: wglGetProcAddress: glGetVertexAttribIivEXT [V]: wglGetProcAddress: glGetVertexAttribIuivEXT [V]: wglGetProcAddress: glUniform1uiEXT [V]: wglGetProcAddress: glUniform1uivEXT [V]: wglGetProcAddress: glUniform2uiEXT [V]: wglGetProcAddress: glUniform2uivEXT [V]: wglGetProcAddress: glUniform3uiEXT [V]: wglGetProcAddress: glUniform3uivEXT [V]: wglGetProcAddress: glUniform4uiEXT [V]: wglGetProcAddress: glUniform4uivEXT [V]: wglGetProcAddress: glVertexAttribI1iEXT [V]: wglGetProcAddress: glVertexAttribI1ivEXT [V]: wglGetProcAddress: glVertexAttribI1uiEXT [V]: wglGetProcAddress: glVertexAttribI1uivEXT [V]: wglGetProcAddress: glVertexAttribI2iEXT [V]: wglGetProcAddress: glVertexAttribI2ivEXT [V]: wglGetProcAddress: glVertexAttribI2uiEXT [V]: wglGetProcAddress: glVertexAttribI2uivEXT [V]: wglGetProcAddress: glVertexAttribI3iEXT [V]: wglGetProcAddress: glVertexAttribI3ivEXT [V]: wglGetProcAddress: glVertexAttribI3uiEXT [V]: wglGetProcAddress: glVertexAttribI3uivEXT [V]: wglGetProcAddress: glVertexAttribI4bvEXT [V]: wglGetProcAddress: glVertexAttribI4iEXT [V]: wglGetProcAddress: glVertexAttribI4ivEXT [V]: wglGetProcAddress: glVertexAttribI4svEXT [V]: wglGetProcAddress: glVertexAttribI4ubvEXT [V]: wglGetProcAddress: glVertexAttribI4uiEXT [V]: wglGetProcAddress: glVertexAttribI4uivEXT [V]: wglGetProcAddress: glVertexAttribI4usvEXT [V]: wglGetProcAddress: glVertexAttribIPointerEXT [V]: wglGetProcAddress: glMultiDrawArraysEXT [V]: wglGetProcAddress: glMultiDrawElementsEXT [V]: wglGetProcAddress: glPointParameterfEXT [V]: wglGetProcAddress: glPointParameterfvEXT [V]: wglGetProcAddress: glProvokingVertexEXT [V]: wglGetProcAddress: glSecondaryColor3bEXT [V]: wglGetProcAddress: glSecondaryColor3bvEXT [V]: wglGetProcAddress: glSecondaryColor3dEXT [V]: wglGetProcAddress: glSecondaryColor3dvEXT [V]: wglGetProcAddress: glSecondaryColor3fEXT [V]: wglGetProcAddress: glSecondaryColor3fvEXT [V]: wglGetProcAddress: glSecondaryColor3iEXT [V]: wglGetProcAddress: glSecondaryColor3ivEXT [V]: wglGetProcAddress: glSecondaryColor3sEXT [V]: wglGetProcAddress: glSecondaryColor3svEXT [V]: wglGetProcAddress: glSecondaryColor3ubEXT [V]: wglGetProcAddress: glSecondaryColor3ubvEXT [V]: wglGetProcAddress: glSecondaryColor3uiEXT [V]: wglGetProcAddress: glSecondaryColor3uivEXT [V]: wglGetProcAddress: glSecondaryColor3usEXT [V]: wglGetProcAddress: glSecondaryColor3usvEXT [V]: wglGetProcAddress: glSecondaryColorPointerEXT [V]: wglGetProcAddress: glActiveProgramEXT [V]: wglGetProcAddress: glCreateShaderProgramEXT [V]: wglGetProcAddress: glUseShaderProgramEXT [V]: wglGetProcAddress: glBindImageTextureEXT [V]: wglGetProcAddress: glMemoryBarrierEXT [V]: wglGetProcAddress: glActiveStencilFaceEXT [V]: wglGetProcAddress: glTexImage3DEXT [V]: wglGetProcAddress: glFramebufferTextureLayerEXT [V]: wglGetProcAddress: glTexBufferEXT [V]: wglGetProcAddress: glClearColorIiEXT [V]: wglGetProcAddress: glClearColorIuiEXT [V]: wglGetProcAddress: glGetTexParameterIivEXT [V]: wglGetProcAddress: glGetTexParameterIuivEXT [V]: wglGetProcAddress: glTexParameterIivEXT [V]: wglGetProcAddress: glTexParameterIuivEXT [V]: wglGetProcAddress: glAreTexturesResidentEXT [V]: wglGetProcAddress: glBindTextureEXT [V]: wglGetProcAddress: glDeleteTexturesEXT [V]: wglGetProcAddress: glGenTexturesEXT [V]: wglGetProcAddress: glIsTextureEXT [V]: wglGetProcAddress: glPrioritizeTexturesEXT [V]: wglGetProcAddress: glGetQueryObjecti64vEXT [V]: wglGetProcAddress: glGetQueryObjectui64vEXT [V]: wglGetProcAddress: glArrayElementEXT [V]: wglGetProcAddress: glColorPointerEXT [V]: wglGetProcAddress: glDrawArraysEXT [V]: wglGetProcAddress: glEdgeFlagPointerEXT [V]: wglGetProcAddress: glIndexPointerEXT [V]: wglGetProcAddress: glNormalPointerEXT [V]: wglGetProcAddress: glTexCoordPointerEXT [V]: wglGetProcAddress: glVertexPointerEXT [V]: wglGetProcAddress: glGetVertexAttribLdvEXT [V]: wglGetProcAddress: glVertexArrayVertexAttribLOffsetEXT [V]: wglGetProcAddress: glVertexAttribL1dEXT [V]: wglGetProcAddress: glVertexAttribL1dvEXT [V]: wglGetProcAddress: glVertexAttribL2dEXT [V]: wglGetProcAddress: glVertexAttribL2dvEXT [V]: wglGetProcAddress: glVertexAttribL3dEXT [V]: wglGetProcAddress: glVertexAttribL3dvEXT [V]: wglGetProcAddress: glVertexAttribL4dEXT [V]: wglGetProcAddress: glVertexAttribL4dvEXT [V]: wglGetProcAddress: glVertexAttribLPointerEXT [V]: wglGetProcAddress: glBlendBarrierKHR [V]: wglGetProcAddress: glDebugMessageCallback [V]: wglGetProcAddress: glDebugMessageControl [V]: wglGetProcAddress: glDebugMessageInsert [V]: wglGetProcAddress: glGetDebugMessageLog [V]: wglGetProcAddress: glGetObjectLabel [V]: wglGetProcAddress: glGetObjectPtrLabel [V]: wglGetProcAddress: glObjectLabel [V]: wglGetProcAddress: glObjectPtrLabel [V]: wglGetProcAddress: glPopDebugGroup [V]: wglGetProcAddress: glPushDebugGroup [V]: wglGetProcAddress: glGetnUniformfv [V]: wglGetProcAddress: glGetnUniformiv [V]: wglGetProcAddress: glGetnUniformuiv [V]: wglGetProcAddress: glReadnPixels [V]: wglGetProcAddress: glBufferRegionEnabled [V]: wglGetProcAddress: glDeleteBufferRegion [V]: wglGetProcAddress: glDrawBufferRegion [V]: wglGetProcAddress: glNewBufferRegion [V]: wglGetProcAddress: glReadBufferRegion [V]: wglGetProcAddress: glBeginConditionalRenderNVX [V]: wglGetProcAddress: glEndConditionalRenderNVX [V]: wglGetProcAddress: glMultiDrawArraysIndirectBindlessNV [V]: wglGetProcAddress: glMultiDrawElementsIndirectBindlessNV [V]: wglGetProcAddress: glMultiDrawArraysIndirectBindlessCountNV [V]: wglGetProcAddress: glMultiDrawElementsIndirectBindlessCountNV [V]: wglGetProcAddress: glGetImageHandleNV [V]: wglGetProcAddress: glGetTextureHandleNV [V]: wglGetProcAddress: glGetTextureSamplerHandleNV [V]: wglGetProcAddress: glIsImageHandleResidentNV [V]: wglGetProcAddress: glIsTextureHandleResidentNV [V]: wglGetProcAddress: glMakeImageHandleNonResidentNV [V]: wglGetProcAddress: glMakeImageHandleResidentNV [V]: wglGetProcAddress: glMakeTextureHandleNonResidentNV [V]: wglGetProcAddress: glMakeTextureHandleResidentNV [V]: wglGetProcAddress: glProgramUniformHandleui64NV [V]: wglGetProcAddress: glProgramUniformHandleui64vNV [V]: wglGetProcAddress: glUniformHandleui64NV [V]: wglGetProcAddress: glUniformHandleui64vNV [V]: wglGetProcAddress: glBlendBarrierNV [V]: wglGetProcAddress: glBlendParameteriNV [V]: wglGetProcAddress: glBeginConditionalRenderNV [V]: wglGetProcAddress: glEndConditionalRenderNV [V]: wglGetProcAddress: glCopyImageSubDataNV [V]: wglGetProcAddress: glClearDepthdNV [V]: wglGetProcAddress: glDepthBoundsdNV [V]: wglGetProcAddress: glDepthRangedNV [V]: wglGetProcAddress: glDrawTextureNV [V]: wglGetProcAddress: glGetMultisamplefvNV [V]: wglGetProcAddress: glSampleMaskIndexedNV [V]: wglGetProcAddress: glTexRenderbufferNV [V]: wglGetProcAddress: glDeleteFencesNV [V]: wglGetProcAddress: glFinishFenceNV [V]: wglGetProcAddress: glGenFencesNV [V]: wglGetProcAddress: glGetFenceivNV [V]: wglGetProcAddress: glIsFenceNV [V]: wglGetProcAddress: glSetFenceNV [V]: wglGetProcAddress: glTestFenceNV [V]: wglGetProcAddress: glGetProgramNamedParameterdvNV [V]: wglGetProcAddress: glGetProgramNamedParameterfvNV [V]: wglGetProcAddress: glProgramNamedParameter4dNV [V]: wglGetProcAddress: glProgramNamedParameter4dvNV [V]: wglGetProcAddress: glProgramNamedParameter4fNV [V]: wglGetProcAddress: glProgramNamedParameter4fvNV [V]: wglGetProcAddress: glRenderbufferStorageMultisampleCoverageNV [V]: wglGetProcAddress: glProgramVertexLimitNV [V]: wglGetProcAddress: glProgramEnvParameterI4iNV [V]: wglGetProcAddress: glProgramEnvParameterI4ivNV [V]: wglGetProcAddress: glProgramEnvParameterI4uiNV [V]: wglGetProcAddress: glProgramEnvParameterI4uivNV [V]: wglGetProcAddress: glProgramEnvParametersI4ivNV [V]: wglGetProcAddress: glProgramEnvParametersI4uivNV [V]: wglGetProcAddress: glProgramLocalParameterI4iNV [V]: wglGetProcAddress: glProgramLocalParameterI4ivNV [V]: wglGetProcAddress: glProgramLocalParameterI4uiNV [V]: wglGetProcAddress: glProgramLocalParameterI4uivNV [V]: wglGetProcAddress: glProgramLocalParametersI4ivNV [V]: wglGetProcAddress: glProgramLocalParametersI4uivNV [V]: wglGetProcAddress: glGetUniformi64vNV [V]: wglGetProcAddress: glGetUniformui64vNV [V]: wglGetProcAddress: glProgramUniform1i64NV [V]: wglGetProcAddress: glProgramUniform1i64vNV [V]: wglGetProcAddress: glProgramUniform1ui64NV [V]: wglGetProcAddress: glProgramUniform1ui64vNV [V]: wglGetProcAddress: glProgramUniform2i64NV [V]: wglGetProcAddress: glProgramUniform2i64vNV [V]: wglGetProcAddress: glProgramUniform2ui64NV [V]: wglGetProcAddress: glProgramUniform2ui64vNV [V]: wglGetProcAddress: glProgramUniform3i64NV [V]: wglGetProcAddress: glProgramUniform3i64vNV [V]: wglGetProcAddress: glProgramUniform3ui64NV [V]: wglGetProcAddress: glProgramUniform3ui64vNV [V]: wglGetProcAddress: glProgramUniform4i64NV [V]: wglGetProcAddress: glProgramUniform4i64vNV [V]: wglGetProcAddress: glProgramUniform4ui64NV [V]: wglGetProcAddress: glProgramUniform4ui64vNV [V]: wglGetProcAddress: glUniform1i64NV [V]: wglGetProcAddress: glUniform1i64vNV [V]: wglGetProcAddress: glUniform1ui64NV [V]: wglGetProcAddress: glUniform1ui64vNV [V]: wglGetProcAddress: glUniform2i64NV [V]: wglGetProcAddress: glUniform2i64vNV [V]: wglGetProcAddress: glUniform2ui64NV [V]: wglGetProcAddress: glUniform2ui64vNV [V]: wglGetProcAddress: glUniform3i64NV [V]: wglGetProcAddress: glUniform3i64vNV [V]: wglGetProcAddress: glUniform3ui64NV [V]: wglGetProcAddress: glUniform3ui64vNV [V]: wglGetProcAddress: glUniform4i64NV [V]: wglGetProcAddress: glUniform4i64vNV [V]: wglGetProcAddress: glUniform4ui64NV [V]: wglGetProcAddress: glUniform4ui64vNV [V]: wglGetProcAddress: glColor3hNV [V]: wglGetProcAddress: glColor3hvNV [V]: wglGetProcAddress: glColor4hNV [V]: wglGetProcAddress: glColor4hvNV [V]: wglGetProcAddress: glFogCoordhNV [V]: wglGetProcAddress: glFogCoordhvNV [V]: wglGetProcAddress: glMultiTexCoord1hNV [V]: wglGetProcAddress: glMultiTexCoord1hvNV [V]: wglGetProcAddress: glMultiTexCoord2hNV [V]: wglGetProcAddress: glMultiTexCoord2hvNV [V]: wglGetProcAddress: glMultiTexCoord3hNV [V]: wglGetProcAddress: glMultiTexCoord3hvNV [V]: wglGetProcAddress: glMultiTexCoord4hNV [V]: wglGetProcAddress: glMultiTexCoord4hvNV [V]: wglGetProcAddress: glNormal3hNV [V]: wglGetProcAddress: glNormal3hvNV [V]: wglGetProcAddress: glSecondaryColor3hNV [V]: wglGetProcAddress: glSecondaryColor3hvNV [V]: wglGetProcAddress: glTexCoord1hNV [V]: wglGetProcAddress: glTexCoord1hvNV [V]: wglGetProcAddress: glTexCoord2hNV [V]: wglGetProcAddress: glTexCoord2hvNV [V]: wglGetProcAddress: glTexCoord3hNV [V]: wglGetProcAddress: glTexCoord3hvNV [V]: wglGetProcAddress: glTexCoord4hNV [V]: wglGetProcAddress: glTexCoord4hvNV [V]: wglGetProcAddress: glVertex2hNV [V]: wglGetProcAddress: glVertex2hvNV [V]: wglGetProcAddress: glVertex3hNV [V]: wglGetProcAddress: glVertex3hvNV [V]: wglGetProcAddress: glVertex4hNV [V]: wglGetProcAddress: glVertex4hvNV [V]: wglGetProcAddress: glVertexAttrib1hNV [V]: wglGetProcAddress: glVertexAttrib1hvNV [V]: wglGetProcAddress: glVertexAttrib2hNV [V]: wglGetProcAddress: glVertexAttrib2hvNV [V]: wglGetProcAddress: glVertexAttrib3hNV [V]: wglGetProcAddress: glVertexAttrib3hvNV [V]: wglGetProcAddress: glVertexAttrib4hNV [V]: wglGetProcAddress: glVertexAttrib4hvNV [V]: wglGetProcAddress: glVertexAttribs1hvNV [V]: wglGetProcAddress: glVertexAttribs2hvNV [V]: wglGetProcAddress: glVertexAttribs3hvNV [V]: wglGetProcAddress: glVertexAttribs4hvNV [V]: wglGetProcAddress: glVertexWeighthNV [V]: wglGetProcAddress: glVertexWeighthvNV [V]: wglGetProcAddress: glBeginOcclusionQueryNV [V]: wglGetProcAddress: glDeleteOcclusionQueriesNV [V]: wglGetProcAddress: glEndOcclusionQueryNV [V]: wglGetProcAddress: glGenOcclusionQueriesNV [V]: wglGetProcAddress: glGetOcclusionQueryivNV [V]: wglGetProcAddress: glGetOcclusionQueryuivNV [V]: wglGetProcAddress: glIsOcclusionQueryNV [V]: wglGetProcAddress: glProgramBufferParametersIivNV [V]: wglGetProcAddress: glProgramBufferParametersIuivNV [V]: wglGetProcAddress: glProgramBufferParametersfvNV [V]: wglGetProcAddress: glCopyPathNV [V]: wglGetProcAddress: glCoverFillPathInstancedNV [V]: wglGetProcAddress: glCoverFillPathNV [V]: wglGetProcAddress: glCoverStrokePathInstancedNV [V]: wglGetProcAddress: glCoverStrokePathNV [V]: wglGetProcAddress: glDeletePathsNV [V]: wglGetProcAddress: glGenPathsNV [V]: wglGetProcAddress: glGetPathColorGenfvNV [V]: wglGetProcAddress: glGetPathColorGenivNV [V]: wglGetProcAddress: glGetPathCommandsNV [V]: wglGetProcAddress: glGetPathCoordsNV [V]: wglGetProcAddress: glGetPathDashArrayNV [V]: wglGetProcAddress: glGetPathLengthNV [V]: wglGetProcAddress: glGetPathMetricRangeNV [V]: wglGetProcAddress: glGetPathMetricsNV [V]: wglGetProcAddress: glGetPathParameterfvNV [V]: wglGetProcAddress: glGetPathParameterivNV [V]: wglGetProcAddress: glGetPathSpacingNV [V]: wglGetProcAddress: glGetPathTexGenfvNV [V]: wglGetProcAddress: glGetPathTexGenivNV [V]: wglGetProcAddress: glInterpolatePathsNV [V]: wglGetProcAddress: glIsPathNV [V]: wglGetProcAddress: glIsPointInFillPathNV [V]: wglGetProcAddress: glIsPointInStrokePathNV [V]: wglGetProcAddress: glPathColorGenNV [V]: wglGetProcAddress: glPathCommandsNV [V]: wglGetProcAddress: glPathCoordsNV [V]: wglGetProcAddress: glPathCoverDepthFuncNV [V]: wglGetProcAddress: glPathDashArrayNV [V]: wglGetProcAddress: glPathFogGenNV [V]: wglGetProcAddress: glPathGlyphRangeNV [V]: wglGetProcAddress: glPathGlyphsNV [V]: wglGetProcAddress: glPathParameterfNV [V]: wglGetProcAddress: glPathParameterfvNV [V]: wglGetProcAddress: glPathParameteriNV [V]: wglGetProcAddress: glPathParameterivNV [V]: wglGetProcAddress: glPathStencilDepthOffsetNV [V]: wglGetProcAddress: glPathStencilFuncNV [V]: wglGetProcAddress: glPathStringNV [V]: wglGetProcAddress: glPathSubCommandsNV [V]: wglGetProcAddress: glPathSubCoordsNV [V]: wglGetProcAddress: glPathTexGenNV [V]: wglGetProcAddress: glPointAlongPathNV [V]: wglGetProcAddress: glStencilFillPathInstancedNV [V]: wglGetProcAddress: glStencilFillPathNV [V]: wglGetProcAddress: glStencilStrokePathInstancedNV [V]: wglGetProcAddress: glStencilStrokePathNV [V]: wglGetProcAddress: glTransformPathNV [V]: wglGetProcAddress: glWeightPathsNV [V]: wglGetProcAddress: glFlushPixelDataRangeNV [V]: wglGetProcAddress: glPixelDataRangeNV [V]: wglGetProcAddress: glPointParameteriNV [V]: wglGetProcAddress: glPointParameterivNV [V]: wglGetProcAddress: glPrimitiveRestartIndexNV [V]: wglGetProcAddress: glPrimitiveRestartNV [V]: wglGetProcAddress: glCombinerInputNV [V]: wglGetProcAddress: glCombinerOutputNV [V]: wglGetProcAddress: glCombinerParameterfNV [V]: wglGetProcAddress: glCombinerParameterfvNV [V]: wglGetProcAddress: glCombinerParameteriNV [V]: wglGetProcAddress: glCombinerParameterivNV [V]: wglGetProcAddress: glFinalCombinerInputNV [V]: wglGetProcAddress: glGetCombinerInputParameterfvNV [V]: wglGetProcAddress: glGetCombinerInputParameterivNV [V]: wglGetProcAddress: glGetCombinerOutputParameterfvNV [V]: wglGetProcAddress: glGetCombinerOutputParameterivNV [V]: wglGetProcAddress: glGetFinalCombinerInputParameterfvNV [V]: wglGetProcAddress: glGetFinalCombinerInputParameterivNV [V]: wglGetProcAddress: glCombinerStageParameterfvNV [V]: wglGetProcAddress: glGetCombinerStageParameterfvNV [V]: wglGetProcAddress: glGetBufferParameterui64vNV [V]: wglGetProcAddress: glGetIntegerui64vNV [V]: wglGetProcAddress: glGetNamedBufferParameterui64vNV [V]: wglGetProcAddress: glIsBufferResidentNV [V]: wglGetProcAddress: glIsNamedBufferResidentNV [V]: wglGetProcAddress: glMakeBufferNonResidentNV [V]: wglGetProcAddress: glMakeBufferResidentNV [V]: wglGetProcAddress: glMakeNamedBufferNonResidentNV [V]: wglGetProcAddress: glMakeNamedBufferResidentNV [V]: wglGetProcAddress: glProgramUniformui64NV [V]: wglGetProcAddress: glProgramUniformui64vNV [V]: wglGetProcAddress: glUniformui64NV [V]: wglGetProcAddress: glUniformui64vNV [V]: wglGetProcAddress: glTextureBarrierNV [V]: wglGetProcAddress: glTexImage2DMultisampleCoverageNV [V]: wglGetProcAddress: glTexImage3DMultisampleCoverageNV [V]: wglGetProcAddress: glTextureImage2DMultisampleCoverageNV [V]: wglGetProcAddress: glTextureImage2DMultisampleNV [V]: wglGetProcAddress: glTextureImage3DMultisampleCoverageNV [V]: wglGetProcAddress: glTextureImage3DMultisampleNV [V]: wglGetProcAddress: glActiveVaryingNV [V]: wglGetProcAddress: glBeginTransformFeedbackNV [V]: wglGetProcAddress: glBindBufferBaseNV [V]: wglGetProcAddress: glBindBufferOffsetNV [V]: wglGetProcAddress: glBindBufferRangeNV [V]: wglGetProcAddress: glEndTransformFeedbackNV [V]: wglGetProcAddress: glGetActiveVaryingNV [V]: wglGetProcAddress: glGetTransformFeedbackVaryingNV [V]: wglGetProcAddress: glGetVaryingLocationNV [V]: wglGetProcAddress: glTransformFeedbackAttribsNV [V]: wglGetProcAddress: glTransformFeedbackVaryingsNV [V]: wglGetProcAddress: glBindTransformFeedbackNV [V]: wglGetProcAddress: glDeleteTransformFeedbacksNV [V]: wglGetProcAddress: glDrawTransformFeedbackNV [V]: wglGetProcAddress: glGenTransformFeedbacksNV [V]: wglGetProcAddress: glIsTransformFeedbackNV [V]: wglGetProcAddress: glPauseTransformFeedbackNV [V]: wglGetProcAddress: glResumeTransformFeedbackNV [V]: wglGetProcAddress: glFlushVertexArrayRangeNV [V]: wglGetProcAddress: glVertexArrayRangeNV [V]: wglGetProcAddress: glGetVertexAttribLi64vNV [V]: wglGetProcAddress: glGetVertexAttribLui64vNV [V]: wglGetProcAddress: glVertexAttribL1i64NV [V]: wglGetProcAddress: glVertexAttribL1i64vNV [V]: wglGetProcAddress: glVertexAttribL1ui64NV [V]: wglGetProcAddress: glVertexAttribL1ui64vNV [V]: wglGetProcAddress: glVertexAttribL2i64NV [V]: wglGetProcAddress: glVertexAttribL2i64vNV [V]: wglGetProcAddress: glVertexAttribL2ui64NV [V]: wglGetProcAddress: glVertexAttribL2ui64vNV [V]: wglGetProcAddress: glVertexAttribL3i64NV [V]: wglGetProcAddress: glVertexAttribL3i64vNV [V]: wglGetProcAddress: glVertexAttribL3ui64NV [V]: wglGetProcAddress: glVertexAttribL3ui64vNV [V]: wglGetProcAddress: glVertexAttribL4i64NV [V]: wglGetProcAddress: glVertexAttribL4i64vNV [V]: wglGetProcAddress: glVertexAttribL4ui64NV [V]: wglGetProcAddress: glVertexAttribL4ui64vNV [V]: wglGetProcAddress: glVertexAttribLFormatNV [V]: wglGetProcAddress: glBufferAddressRangeNV [V]: wglGetProcAddress: glColorFormatNV [V]: wglGetProcAddress: glEdgeFlagFormatNV [V]: wglGetProcAddress: glFogCoordFormatNV [V]: wglGetProcAddress: glGetIntegerui64i_vNV [V]: wglGetProcAddress: glIndexFormatNV [V]: wglGetProcAddress: glNormalFormatNV [V]: wglGetProcAddress: glSecondaryColorFormatNV [V]: wglGetProcAddress: glTexCoordFormatNV [V]: wglGetProcAddress: glVertexAttribFormatNV [V]: wglGetProcAddress: glVertexAttribIFormatNV [V]: wglGetProcAddress: glVertexFormatNV [V]: wglGetProcAddress: glAreProgramsResidentNV [V]: wglGetProcAddress: glBindProgramNV [V]: wglGetProcAddress: glDeleteProgramsNV [V]: wglGetProcAddress: glExecuteProgramNV [V]: wglGetProcAddress: glGenProgramsNV [V]: wglGetProcAddress: glGetProgramParameterdvNV [V]: wglGetProcAddress: glGetProgramParameterfvNV [V]: wglGetProcAddress: glGetProgramStringNV [V]: wglGetProcAddress: glGetProgramivNV [V]: wglGetProcAddress: glGetTrackMatrixivNV [V]: wglGetProcAddress: glGetVertexAttribPointervNV [V]: wglGetProcAddress: glGetVertexAttribdvNV [V]: wglGetProcAddress: glGetVertexAttribfvNV [V]: wglGetProcAddress: glGetVertexAttribivNV [V]: wglGetProcAddress: glIsProgramNV [V]: wglGetProcAddress: glLoadProgramNV [V]: wglGetProcAddress: glProgramParameter4dNV [V]: wglGetProcAddress: glProgramParameter4dvNV [V]: wglGetProcAddress: glProgramParameter4fNV [V]: wglGetProcAddress: glProgramParameter4fvNV [V]: wglGetProcAddress: glProgramParameters4dvNV [V]: wglGetProcAddress: glProgramParameters4fvNV [V]: wglGetProcAddress: glRequestResidentProgramsNV [V]: wglGetProcAddress: glTrackMatrixNV [V]: wglGetProcAddress: glVertexAttrib1dNV [V]: wglGetProcAddress: glVertexAttrib1dvNV [V]: wglGetProcAddress: glVertexAttrib1fNV [V]: wglGetProcAddress: glVertexAttrib1fvNV [V]: wglGetProcAddress: glVertexAttrib1sNV [V]: wglGetProcAddress: glVertexAttrib1svNV [V]: wglGetProcAddress: glVertexAttrib2dNV [V]: wglGetProcAddress: glVertexAttrib2dvNV [V]: wglGetProcAddress: glVertexAttrib2fNV [V]: wglGetProcAddress: glVertexAttrib2fvNV [V]: wglGetProcAddress: glVertexAttrib2sNV [V]: wglGetProcAddress: glVertexAttrib2svNV [V]: wglGetProcAddress: glVertexAttrib3dNV [V]: wglGetProcAddress: glVertexAttrib3dvNV [V]: wglGetProcAddress: glVertexAttrib3fNV [V]: wglGetProcAddress: glVertexAttrib3fvNV [V]: wglGetProcAddress: glVertexAttrib3sNV [V]: wglGetProcAddress: glVertexAttrib3svNV [V]: wglGetProcAddress: glVertexAttrib4dNV [V]: wglGetProcAddress: glVertexAttrib4dvNV [V]: wglGetProcAddress: glVertexAttrib4fNV [V]: wglGetProcAddress: glVertexAttrib4fvNV [V]: wglGetProcAddress: glVertexAttrib4sNV [V]: wglGetProcAddress: glVertexAttrib4svNV [V]: wglGetProcAddress: glVertexAttrib4ubNV [V]: wglGetProcAddress: glVertexAttrib4ubvNV [V]: wglGetProcAddress: glVertexAttribPointerNV [V]: wglGetProcAddress: glVertexAttribs1dvNV [V]: wglGetProcAddress: glVertexAttribs1fvNV [V]: wglGetProcAddress: glVertexAttribs1svNV [V]: wglGetProcAddress: glVertexAttribs2dvNV [V]: wglGetProcAddress: glVertexAttribs2fvNV [V]: wglGetProcAddress: glVertexAttribs2svNV [V]: wglGetProcAddress: glVertexAttribs3dvNV [V]: wglGetProcAddress: glVertexAttribs3fvNV [V]: wglGetProcAddress: glVertexAttribs3svNV [V]: wglGetProcAddress: glVertexAttribs4dvNV [V]: wglGetProcAddress: glVertexAttribs4fvNV [V]: wglGetProcAddress: glVertexAttribs4svNV [V]: wglGetProcAddress: glVertexAttribs4ubvNV [V]: wglGetProcAddress: glAddSwapHintRectWIN [V]: wglGetProcAddress: wglGetExtensionsStringARB [V]: wglGetProcAddress: wglGetExtensionsStringEXT [V]: wglGetProcAddress: wglCreateBufferRegionARB [V]: wglGetProcAddress: wglDeleteBufferRegionARB [V]: wglGetProcAddress: wglRestoreBufferRegionARB [V]: wglGetProcAddress: wglSaveBufferRegionARB [V]: wglGetProcAddress: wglCreateContextAttribsARB [V]: wglGetProcAddress: wglGetExtensionsStringARB [V]: wglGetProcAddress: wglGetCurrentReadDCARB [V]: wglGetProcAddress: wglMakeContextCurrentARB [V]: wglGetProcAddress: wglCreatePbufferARB [V]: wglGetProcAddress: wglDestroyPbufferARB [V]: wglGetProcAddress: wglGetPbufferDCARB [V]: wglGetProcAddress: wglQueryPbufferARB [V]: wglGetProcAddress: wglReleasePbufferDCARB [V]: wglGetProcAddress: wglChoosePixelFormatARB [V]: wglGetProcAddress: wglGetPixelFormatAttribfvARB [V]: wglGetProcAddress: wglGetPixelFormatAttribivARB [V]: wglGetProcAddress: wglBindTexImageARB [V]: wglGetProcAddress: wglReleaseTexImageARB [V]: wglGetProcAddress: wglSetPbufferAttribARB [V]: wglGetProcAddress: wglGetExtensionsStringEXT [V]: wglGetProcAddress: wglGetSwapIntervalEXT [V]: wglGetProcAddress: wglSwapIntervalEXT [V]: wglGetProcAddress: wglDXCloseDeviceNV [V]: wglGetProcAddress: wglDXLockObjectsNV [V]: wglGetProcAddress: wglDXObjectAccessNV [V]: wglGetProcAddress: wglDXOpenDeviceNV [V]: wglGetProcAddress: wglDXRegisterObjectNV [V]: wglGetProcAddress: wglDXSetResourceShareHandleNV [V]: wglGetProcAddress: wglDXUnlockObjectsNV [V]: wglGetProcAddress: wglDXUnregisterObjectNV [V]: wglGetProcAddress: wglCopyImageSubDataNV [V]: wglGetProcAddress: wglDelayBeforeSwapNV [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1600, height: 900 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [I]: Found FPS code @ 0x00cbde17 [I]: FPS unlocked [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1600, height: 900 [V]: glScissor exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 1920, height: 1088, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 1, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x10107020 [V]: glTexImage2D pre call | id: 1, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x10107020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 1920, height: 1088, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 2, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x10a29020 [V]: glTexImage2D pre call | id: 2, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x10a29020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 1920, height: 1088, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 3, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x1134f020 [V]: glTexImage2D pre call | id: 3, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x1134f020 [V]: glTexImage2D exit [V]: cgCreateProgram enter | len: 121 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 73 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 8436 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 30706 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 1788 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 4433 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 538 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 335 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 2063 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 3884 [V]: cgCreateProgram exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: -352, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: -352, width: 2560, height: 1440 [V]: glScissor exit [V]: cgCreateProgram enter | len: 1252 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 669 [V]: cgCreateProgram exit [V]: glTexImage2D enter | id: 4, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x11cb9020 [V]: glTexImage2D pre call | id: 4, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x11cb9020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 1920, height: 1088, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 5, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124c1020 [V]: glTexImage2D pre call | id: 5, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124c1020 [V]: glTexImage2D exit [V]: glTexImage2D enter | id: 6, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124c3020 [V]: glTexImage2D pre call | id: 6, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124c3020 [V]: glTexImage2D exit [V]: glTexImage2D enter | id: 7, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124c3020 [V]: glTexImage2D pre call | id: 7, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124c3020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 1024, height: 1024, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 8, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124cf020 [V]: glTexImage2D pre call | id: 8, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124cf020 [V]: glTexImage2D exit [V]: glTexImage2D enter | id: 9, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124ce020 [V]: glTexImage2D pre call | id: 9, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124ce020 [V]: glTexImage2D exit [V]: glTexImage2D enter | id: 10, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124ca020 [V]: glTexImage2D pre call | id: 10, width: 1024, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124ca020 [V]: glTexImage2D exit [V]: glTexImage2D enter | id: 11, width: 3840, height: 2176, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124cb020 [V]: glTexImage2D pre call | id: 11, width: 3840, height: 2176, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x124cb020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 3840, height: 2176, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: cgCreateProgram enter | len: 557 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 580 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 187 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 825 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 958 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 525 [V]: cgCreateProgram exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glTexImage2D enter | id: 12, width: 512, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x258e4020 [V]: glTexImage2D pre call | id: 12, width: 512, height: 1024, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x258e4020 [V]: glTexImage2D exit [V]: glTexImage2D enter | id: 13, width: 512, height: 256, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x24f21020 [V]: glTexImage2D pre call | id: 13, width: 512, height: 256, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x24f21020 [V]: glTexImage2D exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: wglGetProcAddress: glActiveTextureARB [V]: wglGetProcAddress: glClientActiveTextureARB [V]: wglGetProcAddress: glCreateShader [V]: wglGetProcAddress: glShaderSource [V]: wglGetProcAddress: glCompileShader [V]: wglGetProcAddress: glGetShaderiv [V]: wglGetProcAddress: glGetShaderInfoLog [V]: wglGetProcAddress: glAttachShader [V]: wglGetProcAddress: glDeleteShader [V]: wglGetProcAddress: glCreateProgram [V]: wglGetProcAddress: glLinkProgram [V]: wglGetProcAddress: glGetProgramiv [V]: wglGetProcAddress: glGetProgramInfoLog [V]: wglGetProcAddress: glDeleteProgram [V]: wglGetProcAddress: glIsProgram [V]: wglGetProcAddress: glUseProgram [V]: wglGetProcAddress: glGetAttribLocation [V]: wglGetProcAddress: glGetUniformLocation [V]: wglGetProcAddress: glGetUniformiv [V]: wglGetProcAddress: glUniform4fv [V]: wglGetProcAddress: glUniform1i [V]: wglGetProcAddress: glUniformMatrix4fv [V]: wglGetProcAddress: glEnableVertexAttribArray [V]: wglGetProcAddress: glDisableVertexAttribArray [V]: wglGetProcAddress: glVertexAttribPointer [V]: wglGetProcAddress: glVertexAttrib4f [V]: wglGetProcAddress: glVertexAttrib4fv [V]: wglGetProcAddress: glGenBuffers [V]: wglGetProcAddress: glDeleteBuffers [V]: wglGetProcAddress: glBindBuffer [V]: wglGetProcAddress: glBufferData [V]: wglGetProcAddress: glBufferSubData [V]: wglGetProcAddress: glGenVertexArrays [V]: wglGetProcAddress: glDeleteVertexArrays [V]: wglGetProcAddress: glBindVertexArray [V]: wglGetProcAddress: glBindSampler [V]: wglGetProcAddress: glBlendFuncSeparate [V]: wglGetProcAddress: glBlendEquationSeparate [V]: wglGetProcAddress: glBindProgramPipeline [V]: wglGetProcAddress: glBindFramebufferEXT [V]: wglGetProcAddress: glDrawBuffers [V]: wglGetProcAddress: glClipControl [V]: wglGetProcAddress: glGenBuffersARB [V]: wglGetProcAddress: glBindBufferARB [V]: wglGetProcAddress: glMapBufferARB [V]: wglGetProcAddress: glUnmapBufferARB [V]: wglGetProcAddress: glDeleteBuffersARB [V]: wglGetProcAddress: glBufferDataARB [V]: wglGetProcAddress: glDebugMessageCallbackARB [V]: wglGetProcAddress: glGenFramebuffers [V]: wglGetProcAddress: glDeleteFramebuffers [V]: wglGetProcAddress: glFramebufferTexture2D [V]: wglGetProcAddress: glBindFramebuffer [V]: wglGetProcAddress: glBlitFramebuffer [V]: wglGetProcAddress: glCheckFramebufferStatus [V]: wglGetProcAddress: glGetStringi [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glTexImage2D enter | id: 14, width: 512, height: 512, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x259af020 [V]: glTexImage2D pre call | id: 14, width: 512, height: 512, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x259af020 [V]: glTexImage2D exit [V]: glTexImage2D enter | id: 15, width: 512, height: 512, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x259ad020 [V]: glTexImage2D pre call | id: 15, width: 512, height: 512, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x259ad020 [V]: glTexImage2D exit [V]: glTexImage2D enter | id: 16, width: 512, height: 256, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x24f26020 [V]: glTexImage2D pre call | id: 16, width: 512, height: 256, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x24f26020 [V]: glTexImage2D exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: cgCreateProgram enter | len: 931 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 931 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 931 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 931 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 931 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 467 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 10766 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 6467 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 3727 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 4204 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 4390 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 11616 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 8118 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 5350 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 5580 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 24772 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 1972 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 13560 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 11734 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 881 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 3727 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 551 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 944 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 19709 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 19948 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 20782 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 2428 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 4809 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 4535 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 4502 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 457 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 321 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 390 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 369 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 347 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 299 [V]: cgCreateProgram exit [V]: glTexImage2D enter | id: 17, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x26915020 [V]: glTexImage2D pre call | id: 17, width: 1920, height: 1088, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x26915020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 1920, height: 1088, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: cgCreateProgram enter | len: 387 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 466 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 1344 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 1045 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 457 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 457 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 457 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 3371 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 3311 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 3373 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 3313 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 187 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 349 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 943 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 1259 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 852 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 831 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 1030 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 10436 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 8586 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 6989 [V]: cgCreateProgram exit [V]: cgCreateProgram enter | len: 6304 [V]: cgCreateProgram exit [V]: glTexImage2D enter | id: 18, width: 961, height: 545, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x2691c020 [V]: glTexImage2D pre call | id: 18, width: 961, height: 545, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x2691c020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 961, height: 545, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 19, width: 481, height: 273, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x24c27020 [V]: glTexImage2D pre call | id: 19, width: 481, height: 273, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x24c27020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 481, height: 273, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 20, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26917020 [V]: glTexImage2D pre call | id: 20, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26917020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 256, height: 146, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 21, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26914020 [V]: glTexImage2D pre call | id: 21, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26914020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 256, height: 146, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 22, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26913020 [V]: glTexImage2D pre call | id: 22, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26913020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 256, height: 146, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 23, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26916020 [V]: glTexImage2D pre call | id: 23, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26916020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 256, height: 146, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 24, width: 128, height: 72, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26918020 [V]: glTexImage2D pre call | id: 24, width: 128, height: 72, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26918020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 128, height: 72, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 25, width: 128, height: 72, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26910020 [V]: glTexImage2D pre call | id: 25, width: 128, height: 72, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26910020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 128, height: 72, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 26, width: 128, height: 72, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26915020 [V]: glTexImage2D pre call | id: 26, width: 128, height: 72, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26915020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 128, height: 72, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glTexImage2D enter | id: 27, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26919020 [V]: glTexImage2D pre call | id: 27, width: 256, height: 146, target: 3553, level: 0, internalformat: 34836, format: 6408, type: 5126, data: 0x26919020 [V]: glTexImage2D exit [V]: glRenderbufferStorageEXT enter | id: 0, width: 256, height: 146, target: 36161, internalformat: 6402 [V]: glRenderbufferStorageEXT exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 1, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 1, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glTexImage2D enter | id: 62738, width: 1, height: 1, target: 3553, level: 0, internalformat: 32856, format: 6408, type: 5121, data: 0x12ac0bb8 [V]: glTexImage2D pre call | id: 62738, width: 1, height: 1, target: 3553, level: 0, internalformat: 32856, format: 6408, type: 5121, data: 0x12ac0bb8 [V]: glTexImage2D exit [V]: glTexImage2D enter | id: 62740, width: 128, height: 256, target: 3553, level: 0, internalformat: 32856, format: 6408, type: 5121, data: 0x12b59bf0 [V]: glTexImage2D pre call | id: 62740, width: 128, height: 256, target: 3553, level: 0, internalformat: 32856, format: 6408, type: 5121, data: 0x12b59bf0 [V]: glTexImage2D exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glTexImage2D enter | id: 28, width: 288, height: 32, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x12b47b80 [V]: glTexImage2D pre call | id: 28, width: 288, height: 32, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x12b47b80 [V]: glTexImage2D exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 2, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 2, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 3, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 3, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 1, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 1, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glTexImage2D enter | id: 62740, width: 128, height: 256, target: 3553, level: 0, internalformat: 32856, format: 6408, type: 5121, data: 0x12b59bf0 [V]: glTexImage2D pre call | id: 62740, width: 128, height: 256, target: 3553, level: 0, internalformat: 32856, format: 6408, type: 5121, data: 0x12b59bf0 [V]: glTexImage2D exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 2, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 2, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 3, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 3, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 1, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 1, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glTexImage2D enter | id: 29, width: 1280, height: 720, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x26912020 [V]: glTexImage2D pre call | id: 29, width: 1280, height: 720, target: 3553, level: 0, internalformat: 6408, format: 6408, type: 5121, data: 0x26912020 [V]: glTexImage2D exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 2, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 2, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 4, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 3, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 3, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: Getting window [V]: Computing settings [I]: Resolution: 0 x 0, shadow size: 4096 [V]: Checking FPS unlock... [W]: Incorrect FPS code offset (0x00cba687), searching by signature. [E]: Couldn't find FPS code, aborting FPS unlock [V]: Initial glViewport setup done [V]: glViewport exit [V]: glScissor enter | id: 0, x: 0, y: 0, width: 1920, height: 1088 [V]: glScissor exit [V]: glViewport enter | id: 0, x: 0, y: 0, width: 2560, height: 1440 [V]: Getting window