A blank for a SDL2-based platformer game

Related tags

Game sdl2-demo
Overview

A blank for a SDL2-based platformer game

Attention, this repository does not contain (and never will) a playable game. The goal is to show basic principles to my students, so it is only a demo repo. Here is an example of what is inside:

Check the wiki for the detailed description of how the project is built.

At the moment of this writing the repository contains less than 300 lines of code:

[email protected]:~/sdl2-demo/src$ cat *.cpp *.h | wc -l
296

Compilation (tested on linux and windows, macos is yet to try)

git clone --recurse-submodules https://github.com/ssloy/sdl2-demo.git &&
cd sdl2-demo &&
mkdir build &&
cd build &&
cmake .. &&
cmake --build . -j &&
./sdl2-demo

You can open the project in Gitpod, a free online dev environment for GitHub:

Open in Gitpod

On open, the editor will compile & run the program as well as open the resulting image in the editor's preview. Just change the code in the editor and rerun the script (use the terminal's history) to see updated images. Note how awesome Gitpod is, it allows to run SDL2 games directly in the browser!

Issues
  • Предложение некотрых изменений

    Предложение некотрых изменений

    Добрый день,

    решил быть несколько более конструктивным после нашей беседы на Хабре и предложить вам несколько изменений. По большому счёту основные изменения лежат в области переработки кода класса Animation, который, по моему мнению, не должен наследовать от Sprite. Вместо этого в структуре player отдельно создаются необходимые объекты типа Sprite, а затем часть информации из них используется для инициализации Animation. Логика этого изменения предельно проста: Анимация не является Sprite, но Sprite может быть анимирован. Изменения не критические и не несут большое значение, но с точки зрения архитектуры имеют смысл.

    Буду рад услышать ваше мнение :) С уважением Сергей

    opened by besworland 1
Owner
Dmitry V. Sokolov
Dmitry V. Sokolov
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