The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.

Overview

FLIP Fluids

The FLIP Fluids addon is a tool that helps you set up, run, and render liquid simulation effects. Our custom built fluid engine is based around the popular FLIP simulation technique that is also found in many other professional liquid simulation tools. The FLIP Fluids engine has been in constant development for over four years with a large focus on tightly integrating the simulator into Blender as an addon. It just feels like a native Blender tool!

With our reputation for delivering high quality software and outstanding customer support, the FLIP Fluids addon is one of the best selling products on the Blender Market.

Getting the FLIP Fluids Addon

You may purchase the FLIP Fluids addon on the Blender Market. Purchasing a license entitles you to to full FLIP Fluids feature set and content, tool support, and helps ensure the continued development of the addon. Thanks to the amazing support of the Blender community, we have been able to further develop the addon on a full-time basis since its initial release in May 2018!

Getting Support

You can get support for the FLIP Fluids addon by reading the documentation and wiki or through the Blender Market messaging system. Support is granted to all customers whom have purchased a license.

Key Features

See our Blender Market product page for information on features.

System Requirements

  • Windows, MacOS, or Linux operating system
  • Blender 2.79 or 2.8+* or 2.9+ or 3.0+ (64-bit)
  • CPU 64-bit Intel® or AMD® or Apple Silicon multi-core processor
  • 8 GB RAM minimum, 16 GB of RAM or more is highly recommended

*Blender Support on MacOS: Due to a MacOS specific Blender bug in versions 2.80, 2.81, and 2.82, these Blender versions cannot be supported. Blender 2.79 or 2.83+ or 2.9+ or 3.0+ are required for MacOS.

Release Notes

For release notes, see this page: Release Notes

License

This program uses multiple licenses. See the files LICENSE_GPLv3.md, LICENSE_MIT.md, and LICENSE_Standard_Royalty_Free.md for license details. In General:

  • The Blender addon code is licensed under the GPL.
  • The FLIP Fluids simulation engine is licensed under the MIT license.
  • Some addon content will be using a Standard Royalty Free license. This license may cover content such as example scene files, media, artwork, and data. This content will only be included within the paid addon and will not be available on the GitHub project page. The addon is still completely usable without this content.

Source code files will state their license at the top of the file. Assets will include a license file and information in their containing directory.

Building

To build the FLIP Fluids addon, some programming experience or prior experience building C/C++ applications is recommended. The basics of navigation and executing commands using the command line is also recommended.

Like our FLIP Fluids addon? If you can afford, please consider purchasing a license on the Blender Market to help support our continued development of the project. Development of the FLIP Fluids addon is funded solely through sales on the marketplace, and as a small team we truly appreciate your support.

Source Code Dependencies

There is one dependency to build this program:

  1. A compiler that supports C++11.

WINDOWS OS WARNING: Compilation using MSVC (Microsoft Visual Studio Compiler) is not supported. Building with MSVC will result in errors, performance issues, and incorrect simulation behaviour. The MinGW compiler is the only supported Windows compiler.

Aside from a C++11 compiler, you will also require installations of:

  1. CMake to generate the appropriate solution, project, or Makefiles, for your system.
  2. GNU Make to compile/build the FLIP Fluids simulation engine.
  3. (optional) Python 3.3+ to use the automated build script.

Building with automated script

This repository includes an automated build script to help you build and compile the FLIP Fluids addon. Use of this script requires an installation of Python 3.3+. The script will work best if CMake and GNU Make are located in your system PATH variable, but if not, you may also specify their locations when executing the script (run python build.py --help for help).

To build and compile the FLIP Fluids addon, navigate to the root of the project directory and run:

python build.py

Once successfully built, the FLIP Fluids addon will be located in the build/bl_flip_fluids/ directory.

Building without automated script

To build and compile the FLIP Fluids addon without the automated Python script, first copy the cmake/CMakeLists.txt file to the root of the project directory. The program can then be built and compiled using CMake and GNU Make. Example if your current working directory is located at the project root:

mkdir build
cd build
cmake .. -DBUILD_DEBUG=ON
make
cmake .. -DBUILD_DEBUG=OFF
make

The above script uses CMake and GNU Make to build the FLIP Fluids engine twice: once for the debug version of the engine, and again for the optimized release version of the engine.

The CMake Generator can be specified by adding the -G "[generator]" flag. For example, to specify MinGW Makefiles on Windows OS, you can add the CMake flag -G "MinGW Makefiles".

Once successfully built, the FLIP Fluids addon will be located in the build/bl_flip_fluids/ directory.

Links

Comments
  • [Discussion] Post your animations and renders here!

    [Discussion] Post your animations and renders here!

    Share animations and renders that you have created in this thread. We would love to see what you've made!

    You may attach videos to your post, but you will first need to compress the video to a .zip. Feel free to share via YouTube or any other video/filesharing service.

    An excellent free service for easily sharing short animations is Gfycat. Example:

    https://gfycat.com/EnchantingPaleAnemonecrab

    discussion inactive 
    opened by rlguy 45
  • [Crash] Blender often crashes while rendering whitewater particles

    [Crash] Blender often crashes while rendering whitewater particles

    Hi,

    I seem to get a blender crash sometimes when I render.

    This happens whether using the 100 or 300 resolution.

    Still using the test version - wanted to complete all tests with that first. I have changed the environment as I didn't have the version with textures.

    Which files would you like? I can send the version of the scene file I am using.

    This happens regardless of if I use the GPU. Have run through VisualStudio for a stack trace if it helps.

    To save time you don't need to wait for whole render. As soon as I stop render early the crash happens. rendercrash

    crash 
    opened by RevDr 22
  • Flip Failed to Install

    Flip Failed to Install

    Hello Folks,

    I just bought Flip Fluid Simulation Tool for Blender during the May sale; and, too bad for me, I'm not able to install the addon. Any help would be greatly appreciated.

    ValueError: register_class(...): already registered as a subclass.

    I tried installing Flip on 2.8 out of curiosity, and got the same error.

    Kind regards, Bruce

    opened by Bruceelzebub 21
  • Blender 2.8 render crashes (EEVEE/Cycles), rigid body baking crashes, Alembic export crashes (Blender Bug)

    Blender 2.8 render crashes (EEVEE/Cycles), rigid body baking crashes, Alembic export crashes (Blender Bug)

    Blender Version (including hash): Blender 2.80 (d415b5c7b85) FLIP Fluids Version: 9.0.5.1 (Experimental) Operating System: Windows 10 CPU: Intel Core i7-7700 @ 3.60GHz GFX: GTX 1070 8GB RAM: 32GB

    The FLIP Fluids addon is currently unable to render a frame in EEVEE without crashing (using F12). EEVEE rendering in the viewport appears stable. This seems to be related to this issue: https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Scene-Troubleshooting#blender-often-crashes-suddenly-or-does-not-apply-transforms-while-rendering

    A workaround that helps render stability is to lock the Blender interface during render (Blender > Render > Lock Interface).

    Hoping to get to the bottom of this issue quickly!

    bug crash discussion Blender 2.80 
    opened by rlguy 20
  • Any news of performance improvements?

    Any news of performance improvements?

    Just wondering if there was news of efficiency gains with respect to the solver (or perhaps a different solver better able to leverage multiple cores/GPU). Didn't know how/where else to pose the question.

    discussion inactive 
    opened by philstopford 19
  • Simulation meshes not moving when rendered, incorrect rendered frames, and slow Alembic export

    Simulation meshes not moving when rendered, incorrect rendered frames, and slow Alembic export

    System Information

    Blender Version: 3.2.0, master, 2022-06-08 10:22, e05e1e369187 Addon Version: A FLIP Fluid Simulation Tool for Blender (v1.4.0 Stable 07-JUN-2022) OS: Windows-10-10.0.19043-SP0 GPU: NVIDIA GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78 CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz RAM: Unknown (fill in)

    Describe the bug

    Ok, so i've been trying to render a scene that i made for like 5 days now and nothing is working, the water is frozen on the render but everything else works and is rendering correct in my scene its just the water. I tried everything like exporting the animation but that didn't work, well it did but was taking really long. If I let the export keep going it would have took like 50 hours.

    To Reproduce

    i had my water at 400 quality and left all the settings the same and enabled sheeting and added textures for bubbles, etc. which i think this is the problem because i was able to easily export the water without any of the foam or bubbles. I then render and think the render is going great and the water is just frozen

    Expected Behaviour

    I expect the water to be animated when i render it.

    Actual Behaviour

    the water doesnt move, but it moves in the viewport.

    Screenshots

    If applicable, add screenshots to help explain your problem.

    this is the scene i rendered with the foam and everything but also the foam or the bubbles didn't appear: https://user-images.githubusercontent.com/108705030/178857158-0890c058-6df7-4bcb-8a1e-d59b64dd64cd.mp4

    This is the scene i rendered with the fluid exported and then imported in after: https://user-images.githubusercontent.com/108705030/178857227-53c87aa3-61d4-4573-922f-1abe096b516b.mp4

    scene troubleshooting 
    opened by miruedits 15
  • Surface tension simulations become unstable

    Surface tension simulations become unstable

    The surface tension solver is in an experimental stage. A known issue is that simulations involving surface tension can become unstable and produce errors in the simulation that look like small pops/explosions (Example 1, Example 2).

    At the moment, I am unsure of the cause of these stability problems, but am hoping to solve this problem before a stable release of v1.0.5! It seems that these problems occur more frequently with higher surface tension values and complex obstacle geometry, but also can happen without obstacles in the scene.

    The next experimental version (v9.0.5.3 available Feb 1st) includes a change in settings to add a stability parameter for development/testing purposes. Documentation here: https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Domain-World-Settings#surface-tension.

    - Ryan

    bug discussion 
    opened by rlguy 15
  • motion blur not being utilized, appears correct at random times.

    motion blur not being utilized, appears correct at random times.

    System Information

    **Blender Version (including hash):**2.79b f4dc9f9d68b and 2.79 5e5f2ead437 (old daily build) **FLIP Fluids Version:**1.0.4 **Operating System:**Windows 10 **CPU:**intel core i7 5960x **GFX:**GTX Titan X **RAM:**G.Skill F4-2800C15-16GRKD

    Describe the bug

    The fluid motion blur in the attached frames is sometimes apparent - (frames 10, 12,14,16,17,etc) and sometimes not (11, 13, 15, 19, 21, etc. ). All stills were rendered on the same PC. Motion blur on objects in the scene apperars as normal. As expected, there isn't motion blur for the white water particles.

    To Reproduce

    Following is a link to the blend file and stills: https://1drv.ms/f/s!AuL_h2DNeOJch-1G2w1W6fqjqKMgAw

    Expected Behaviour

    I expected Blur on the surface object.

    Actual Behaviour

    Sometimes it's there, sometimes not.

    Screenshots

    included in the link

    opened by guitartom47 13
  • Parts of Sim/Mesh going 'missing' (Particle Instability Issue)

    Parts of Sim/Mesh going 'missing' (Particle Instability Issue)

    Hi,

    Have a sim (res 200) where parts of mesh or at least where I expect them) go missing.

    If you follow the frames you notice drips falling to the right of the question mark on frames 106-109.

    However on frame 110 onwards (I have attached 110, and 111) a whole load of them disappear - it almost looks like they are 'clipped' out. It doesn't look like they are moving so fast as to have been filtered that way?

    Thanks

    0106

    0107

    0108

    0109

    0110

    0111

    scene troubleshooting inactive 
    opened by RevDr 13
  • Blender 3.0 Support

    Blender 3.0 Support

    Blender 3.0 is in early development and is set to release on August 25, 2021. At the time of this writing, we have not extensively tested Blender 3.0 and would consider this version not yet officially supported with the FLIP Fluids addon.

    Official support will be added at a later date. Typically, the compatibility changes between Blender versions after Blender 2.80 are very small - if there even are any changes needed.

    At the moment, there are no known issues when using Blender 3.0 with the FLIP Fluids addon version 1.0.9b or the latest experimental version. The Blender 3.0 Cycles-X branch also seems to work after some brief testing.

    This issue thread will be used to track issues related to the FLIP Fluids addon and Blender Version 3.0.

    Blender Version Support High Priority no known issues 
    opened by rlguy 12
  • [Feature Request] Fluid Control Tools, Fluid Forces

    [Feature Request] Fluid Control Tools, Fluid Forces

    Is there a plan to add a control to the system to influence the flow of fluids? I would think that a mesh-based tool might provide the most capability and flexibility. Something similar to Blender's current control settings might be a good starting point:

    https://docs.blender.org/manual/en/dev/physics/fluid/types/control.html

    Physics force fields might be another option or an additional option. This feature would open up a LOT of different special effects. Think of all of the water-bending we could do!

    feature 
    opened by jhowe-3d 11
  • Blender 3.5 Support

    Blender 3.5 Support

    Blender 3.5 is set to release on March 15, 2023 and at this moment it is too early for us to begin extensively testing this version. We will start looking further into official Blender 3.5 support shortly after Blender 3.4 releases on December 7, 2022.

    Blender 3.5 Release Notes

    At this moment, there are no known compatibility issues between FLIP Fluids 1.5.0 and the latest Blender 3.5 Alpha (November 14, 03:47:02, 5fe146e505d4)

    Blender Version Support known issues 
    opened by rlguy 2
  • [Solution] Frequent Baking Crashes related to NVIDIA GeForce RTX drivers

    [Solution] Frequent Baking Crashes related to NVIDIA GeForce RTX drivers

    This issue thread was created to update you with a solution to a recent issue that has been causing frequent Blender crashes when running simulations with the FLIP Fluids Addon. This issue is relevant to artists that run systems containing NVIDIA GeForce RTX series video cards. In this post we will detail the issue and the current solution to this problem.

    The fix for this issue is to update your NVIDIA GeForce RTX drivers to the "Studio Driver" version: https://www.nvidia.com/en-us/geforce/drivers/

    Issue Symptoms and Patterns

    • Frequent baking crashes closing Blender, typically within a few frames of beginning or resuming a simulation.
    • Issue began appearing in October 2022 or early November 2022.
    • System containing a NVIDIA GeForce RTX series video card.
    • Issue occurs on all versions of Blender and the FLIP Fluids addon.
    • Issue occurs in all Blend files: older files, newly created files, example files.

    Issue Summary

    Beginning in early November, we were made aware of an issue where baking a simulation using the FLIP Fluids addon was resulting in frequent Blender crashes. Over the past few days we had received a large number of reports of this issue. While troubleshooting the problem and gathering feedback, it was found that this issue was not related to updating to a newer version of the addon or Blender, but was being caused by a change external to Blender. This change suddenly began causing crashes across all version of Blender and the FLIP Fluids addon.

    After troubleshooting, it has been found that this issue was being caused by a recent NVIDIA GeForce RTX driver update. Specifically, the "Game Ready Driver" version was determined to be the cause of the issue. This issue was causing an interaction between the addon and the Blender UI/Viewport that would trigger a crash - typically within a few frames after beginning a simulation.

    Issue Solution

    The current solution to this issue is to update your NVIDIA GeForce RTX drivers to the "Studio Driver" version which is typically more stable for content creation software. You will be able to download the latest NVIDIA drivers and specify the "Studio Driver" download type in the manual driver search here: https://www.nvidia.com/en-us/geforce/drivers/

    studio_driver

    How can I check which driver version I have installed?

    Refer to NVIDIA Customer Help: Is there any way to determine whether the installed driver is a NVIDIA Studio Driver or Game Ready Driver?

    Issue Workaround

    If you are unable to update to the NVIDIA Studio Drivers, a workaround is to bake the simulation from the command line. The FLIP Fluids addon contains a tool to automatically launch a command line baking process in the FLIP Fluids sidebar menu (See Documentation).


    If you are affected by this issue and this solution does not fix the problem, or if you have any questions at all, please reach out to us here or by sending us an email at [email protected].

    This issue thread my be used to discuss the issue or to report more information/findings about the issue. We will be leaving this issue open for some time to increase visibility of this issue.

    We apologize for the inconvenience that this issue has caused. Thank you for your patience and for supporting our FLIP Fluids addon.

    - The FLIP Fluids Addon Development Team

    crash discussion High Priority 
    opened by rlguy 0
  • Blender animation drivers are not supported on simulation settings

    Blender animation drivers are not supported on simulation settings

    Currently, when trying to use flip fluids and have the inflow settings run with drivers, the inflow settings refuse to notice the derived values. It also does not react to scaling drivers of the inflow object, treating the inflow as if it was the same scale as when the bake started.

    It seems flip takes its values before the driver sets the final values? Order of operation issue, perhaps?

    known issues 
    opened by FoolishFrost 1
  • Blender 3.4 Support

    Blender 3.4 Support

    Blender 3.4 is set to release on December 7, 2022 and at this moment it is too early for us to begin extensively testing this version. We will start looking further into official Blender 3.4 support shortly after Blender 3.3 releases on September 7, 2022.

    Blender 3.4 Release Notes

    Blender Version Support known issues 
    opened by rlguy 6
  • Whitewater not showing up in render, unless hide particles is unchecked or if using the command line renderer

    Whitewater not showing up in render, unless hide particles is unchecked or if using the command line renderer

    so ive been scratching my head here, and maybe i missed something but when i try to render a frame (i tested a two frame animation as well) and have my particles visible in the render, the only way i can get them to show up, is if i have them viewable in the viewport first.

    so i need to disable "hide particles" in each of the systems, change the dispaly mode to final , and then reolad the frame, and only then when i render are the particles viewable..

    i can confirm it does work with the command line render. but it would be nice to be able to use the internal renderer as well...and for still frames...maybe we can get a command line render for jus the frame...

    im on blender 3.1, ff 1.4.0 and using a modified version of the waterfall a1 template.

    thanks

    known issues 
    opened by REMvisual 2
  • Fluid Artifacts near domain surfaces/floor creating bumps in the fluid mesh

    Fluid Artifacts near domain surfaces/floor creating bumps in the fluid mesh

    Hello FlipFluids developers,

    I noticed some minor visual bugs in my simulations and haven't really found a good way to avoit it. The fluid mesh generates some weird carvings/bumps near the domain floor and sometimes on the domain walls giving the fluid mesh in my final renders a weird result. As result there are some weird out of place reflections/refractions on the fluid facing the scene's floor because of these weird bumps in the mesh. (I usually use the FF volumetric ocean material or own materials with glass and volume...) Even when the simulations is not chaotic and there isn't much movement in the water the bug still occurs and the mesh starts to generate these sometimes noisy and annoying bumps on the floor and sides.

    I tried increasing the fluid particle scale which lead to a little less bums but it created very blobbly and big fluid splashes. Increasing the simulation resolution makes the bumps more detailed but doesn't really get rid of it... I went up to 250 (my PC can't handle more) and still didn't get rid of the bumps.

    Would be cool if there is a better method to avoid this visual bugs or maybe a patch in future updates.

    Sincerely, Gluttonium


    System Information

    Blender Version: 3.0.0, master, 2021-12-02 18:35, f1cca3055776 Addon Version: A FLIP Fluid Simulation Tool for Blender (v1.2.1 Stable 03-DEC-2021) OS: Windows-10-10.0.19044-SP0 GPU: NVIDIA GeForce GTX 1050 2GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79 CPU: Intel(R) Core(TM) i5-8400 CPU 6 cores @ 2.80GHz RAM: (1(2) KINGSTON ValueRam KVR26N19S6 8 GB DDR4 2666MHz (not pre-installed, ordered+installed Dec. 2021) (2/2) 8GB DDR4 2666MHz ECC Unbuffered DIMM CL19 1Rx8 1.2V (looks pretty much like the one that's pre-installed, from 2018)


    Attachments (pictures taken from below the mesh)

    grafik

    grafik

    grafik

    grafik

    grafik

    https://user-images.githubusercontent.com/98273272/155844426-9e83e568-1086-4126-bafb-caef46c50f31.mp4

    known issues 
    opened by gluttonium 1
Releases(v0.6.0)
Owner
Ryan Guy
Developer of the FLIP Fluids addon for Blender
Ryan Guy
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