Work-in-Progress The official "early alpha" release should be available around April 2021
SGEEngine
SGEEngine is an open source (MIT License), C++ centric game engine and 3D sandbox. Aimed as simple projects, SGEEngine is suitable for small games, game jams, learning, personal projects and can be used as a basis for your own game engine.
The main features of the engine are:
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Cross platform working on Windows and GNU/Lunix.
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Scene editor for 3D and pseudo 2D scenes. Having all common.features like transform, tools, property editor, undo/redo, curve editing and more.
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C++ hot reloading.
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Direct3D 11 and OpenGL 3.3 (with WebGL in mind) rendering backends possible.
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Physics.
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Path finding.
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Importing external assets like FBX, DAE and OBJ (with Autodesk FBX SDK)
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Rich math library.
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Timeline animations.
anim_aanim_hello.mp4
2210545169dc35f6df4587bfc08a7d56cc5110d1
Roadmap:
- Flexible rendering pipeline.
- Web builds with Emscripten.
- OSX builds.
- Audio.
- Better Particle Systems.
- Better Inverse Kinematics.
Philosophy
SGEEngine strives to be simple to use, debug and modify. It is aimed at simpler games and application, however this does not stop you to extend it and build more complex ones.
Unlike other games engines, SGEEngine does not use the popular entity-component-system (or its derivatives). Instead it takes the classic game object approach - base game actor type that can expose its functionally with interfaces (called Traits). Traits are similar to components in Unity, however they are known in compile time. This means that for each different game object type you will construct a small Actor type that will have the desired traits.
The engine comes with commonly used actors pre-built, like: static/dynamic obstacles, lights, level blocking actors, cameras, lights, navmeshes and others.
Building
SGEEngine uses CMake as main, build system. Getting the engine running should be straightforward.
Minimum supported version of CMake is 3.14. Importing 3D models requires the usage of Autodesk FBX SDK 2020.0.1 or later. Compiling SGEEngine without it is possible however you would not be able to import FBX, DAE and OBJ files. Autodesk FBX SDK is not needed for your final game it is used only as tool.