Hello
I've done every steps in Oculus Application Configuration (all the steps to do in the Oculus Developper Dashboard and Photon configuration). I'm building the sample with the unreal engine oculus branch (tag oculus-4.27.1-release-1.66.0-v34.0, commit ID : 3c2df138). After building everything and packaging on the Oculus Quest 2, I launch the application, and I can see the loading screen with the title Oculus Samples in front of my eyes, but unfortunately it never finish ...
Here the device log, the only thing that seems to going wrong in this log is : D/UE4 : dlopen failed: library "libheapprofd_standalone_client.so" not found.
I'm sorry but I don't know at all how I can debug it. Any help would be greatly appreciated, I really can't find any way to bypass this issue.
Thanks
Antoine
--------- beginning of tracking
--------- beginning of system
--------- beginning of main
V/UE4 : [NetworkChangedManager] Network Available: 101
V/UE4 : [NetworkChangedManager] No network state set yet, setting naive network state checking connection fully.
V/UE4 : [NetworkChangedManager] Network connectivity changed. New connectivity state: CONNECTION_AVAILABLE
V/UE4 : [NetworkChangedManager] Network Capabilities changed, has Internet: true
V/UE4 : [NetworkChangedManager] Verifying internet connection with host: https://example.com/
D/UE4 : dlopen failed: library "libheapprofd_standalone_client.so" not found
D/UE4 : Used memory before allocating anything was 117.78MB
D/UE4 : In the JNI_OnLoad function
D/UE4 : [JNI] - Failed to determine if app purchasing is enabled!
D/UE4 : Path found as '/storage/emulated/0'
D/UE4 : Font Path found as '/system/fonts/'
D/UE4 : In the JNI_OnLoad function 5
D/UE4 : Entering native app glue main function
D/UE4 : Created event thread
D/UE4 : Entered AndroidMain()
D/UE4 : Entering event processing thread engine entry point
D/UE4 : Prepared looper for event thread
D/UE4 : Passed callback initialization
D/UE4 : Passed sensor initialization
D/UE4 : Controller interface supported
D/UE4 : [GameActivity] Target SDK is 28. This may cause issues if permissions are denied by the user.
D/UE4 : [GameActivity] android.permission.WRITE_EXTERNAL_STORAGE was not granted; this may cause issues with file access.
D/UE4 : [GameActivity] Vulkan version: 1.1.0
D/UE4 : [GameActivity] Vulkan level: 1
D/UE4 : [GameActivity] Found DepthBufferPreference = 0
D/UE4 : [GameActivity] Found bPackageDataInsideApk = 0
D/UE4 : [GameActivity] Found ProjectName = SharedSpaces
D/UE4 : [GameActivity] Found AppType =
D/UE4 : [GameActivity] Found bHasOBBFiles = 0
D/UE4 : [GameActivity] Found bVerifyOBBOnStartUp = false
D/UE4 : [GameActivity] UI hiding set to true
D/UE4 : [GameActivity] Display cutout set to false
D/UE4 : [GameActivity] BuildConfiguration set to Development
D/UE4 : [GameActivity] UseExternalFilesDir set to false
D/UE4 : [GameActivity] PublicLogFiles set to false
D/UE4 : [GameActivity] AllowIMU set to true
D/UE4 : [GameActivity] SupportsVulkan set to true
D/UE4 : [GameActivity] Found Oculus Mobile mode.
D/UE4 : [GameActivity] Using APK commandline
D/UE4 : [GameActivity] Parsing commandline: ../../../SharedSpaces/SharedSpaces.uproject /Game/SharedSpaces/Maps/Lobby -Messaging -SessionId=A2E1656A4D464C5F1F49F9888EADB907 -SessionOwner="Tiger" -SessionName="Launch On Device" -iterative
D/UE4 : [GameActivity] [MemoryAdvisor] Significant amount of memory is available for allocation. Estimate is 2448 MB
D/UE4 : [GameActivity] ro.hardware: hollywood
D/UE4 : [GameActivity] Hardware: Qualcomm Technologies, Inc KONA
D/UE4 : [GameActivity] Memory: 5842 MB
D/UE4 : [GameActivity] UseAffinity: false
D/UE4 : [GameActivity] BigCoreMask: 0xffff
D/UE4 : [GameActivity] LittleCoreMask: 0x0
D/UE4 : [GameActivity] APK path: /data/app/com.oculus.sho.SharedSpaces-orbCL5rvGIGXue9agXxLsQ==/base.apk
D/UE4 : [GameActivity] OBB in APK: false
D/UE4 : InternalFilePath found as '/data/user/0/com.oculus.sho.SharedSpaces/files'
D/UE4 : ExternalFilePath found as '/storage/emulated/0/Android/data/com.oculus.sho.SharedSpaces/files'
D/UE4 : App is running in Landscape
D/UE4 : [GameActivity] Android version is 10
D/UE4 : [GameActivity] Android manufacturer is Oculus
D/UE4 : [GameActivity] Android model is Quest 2
D/UE4 : [GameActivity] Android build number is user-21985310245200000
D/UE4 : [GameActivity] OS language is set to fr_FR
D/UE4 : [GameActivity] Debugger attached is false
D/UE4 : [GameActivity] googleClient is valid
D/UE4 : [GameActivity] ==============> GameActive.onCreate complete!
D/UE4 : [GameActivity] Creating console command broadcast listener
D/UE4 : LogAndroidEvents::EnqueueAppEvent : 9, [width=-1, height=-1], tid = 8353, APP_EVENT_STATE_ON_START
D/UE4 : [GameActivity] ==================================> Inside onStart function in GameActivity
V/UE4 : [GameApp] App in foreground
D/UE4 : Case APP_CMD_RESUME
D/UE4 : LogAndroidEvents::EnqueueAppEvent : 7, [width=-1, height=-1], tid = 8353, APP_EVENT_STATE_ON_RESUME
D/UE4 : [GameActivity] === Restoring Transparent Bars ===
D/UE4 : [GameActivity] ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
D/UE4 : [GameActivity] ==============> [JAVA] AndroidThunkJava_DisableScreenCapture(false) - Enabled screen captures
D/UE4 : [GameActivity] Registering sensor listeners
D/UE4 : App is running in Landscape
D/UE4 : [GameActivity] === Restoring Transparent Bars ===
D/UE4 : [GameActivity] ==============> Resuming main init
D/UE4 : APK Commandline: ../../../SharedSpaces/SharedSpaces.uproject /Game/SharedSpaces/Maps/Lobby -Messaging -SessionId=A2E1656A4D464C5F1F49F9888EADB907 -SessionOwner="Tiger" -SessionName="Launch On Device" -iterative
D/UE4 : Final commandline: ../../../SharedSpaces/SharedSpaces.uproject /Game/SharedSpaces/Maps/Lobby -Messaging -SessionId=A2E1656A4D464C5F1F49F9888EADB907 -SessionOwner="Tiger" -SessionName="Launch On Device" -iterative
D/UE4 : Created sync event
D/UE4 : [GameActivity] ==============> GameActive.onResume complete!
D/UE4 : Case APP_CMD_INIT_WINDOW
D/UE4 : LogAndroidEvents::EnqueueAppEvent : 0, [width=3664, height=1920], tid = 8353, APP_EVENT_STATE_WINDOW_CREATED
V/UE4 : [NetworkChangedManager] Connectivity hasn't changed. Current state: CONNECTION_AVAILABLE
V/UE4 : [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
D/UE4 : LogAndroidEvents::EnqueueAppEvent : 11, [width=-1, height=-1], tid = 8353, APP_EVENT_STATE_WINDOW_GAINED_FOCUS
D/UE4 : LogAndroidEvents::EnqueueAppEvent : 14, [width=-1, height=-1], tid = 8353, APP_EVENT_STATE_APP_ACTIVATED
D/UE4 : LogAndroidEvents::EnqueueAppEvent : 15, [width=-1, height=-1], tid = 8353, APP_EVENT_RUN_CALLBACK
D/UE4 : [GameActivity] Used memory: 142675 (VmRSS: 212020 kB)
D/UE4 : [GameActivity] Used memory: 142707 (VmRSS: 211988 kB)
D/UE4 : [GameActivity] Used memory: 142817 (VmRSS: 211976 kB)
D/UE4 : [GameActivity] Used memory: 142869 (VmRSS: 211952 kB)
D/UE4 : [GameActivity] Used memory: 142917 (VmRSS: 212100 kB)
D/UE4 : [GameActivity] Used memory: 142961 (VmRSS: 212072 kB)
D/UE4 : [GameActivity] Used memory: 143013 (VmRSS: 212060 kB)
D/UE4 : [GameActivity] Used memory: 143057 (VmRSS: 212032 kB)
D/UE4 : [GameActivity] Used memory: 143105 (VmRSS: 212016 kB)
D/UE4 : [GameActivity] Used memory: 143153 (VmRSS: 212000 kB)
D/UE4 : [GameActivity] Used memory: 143205 (VmRSS: 211984 kB)
D/UE4 : [GameActivity] Used memory: 143253 (VmRSS: 211968 kB)
D/UE4 : [GameActivity] Used memory: 143301 (VmRSS: 211952 kB)
D/UE4 : [GameActivity] Used memory: 143353 (VmRSS: 211936 kB)
...