This is a quick but fairly complete version of the original DOOM ported to the dos-like framework. The data included is for original DOOM shareware version.
It can be built as a Windows executable or as WebAssembly to run in a browser. I have not tried running it for Linux or Mac, but the code builds at least.
You can try the web version at https://mattiasgustavsson.com/wasm/doom
While running, you can use F11 to toggle between fullscreen and windowed mode.
To start in windowed mode, add the flag -w or --window to the commandline when launching.
dos-like does not make use of any complicated build systems - a simple command line call to the compiler is all that is needed to build both the Doom code and the engine itself.
From a Visual Studio Developer Command Prompt:
cl source\doom.c source\dos.c
clang source/doom.c source/dos.c `sdl2-config --libs --cflags` -lGLEW -framework OpenGL -lpthread
SDL2 and GLEW are required - if you don't have them installed you can do so with Homebrew by running
brew install sdl2 glew
gcc source/doom.c source/dos.c `sdl2-config --libs --cflags` -lGLEW -lGL -lm -lpthread
SDL2 and GLEW are required - if you don't have them installed you can do so on Ubuntu (or wherever
apt-get is available) by running
sudo apt-get install libsdl2-dev sudo apt-get install libglew-dev
wasm\node wasm\wajicup.js -embed doom1.wad doom1.wad -template template.html source\doom.c source\dos.c doom.html
A WebAssembly build environment is required. You can download it (for Windows) here: github.com/mattiasgustavsson/dos-like/releases/tag/wasm-env. Unzip it so that the
wasm folder in the zip file is at your repository root.