TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.

Related tags

XML tinyxml2
Overview

TinyXML-2

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TinyXML-2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.

The master is hosted on github: https://github.com/leethomason/tinyxml2

The online HTML version of these docs: http://leethomason.github.io/tinyxml2/

Examples are in the "related pages" tab of the HTML docs.

What it does.

In brief, TinyXML-2 parses an XML document, and builds from that a Document Object Model (DOM) that can be read, modified, and saved.

XML stands for "eXtensible Markup Language." It is a general purpose human and machine readable markup language to describe arbitrary data. All those random file formats created to store application data can all be replaced with XML. One parser for everything.

http://en.wikipedia.org/wiki/XML

There are different ways to access and interact with XML data. TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed into a C++ objects that can be browsed and manipulated, and then written to disk or another output stream. You can also construct an XML document from scratch with C++ objects and write this to disk or another output stream. You can even use TinyXML-2 to stream XML programmatically from code without creating a document first.

TinyXML-2 is designed to be easy and fast to learn. It is one header and one cpp file. Simply add these to your project and off you go. There is an example file - xmltest.cpp - to get you started.

TinyXML-2 is released under the ZLib license, so you can use it in open source or commercial code. The details of the license are at the top of every source file.

TinyXML-2 attempts to be a flexible parser, but with truly correct and compliant XML output. TinyXML-2 should compile on any reasonably C++ compliant system. It does not rely on exceptions, RTTI, or the STL.

What it doesn't do.

TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs (eXtensible Stylesheet Language.) There are other parsers out there that are much more fully featured. But they are generally bigger and more difficult to use. If you are working with browsers or have more complete XML needs, TinyXML-2 is not the parser for you.

TinyXML-1 vs. TinyXML-2

TinyXML-2 is now the focus of all development, well tested, and your best choice between the two APIs. At this point, unless you are maintaining legacy code, you should choose TinyXML-2.

TinyXML-2 uses a similar API to TinyXML-1 and the same rich test cases. But the implementation of the parser is completely re-written to make it more appropriate for use in a game. It uses less memory, is faster, and uses far fewer memory allocations.

TinyXML-2 has no requirement or support for STL. By returning const char* TinyXML-2 can be much more efficient with memory usage. (TinyXML-1 did support and use STL, but consumed much more memory for the DOM representation.)

Features

Code Page

TinyXML-2 uses UTF-8 exclusively when interpreting XML. All XML is assumed to be UTF-8.

Filenames for loading / saving are passed unchanged to the underlying OS.

Memory Model

An XMLDocument is a C++ object like any other, that can be on the stack, or new'd and deleted on the heap.

However, any sub-node of the Document, XMLElement, XMLText, etc, can only be created by calling the appropriate XMLDocument::NewElement, NewText, etc. method. Although you have pointers to these objects, they are still owned by the Document. When the Document is deleted, so are all the nodes it contains.

White Space

Whitespace Preservation (default)

Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx

By default, TinyXML-2 preserves white space in a (hopefully) sane way that is almost compliant with the spec. (TinyXML-1 used a completely different model, much more similar to 'collapse', below.)

As a first step, all newlines / carriage-returns / line-feeds are normalized to a line-feed character, as required by the XML spec.

White space in text is preserved. For example:

<element> Hello,  World</element>

The leading space before the "Hello" and the double space after the comma are preserved. Line-feeds are preserved, as in this example:

<element> Hello again,
          World</element>

However, white space between elements is not preserved. Although not strictly compliant, tracking and reporting inter-element space is awkward, and not normally valuable. TinyXML-2 sees these as the same XML:

<document>
	<data>1</data>
	<data>2</data>
	<data>3</data>
</document>

<document><data>1</data><data>2</data><data>3</data></document>

Whitespace Collapse

For some applications, it is preferable to collapse whitespace. Collapsing whitespace gives you "HTML-like" behavior, which is sometimes more suitable for hand typed documents.

TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor. (The default is to preserve whitespace, as described above.)

However, you may also use COLLAPSE_WHITESPACE, which will:

  • Remove leading and trailing whitespace
  • Convert newlines and line-feeds into a space character
  • Collapse a run of any number of space characters into a single space character

Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE. It essentially causes the XML to be parsed twice.

Error Reporting

TinyXML-2 reports the line number of any errors in an XML document that cannot be parsed correctly. In addition, all nodes (elements, declarations, text, comments etc.) and attributes have a line number recorded as they are parsed. This allows an application that performs additional validation of the parsed XML document (e.g. application-implemented DTD validation) to report line number information for error messages.

Entities

TinyXML-2 recognizes the pre-defined "character entities", meaning special characters. Namely:

&amp;	&
&lt;	<
&gt;	>
&quot;	"
&apos;	'

These are recognized when the XML document is read, and translated to their UTF-8 equivalents. For instance, text with the XML of:

Far &amp; Away

will have the Value() of "Far & Away" when queried from the XMLText object, and will be written back to the XML stream/file as an ampersand.

Additionally, any character can be specified by its Unicode code point: The syntax &#xA0; or &#160; are both to the non-breaking space character. This is called a 'numeric character reference'. Any numeric character reference that isn't one of the special entities above, will be read, but written as a regular code point. The output is correct, but the entity syntax isn't preserved.

Printing

Print to file

You can directly use the convenience function:

XMLDocument doc;
...
doc.SaveFile( "foo.xml" );

Or the XMLPrinter class:

XMLPrinter printer( fp );
doc.Print( &printer );

Print to memory

Printing to memory is supported by the XMLPrinter.

XMLPrinter printer;
doc.Print( &printer );
// printer.CStr() has a const char* to the XML

Print without an XMLDocument

When loading, an XML parser is very useful. However, sometimes when saving, it just gets in the way. The code is often set up for streaming, and constructing the DOM is just overhead.

The Printer supports the streaming case. The following code prints out a trivially simple XML file without ever creating an XML document.

XMLPrinter printer( fp );
printer.OpenElement( "foo" );
printer.PushAttribute( "foo", "bar" );
printer.CloseElement();

Examples

Load and parse an XML file.

/* ------ Example 1: Load and parse an XML file. ---- */
{
	XMLDocument doc;
	doc.LoadFile( "dream.xml" );
}

Lookup information.

/* ------ Example 2: Lookup information. ---- */
{
	XMLDocument doc;
	doc.LoadFile( "dream.xml" );

	// Structure of the XML file:
	// - Element "PLAY"      the root Element, which is the
	//                       FirstChildElement of the Document
	// - - Element "TITLE"   child of the root PLAY Element
	// - - - Text            child of the TITLE Element

	// Navigate to the title, using the convenience function,
	// with a dangerous lack of error checking.
	const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
	printf( "Name of play (1): %s\n", title );

	// Text is just another Node to TinyXML-2. The more
	// general way to get to the XMLText:
	XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
	title = textNode->Value();
	printf( "Name of play (2): %s\n", title );
}

Using and Installing

There are 2 files in TinyXML-2:

  • tinyxml2.cpp
  • tinyxml2.h

And additionally a test file:

  • xmltest.cpp

Simply compile and run. There is a visual studio 2019 project included, a simple Makefile, an Xcode project, a Code::Blocks project, a cmake CMakeLists.txt, and a meson.build are included to help you. The top of tinyxml.h even has a simple g++ command line if you are using Unix/Linux/BSD and don't want to use a build system.

Using as a Meson Subproject

Create a wrap file such as:

[wrap-git]
url = https://github.com/leethomason/tinyxml2.git
revision = 8.0.1  # this can be any commit-ish (tag, sha) or the special value `head`

or, if you prefer to not use git

[wrap-file]
directory = tinyxml2-8.0.1  # this is the name of the directory after de-compressing
source_url = https://github.com/leethomason/tinyxml2/archive/8.0.1.tar.gz
source_hash = sha256sum of compressed sources

in your project's subprojects/ folder, and follow the meson documentation for using fallbacks.

Building TinyXML-2 - Using vcpkg

You can download and install TinyXML-2 using the vcpkg dependency manager:

git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install tinyxml2

The TinyXML-2 port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.

Versioning

TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github.

Note that the major version will (probably) change fairly rapidly. API changes are fairly common.

Documentation

The documentation is built with Doxygen, using the 'dox' configuration file.

License

TinyXML-2 is released under the zlib license:

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

Contributors

Thanks very much to everyone who sends suggestions, bugs, ideas, and encouragement. It all helps, and makes this project fun.

The original TinyXML-1 has many contributors, who all deserve thanks in shaping what is a very successful library. Extra thanks to Yves Berquin and Andrew Ellerton who were key contributors.

TinyXML-2 grew from that effort. Lee Thomason is the original author of TinyXML-2 (and TinyXML-1) but TinyXML-2 has been and is being improved by many contributors.

Thanks to John Mackay at http://john.mackay.rosalilastudio.com for the TinyXML-2 logo!

Comments
  • Overhaul CMake build

    Overhaul CMake build

    This PR overhauls the CMake build to use modern CMake best practices. It bumps the minimum version to 3.15, which is available essentially everywhere. Ubuntu 20.04 LTS includes 3.16. Meanwhile, Visual Studio 2019 and Homebrew both provide newer versions still.

    The installed package honors a few different ways of switching the tinyxml2::tinyxml2 alias between static and shared. If the user specifies static or shared as a component to find_package, it will use those (or fail). Otherwise, if tinyxml2_SHARED_LIBS is set, it will use that value to determine which to use (or fail). Otherwise, it will decay to standard CMake behavior, using BUILD_SHARED_LIBS as a hint. For more detail, see my blog post on distributing both shared and static libs in CMake.

    I added GitHub Actions testing to build tinyxml2 as static/shared and debug/release. It runs the tests on all four configurations, both as part of the main build and through find_package, to ensure that it doesn't rot. Since the GHA testing covers both Travis and AppVeyor, I removed those files.

    I removed support for Biicode, which has been dead for six years. Its website's SSL certificates have expired and some of the links on its GitHub repo now point to spam. Direct those users (if any remain) to vcpkg instead.

    Fixes #804


    If users want a single configuration of tinyxml2, it suffices to run:

    $ cmake -G Ninja -S . -B build -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=YES
    $ cmake --build build
    $ cmake --install build --prefix /path/to/install
    

    Then their own build files don't need to be any more complicated than this:

    cmake_minimum_required(VERSION 3.16)
    project(example)
    
    find_package(tinyxml2 REQUIRED)
    
    add_executable(main main.cpp)
    target_link_libraries(main PRIVATE tinyxml2::tinyxml2)
    

    To build it, they would run:

    $ cmake -G Ninja -S . -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=/path/to/install
    $ cmake --build build
    

    I think it would be good to evaluate whether continuing to support seven (!) build systems is worthwhile. They aren't being tested rigorously by CI, so there's a looming threat of bit-rotting. CMake being a de-facto standard should put it in the running for being the primary build system. At the very least, if the other build systems are maintained by the community, the community should contribute GitHub Actions workflows.

    For reference:

    1. CMake
    2. premake5
    3. Meson (compatible with CMake)
    4. Code::Blocks (can be generated by CMake)
    5. GNU Make (can be generated by CMake)
    6. Xcode (can be generated by CMake)
    7. Visual Studio (can be generated by CMake)

    Because the source tree layout is so constrained by so many build systems, I had to awkwardly reference xmltest.cpp via directory traversal from test/CMakeLists.txt. Moving it (and resources) into the test folder would clean things up a bit, but I intentionally only touched CMake-related things in this PR.

    opened by alexreinking 29
  • heap-buffer-overflow Error In tinyxml2.cpp:2286::strlen()

    heap-buffer-overflow Error In tinyxml2.cpp:2286::strlen()

    hello!I use libfuzzer to test XMLDocument::parse().then I meet heap-buffer-overflow Error.I think it is due to tinyxml2.cpp:2286 strlen().because function strlen() lead to heap-buffer-overflow.

    opened by EnchantedJohn 27
  • Row/column of current element / error?

    Row/column of current element / error?

    In TinyXML1 it was possible to query the row/column of the currrent element (e.g. in case of an error). This was very nice to show a descriptive error message so the user was able to pinpoint the error easily. Even it was possible to open an editor and jumping to that element.

    I see that in TinyXML2 the Row() and Column() methods are gone. Will the return or is there an alternative / better way to obtain that information?

    Note that the error must not be an XML error, but may come from a user-defined validation. So the element might be XML correct, but the content may be wrong for the application.

    enhancement 
    opened by MortenMacFly 18
  • Installed tinyxml2-config.cmake confuses library detection

    Installed tinyxml2-config.cmake confuses library detection

    Currently, installed file tinyxml2-config.cmake after call to CMake's find_package leads to variable <PackageName>_FOUND being set, but no <PackageName>_LIB* or other expected variables are set. As a result it would lead to the library not being used (see my comment on PR 3897 for cppcheck). Should not this file be complemented to set at lest <PackageName>_LIBRARIES variable?

    opened by gdsotirov 14
  • Problem opening files

    Problem opening files

    I am now getting a few users saying they are getting a file not found error when my application reads a XML file (using this library).

    I have had a look at this method:

    static FILE* callfopen( const char* filepath, const char* mode )
    {
        TIXMLASSERT( filepath );
        TIXMLASSERT( mode );
    #if defined(_MSC_VER) && (_MSC_VER >= 1400 ) && (!defined WINCE)
        FILE* fp = 0;
        errno_t err = fopen_s( &fp, filepath, mode );
        if ( err ) {
            return 0;
        }
    #else
        FILE* fp = fopen( filepath, mode );
    #endif
        return fp;
    }
    

    I have noticed that if there is a error with the fopen_s call that we lose the actual error number.

    I have changed it like this:

    XMLError XMLDocument::LoadFile( const char* filename )
    {
        Clear();
    int iErrorCode = 0;
        FILE* fp = callfopen( filename, "rb", &iErrorCode );
    
        if ( !fp ) {
            if (iErrorCode == ENOENT)
                SetError( XML_ERROR_FILE_NOT_FOUND, filename, 0 );
            else
            {
                char *sErrorNo = new char(15);
                XMLUtil::ToStr(iErrorCode, sErrorNo, 15);
                SetError(XML_ERROR_FILE_COULD_NOT_BE_OPENED, filename, sErrorNo);
                delete sErrorNo;
            }
    
            return _errorID;
        }
        LoadFile( fp );
        fclose( fp );
        return _errorID;
    }
    

    I don't know if it is the best way. But at least I can get at error number now.

    opened by ajtruckle 14
  • msvc 2003 fails compilation

    msvc 2003 fails compilation

    I have the old msvc 2003 toolkit and when perfoming the following commands: $ cmake -DCMAKE_INSTALL_PREFIX=c:/usr ..

    -- Building for: NMake Makefiles -- The C compiler identification is MSVC 13.10.3077 -- The CXX compiler identification is MSVC 13.10.3077 -- Check for working C compiler: C:/Archivos de programa/Microsoft Visual Studio .NET 2003/Vc7/bin/cl.exe -- Check for working C compiler: C:/Archivos de programa/Microsoft Visual Studio .NET 2003/Vc7/bin/cl.exe -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler: C:/Archivos de programa/Microsoft Visual Studio .NET 2003/Vc7/bin/cl.exe -- Check for working CXX compiler: C:/Archivos de programa/Microsoft Visual Studio .NET 2003/Vc7/bin/cl.exe -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Configuring done -- Generating done -- Build files have been written to: C:/foe/builds/tinyxml2-master/build

    $ nmake

    C:\foe\builds\tinyxml2-master\tinyxml2.cpp(455) : error C3861: 'snprintf': no se encontró el identificador, ni siquiera con búsqueda dependiente de argumentos

    it seems that my compiler doesn't support snprintf or vsnprintf....any workarounds?

    opened by aullidolunar 14
  • Heap overflow when parsing an XML file (segmentation fault)

    Heap overflow when parsing an XML file (segmentation fault)

    Hello,

    You can check the segmentation fault using the following file: (this could be dangerous in scenarios that we are reading an untrusted XML file from a malicious actor)

    #include "tinyxml2.h"
    
    int main(int argc, char* argv[])
    {
        tinyxml2::XMLDocument doc;
        doc.Parse((const char *)0xdeadbeaf);
        return 0;
    }
    

    Also, this is the result of the Exploitable plugin of GDB:

    Description: Access violation on source operand
    Short description: SourceAv (19/22)
    Hash: e00e77ccffc576e5c04edbeb2a57f0a1.e00e77ccffc576e5c04edbeb2a57f0a1
    Exploitability Classification: UNKNOWN
    Explanation: The target crashed on an access violation at an address matching the source operand of the current instruction. This likely indicates a read access violation.
    Other tags: AccessViolation (21/22)
    
    
    opened by imanoracle 13
  • tinyxml2 collapse elements with space as text

    tinyxml2 collapse elements with space as text

    I use tinyxml2 to process svg files, which is xml-like. Here is an example of valid svg file:

    <svg xmlns="http://www.w3.org/2000/svg" width="128" height="128">
      <text> </text>
    </svg>
    

    But after resaving file with tinyxml2, I get:

    <svg xmlns="http://www.w3.org/2000/svg" width="128" height="128">
      <text/>
    </svg>
    

    How can I prevent it?

    bug 
    opened by RazrFalcon 13
  • fix sidenote on issue #588

    fix sidenote on issue #588

    This fixes the namespace sidenote in issue #588. After this change, the way to link to tinyxml2 in cmake will become

    target_link_libraries(${PROJECT_NAME} tinyxml2::tinyxml2)
    
    opened by jasjuang 12
  • Is the boolean value in the xml configurable?

    Is the boolean value in the xml configurable?

    I now use the latest build of tinyxml2 and it is writing boolean values as true/false.

    This breaks my XSL scripts that were doing tests with 0 and 1.

    Is it a configurable setting or do I have to change my XSL scripts?

    opened by ajtruckle 12
  • Building with Borland C++ Builder 6 - 2

    Building with Borland C++ Builder 6 - 2

    The second issue is less obvious to fix. I get the following error when compiling:

    [C++ Error] tinyxml2.cpp(1930): E2451 Undefined symbol 'value'

    I'm not really a template wizard, so I have no clue how to fix this...

    opened by wvvelzen 12
  • XMLElement::SetText needs to skip any leading comments like XMLElement::GetText

    XMLElement::SetText needs to skip any leading comments like XMLElement::GetText

    If XMLElement has any leading comments before XMLText Child node a new XMLText Child node is created and added to the XMLElement instead of replacing the existing XMLText Child element.

    Solution (replace existing with):

    void XMLElement::SetText( const char* inText ) { // [email protected] - Added missing skip comment node XMLNode* node = FirstChild(); while(node) { if(node->ToComment()) { node = node->NextSibling(); continue; } break; } //if ( FirstChild() && FirstChild()->ToText() ) // FirstChild()->SetValue( inText ); if (node && node->ToText() ) node->SetValue( inText ); else { XMLText* theText = GetDocument()->NewText( inText ); InsertFirstChild( theText ); } }

    opened by tomwjaw 0
  • Common Interface needed for all node types, to facilitate logging

    Common Interface needed for all node types, to facilitate logging

    I ran into a problem, where I am trying to create logging for checking validity of XML data. It would be very convenient if all node types and attribute had a common interface or base class, which holds the name, file line number, type identifier and possibly reference to the value, so that a logging function can be made independent of the type being sent for logging. I can implement the change and post back for review.

    opened by tomwjaw 0
  • Possible optimization for isspace, isalpha, isdigit

    Possible optimization for isspace, isalpha, isdigit

    Currently all these 3 functions take about 30% of execution time during parse a file. If build local storage we can improve a file parsing ~15-20%. I have received reducing runtime from 35secs to 28secs for multiple big files processing.

    https://github.com/hordi/tinyxml2

    opened by hordi 0
  • ERROR: AddressSanitizer: global-buffer-overflow in function ErrorIDToName

    ERROR: AddressSanitizer: global-buffer-overflow in function ErrorIDToName

    Instrument Futag found this error with tinyxml2 version 9.0.0 and in current version.

    https://github.com/leethomason/tinyxml2/blob/e45d9d16d430a3f5d3eee9fe40d5e194e1e5e63a/tinyxml2.cpp#L2501-L2507

    errorID is a variable of XMLError type, which can receive value from XML_SUCCESS (0) to XML_ERROR_COUNT (19) https://github.com/leethomason/tinyxml2/blob/e45d9d16d430a3f5d3eee9fe40d5e194e1e5e63a/tinyxml2.h#L523-L545

    The _errorNames array has 19 elements (from 0 to 18) and was defined here: https://github.com/leethomason/tinyxml2/blob/e45d9d16d430a3f5d3eee9fe40d5e194e1e5e63a/tinyxml2.cpp#L2136-L2156

    So, when errorID gets XML_ERROR_COUNT value, error occurs at instruction const char* errorName = _errorNames[errorID];

    The generated fuzzing wrapper is attached below. ErrorIDToName1.cpp.zip

    opened by thientc 2
  • fix: do not force export the symbols when building statically

    fix: do not force export the symbols when building statically

    This changes the export definition to only happen when the tinyxml2 itself is built as a shared library.

    It fixes an issue where the tinyxml2 symbols are exported even when it is compiled statically and privately linked into another shared library. This allows the compiler to inline these symbols. Otherwise, the symbols of tinyxml2 are exported in the final shared library.

    opened by aminya 0
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