ProjectFNF 2.0, based on Psych Engine

Overview

Friday Night Funkin' - ProjectFNF

Installation:

Go here and download the appropriate version for your OS

Building:

Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

Discord server

https://discord.gg/BUgn9dGgB2

Credits:

  • aflacc - Original maintainer of ProjectFNF
  • l1ttleO - Main developer of ProjectFNF 2.0
  • Shadow Mario - Coding for Psych Engine
  • RiverOaken - Arts and Animations for Psych Engine

Special Thanks

  • Keoiki - Note Splash Animations for Psych Engine

WARNING: This mod is still very early in development! You can request new features and report bugs though


Features

  • All Psych Engine features
  • Modifiers and gameplay options to enhance your experience and test your skill
  • Optimization features for low-end PCs

This isn't the true ProjectFNF repo!

A note on https://github.com/ProjectFNF/ProjectFNF
So here's the story in a nutshell:
There was ProjectFNF 1.0 (which was mostly developed by Zeptos), then I decided to create ProjectFNF 2.0 using Psych Engine and aflac agreed. Then, aflac gave permission to east to turn the ProjectFNF Discord server into South Engine, which east claims is "just a rebrand" which I never agreed in the first place (they countered this argument by saying that aflac gave them permission, and I couldn't do anything about it). During this time, I wasn't in the server, so I joined after the changes were made. I got frustrated and left. East then turned the Discord server back into ProjectFNF. I took a glance at their repo, and saw that their commit history was a mess, filled with tons of "fix" and undescriptive commits. I decided to keep developing OG ProjectFNF 2.0 on my own

Comments
  • Compilation issue with HTML5

    Compilation issue with HTML5

    Describe your problem here.

    So idk if this on normal oject fnf or not but when i ported the source to html it just psych engine not project fnf i was just wondering if that has to be fixed it or it dosent work on html

    Are you modding a build from source or with Lua?

    Source

    What is your build target?

    HTML5/Browser

    Did you edit anything in this build? If so, mention or summarize your changes.

    Nope i havent edited anything i just ported it

    help wanted status: works as intended 
    opened by LEVIXDDLMAO 8
  • Suggestion: Playing as the Opponent

    Suggestion: Playing as the Opponent

    In my opinion, it would be great if you could play as the Opponent. When on freeplay, after entering a song, the player could be prompted "Play as Opponent" and "Play as Boyfriend", so they can choose what they prefer.

    priority: low type: enhancement 
    opened by SteveeWasTaken 5
  • Game crashes in freeplay

    Game crashes in freeplay

    Describe your problem here.

    I was working on InfOverZero Project (beta 2) and i saved the event for swapping the scroll (custom event) and when I went into freeplay the game crashed

    Are you modding a build from source or with Lua?

    Lua

    What is your build target?

    Windows x64

    Did you edit anything in this build? If so, mention or summarize your changes.

    No response

    help wanted type: crash type: modding 
    opened by SuperSonic472 4
  • Some fixes

    Some fixes

    • add more references to projectfnf
    • make health bar icons bounce better (code taken from mic d up)
    • add advanced info bar option
    • add ke like info about song and engine used at bottom left
    status: invalid status: wontfix type: enhancement 
    opened by Stilic 4
  • make text able to got to 3

    make text able to got to 3

    title thing go brrrr but seriously so you know how people sometimes try to add 3 texts at the same time in the text file for title text? this allows them to go 1 more! just enough time to add mod name or credits!

    status: invalid type: enhancement 
    opened by Jotaro-Gaming 3
  • this isn't much of a feature request...

    this isn't much of a feature request...

    What feature do you want to get added on the base engine?

    Can you please update Psych Engine to 0.6.1/0.6.2?

    To test your sight, and reliability, please select the option of what should NOT be requested.

    Stage Editor, 6K+ support, and winning icons.

    type: psych update 
    opened by LeonGamerPS4 2
  • Crash with modded dialog

    Crash with modded dialog

    Describe your bug here.

    So I toyed olay the vs whitty definitive edition and it crashes after the opening animation

    Command Prompt/Terminal logs (if existing)

    No response

    Are you modding a build from source or with Lua?

    Lua

    What is your build target?

    Windows

    Did you edit anything in this build? If so, mention or summarize your changes.

    No I am using the vanilla and up to date versio. Of this

    help wanted type: crash 
    opened by zai205 2
  • Game crashes when setting animation frames to 8

    Game crashes when setting animation frames to 8

    Describe your problem here.

    Whenever I try to set my character (Pantufa) to have 8 frames when i reload the animation the game just crashes ProjectFNF_2022-10-07_19'29'20.txt ProjectFNF_2022-10-07_19'32'05.txt

    Are you modding a build from source or with Lua?

    Lua

    What is your build target?

    Windows x64

    Did you edit anything in this build? If so, mention or summarize your changes.

    No response

    status: wontfix type: crash 
    opened by SuperSonic472 1
  • This isn't really a feature request but...

    This isn't really a feature request but...

    What feature do you want to get added on the base engine?

    Could you please make this repository a public template?

    To test your sight, and reliability, please select the option of what should NOT be requested.

    Stage Editor, 6K+ support, and winning icons.

    status: duplicate type: enhancement 
    opened by Joalor64GH 1
  • This repository should be merged with the east's one

    This repository should be merged with the east's one

    Hello. I am here for talk with @l1ttleO on some problems with this repository: There is now two versions of PFNF: The one from this repository, and the the east's version (from me also). The l1ttleO's repo is maybe the most organized. But, if we still maintain two "2.0" of the same engine on differents repositories, there is a big issue. So, please, can you merge my and east's current work with yours on our repo, l1ttle0?

    status: invalid 
    opened by Stilic 1
  • So it dosent load for html

    So it dosent load for html

    Describe your problem here.

    Dosent load for html

    Are you modding a build from source or with Lua?

    Source

    What is your build target?

    HTML5/Browser

    Did you edit anything in this build? If so, mention or summarize your changes.

    Nope i havent edited anything

    help wanted 
    opened by LEVIXDDLMAO 0
  • Things i want you to add/change so this wont be like just another psych fork.

    Things i want you to add/change so this wont be like just another psych fork.

    What feature do you want to get added on the base engine?

    Rewrite the input system(current dog water) or just copy it over from yoshicrafter engine Make a search tool[ to search for directories(which requires a new UI) and for songs in freeplay, id like to seach for songs in story mode too] Make the chart editor much better and easier too use( be able to create new directories(in data folder) and make new fresh json files with a button press) Fix linux support( certain mods dont work on linux, this one is vague, so dont really mind it) IMPORTANT Increase FPS cap up to 360 or more OPITIONAL: In freeplay create a little space that contains chart info, like BPM, note amout, note speed and etc. Allow for every single song appear on freeplay(i have more mods in my mods folder then songs in freeplay.

    So far thats it, ill make a new issue when i find something really bad.

    To test your sight, and reliability, please select the option of what should NOT be requested.

    Stage Editor, 6K+ support, and winning icons.

    type: enhancement priority: high 
    opened by Beginner-codi 0
  • Ok so, I would feel like this needs to be more differentiated from psych engine.

    Ok so, I would feel like this needs to be more differentiated from psych engine.

    What feature do you want to get added on the base engine?

    RN, This is just psych engine with some funny transitions and modifiers slapped onto it (from what i last played). I understand this is not that old and is a bit new but i feel like there should be things like a revamped main menu and settings menu maybe?

    To test your sight, and reliability, please select the option of what should NOT be requested.

    Stage Editor, 6K+ support, and winning icons.

    type: enhancement priority: high 
    opened by BlazeTBV 2
Releases(v2.5)
Owner
A future Minecraft plugin developer (probably) Owner of @l1ttle-org
null
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