This is Pangea Software’s Otto Matic updated to run on modern desktop platforms.🤖

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Game OttoMatic
Overview

Otto Matic

Otto Matic

This is Pangea Software’s Otto Matic updated to run on modern desktop platforms.

Get builds for macOS, Windows and Linux here: https://github.com/jorio/ottomatic/releases

Otto Matic screenshot

The story

The year is 1957 and a fleet of flying saucers from Planet X have come to Earth. These saucers are under the control of the evil Brain Aliens who are abducting helpless human beings to become slaves of The Giant Brain.

You are Otto Matic, the robot who is given the job of saving Earth from the clutches of The Giant Brain from Planet X. You must rescue as many humans as you can while defeating the Brain Aliens and all of their evil followers. Your mission will take you to strange and fantastic alien worlds which are often treacherous and will require Otto to perform amazing feats.

About this update

Otto Matic was first released in 2001 as a "Carbon" app for Mac OS 9 and X. It came bundled with some Mac models of that era. The game was eventually ported to 32-bit Intel Macs, but it stopped working when macOS 10.15 discontinued 32-bit support, and with it, support for Carbon.

Pangea Software allowed me to update the original game to keep it running on today's major desktop platforms.

This update aims to be faithful to the original. Elements of the presentation and handling were slightly updated.

Credits

  • Programming and Game Design: Brian Greenstone
  • Art and Game Design: Duncan Knarr
  • Music: Aleksander Dimitrijevic
  • Additional programming: Iliyas Jorio

License

Otto Matic is being re-released here (https://github.com/jorio/ottomatic) under the CC BY-NC-SA 4.0 license with permission from Pangea Software, Inc.

© 2001 Pangea Software, Inc. Otto Matic is a trademark of Pangea Software, Inc. Portions © 2021 Iliyas Jorio.

Other Pangea game ports

If you like games by Pangea Software, you might enjoy my other ports:

Comments
  • Big Endian port

    Big Endian port

    Hi Jorio !

    Thanks a bunch for fixing it for Big Endian, it works ! Through, i see that in all the menus , and "help" phrases, everything is like too much blue. See on the video:

    https://youtu.be/ZvhwfaYtiNE

    But in others as you can see on video everything fine. Thanks a bunch !

    opened by kas1e 7
  • Modify the game for the Steam Deck?

    Modify the game for the Steam Deck?

    The Steam Deck has controller input. The remastered version of Otto Matic is integrated with controller support that works greatly. The Steam Deck however has lots of shoulder buttons and grip buttons that aren't used for anything in the game. How can the game be modified to take the input of those buttons for actions like the starting on any level dialog, or the full health cheat? How would you be able to find out what input codes those extra buttons have? Screenshot from 2022-08-03 23-14-41

    opened by foote-darrell 6
  • Missing Pair of Teleporters Discovered in Original Aspyr Version; Possible Reimplementation?

    Missing Pair of Teleporters Discovered in Original Aspyr Version; Possible Reimplementation?

    Recently I acquired an iMac G4 and to my excitement I discovered it had Otto Matic 1.0 bundled with it, the original Aspyr-published version! But there was an even more exciting discovery that solved an issue I have had with Otto Matic when I played it as a kid.

    Some background: When you start on Planet Knarr, you will happen upon a crunch door on the way toward the first zip line. There is one problem though: it is the smooth side, i.e. the side without the rivets, which cannot be activated with Otto's supernova. This crunch door guards a singular room with a Brain Alien and a powerup pod inside. Nothing special. The only way I have managed to get in was to somehow jump-jet on top of a Mutant Robot, then jump-jet from his head onto a crashed flying saucer, then jump-jet over the crunch door. It's a tedious, exploit-y process that reaps little-to-no reward, so I often just ignore it.

    I have only ever played later versions of the game so the purpose of this room was always unknown to me. But when playing 1.0, I happened upon a remarkable discovery: in the very last area where your rocket is waiting, there is a teleporter off to the side. This teleporter is very odd, as there appears to be a zipline handle embedded in the ground inside the teleporter. I thought maybe it was just something Brian Greenstone accidentally left there and never got around to cleaning it up. So I decided to give it a Supernova to see if it would turn on, and it did! I walked through it and it brought me to that previously-inaccessible room at the beginning of the level. Interestingly, the Teleporter in this room had a zipline post in the middle. What's going on here? I tried to get screenshots, but Mac OS X 10.1 "Puma" wouldn't take screenshots during gameplay. Only when I got on the rocket and left did it finally do it, which left me with screenshots of the sky.

    It seems that in a later version of the game Brian had removed the teleporters for unknown reasons. The darkened, shadowy area where the teleporter stood still remains, though. Is it possible to reimplement them? I've attached an edited version of the map from the strategy guide to show you where these teleporters were.

    knarrmissingteleporters

    opened by TheBigStinkyBee 5
  • MIssing .ddl files?

    MIssing .ddl files?

    When I try to zip up a compiled modification of the game, it seems to report an error that there are many missing .ddl files, such as this one. How can I make these mods portable so they are playable?The precompiled package on here seems to not have any .ddl's in it. How can It be made portable and launchable when sent?

    opened by foote-darrell 3
  • Downloading the Linux app?

    Downloading the Linux app?

    Downloading and running the pre-compiled Linux build seems to just say "There is no application installed for "Appimage Application Bundle." Is this an archive image that needs to be extracted? Does this file assume that I already have some third-party stuff installed? This is a brand new install of Ubuntu. Screenshot from 2022-06-07 01-24-34

    opened by foote-darrell 3
  • Any way to change Windowed/Fullscreen resolutions via a menu option?

    Any way to change Windowed/Fullscreen resolutions via a menu option?

    I was wondering if there was any way to change the resolution of the game via a menu option? I know that there is the "--fullscreen-resolution WIDTH HEIGH" command line option but, there's no option to change the resolution while in Windowed mode. Ideally, I'd love an option to have the game's resolution as 1280x960/2x scaled. Or, if that can't be done, maybe include a command line option for "--windowed-resolution WIDTH HEIGH" and also include 1280x960 as a valid option?

    My main issue is that the UI just stretches and is pretty spaced apart while in Windowed or Fullscreen mode. Ottomatic

    Thanks!

    opened by eisnerguy1 2
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