Quake GPL Source Release

Related tags

Game Quake
Overview
This is the complete source code for winquake, glquake, quakeworld, and 
glquakeworld.

The projects have been tested with visual C++ 6.0, but masm is also required 
to build the assembly language files.  It is possible to change a #define and 
build with only C code, but the software rendering versions lose almost half 
its speed.  The OpenGL versions will not be effected very much.  The 
gas2masm tool was created to allow us to use the same source for the dos, 
linux, and windows versions, but I don't really recommend anyone mess 
with the asm code.

The original dos version of Quake should also be buildable from these 
sources, but we didn't bother trying.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

Our previous code releases have been under licenses that preclude 
commercial exploitation, but have no clause forcing sharing of source code.  
There have been some unfortunate losses to the community as a result of 
mod teams keeping their sources closed (and sometimes losing them).  If 
you are going to publicly release modified versions of this code, you must 
also make source code available.  I would encourage teams to even go a step 
farther and investigate using public CVS servers for development where 
possible.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Quake data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

I will see about having the license changed on the shareware episode of 
quake to allow it to be duplicated more freely (for linux distributions, for 
example), but I can't give a timeframe for it.  You can still download one of 
the original quake demos and use that data with the code, but there are 
restrictions on the redistribution of the demo data.

If you never actually bought a complete version of Quake, you might want 
to rummage around in a local software bargain bin for one of the originals, 
or perhaps find a copy of the "Quake: the offering" boxed set with both 
mission packs.

Thanks to Dave "Zoid" Kirsh and Robert Duffy for doing the grunt work of 
building this release.

John Carmack
Id Software


Owner
id Software
id Software
C++ game engine inspired by quake. Modern rendering and quake mapping tool integration.

Nuake Feel free to join the discord server for updates: What is it Nuake is a game engine written from scratch by myself. It is not meant to be a end-

Antoine Pilote 22 Jun 17, 2022
Quake 4 SDK integrated with Doom 3

Quake4Doom Quake 4 SDK integrated with Doom 3 GPL release This project is a code integration of the Quake 4 SDK against the Doom 3 GPL codebase. This

null 47 May 7, 2022
A model viewer for Quake 1 and Hexen 2 with a focus on accurate representation.

LunarViewer A model viewer for Quake 1 and Hexen 2 with a focus on accurate representation. Powered by raylib and dear imgui! Features Support for Qua

Luna Ryuko Zaremba 31 May 4, 2022
Quake II on Dx12

QuakeIIDXXII Quake II on Dx12. It has been tarted from https://github.com/oraoto/quake2-vs2015 because it is the original code and it was compiling ou

SebH 25 Oct 14, 2021
TrenchBroom is a modern cross-platform level editor for Quake-engine based games.

TrenchBroom is a modern cross-platform level editor for Quake-engine based games.

TrenchBroom 1.2k Jun 21, 2022
Combination of various small tweaks/mods for Quake Enhanced

QETweaks A collection of "tweaks" (small mods) for Quake Enhanced multiplayer servers. Enabling tweaks Set saved1 console variable to desired value be

CK 1 Dec 29, 2021
This is a list of different open-source video games and commercial video games open-source remakes.

This is a list of different open-source video games and commercial video games open-source remakes.

Ivan Bobev 73 Jun 20, 2022
Open-source, cross-platform, C++ game engine for creating 2D/3D games.

GamePlay v3.0.0 GamePlay is an open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games. Website Wiki API De

gameplay3d 3.7k Jun 28, 2022
KlayGE is a cross-platform open source game engine with plugin-based architecture.

KlayGE KlayGE is a cross-platform open source game engine with plugin-based architecture. It's started since 2003. The explicit goal of KlayGE is: to

Minmin Gong 1.7k Jun 22, 2022
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

Panda3D Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is open-source and free for a

Panda3D 3.3k Jun 21, 2022
MIT Licensed Open Source version of Torque 2D game engine from GarageGames

We've moved! All torque engines have moved to a new organization, Torque Game Engines. Torque2D can be found at https://github.com/TorqueGameEngines/T

GarageGames 1.7k Jun 18, 2022
MIT Licensed Open Source version of Torque 3D from GarageGames

Torque 3D MIT Licensed Open Source version of Torque 3D from GarageGames More Information Homepage Torque 3D wiki Community forum GarageGames forum Ga

GarageGames 3.3k Jun 29, 2022
My 3D game engine source code.

Rogy-Engine Development My 3D game engine source code. (NOT THE FINAL VERSION) Features: PBR shading and reflection probes with parallax correction. S

AlaX 92 Jun 18, 2022
An open source re-implementation of RollerCoaster Tycoon 2 🎢

An open source re-implementation of RollerCoaster Tycoon 2 ??

OpenRCT2 10.6k Jun 29, 2022
Full source code for WarriOrb, a Dark-Souls like action platformer - using Unreal Engine 4

WarriOrb source code WarriOrb is a hardcore action platformer where you play as a demon who is trapped in an unlikely body. The game mixes the difficu

Not Yet 213 Jun 23, 2022
Free, open-source, game engine and a 3D sandbox.

Work-in-Progress The official "early alpha" release should be available around April 2021 SGEEngine SGEEngine is an open source (MIT License), C++ cen

ongamex 65 Jun 13, 2022
Project DELTA - An open-source trainer built on the Void Engine for Toby Fox's games and their spin-offs.

Project DELTA v3 Project DELTA - An open-source, modular mod menu for Toby Fox's games and their spin-offs. Important note to Grossley: Yes, it is out

Archie 7 Apr 20, 2022
MAZE (My AmaZing Engine) - 🎮 Personal open-source cross-platform game engine

MAZE (My AmaZing Engine) is the self-written open-source cross-platform game engine in the active development stage. At the moment it is my main pet project, developed for the purpose of learning and preserving different game dev technologies.

Dmitriy Nosov 11 Jan 9, 2022
Speedrun plugin for Source engine games.

Features Automatic demo recording Accurate session timing Speedrun timer with complex custom rule system Tools for segmented and tool-assisted speedru

Portal 2 Speedrunning 43 Jun 19, 2022