This is the complete source code for Quake 2, version 3.19, buildable with visual C++ 6.0. The linux version should be buildable, but we haven't tested it for the release. The code is all licensed under the terms of the GPL (gnu public license). You should read the entire license, but the gist of it is that you can do anything you want with the code, including sell your new version. The catch is that if you distribute new binary versions, you are required to make the entire source code available for free to everyone. The primary intent of this release is for entertainment and educational purposes, but the GPL does allow commercial exploitation if you obey the full license. If you want to do something commercial and you just can't bear to have your source changes released, we could still negotiate a separate license agreement (for $$$), but I would encourage you to just live with the GPL. All of the Q2 data files remain copyrighted and licensed under the original terms, so you cannot redistribute data from the original game, but if you do a true total conversion, you can create a standalone game based on this code. Thanks to Robert Duffy for doing the grunt work of building this release. John Carmack Id Software
Quake 2 GPL Source Release
Overview
You might also like...
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
Tesseract Open Source OCR Engine (main repository)
Tesseract OCR Table of Contents Tesseract OCR About Brief history Installing Tesseract Running Tesseract For developers Support License Dependencies L
A completely free, open-source, 2D game engine built on proven torque technology.
Torque2D 4.0 Early Access 1 MIT Licensed Open Source version of Torque2D from GarageGames. Maintained by the Torque Game Engines team and contribution
Open-Source Vulkan C++ API
Vulkan-Hpp: C++ Bindings for Vulkan The goal of the Vulkan-Hpp is to provide header only C++ bindings for the Vulkan C API to improve the developers V
ZBar Bar Code Reader is an open source software suite for reading bar codes from various sources
ZBar Bar Code Reader is an open source software suite for reading bar codes from various sources
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
GamePlay v3.0.0 GamePlay is an open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games. Website Wiki API De
Dust3D is a cross-platform open-source 3D modeling software
Dust3D is a cross-platform open-source 3D modeling software. Auto UV unwrapping, auto rigging with PBR Material support, pose and motion authoring all in one.
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Apress Source Code This repository accompanies Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs by Eric Haines and Tomas
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt, Version 3 This repository holds the source code to the version of pbrt that is described in the third edition of Physically Based Rendering: Fro
Comments
-
[Docs] - id-software/Quake 2 - readme.md [minor tweaks]
[Docs] - id-software/Quake 2 - readme.md [minor tweaks]
humble attempt at contributing to the documentation of the engine of one of the one of the best videogames of all time, which was one of the titles i felt most in love with in the end of my late childhood, despite the fact that i may acknowledge its a useless and unworthy commit/PR towards its source
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering
Vulkan Quake port based on QuakeSpasm
An Open-Source subdivision surface library.
OpenSubdiv OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel
An open-source implementation of Autodesk's FBX
SmallFBX An open-source implementation of Autodesk's FBX that is capable of import & export mesh, blend shape, skin, and animations. Mainly intended t
The open-source tool for creating of 3D models
The open-source tool for creating of 3D models
StereoKit is an easy-to-use open source mixed reality library for building HoloLens and VR applications with C# and OpenXR!
StereoKit is an easy-to-use open source mixed reality library for building HoloLens and VR applications with C# and OpenXR! Inspired by libraries like XNA and Processing, StereoKit is meant to be fun to use and easy to develop with, yet still quite capable of creating professional and business ready software.
OpenCorr is an open source C++ library for development of 2D, 3D/stereo, and volumetric digital image correlation
OpenCorr OpenCorr is an open source C++ library for development of 2D, 3D/stereo, and volumetric digital image correlation. It aims to provide a devel
Open source Altium Database Library with over 147,000 high quality components and full 3d models.
Open source Altium Database Library with over 147,000 high quality components and full 3d models.
Vizzu is a free, open-source Javascript/C++ library for animated data visualizations and data stories.
Vizzu is a free, open-source Javascript/C++ library utilizing a generic dataviz engine that generates many types of charts and seamlessly animates between them
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
Source Codes for Codimensional Incremental Potential Contact (C-IPC) Reference This repository provides source code for: Minchen Li, Danny M. Kaufman,
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
Source Codes for Injective Deformation Processing Reference This repository provides source code for: Yu Fang*, Minchen Li* (equal contribution), Chen