Graphics engine written in C++ using DirectX11

Overview

Adria-DX11

Graphics engine written in C++/DirectX11. For successful build you will need textures that you can find here.

Features

  • Entity-Component System
  • Deferred + Forward Rendering
  • Tiled Deferred Rendering
  • Clustered Deferred Rendering
  • Voxel Cone Tracing Global Illumination
  • Physically Based Shading
  • Image Based Lighting
  • Normal Mapping
  • Shadows
    • PCF Shadows for Directional, Spot and Point lights
    • Cascade Shadow Maps for Directional Lights
  • Volumetric Lighting
    • Directional Lights with Shadow Maps
    • Directional Lights with Cascade Shadow Maps
    • Point and Spot Lights
  • HDR and Tone Mapping
  • Bloom
  • Depth Of Field + Bokeh
    • Bokeh shapes supported - Hexagon, Octagon, Circle, Cross
  • Ambient Occlusion: SSAO, HBAO
  • SSR
  • SSCS
  • Deferred Decals
  • FXAA
  • TAA
  • God Rays
  • Lens Flare
  • Fog
  • Motion Blur
  • Volumetric Clouds
  • Ocean FFT
    • Adaptive Tesselation
    • Foam
  • Procedural Terrain with Instanced Foliage and Trees
  • Hosek-Wilkie Sky Model
  • Particles
  • ImGui Editor
  • Model Loading with tinygltf
  • Profiler
  • Shader Hot Reloading
  • Camera and Light Frustum Culling

Dependencies

tinygltf

ImGui

ImGuizmo

ImGuiFileDialog

stb

FastNoiseLite

json

Screenshots

Editor alt text

Tiled Deferred Rendering with 256 lights Tiled Deferred Rendering Visualized
Voxel Cone Tracing Global Illumination Voxelized Scene

Image Based Lighting alt text

Ocean and Lens Flare alt text

Volumetric Lighting alt text alt text

Bokeh alt text

Volumetric Clouds alt text

Hosek-Wilkie Sky Model alt text

God Rays and Instanced Foliage alt text

Deferred Decals alt text

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Comments
  • C/C++ Additional Directory Issue

    C/C++ Additional Directory Issue

    ThirdParty\tinygltf Thirdparty\tinyobjloader Thirdparty\FastNoiseLite

    Path is wrong just do compiled

    Please change $(SolutionDir)ThirdParty\tinygltf $(SolutionDir)Thirdparty\tinyobjloader $(SolutionDir)Thirdparty\FastNoiseLite then all good Path

    opened by KINGBEEWEB 1
  • Deprecation warnings with Visual Studio 17.3

    Deprecation warnings with Visual Studio 17.3

    Describe the bug

    Upon upgrading the Visual Studio to 17.3 I get the following warnings:

    warning C4996: '_Header_ciso646': warning STL4036: is removed in C++20. You can define _SILENCE_CXX20_CISO646_REMOVED_WARNING or _SILENCE_ALL_CXX20_DEPRECATION_WARNINGS to acknowledge that you have received this warning.

    abseil-cpp/absl/meta/type_traits.h(125,50): warning C4996: 'std::aligned_storage<_Len,_Align>': warning STL4034: std::aligned_storage and std::aligned_storage_t are deprecated in C++23. Prefer alignas(T) std::byte t_buff[sizeof(T)]. You can define _SILENCE_CXX23_ALIGNED_STORAGE_DEPRECATION_WARNING or _SILENCE_ALL_CXX23_DEPRECATION_WARNINGS to acknowledge that you have received this warning.

    you add project preprocessorDefinitions _SILENCE_CXX23_ALIGNED_STORAGE_DEPRECATION_WARNING or _SILENCE_ALL_CXX23_DEPRECATION_WARNINGS plz thx.

    opened by KINGBEEWEB 0
Releases(1.0)
Owner
Mate Buljan
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