PackedArray: random access array of tightly packed unsigned integers
TLDR
PackedArray comes to the rescue when you're in a desperate need for an uint9_t or uint17_t array.
What?
When you want to hold an unordered sequence of unsigned integers into memory, the C programming language lets you choose among 4 data types:
uint8_t
uint16_t
uint32_t
uint64_t
If your numbers are within the [0, 100000] range, only 17 bits per integer are needed since 217 = 131072. However, you can't use an array of uint16_t
because 16 bits are not enough to store numbers between 65536 and 100000. When you use the next available type, uint32_t
, you're wasting 15 bits per integer which represents a 47% overhead in terms of storage requirements.
PackedArray
saves memory by packing integers/items together at the bit-level:
b0 | b1 | b2 | ... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | ... |
A PackedArray
is backed by an uint32_t
buffer. Several items end up being stored inside the same buffer cell, e.g. i0, i1, and i2. Some items span two buffer cells, e.g. i3, and i7. PackedArray
is responsible for encoding/decoding items into/from the storage buffer.
PackedArraySIMD
is a PackedArray
variant that makes use of SSE2 or NEON instructions.
Going SIMD processes integers 4 by 4 but imposes an interleaved layout in the storage buffer.
PackedArraySIMD
interleaved layout, 13 bits per item:
b0 | b1 | b2 | b3 | ... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
i0 | i4 | i8a | i1 | i5 | i9a | i2 | i6 | i10a | i3 | i7 | i11a | i8b | ... |
As a consequence, the data layout of PackedArraySIMD
isn't compatible with its non SIMD counterpart. In other words, you cannot use PackedArray
to unpack data packed with PackedArraySIMD
or the other way around.
It is also worth noting the implementations of PackedArraySIMD_pack
and PackedArraySIMD_unpack
require more plumbing than their non-SIMD counterparts. Additional computations are needed to find out and adjust a data window that can be processed 4 by 4 with SIMD instructions.
PackedArray
and PackedArraySIMD
are released under the WTFPL v2 license.
For more information, see the PackedArray announcement on my personal website.
Why?
PackedArray
is designed as a drop-in replacement for an unsigned integer array. I couldn't find such a data structure in the wild, so I implemented one.
Instead of writing:
uint32_t* a = (uint32_t*)malloc(sizeof(uint32_t) * count);
...
value = a[i];
...
a[j] = value;
You write:
PackedArray* a = PackedArray_create(bitsPerItem, count);
...
value = PackedArray_get(a, i);
...
PackedArray_set(a, j, value);
The PackedArray_computeBitsPerItem
helper scans a uint32_t
array and returns the number of bits needed to create a PackedArray
capable of holding its content.
There are also PackedArray_pack
and PackedArray_unpack
that operate on several items in a row. Those two could really have been named PackedArray_write
and PackedArray_read
but I decided "pack" / "unpack" conveys better something is happening under the hood.
// bulk packing / unpacking
PackedArray_pack(a, j, in, count);
PackedArray_unpack(a, j, out, count);
// the following are semantically equivalent
PackedArray_set(a, j, value);
PackedArray_pack(a, j, &value, 1);
value = PackedArray_get(a, i);
PackedArray_unpack(a, i, &value, 1);
Compiling
In order to use PackedArray
or PackedArraySIMD
in your own project, you just have to bring in the two PackedArray.h
and PackedArray.c
(or PackedArraySIMD.c
) files. It's that simple.
You can customize PackedArray.c
's behavior by defining the following macros:
PACKEDARRAY_ASSERT
PACKEDARRAY_MALLOC
PACKEDARARY_FREE
You can customize PackedArraySIMD.c
's behavior by defining the following macros:
PACKEDARRAY_ASSERT
PACKEDARRAY_ALIGNED_MALLOC
PACKEDARARY_FREE
PackedArray.c
and PackedArraySIMD.c
can compile themselves into either a test program or a micro-benchmark. For that, you have to use one of the following preprocessor directives:
PACKEDARRAY_SELF_TEST
PACKEDARRAY_SELF_BENCH
For example, from command line:
$ cc -o PackedArraySelfTest -DPACKEDARRAY_SELF_TEST -O2 -g PackedArray.c
$ cc -o PackedArraySelfBench -DPACKEDARRAY_SELF_BENCH -DNDEBUG -O2 -g PackedArray.c
$ cc -o PackedArraySIMDSelfTest -DPACKEDARRAY_SELF_TEST -O2 -g PackedArraySIMD.c
$ cc -o PackedArraySIMDSelfBench -DPACKEDARRAY_SELF_BENCH -DNDEBUG -O2 -g PackedArraySIMD.c
Compiling for Windows
There is a Visual Studio 2012 solution in the _win-vs11/
folder.
Compiling for Linux or Mac
There is a GNU Make 3.81 MakeFile
in the _gnu-make/
folder:
$ make -C _gnu-make/
Compiling for Mac
See above if you want to compile from command line. Otherwise there is an Xcode project located in the _mac-xcode/
folder.
Compiling for iOS
There is an Xcode project located in the _ios-xcode/
folder.
If you prefer compiling from command line and deploying to a jailbroken device through SSH, use:
$ make -C _gnu-make/ binsubdir=ios CC="$(xcrun --sdk iphoneos --find clang) -isysroot $(xcrun --sdk iphoneos --show-sdk-path) -arch armv7 -arch armv7s -arch arm64" postbuild="codesign -s 'iPhone Developer'"
Compiling for Android
You will have to install the Android NDK, and point the $NDK_ROOT
environment variable to the NDK path: e.g. export NDK_ROOT=/opt/android-ndk
(without a trailing /
character).
Next, the easy way is to make a standalone Android toolchain with the following command:
$ $NDK_ROOT/build/tools/make-standalone-toolchain.sh --system=$(uname -s | tr [A-Z] [a-z])-$(uname -m) --platform=android-3 --toolchain=arm-linux-androideabi-clang3.3 --install-dir=/tmp/android-clang
Now you can compile the self test and self benchmark programs by running:
$ make -C _gnu-make/ binsubdir=android CC=/tmp/android-clang/bin/clang CFLAGS='-march=armv7-a -mfloat-abi=softfp -mfpu=neon -O2'
Implementation details, what the hell is going on?
First, in PackedArray.c
or PackedArraySIMD.c
, everything that comes below the - 8< ----
marker is the code for the self test and self micro-benchmark programs and can be discarded if you really want to:
If you want to cut down your anxiety, you can use the provided GNU Makefile and invoke:
$ make -C _gnu-make/ cut
This produces the PackedArray.cut.c
and PackedArraySIMD.cut.c
files.
You may also be troubled by PackedArray.c
and PackedArraySIMD.c
including themselves with #include PACKEDARRAY_SELF
. By combining preprocessing tricks and including themselves, PackedArray.c
and PackedArraySIMD.c
"generate the code" for the unrolled pack and unpack implementations.
By default PACKEDARRAY_SELF
is defined to "PackedArray.c"
which assumes the compiler is going to look for the file in the same directory as the file from which the #include
statement is being evaluated. This helps compiling when the build system refers to the source files with relative paths. Depending on your compiler/build system combination you may want to override PACKEDARRAY_SELF
to __FILE__
.
If you want to see the generated code, you can use the provided GNU Makefile and invoke:
$ make -C _gnu-make/ preprocess
This produces the PackedArray.pp.c
and PackedArraySIMD.pp.c
files.
If you find PackedArray
or PackedArraySIMD
useful and decide to use it in your own projects please drop me a line @gpakosz.
If you use it in a commercial project, consider using Gittip.