Kernel source code of EZ-FLASH OMEGA Definitive Edition

Overview

#EZ-FLASH Omega Definitive Edition Kernel

How to build

1.We use devkitARM_r53, you can use the current version or newer.
2.Set the following environment variables in system, or modify the value in build.bat, based on your installation path

    PATH,DEVKITARM,DEVKITPRO,LIBGBA

3.Double click on build.bat under winodws. If it goes well, you will get ezkernelnew.gba
4.Double click on  Link_kernel_image.exe link the ezkernel.gba and image.bin to ezkernelnew.bin, that is the omegaDE kernel upgrade file
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Comments
  • gaunlet wrong save type in table

    gaunlet wrong save type in table

    https://github.com/ez-flash/omega-de-kernel/blob/5594adc26e2888724fea578468897254c2ba5a9d/source/saveMODE.h#L768

    its listed as eeprom 8k, but the game uses eeprom 512. this can be detected via the first dma done to eeprom which is 73 length which is the exact number of transfers to setup and complete a eeprom write.

    this table is also wrong in https://github.com/ez-flash/omega-kernel/blob/master/source/saveMODE.h

    would you like me to open a separate issue on that repro as well?

    opened by ITotalJustice 0
Owner
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