Deluxe68
Deluxe68 is a simple (stupid) register allocator frontend for 68k assembly. It is a source to source translator, so you'll need your regular assembler to assemble its output. All is does it automate some tedious register allocation for you.
Usage
Usage is simple:
deluxe68 input.s output.s
Marking up source code
The following extensions are provided:
Allocating registers
To pull from the data register pool, use @dreg
:
@dreg a, b, [...]
moveq #0,@a
moveq #1,@b
Similarly, @areg
allocates address registers. The stack pointer is automatically reserved and will never be allocated:
@areg ptr
lea foo(pc),@ptr
Killing registers
Use @kill
to return a register to the pool:
@dreg a
[.. code using @a ..]
@kill a
moveq #0,@a ; now generates an error!
Renaming an allocated register
Often in assembly programming, the purpose of a register changes. You can express that by renaming the register:
; @xcoordptr = x coordinate buffer
@dreg x0,x1
move.w (@xcoordptr)+,@x0
move.w (@xcoordptr)+,@x1
sub.w @x0,@x1
@rename @x1,@deltax ; @x1 is now no longer a coordinate
; ...
@kill x0,deltax ; x1 is now gone, and using it will result in an error
Using allocated registers
You can subsitute @name
for a register in any instruction or macro invokation. The only caveat is if the register has been spilled, in which case you'll instead get a reference to the stack which can generate a memory-to-memory instruction that doesn't assemble. In that case, rework the code.
Spilling and restoring registers
To explicitly spill a named register to the stack (returning it to the pool) you can use @spill
:
@dreg a
moveq #0,@a
@spill a ; a is now on stack
...
... ; more code involving more data register allocation
...
@restore a ; a is now back in the same register it lived in before
@spill
and @restore
can also work with real registers. Spilling a real register ensures that there is nothing named in that real register. This is useful when calling external code.
Reserving and unreserving registers
To reserve a real register you can use @reserve
:
@reserve d0 ; d0 is no longer available to the allocator
moveq #0,d0
...
@unreserve d0 ; return d0 to the register allocator
Calling subroutines
When you want to call a subroutine then you typically need to place arguments in specific registers. Use @spill
/@reserve
pairs to prepare the registers for use, and @unreserve
/@restore
pairs when you are done:
@spill a0,d1
@reserve a0,d1
move.l @foo,a0
move.l @bar,d1
bsr SomeExternalCode
@unreserve a0,d1
@restore a0,d1
If a0
or d1
are not allocated, the @spill
/@restore
operations will do nothing. The @reserve
/@unreserve
operations are for bookkeeping, and will generate no code.
Procedures
Mark a procedure entry point with @proc ProcedureName(<reg>: name, [<reg>: name ...])
. You can also use @proc ProcedureName
(that is, omitting the register-name part entirely) if your procedure has no arguments.
Doing so accomplishes two things:
- It generates an automatic
movem.l
that stores all touched registers to the stack - All live registers are killed automatically
Similarly, instead of rts
, use @endproc
. This puts the inverse movem.l
in place, and also emits the rts
instruction.
Any registers declared in the procedure header are automatically live and not available for allocation in the procedure. You can however @kill
them to return them to the pool.
Example
This input:
@proc Foo(a0:ptr, d0:count)
@dreg sum
moveq #0,@sum
subq #1,@count
.loop add.w (@ptr)+,@sum
dbf @count,.loop
move.w @sum,d0
@endproc
Generates output similar to:
; @proc Foo(a0:ptr, d0:count)
; live reg a0 => ptr
; live reg d0 => count
Foo:
movem.l d1,-(sp)
; @dreg sum
; live reg d1 => sum
moveq #0,d1
subq #1,d0
.loop add.w (a0)+,d1
dbf d0,.loop
move.w d1,d0
; @endproc
movem.l (sp)+,d1
rts
License
This software is available under the BSD 2-clause license:
Copyright (c) 2016, Andreas Fredriksson All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
-
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
-
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.