Client modifications of CoD4 X

Overview

CoD4x_Client_pub

Client modifications of CoD4 X - this will not be the same as the official released files and you wont be able to join all servers with it. This client can at the moment join servers which have the latest version 19.x installed but running without the steam-integration. If you have additions which fit well and are seen as generally useful they might appear in the official release.

You need Mingw in version: Thread model: win32 gcc version 8.1.0 (i686-win32-dwarf-rev0, Built by MinGW-W64 project)

Using other version could result in linker errors.

Instructions to build client the first time:

Run ./compiledll-release.cmd

Note: You still need the client launcher (mss32.dll) from https://cod4x.me

Comments
  • Status about the site and infrastructure is unreachable

    Status about the site and infrastructure is unreachable

    As you all know the site cod4x.me is down and not reachable. It isn't the case I have given up onto the project. Just the domain is expired on the domain registrar. Normally I would just renew the domain. However it isn't going to work as usual. The domain registrar has added 2-factor authentication for sign in, asking for a code he sends in an email. However the email account (powered by Google) can not be accessed by me anymore although I have all the informations like username and password. Basically Google says I hack the account and they don't let me in. Also the deny account recovery by saying they don't have ever got enough information to do any account recovery. So at this point I can only wait in hope it does maybe get accessible again for me. Only Google knows if I can access it maybe again at a later time. Losing the domain entirely would have terrible consequences as the whole update system does reley onto it.

    opened by IceNinjaman 1
  • MAX_LOCAL_CLIENTS undeclared

    MAX_LOCAL_CLIENTS undeclared

    afe7c8f9fc7db2c714b15e7ab412d6e63183eda9

    ../src/ui_main.c:2131:28: error: 'MAX_LOCAL_CLIENTS' undeclared (first use in this function); did you mean 'MAX_CLIENTS'?

    Was #define MAX_LOCAL_CLIENTS 1 and gcc.exe -c %FLAGS% "../src/bg_shared.c" missed in the codebase? Unable to compile development without this changes.

    opened by ineedbots 0
  • CoD4x getss bypass

    CoD4x getss bypass

    Hello guys, Currently there are a lot of cheats that are bypassing getss method. Is there a possibility to upgrade this command so it wont be so easy to bypass?

    Cheers

    opened by maciejwalendziuk 0
  • Feature request: Better HLSL Support

    Feature request: Better HLSL Support

    Hi, I do some HLSL stuff, and it already has so much potential, it'll be so cool to have a few more things like: (most of these are supported in https://github.com/xoxor4d/iw3xo-dev )

    • Mouse coords shader constant
    • Time variable for main menu (there is no variable for time except gameTime.w which uses microsecond count since server started, thus only works in online/offline servers and not in main, connect and error menus)
    • Custom shader code-constants that are linked to dvars specifically created for that matter (eg. r_hlsl_customvar1 or something) (heard bo1 has support for that)
    • Maybe some GSC support for HLSL
    • Servers running an extended amount of time have messed up shaders, also messed up default texture scrolling

    I'm sure whole cod4x community will appreciate such a change, specially server owners and modders.

    opened by Zoro-6191 1
  • Enforce an higher

    Enforce an higher "r_xassetnum" value

    Some mods use a ton of materials, this cause issue because when running some maps, the clients will crash.

    Ideally the clients should have an higher r_xassetnum value.

    This works on a server:

    r_xassetnum "material=2560 xmodel=2048 xanim=3200 image=3000"
    
    opened by TheFrenchGhosty 1
Owner
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