Hi, most of the other samples work, but the hello world sample doesn't display anything other than a grey background. The metaballs example is also missing the debug text that's in the screenshot. I built the project from the command line using GNU Make, and that appeared to work without any errors. I then compiled using Visual Studio 2013. Initially it failed to compile complaining about Direct3D9 stuff, but I downloaded the 2010 DirectX SDK and set the environment variable for that, and after that it compiled.

Here's the debug output. I don't see any obvious errors occurring...
'example-00-helloworldDebug.exe' (Win32): Loaded 'D:\Dropbox\Work\Game Dev\Libs\bgfx\.build\win64_vs2013\bin\example-00-helloworldDebug.exe'. Symbols loaded.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\XInput9_1_0.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\oleacc.dll'. Cannot find or open the PDB file.
..\..\..\src\bgfx.cpp(1977): BGFX Init...
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\XInput1_4.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Cannot find or open the PDB file.
..\..\..\src\bgfx.cpp(959): BGFX Creating rendering thread.
d:\dropbox\work\game dev\libs\bgfx\src\bgfx_p.h(1913): BGFX render thread start
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Cannot find or open the PDB file.
..\..\..\src\renderer_d3d11.cpp(521): BGFX Adapter #0
..\..\..\src\renderer_d3d11.cpp(525): BGFX Description: NVIDIA GeForce GTX 670
..\..\..\src\renderer_d3d11.cpp(531): BGFX VendorId: 0x000010de, DeviceId: 0x00001189, SubSysId: 0x35421458, Revision: 0x000000a1
..\..\..\src\renderer_d3d11.cpp(536): BGFX Memory: 2082140160 (video), 0 (system), 2147807232 (shared)
..\..\..\src\renderer_d3d11.cpp(521): BGFX Adapter #1
..\..\..\src\renderer_d3d11.cpp(525): BGFX Description: Microsoft Basic Render Driver
..\..\..\src\renderer_d3d11.cpp(531): BGFX VendorId: 0x00001414, DeviceId: 0x0000008c, SubSysId: 0x00000000, Revision: 0x00000000
..\..\..\src\renderer_d3d11.cpp(536): BGFX Memory: 0 (video), 0 (system), 268435456 (shared)
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\dxgidebug.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\nvwgf2umx.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. Cannot find or open the PDB file.
The thread 0x680c has exited with code 0 (0x0).
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'. Cannot find or open the PDB file.
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\System32\d3d11_2sdklayers.dll'. Cannot find or open the PDB file.
..\..\..\src\renderer_d3d11.cpp(601): BGFX D3D device 11.3, hr 0
..\..\..\src\bgfx.cpp(262): BGFX Graphics debugger is present.
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BE1FFB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
D3D11 INFO: Destroy ID3D11Buffer: Name="unnamed", Addr=0x000000510BE1FFB0 [ STATE_CREATION INFO #2097230: DESTROY_BUFFER]
D3D11 INFO: Create ID3D11RenderTargetView: Name="unnamed", Addr=0x000000510BE20030, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097243: CREATE_RENDERTARGETVIEW]
D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000000510BE1E6E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D]
D3D11 INFO: Create ID3D11DepthStencilView: Name="unnamed", Addr=0x000000510BE1E250, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097246: CREATE_DEPTHSTENCILVIEW]
..\..\..\src\bgfx.cpp(895): BGFX Supported capabilities (Direct3D 11):
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_TEXTURE_COMPARE_ALL
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_TEXTURE_3D
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_VERTEX_ATTRIB_HALF
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_INSTANCING
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_RENDERER_MULTITHREADED
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_FRAGMENT_DEPTH
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_BLEND_INDEPENDENT
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_COMPUTE
..\..\..\src\bgfx.cpp(900): BGFX BGFX_CAPS_SWAP_CHAIN
..\..\..\src\bgfx.cpp(904): BGFX Supported texture formats:
..\..\..\src\bgfx.cpp(914): BGFX [x] BC1
..\..\..\src\bgfx.cpp(914): BGFX [x] BC2
..\..\..\src\bgfx.cpp(914): BGFX [x] BC3
..\..\..\src\bgfx.cpp(914): BGFX [x] BC4
..\..\..\src\bgfx.cpp(914): BGFX [x] BC5
..\..\..\src\bgfx.cpp(914): BGFX [x] BC6H
..\..\..\src\bgfx.cpp(914): BGFX [x] BC7
..\..\..\src\bgfx.cpp(914): BGFX [*] ETC1
..\..\..\src\bgfx.cpp(914): BGFX [*] ETC2
..\..\..\src\bgfx.cpp(914): BGFX [*] ETC2A
..\..\..\src\bgfx.cpp(914): BGFX [*] ETC2A1
..\..\..\src\bgfx.cpp(914): BGFX [ ] PTC12
..\..\..\src\bgfx.cpp(914): BGFX [*] PTC14
..\..\..\src\bgfx.cpp(914): BGFX [ ] PTC12A
..\..\..\src\bgfx.cpp(914): BGFX [*] PTC14A
..\..\..\src\bgfx.cpp(914): BGFX [ ] PTC22
..\..\..\src\bgfx.cpp(914): BGFX [ ] PTC24
..\..\..\src\bgfx.cpp(914): BGFX [x] R1
..\..\..\src\bgfx.cpp(914): BGFX [x] R8
..\..\..\src\bgfx.cpp(914): BGFX [x] R16
..\..\..\src\bgfx.cpp(914): BGFX [x] R16F
..\..\..\src\bgfx.cpp(914): BGFX [x] R32
..\..\..\src\bgfx.cpp(914): BGFX [x] R32F
..\..\..\src\bgfx.cpp(914): BGFX [x] RG8
..\..\..\src\bgfx.cpp(914): BGFX [x] RG16
D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000000510BE45C10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D]
..\..\..\src\bgfx.cpp(914): BGFX [x] RG16F
..\..\..\src\bgfx.cpp(914): BGFX [x] RG32
..\..\..\src\bgfx.cpp(914): BGFX [x] RG32F
..\..\..\src\bgfx.cpp(914): BGFX [x] BGRA8
..\..\..\src\bgfx.cpp(914): BGFX [x] RGBA16
..\..\..\src\bgfx.cpp(914): BGFX [x] RGBA16F
..\..\..\src\bgfx.cpp(914): BGFX [x] RGBA32
..\..\..\src\bgfx.cpp(914): BGFX [x] RGBA32F
..\..\..\src\bgfx.cpp(914): BGFX [x] R5G6B5
..\..\..\src\bgfx.cpp(914): BGFX [x] RGBA4
..\..\..\src\bgfx.cpp(914): BGFX [x] RGB5A1
..\..\..\src\bgfx.cpp(914): BGFX [x] RGB10A2
..\..\..\src\bgfx.cpp(914): BGFX [x] R11G11B10F
..\..\..\src\bgfx.cpp(914): BGFX [x] D16
..\..\..\src\bgfx.cpp(914): BGFX [x] D24
..\..\..\src\bgfx.cpp(914): BGFX [x] D24S8
..\..\..\src\bgfx.cpp(914): BGFX [x] D32
..\..\..\src\bgfx.cpp(914): BGFX [x] D16F
..\..\..\src\bgfx.cpp(914): BGFX [x] D24F
..\..\..\src\bgfx.cpp(914): BGFX [x] D32F
..\..\..\src\bgfx.cpp(914): BGFX [x] D0S8
..\..\..\src\bgfx.cpp(919): BGFX Max FB attachments: 8
d:\dropbox\work\game dev\libs\bgfx\src\bgfx_p.h(2930): BGFX Creating uniform (handle 0) bgfx_clear_color
D3D11 INFO: Create ID3D11Sampler: Name="unnamed", Addr=0x000000510BE07220, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER]
..\..\..\src\renderer_d3d11.cpp(2615): BGFX Texture 0: R8 (requested: R8), 2048x24.
D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000000510BE0B710, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D]
D3D11 INFO: Create ID3D11ShaderResourceView: Name="unnamed", Addr=0x000000510BE0ED20, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Vertex Shader consts 1
..\..\..\src\renderer_d3d11.cpp(2485): BGFX predefined: u_modelViewProj (mat4), num 0, r.index 2528, r.count 4
D3D11 INFO: Create ID3D11VertexShader: Name="unnamed", Addr=0x000000510BE6F560, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097249: CREATE_VERTEXSHADER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BE729F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Fragment Shader consts 0
D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000000510BE35B60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER]
vertexdecl acb2facc (92a03374), stride 28
attr 0 - Attrib::Position, num 3, type 3, norm 0, asint 0, offset 0
attr 4 - Attrib::Color0, num 4, type 0, norm 1, asint 0, offset 12
attr 5 - Attrib::Color1, num 4, type 0, norm 1, asint 0, offset 16
attr 8 - Attrib::TexCoord0, num 2, type 3, norm 0, asint 0, offset 20
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BE44760, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BE39B10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Vertex Shader consts 0
D3D11 INFO: Create ID3D11VertexShader: Name="unnamed", Addr=0x000000510BE410D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097249: CREATE_VERTEXSHADER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Fragment Shader consts 1
..\..\..\src\renderer_d3d11.cpp(2485): BGFX user: bgfx_clear_color (vec2), num 8, r.index 0, r.count 8
D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000000510BEDFA90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510E5C2480, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Fragment Shader consts 1
..\..\..\src\renderer_d3d11.cpp(2485): BGFX user: bgfx_clear_color (vec2), num 8, r.index 0, r.count 8
D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000000510BE4AB60, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BE4AF30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Fragment Shader consts 1
..\..\..\src\renderer_d3d11.cpp(2485): BGFX user: bgfx_clear_color (vec2), num 8, r.index 0, r.count 8
D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000000510BE4BF10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BE48F50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Fragment Shader consts 1
..\..\..\src\renderer_d3d11.cpp(2485): BGFX user: bgfx_clear_color (vec2), num 8, r.index 0, r.count 8
D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000000510BEA5B10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BEA08C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Fragment Shader consts 1
..\..\..\src\renderer_d3d11.cpp(2485): BGFX user: bgfx_clear_color (vec2), num 8, r.index 0, r.count 8
D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000000510BEA1A00, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BEDE000, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Fragment Shader consts 1
..\..\..\src\renderer_d3d11.cpp(2485): BGFX user: bgfx_clear_color (vec2), num 8, r.index 0, r.count 8
D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000000510BE798C0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BE7A420, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Fragment Shader consts 1
..\..\..\src\renderer_d3d11.cpp(2485): BGFX user: bgfx_clear_color (vec2), num 8, r.index 0, r.count 8
D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000000510BE7AC10, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BED88D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\renderer_d3d11.cpp(2424): BGFX Fragment Shader consts 1
..\..\..\src\renderer_d3d11.cpp(2485): BGFX user: bgfx_clear_color (vec2), num 8, r.index 0, r.count 8
D3D11 INFO: Create ID3D11PixelShader: Name="unnamed", Addr=0x000000510BED1B90, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BED2790, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
vertexdecl 623c7ad8 (54fc4dc5), stride 12
attr 0 - Attrib::Position, num 3, type 3, norm 0, asint 0, offset 0
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BEBD370, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510E6B4F70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BED7640, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
..\..\..\src\bgfx.cpp(2013): BGFX Init complete.
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BED8280, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
D3D11 INFO: Create ID3D11Buffer: Name="unnamed", Addr=0x000000510BEA4EB0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER]
D3D11 INFO: Destroy ID3D11RenderTargetView: Name="unnamed", Addr=0x000000510BE20030 [ STATE_CREATION INFO #2097245: DESTROY_RENDERTARGETVIEW]
D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000000510BE170E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D]
D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000000510BE170E0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D]
D3D11 INFO: Create ID3D11RenderTargetView: Name="unnamed", Addr=0x000000510BEB2710, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097243: CREATE_RENDERTARGETVIEW]
D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x000000510BEB0FA0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D]
D3D11 INFO: Create ID3D11DepthStencilView: Name="unnamed", Addr=0x000000510BEB1550, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097246: CREATE_DEPTHSTENCILVIEW]
D3D11 INFO: Create ID3D11BlendState: Name="unnamed", Addr=0x000000510BEC2760, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE]
D3D11 INFO: Create ID3D11DepthStencilState: Name="unnamed", Addr=0x000000510BEB2930, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE]
D3D11 INFO: Create ID3D11RasterizerState: Name="unnamed", Addr=0x000000510BEB2D80, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE]
D3D11 INFO: Create ID3D11DepthStencilState: Name="unnamed", Addr=0x000000510BEB6160, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE]
D3D11 INFO: Create ID3D11InputLayout: Name="unnamed", Addr=0x000000510BE4E330, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097264: CREATE_INPUTLAYOUT]
D3D11 INFO: Destroy ID3D11DepthStencilView: Name="unnamed", Addr=0x000000510BE1E250 [ STATE_CREATION INFO #2097248: DESTROY_DEPTHSTENCILVIEW]
D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x000000510BE1E6E0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D]