Flexible level editor

Overview

Tiled Map Editor - https://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build Packages Build status Snap Translation status Open Source Helpers

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.6) development libraries have been installed as well as the Qbs build tool:

  • On Ubuntu/Debian: sudo apt install qt5-default libqt5svg5 qttools5-dev-tools zlib1g-dev qtdeclarative5-dev qtdeclarative5-private-dev qbs
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: sudo pacman -S qt qt5-tools qbs
  • On macOS with Homebrew:
    • brew install qbs
    • brew link qt5 --force

If you want to build the Python plugin, you additionally need to install the Python 3 development libraries:

Alternatively, you can download Qt here. You will still need to install a development environment alongside and some libraries depending on your system, for example:

  • On Ubuntu/Debian: sudo apt install build-essential zlib1g-dev libgl1-mesa-dev
  • On Windows: Choose "MinGW" Qt version, or install Visual Studio
  • On macOS: Install Xcode

The easiest way to compile and run Tiled is to open tiled.qbs in Qt Creator and run the project from there.

From the command-line, you may need to set up Qbs before you can build Tiled (you will also need to make sure the version of Qt you want to use is in your path):

qbs setup-toolchains --detect     # setup toolchains
qbs setup-qt --detect             # setup Qt (not needed since Qbs 1.13)
qbs                               # build Tiled

You can now run Tiled as follows:

qbs run -p tiled

Qt 6

For compiling libtiledquick you'll need to install the Vulkan headers:

  • On Ubuntu/Debian: sudo apt install libvulkan-dev

Working with Visual Studio 2017

Once Qbs is set up (see previous instructions), it is possible to generate a Visual Studio 2017 project with it that allows you to code, compile and run using that IDE. This can be done with the following command:

qbs generate -g visualstudio2017

Installing

To install Tiled, run qbs install from the terminal. By default, Tiled will be installed to <build-dir>/install-root.

The installation prefix can be changed when building Tiled. For example, to use an installation prefix of /usr:

qbs qbs.installPrefix:"/usr"

To install Tiled to a packaging directory:

qbs install --install-root /tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging Tiled for distribution, the Rpath should be disabled by appending projects.Tiled.useRPaths:false to the qbs command.

Comments
  • Animated Tiles

    Animated Tiles

    Tiles should easily be animated. Either by using an animated gif or other animated format. The other option would be to cycle through some tiles within one tileset.

    feature 
    opened by stefanbeller 82
  • Doesn't start on Mac OS 11 (Big Sur)

    Doesn't start on Mac OS 11 (Big Sur)

    Everything worked fine before the update.

    The icon appears in the dock and shows as "running", but no windows are ever opened. I can DM the error report to you, but can't publish it here as it contains personal information.

    Tried installing both the 1.4.0 version and the snapshot, via the itch desktop client and via direct download

    bug macos 
    opened by Astrr 56
  • Wang tiles filling tool

    Wang tiles filling tool

    One of the things that you might want to do while filling a tiled map is to reduce the repetitiveness of the tiles and keep a continuous map. Wang Tiles provide a nice approach to this issue.

    The idea would be to create a workflow for a filling tool that uses Wang Tiles as a strategy for filling a selected area. This project can be combined with some general improvements to filling methods #1272.

    feature 
    opened by MoctezumaDev 47
  • TileObject: y-pos wrong

    TileObject: y-pos wrong

    http://imageshack.us/photo/my-images/543/objectbugypos.png/

    when i place a tileObject ( object with an Image), the y-pos is to hight. f.e. when i place a tileobject at (2,13), the pos is (2,14).

    opened by iJ0N45 42
  • Rearranging Image Collection by Image Name

    Rearranging Image Collection by Image Name

    As a developer of an ongoing project, I have to add new images to an existing collection. The problem is that since the editor shows all images arranged by their id instead of the order of image names, my collection becomes messy very quickly once I start adding new objects.

    Example (current) id1: stone1 id2: window

    Now, if I add an image named 'stone2': id1: stone1 id2: window id3: stone2

    And the system gets lost right away. That's why I would love to arrange the objects by name. Is it possible?

    This is a really pressing matter to me, and would be grateful for an answer

    feature 
    opened by hepari 38
  • Select/draw/del/C&P in multiple layers

    Select/draw/del/C&P in multiple layers

    Hi, a little request: It'll be awesome if you could select multiple layers and work with all at the same. For example:

    You select 3 layers, then make a tile selection, copy and paste. Each tile could be drawed on the same layer name, or maybe on the current selected layers, respecting the same order (or something like that).

    I usually have zones drawed in 3/4 layers that I want to repeat in the map, and I have to C/P each layer.

    Thank you very much, and sorry for my english :) (I don't know if this is the right place for doing requests, if not, delete it ;)

    feature priority request 
    opened by olmototis 36
  • Allow changing the properties of multiple tiles simultaneously

    Allow changing the properties of multiple tiles simultaneously

    When you're using tile properties intensively, it can get very annoying to edit the properties of many tiles, since at the moment you can only edit the properties of one tile at a time. It should really be possible to edit the properties of multiple tiles at the same time.

    Problematic here is dealing with the inconsistent state that the multiple selected tiles might be in. They do not necessarily already all have the same properties or the same value for existing properties. The GUI should reflect this.

    This issue was moved from the old issue tracker: http://sourceforge.net/apps/mantisbt/tiled/view.php?id=48

    missing feature 
    opened by bjorn 35
  • Add script API / make it scriptable

    Add script API / make it scriptable

    Most people are not into C++ / Qt and compiling Tiled themselves, and as such small additions that would benefit their productivity are often not even started on. There should be an easy way to write scripts to perform actions in Tiled. Examples of things that should be possible:

    • Running some script explicitly that performs some action on the map
    • Adding a custom tool
    • Hooking up to events to perform certain actions automatically
    • Adding a custom map reader / writer

    At the moment I think JavaScript would be the best choice of scripting language, because a JavaScript engine is provided as part of Qt and because having a JavaScript Tiled API should help with the development of a QtQuick based version of Tiled.

    Examples of where scripting would have been useful (also see issues referencing this issue below):

    • http://discourse.mapeditor.org/t/how-do-i-batch-automapping/3033
    • http://discourse.mapeditor.org/t/selective-automapping/3093
    • https://www.patreon.com/posts/22268925
    feature 
    opened by bjorn 32
  • Connecting Objects

    Connecting Objects

    Currently looking through Tiled to see if I can use it for a couple of my projects. I can get round most of my issues ( default properties on objects, easily creating objects of type ), but the one feature that would find very useful is the ability to connect two objects.

    Sometimes you want to have a relationship between two objects, and you would like that relationship to by sticky. So it would be handy if you could select a connecting tool ( some combination of shift/alt/ctrl and select of object ) and drag a connection from one object to another.

    You could have multiple connections from and to objects.

    A connecting line would be visible on screen.

    A connecting line could have name and properties to allow definition of the relationship.

    Deleting an object would remove all connections on other objects.

    For now workarounds are to place the name of an object into the properties of another object. But a visual process would be much nicer. I have looked at using the Polyline but not being able to resize is a pain, and not sticking to an object when you move it is more the real problem. Being able to meld the Polyline to objects would be a solution.

    screen-shot-2014-07-29-at-17 58 27

    screen-shot-2014-07-29-at-17 54

    feature 
    opened by IcemarkUK 28
  • Map Object resizing, v3!

    Map Object resizing, v3!

    Depends on pull requests #591 and #592, so you might want to get through them first to make the comparison less unsightly. Replaces pull #485. Does the following:

    • Map renderer supports scaling of cells.
    • Map reader and object tile creation will initialize the size of the object to the tile's size.
    • Removed handles from mapobjectitem.cpp.
    • In objectselectiontool.cpp, added a set of 8 ResizeHandles, and changed the Corner enum to AnchorPosition, representing the edge centers as well.
    • When a single object is selected, resizing is handled in object space.
    • When multiple objects are selected, resizing is handled in world space.

    Caveats:

    • Negative scaling factors are not allowed.
    feature 
    opened by mauvecow 28
  • MacOSx Tiled keeps crashing

    MacOSx Tiled keeps crashing

    Hello, I had old tiled version about 0.9 or something. Today I downloaded the latest release (not beta) And it keeps crashing unexpectedly no matter what action I do. Sometimes it crashes when editing name of object, adding object, moving object to another layer, duplicating object..etc

    this is the error code what shows mac, I don't know if its useful for you, but maybe it is so I will provide it here:

    Process:               Tiled [22545]
    Path:                  /Applications/Tiled.app/Contents/MacOS/Tiled
    Identifier:            org.mapeditor.Tiled
    Version:               0.11.0 (0.11.0)
    Code Type:             X86-64 (Native)
    Parent Process:        ??? [1]
    Responsible:           Tiled [22545]
    User ID:               501
    
    Date/Time:             2015-03-02 13:27:01.300 +0100
    OS Version:            Mac OS X 10.10.2 (14C109)
    Report Version:        11
    Anonymous UUID:        BFCC374C-CE00-E1C9-106C-84DD22DB99FA
    
    Sleep/Wake UUID:       8680E9DE-BDD7-462C-820F-B21F8400954E
    
    Time Awake Since Boot: 140000 seconds
    Time Since Wake:       14000 seconds
    
    Crashed Thread:        0  Dispatch queue: com.apple.main-thread
    
    Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000038
    
    VM Regions Near 0x38:
    --> 
        __TEXT                 000000010c786000-000000010c9ab000 [ 2196K] r-x/rwx SM=COW  /Applications/Tiled.app/Contents/MacOS/Tiled
    
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   org.qt-project.QtCore           0x000000010d8bbf99 QCoreApplication::notifyInternal(QObject*, QEvent*) + 89
    1   org.qt-project.QtWidgets        0x000000010cb71f0e QGestureRecognizer::unregisterRecognizer(Qt::GestureType) + 14590
    2   org.qt-project.QtWidgets        0x000000010cb70c89 QGestureRecognizer::unregisterRecognizer(Qt::GestureType) + 9849
    3   org.qt-project.QtWidgets        0x000000010cb72ef6 QGestureRecognizer::unregisterRecognizer(Qt::GestureType) + 18662
    4   org.qt-project.QtWidgets        0x000000010cb22316 QApplication::notify(QObject*, QEvent*) + 518
    5   org.qt-project.QtCore           0x000000010d8bbfb3 QCoreApplication::notifyInternal(QObject*, QEvent*) + 115
    6   org.qt-project.QtWidgets        0x000000010cb26949 QApplicationPrivate::translateRawTouchEvent(QWidget*, QTouchDevice*, QList<QTouchEvent::TouchPoint> const&, unsigned long) + 3337
    7   org.qt-project.QtWidgets        0x000000010cb7a565 QDesktopWidget::qt_metacall(QMetaObject::Call, int, void**) + 5477
    8   org.qt-project.QtWidgets        0x000000010cb20dbb QApplicationPrivate::notify_helper(QObject*, QEvent*) + 251
    9   org.qt-project.QtWidgets        0x000000010cb24110 QApplication::notify(QObject*, QEvent*) + 8192
    10  org.qt-project.QtCore           0x000000010d8bbfb3 QCoreApplication::notifyInternal(QObject*, QEvent*) + 115
    11  org.qt-project.QtGui            0x000000010d153dd9 QGuiApplicationPrivate::processTouchEvent(QWindowSystemInterfacePrivate::TouchEvent*) + 5225
    12  org.qt-project.QtGui            0x000000010d150eb9 QGuiApplicationPrivate::processWindowSystemEvent(QWindowSystemInterfacePrivate::WindowSystemEvent*) + 873
    13  org.qt-project.QtGui            0x000000010d13e51a QWindowSystemInterface::sendWindowSystemEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 346
    14  libqcocoa.dylib                 0x000000010f589a41 0x10f568000 + 137793
    15  com.apple.CoreFoundation        0x00007fff90cfe681 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
    16  com.apple.CoreFoundation        0x00007fff90cf080d __CFRunLoopDoSources0 + 269
    17  com.apple.CoreFoundation        0x00007fff90cefe3f __CFRunLoopRun + 927
    18  com.apple.CoreFoundation        0x00007fff90cef858 CFRunLoopRunSpecific + 296
    19  com.apple.HIToolbox             0x00007fff953aeaef RunCurrentEventLoopInMode + 235
    20  com.apple.HIToolbox             0x00007fff953ae76e ReceiveNextEventCommon + 179
    21  com.apple.HIToolbox             0x00007fff953ae6ab _BlockUntilNextEventMatchingListInModeWithFilter + 71
    22  com.apple.AppKit                0x00007fff8ab5ff81 _DPSNextEvent + 964
    23  com.apple.AppKit                0x00007fff8ab5f730 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194
    24  com.apple.AppKit                0x00007fff8ab53593 -[NSApplication run] + 594
    25  libqcocoa.dylib                 0x000000010f58892d 0x10f568000 + 133421
    26  org.qt-project.QtCore           0x000000010d8b95ad QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 381
    27  org.qt-project.QtCore           0x000000010d8bc58a QCoreApplication::exec() + 346
    28  org.mapeditor.Tiled             0x000000010c856ed5 main + 5525
    29  org.mapeditor.Tiled             0x000000010c78a244 start + 52
    
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib          0x00007fff92622232 kevent64 + 10
    1   libdispatch.dylib               0x00007fff8e93fa6a _dispatch_mgr_thread + 52
    
    Thread 2:
    0   libsystem_kernel.dylib          0x00007fff9262194a __workq_kernreturn + 10
    1   libsystem_pthread.dylib         0x00007fff982ec40d start_wqthread + 13
    
    Thread 3:: QFileInfoGatherer
    0   libsystem_kernel.dylib          0x00007fff92621136 __psynch_cvwait + 10
    1   org.qt-project.QtCore           0x000000010d6b3a1b 0x10d67e000 + 219675
    2   org.qt-project.QtCore           0x000000010d6b38d2 QWaitCondition::wait(QMutex*, unsigned long) + 162
    3   org.qt-project.QtWidgets        0x000000010cd443d3 QFileSystemModel::qt_metacall(QMetaObject::Call, int, void**) + 29747
    4   org.qt-project.QtCore           0x000000010d6b2393 0x10d67e000 + 213907
    5   libsystem_pthread.dylib         0x00007fff982ee268 _pthread_body + 131
    6   libsystem_pthread.dylib         0x00007fff982ee1e5 _pthread_start + 176
    7   libsystem_pthread.dylib         0x00007fff982ec41d thread_start + 13
    
    Thread 4:
    0   libsystem_kernel.dylib          0x00007fff9261c4de mach_msg_trap + 10
    1   libsystem_kernel.dylib          0x00007fff9261b64f mach_msg + 55
    2   com.apple.CoreFoundation        0x00007fff90cf0b34 __CFRunLoopServiceMachPort + 212
    3   com.apple.CoreFoundation        0x00007fff90cefffb __CFRunLoopRun + 1371
    4   com.apple.CoreFoundation        0x00007fff90cef858 CFRunLoopRunSpecific + 296
    5   com.apple.AppKit                0x00007fff8acc333b _NSEventThread + 137
    6   libsystem_pthread.dylib         0x00007fff982ee268 _pthread_body + 131
    7   libsystem_pthread.dylib         0x00007fff982ee1e5 _pthread_start + 176
    8   libsystem_pthread.dylib         0x00007fff982ec41d thread_start + 13
    
    Thread 5:
    0   libsystem_kernel.dylib          0x00007fff9262194a __workq_kernreturn + 10
    1   libsystem_pthread.dylib         0x00007fff982ec40d start_wqthread + 13
    
    Thread 6:
    0   libsystem_kernel.dylib          0x00007fff9262194a __workq_kernreturn + 10
    1   libsystem_pthread.dylib         0x00007fff982ec40d start_wqthread + 13
    
    Thread 0 crashed with X86 Thread State (64-bit):
      rax: 0x0000000000000000  rbx: 0x00007fff534765a0  rcx: 0x0000000000000001  rdx: 0x00007fff53476e80
      rdi: 0x0000000000000000  rsi: 0x0000000000000000  rbp: 0x00007fff53476dc0  rsp: 0x00007fff53476d60
       r8: 0x0000000000000000   r9: 0x0000618000241e39  r10: 0x000000006cbafa57  r11: 0xfffffffffffc8260
      r12: 0x00007fff7bebf070  r13: 0x0000000000000004  r14: 0x00007fff53476e80  r15: 0x00007fff53479aa8
      rip: 0x000000010d8bbf99  rfl: 0x0000000000010246  cr2: 0x0000000000000038
    
    Logical CPU:     3
    Error Code:      0x00000004
    Trap Number:     14
    
    
    Binary Images:
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           0x10caa1000 -        0x10cadbff7 +libtiled.1.0.0.dylib (1) <7E483B59-7886-34CE-8654-CF0F25736DC3> /Applications/Tiled.app/Contents/Frameworks/libtiled.1.0.0.dylib
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           0x10dc14000 -        0x10dc18fff  com.apple.agl (3.3.0 - AGL-3.3.0) <8DEEE0ED-5B8C-3B37-AF85-D82A0E207B83> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
           0x10de34000 -        0x10de34ffe +cl_kernels (???) <9698255D-88C1-488B-995B-726186EA79ED> cl_kernels
           0x10de38000 -        0x10de38fef +cl_kernels (???) <40F12FFE-110F-42DB-B0B1-CF6804C6B2F9> cl_kernels
           0x10f568000 -        0x10f60eff7 +libqcocoa.dylib (0) <8A3CCAC9-E7C4-3E17-8AFC-760D98628925> /Applications/Tiled.app/Contents/PlugIns/platforms/libqcocoa.dylib
           0x10f646000 -        0x10f67afff +org.qt-project.QtPrintSupport (5.4 - 5.4.0) <C8F14C73-1DD0-3055-A376-49DDB171CCA1> /Applications/Tiled.app/Contents/Frameworks/QtPrintSupport.framework/Versions/5/QtPrintSupport
           0x1130b0000 -        0x1130b5fff +libcsv.dylib (0) <0BED3269-BD1E-3C67-B4A1-7390B386AB8E> /Applications/Tiled.app/Contents/PlugIns/libcsv.dylib
           0x1130b9000 -        0x1130cdff7 +libdroidcraft.dylib (0) <9A9CC6C5-EB89-3D23-9894-25D20DB40A92> /Applications/Tiled.app/Contents/PlugIns/libdroidcraft.dylib
           0x1130d2000 -        0x1130dbff7 +libflare.dylib (0) <4C913E11-E395-39DA-8441-33E356DD3232> /Applications/Tiled.app/Contents/PlugIns/libflare.dylib
           0x1130e1000 -        0x113105ff7 +libjson.dylib (0) <39364FAD-CE3A-3B12-A79B-80A3430C621F> /Applications/Tiled.app/Contents/PlugIns/libjson.dylib
           0x11310f000 -        0x11311dfff +liblua.dylib (0) <5A1F68CC-8C1D-3229-B591-435F3E834126> /Applications/Tiled.app/Contents/PlugIns/liblua.dylib
           0x113123000 -        0x11313aff7 +libpython.dylib (0) <99901FE2-8205-3A62-92DF-4485FF193605> /Applications/Tiled.app/Contents/PlugIns/libpython.dylib
           0x113157000 -        0x113248ff7  org.python.python (2.7.6 - 2.7.6) <A5C1B694-31A0-3966-B6BC-C40694DC707F> /System/Library/Frameworks/Python.framework/Versions/2.7/Python
           0x11332e000 -        0x1133b4fff +libreplicaisland.dylib (0) <5D98F8A6-D34F-34ED-9265-F5F3F1C8E236> /Applications/Tiled.app/Contents/PlugIns/libreplicaisland.dylib
           0x1133ba000 -        0x1133c7ff7 +libtengine.dylib (0) <BA868B9B-2DCF-3B16-815F-66F2D1E2A176> /Applications/Tiled.app/Contents/PlugIns/libtengine.dylib
           0x1133cc000 -        0x1133d0fff +libtmw.dylib (0) <BFA90832-AF96-33AB-A717-B3D85FFB0B34> /Applications/Tiled.app/Contents/PlugIns/libtmw.dylib
           0x1133d4000 -        0x1133deff7 +libqdds.dylib (0) <9EDFEB34-5DA0-3415-A1A5-AE9B0C91374A> /Applications/Tiled.app/Contents/PlugIns/imageformats/libqdds.dylib
           0x1133e3000 -        0x1133eaff7 +libqgif.dylib (0) <C0BAB5F8-72DD-33C3-B983-997C8387D351> /Applications/Tiled.app/Contents/PlugIns/imageformats/libqgif.dylib
           0x1133ee000 -        0x1133f6fff +libqicns.dylib (0) <307ECE5F-2A5C-3919-8651-1561697770B2> /Applications/Tiled.app/Contents/PlugIns/imageformats/libqicns.dylib
           0x1133fb000 -        0x113401ff7 +libqico.dylib (0) <B1807052-7851-3900-97CF-2BB6A034EDB8> /Applications/Tiled.app/Contents/PlugIns/imageformats/libqico.dylib
           0x113406000 -        0x11348dfff +libqjp2.dylib (0) <F17DC094-8572-3686-ADC1-74D4C92D9AEB> /Applications/Tiled.app/Contents/PlugIns/imageformats/libqjp2.dylib
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           0x113538000 -        0x11353cff7 +libqtga.dylib (0) <35251E62-401C-3A06-B330-63BA83B5D5AA> /Applications/Tiled.app/Contents/PlugIns/imageformats/libqtga.dylib
           0x113540000 -        0x1135a2ff7 +libqtiff.dylib (0) <28B96AEA-B227-3994-9A2B-C5F44947050A> /Applications/Tiled.app/Contents/PlugIns/imageformats/libqtiff.dylib
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           0x114b25000 -        0x114b25fef +cl_kernels (???) <40F12FFE-110F-42DB-B0B1-CF6804C6B2F9> cl_kernels
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    bug macos qt issue 
    opened by Halfdann 27
  • Godot 4 exporter

    Godot 4 exporter

    Merry Christmas!

    Godot 4 is currently in beta and expected to release before GDC 2023 in March. This version overhauled the tilemap system, so the old exporter (for Tiled) and the very old importer (for Godot) no longer work. This is a first-pass at adding first-class support for Godot 4 to Tiled.

    I intend to complete the following before I submit this for merging:

    • [x] collisions
    • [x] non-equilateral grids
    • [x] documentation

    Potential projects for future pull requests include (by estimated order of difficulty):

    • [ ] non-orthographic maps
    • [ ] animations
    • [ ] objects
    • [ ] collection-style tilesets
    opened by Skrapion 4
  • Use Tiled without a display?

    Use Tiled without a display?

    Is your feature request related to a problem? Please describe.

    I was not sure whether I'd make a bug report or feature request, but I'm putting it as a feature request as this is probably a minor bug which affects nobody except me.

    So basically when Tiled is ran without a display server, it crashes with the following log:

    qt.qpa.xcb: could not connect to display
    qt.qpa.plugin: Could not load the Qt platform plugin "xcb" in "" even though it was found.
    This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.
    
    Available platform plugins are: eglfs, linuxfb, minimal, minimalegl, offscreen, vnc, wayland-egl, wayland, wayland-xcomposite-egl, wayland-xcomposite-glx, xcb.
    
    zsh: IOT instruction (core dumped)  DISPLAY= tiled --help
    

    However, in my game, I commit the level project .tmx file on the repo, and converting it to csv is part of the building process, via tiled level.tmx --export-map level.csv. Nevertheless it goes without saying a build process should not require a display server. For instance, I'm trying to use it in a CI/CD.

    Describe the solution you'd like

    I'd like Tiled to support being started without a display server for simple tasks such as exporting a level or a tileset.

    Describe alternatives you've considered

    Using a third-party tool for doing so. Maybe I could write some converter in Python using pytmx or something.

    feature 
    opened by victorbnl 1
  • Tiled should warn when loading Text Objects with missing fonts

    Tiled should warn when loading Text Objects with missing fonts

    When opening maps that contain Text Objects that refer to a font that Tiled cannot find, Tiled has good behaviour: it uses a default placeholder font, and keeps the reference. However, the user is not informed why this is happening, and this can be confusing when the user thinks they have the font (e.g. if they have "MyFont Regular" instead of "MyFont Light").

    I think when opening Maps and Templates with Text Objects with missing fonts, Tiled should show a warning letting the user know that the font could not be found, and this warning should include the exact name of the font as it appears in the Object. If there's room, it might be good to also mention that the font reference will be saved as-is or that a placeholder font will be displayed, to alleviate fears of data loss.

    feature 
    opened by eishiya 0
  • New default behavior in Project view to directly open Tilesets in

    New default behavior in Project view to directly open Tilesets in "Tilesets View".

    I work with lots of Tilesets and prefer to have the Project View open to have a good overview about all my Tilesets as they are here listed in folders. The default dropdown (or scroll) list for Tilesets gets crowded too quickly, has no folders and is auto-sorted alphabetically.

    Check Screenshot below.

    AsIs: A: Currently, when doubleclicking on a TSX file in the Project view, it is opened for editing it (like it would be the cases if I choose "Open with System Editor" through the context menu).

    ToBe: B: Instead, when doubleclicking on a TSX file in the Project view, it should directly be opened in the Tilesets view (like done with "Select in Tilesets View". So the User can directly start picking Tile from it to place it on the Map.

    grafik

    I'm sure most users would prefer this new default behavior with the doubleclick here because most Users most likely want to choose the Tileset to pick Tiles from it instead of editing the whole Tileset.

    Hopefully an easy change, @bjorn ? :)

    feature 
    opened by UliAbo 2
  • Automapping output should be ignored if the output layer is locked

    Automapping output should be ignored if the output layer is locked

    There could be a boolean added to the map or layer properties of a rule file that would override this, but I think the default should be locked layers are ignored, the opposite of what currently happens.

    The current workaround is to duplicate the layer I don't want altered, run the automap, then delete the new output layer that was changed and rename my copy back to the correct layer name.

    feature 
    opened by dustinaux 0
  • API doc for `isCollection` should be `collection`

    API doc for `isCollection` should be `collection`

    Describe the bug Tileset.isCollection returns nothing but Tileset.collection returns true or false. https://www.mapeditor.org/docs/scripting/classes/Tileset.html#isCollection

    To Reproduce Steps to reproduce the behavior:

    1. Open a tileset
    2. execute script tiled.activeAsset.isCollection
    3. log returns an empty line

    alternatively:

    1. Open a tileset
    2. execute script tiled.activeAsset.collection
    3. log returns true or false

    Expected behavior Tileset.isCollection should return true or false, or API doc should be updated to Tileset.collection

    Media Screenshot (42)

    Specifications:

    • OS: Windows 10
    • Tiled Version: 1.9.2
    bug 
    opened by solerante 1
Releases(v1.9.2)
  • v1.9.2(Sep 16, 2022)

    See the release notes for this release.

    • Allow adding maps to image collection tilesets (#3447)
    • Auto-detect JSON file format when importing custom types (#3472)
    • Added file system actions to the tile context menu (#3448)
    • Fixed possible crash in Custom Types Editor (#3465)
    • Fixed display of overridden values from a nested class
    • Fixed ability to reset nested string and file properties (#3409)
    • Fixed changing nested property values for multiple objects (#3344)
    • Fixed resolving of class properties on export to affect all data types (#3470)
    • Fixed possible duplication of Automapping Rules Tileset (#3462)
    • Fixed case where object labels could become visible for hidden layer (#3442)
    • Fixed updating of custom property colors when changing style
    • Scripting: Added Tileset.findTile
    • AutoMapping: Fixed applying of rule probability (#3425)
    • Defold plugin: Assign incrementing z values and allow specifying tile_set (#3214)
    • Updates to German translation (by Christian Pervoelz)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.9.2_Linux_x86_64.AppImage(39.52 MB)
    Tiled-1.9.2_macOS-10.12.zip(16.29 MB)
    Tiled-1.9.2_macOS-10.13+.zip(16.48 MB)
    Tiled-1.9.2_Windows_x86.msi(20.66 MB)
    Tiled-1.9.2_Windows_x86_64.msi(20.57 MB)
  • v1.9.1(Aug 11, 2022)

    See the release notes for this release.

    Changelog

    • Fixed properties-related crash when having no project loaded
    • Fixed loading of custom tile image rectangles (#3405)
    • Fixed loading of member values for nested classes (#3414)
    • Fixed visibility of "Move Object to Layer" sub-menu (#3417)
    • Fixed shadow offset for other maps in a world (#3429)
    • Fixed class dropdown to update immediately when changing custom types (#3398)
    • Fixed deleting an overridden property to not make it disappear (#3409)
    • Scripting: Added TilesetsView.currentTilesetChanged
    • JSON plugin: Fixed loading image layer "repeatx/y" properties (by Jene Litsch, #3428)
    • snap: Fixed startup error due to missing libQt5Concurrent.so.5 (#3408)
    • AppImage: Use custom AppRun that can call all binaries (by Philipp Seiler, #3415)
    • AppImage: Updated to Sentry 0.5.0
    • Updated Chinese (Simplified) and Portuguese translations
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.9.1_Linux_x86_64.AppImage(39.52 MB)
    Tiled-1.9.1_macOS-10.12.zip(16.29 MB)
    Tiled-1.9.1_macOS-10.13+.zip(16.47 MB)
    Tiled-1.9.1_Windows_x86.msi(20.65 MB)
    Tiled-1.9.1_Windows_x86_64.msi(20.58 MB)
  • v1.9.0(Jun 25, 2022)

    Read the release notes for this release.

    Changelog

    • Added option to ignore transparent pixels when selecting tile objects (#1477)
    • Added support for sub-images in image collection tilesets (#1008)
    • Added "Class" field to all data types, referring to a custom class
    • Added Tile Render Size and Fill Mode options to Tileset
    • Added %worldfile variable for custom commands (by Pixel-Nori, #3352)
    • Added 'New Project' action, replacing 'Save Project As' (#3279)
    • Added ability to load .tiled-session files from command-line
    • Merged Object Types with Property Types
    • Don't scale point objects with the zoom level (#3356)
    • Take into account image layer content when determining visual map size (#3386)
    • Scripting: Added Dialog API for building custom UI (by tileboydog, #3384)
    • Scripting: Added -e,--evaluate to run a script from command-line
    • Scripting: Added Tool.toolBarActions property (#3318)
    • Scripting: Added Tileset.columnCount property
    • Scripting: Added ImageLayer.image property
    • Scripting: Added access to selected terrain in tileset editor
    • AutoMapping: Applying rules is now 10-30x faster
    • AutoMapping: Explicit "regions" layers are no longer needed and have been deprecated (#1918)
    • AutoMapping: "AutoMap While Drawing" no longer creates separate undo steps (#2166)
    • AutoMapping: Custom tiles can now match "Empty", "Non-Empty" and "Other" tiles through a "MatchType" property (#3100)
    • AutoMapping: A custom tile with "MatchType" set to "Negate" can be used instead of "inputnot" layers
    • AutoMapping: Added built-in tileset with these custom rule tiles
    • AutoMapping: Added a number of per-rule options which can be set using rectangle objects
    • AutoMapping: Erase tiles by placing tiles with "MatchType" set to "Empty" on output layers (#3100)
    • AutoMapping: Accumulate touched layers in AutoMap While Drawing (#3313)
    • AutoMapping: Support map name filters in rules.txt (#3014)
    • AutoMapping: Show relevant custom properties when a rules map is detected
    • Optimized rendering of tinted layers by caching tinted images
    • tmxrasterizer: Added options to hide certain layer types (#3343)
    • Raised minimum supported Qt version from 5.6 to 5.12 (drops Windows XP support)
    • Raised minimum C++ version to C++17
    • Removed qmake project files (only Qbs supported now)
    • macOS: Fixed layout of Custom Types Editor when using native style
    • AppImage: Updated to Sentry 0.4.18
    • Python plugin: Now built against Python 3.8 on Windows and Linux
    • Updated Bulgarian, Czech, French and Russian translations
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.9.0_Linux_x86_64.AppImage(39.51 MB)
    Tiled-1.9.0_macOS-10.12.zip(16.28 MB)
    Tiled-1.9.0_macOS-10.13+.zip(16.46 MB)
    Tiled-1.9.0_Windows_x86.msi(20.64 MB)
    Tiled-1.9.0_Windows_x86_64.msi(20.55 MB)
  • v1.8.91(Jun 22, 2022)

    This is the final preview release of Tiled 1.9. A number of areas have been improved since the Tiled 1.9 Alpha release.

    Read the full release notes on the website.

    Changelog since 1.9 Alpha

    • Added option to ignore transparent pixels when selecting tile objects (#1477)
    • Added support for sub-images in image collection tilesets (#1008)
    • Added Tile Render Size and Fill Mode options to Tileset
    • Added 'New Project' action, replacing 'Save Project As' (#3279)
    • Added ability to load .tiled-session files from command-line
    • Added %worldfile variable for custom commands (by Pixel-Nori, #3352)
    • Added "Class" field to all data types, referring to a custom class
    • Merged Object Types with Property Types
    • Don't scale point objects with the zoom level (#3356)
    • Scripting: Added Tileset.columnCount property
    • Scripting: Added access to selected terrain in tileset editor
    • AutoMapping: Added built-in tileset with custom rule tiles
    • AutoMapping: Avoid additional undo commands after Erase and Delete
    • AutoMapping: Show relevant custom properties when a rules map is detected
    • Optimized rendering of tinted layers by caching tinted images
    • tmxrasterizer: Added options to hide certain layer types (#3343)
    • macOS: Fixed layout of Custom Types Editor when using native style

    All releases are now based on Qt 6.2, and require at least macOS 10.14, Ubuntu 20.04 (or equivalent distribution) or Windows 10. For compatibility with older systems (down to macOS 10.12, Ubuntu 18.04 and Windows 7), additional Qt 5 based packages are also available.

    Source code(tar.gz)
    Source code(zip)
    Tiled-1.8.91_Linux_Qt-5_x86_64.AppImage(39.49 MB)
    Tiled-1.8.91_Linux_Qt-6_x86_64.AppImage(41.20 MB)
    Tiled-1.8.91_macOS-10.12-10.13.zip(16.26 MB)
    Tiled-1.8.91_macOS-10.14+.zip(28.34 MB)
    Tiled-1.8.91_Windows-10+_x86_64.msi(19.77 MB)
    Tiled-1.8.91_Windows-7-8_x86.msi(20.62 MB)
  • v1.8.6(Jun 15, 2022)

    • Keep references between objects when copy/pasting or duplicating (#3361)
    • Improved default translation used in case of multiple options
    • Terrain Brush: Update preview on mouse release (#3381)
    • Fixed 'Add Variation' action in Tile Stamps context menu (#3362)
    • Fixed importing of removed shortcuts (#3367)
    • Fixed breaking of alternative shortcuts on import or reset (#3367)
    • Fixed conflict detection to handle alternative shortcuts (#3368)
    • Fixed locking up UI on property type name conflict (#3380)
    • Scripting: Fixed possible crash when accessing Layer.map
    • Defold plugins: Added support for rotated tiles (#3369)
    • Updates to German translation (by Ettore Atalan)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.8.6-macos.zip(16.42 MB)
    Tiled-1.8.6-win32.msi(27.86 MB)
    Tiled-1.8.6-win64.msi(27.61 MB)
    Tiled-1.8.6-winxp.msi(23.33 MB)
    Tiled-1.8.6-x86_64.AppImage(39.43 MB)
  • v1.8.5(May 17, 2022)

    • Made expanded group layers persistent (#3282)
    • Improved snapping behavior for scalable objects on staggered maps
    • Allow setting a shortcut on the 'Edit Tileset' action
    • Always select first entry while using the Open File in Project action
    • Improved Add Property dialog layout in case of long type names (#3302)
    • Fixed restoring of window layout when maximized (#590)
    • Fixed snapping when dragging templates into a map (#3326)
    • Fixed map selection rectangle in world for infinite maps (#3340)
    • Fixed 'Merge Layer Down' action for infinite maps
    • Fixed several small issues in the image color picker (#3348)
    • Fixed missing name for undo commands that add/remove maps from world
    • Fixed selection issues for tile objects with a non-zero tile offset
    • Fixed hover indicator sometimes overlapping selection indicator
    • Fixed removal of terrain info when removing tiles from a collection
    • Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13
    • Scripting: Layer.tintColor is now #ffffff when not set
    • macOS: Enabled support for loading SVGs
    • macOS: Show shortcuts in context menus when using Tiled Fusion style (#1978)
    • AppImage: Updated to Sentry 0.4.17
    • Updated Chinese (Simplified) and Portuguese (Portugal) translations
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.8.5-macos.zip(16.40 MB)
    Tiled-1.8.5-win32.msi(27.81 MB)
    Tiled-1.8.5-win64.msi(27.60 MB)
    Tiled-1.8.5-winxp.msi(23.29 MB)
    Tiled-1.8.5-x86_64.AppImage(38.98 MB)
  • v1.8.90(Apr 8, 2022)

    This is the first preview release of Tiled 1.9. This release is focused on the AutoMapping feature.

    Read the full release notes on the website.

    Changelog

    • Scripting: Added -e,--evaluate to run a script from command-line
    • Scripting: Added Tool.toolBarActions property (#3318)
    • AutoMapping: Applying rules is now 10-30x faster
    • AutoMapping: "AutoMap While Drawing" no longer creates separate undo steps (#2166)
    • AutoMapping: Explicit "regions" layers are no longer needed and have been deprecated (#1918)
    • AutoMapping: Custom tiles can now match "Empty", "Non-Empty" and "Other" tiles through a "MatchType" property (#3100)
    • AutoMapping: A custom tile with "MatchType" set to "Forbid" can be used instead of "inputnot" layers
    • AutoMapping: Added a number of per-rule options which can be set using rectangle objects
    • AutoMapping: Erase tiles by placing tiles with "MatchType" set to "Empty" on output layers (#3100)
    • AutoMapping: Accumulate touched layers in AutoMap While Drawing (#3313)
    • AutoMapping: Support map name filters in rules.txt (#3014)
    • Split up object types file type selection
    • Raised minimum supported Qt version from 5.6 to 5.12 (drops Windows XP support)
    • Raised minimum C++ version to C++17
    • Removed qmake project files (only Qbs supported now)

    Included Changes for Future 1.8 Patch

    • Made expanded group layers persistent
    • Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13

    The 64-bit Windows installer is now based on Qt 6.2 and needs at least Windows 10 (the 32-bit installer still supports Windows 7)

    Source code(tar.gz)
    Source code(zip)
    Tiled-1.8.90-macos.zip(16.48 MB)
    Tiled-1.8.90-win32.msi(20.60 MB)
    Tiled-1.8.90-win64.msi(19.74 MB)
    Tiled-1.8.90-x86_64.AppImage(38.74 MB)
  • v1.8.3(Mar 31, 2022)

    Changelog

    • Improved rendering quality of the Mini-map when it's small (#1431)
    • Fixed automatic tool switching after deleting layers
    • Fixed rendering of arrows for object references in class members (#3306)
    • Fixed image layer repeat settings not copied to duplicates (#3307)
    • Fixed map bounding rectangle for infinite isometric maps
    • Fixed tile selection to not get removed when deleting (#3281)
    • Fixed custom types not being usable without opening a project (#3295)
    • Fixed use of custom property types in global object types file (#3301)
    • Fixed parallax layer positions for other maps in a world
    • Fixed crash when rendering invalid polygon objects
    • Fixed sticky Bucket Fill preview when hovering same tile
    • Fixed automatically reloaded map becoming the active document
    • Fixed "Map format '%s' not found" error
    • Fixed updating of "Unload/Save World" menu enabled state
    • Fixed flipping horizontally to not rotate objects by 180 degrees (#1704)
    • Fixed displacement when flipping horizontally on isometric maps (#2660)
    • Fixed offset of tile collision shapes on isometric maps (#3138)
    • Mark world as modified when map size changes (#3020)
    • Prevent unsaved maps from being added to a world (#3317)
    • Hide "Move Objects to Layer" menu when there's only one object layer
    • Scripting: Avoid possible crash due to garbage collection (#3290)
    • Scripting: Fixed missing null check in Tileset.loadFromImage and Tile.setImage
    • Scripting: Initialize tile layer size also when added as part of a group layer (#3291)
    • AutoMapping: Applying rules without "inputnot" layers is now much faster
    • AutoMapping: Optimized calculation of each rule's input/output region
    • AutoMapping: Fixed compatibility with "RegionsInput" / "RegionsOutput" layers
    • AutoMapping: Fixed ability to AutoMap using project rules in unsaved maps
    • CSV plugin: Improved error message and replace reserved characters (#3309)
    • terraingenerator: Fixed crash when source terrain doesn't have an image (#3299)
    • macOS: Fixed main window expanding with many open files (#1047)
    • JSON plugin: Wrap arrays at the map width or chunk width
    • Qt 6: Fixed captured or erased area when dragging backwards
    • Updated Finnish translation (by Tuomas Lähteenmäki)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.8.3-macos.zip(16.38 MB)
    Tiled-1.8.3-win32.msi(27.80 MB)
    Tiled-1.8.3-win64.msi(27.57 MB)
    Tiled-1.8.3-winxp.msi(23.30 MB)
    Tiled-1.8.3-x86_64.AppImage(38.96 MB)
  • v1.8.2(Feb 18, 2022)

    Changelog

    • Fixed deactivating of tools when no layer is selected (avoids crash)
    • Fixed monospace font option in multi-line text editor on macOS and Windows (#3007)
    • Fixed ability to reset custom 'color' and 'object' properties (#3270)
    • Fixed updating of layer positions when changing parallax factor of a group (#3175)
    • Scripting: Fixed crash when assigning null to the MapObject.tile property
    • Scripting: Fixed adding of tilesets when adding layers to a loaded map (#3268)
    • JSON format: Fixed layer locked status not getting saved (#2877)
    • macOS: Fixed duplicate overwrite confirmation when using Export As (#3152)
    • FreeBSD: Fixed compile due to missing include (by Dmitry Marakasov, #3271)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.8.2-macos.zip(16.38 MB)
    Tiled-1.8.2-win32.msi(27.80 MB)
    Tiled-1.8.2-win64.msi(27.57 MB)
    Tiled-1.8.2-winxp.msi(23.30 MB)
    Tiled-1.8.2-x86_64.AppImage(38.96 MB)
  • v1.8.1(Feb 11, 2022)

    Changelog

    • Fixed pasted objects not getting selected if a tile layer was also copied
    • Fixed possible crash when trying to determine whether OpenGL is used
    • Fixed possible crash when using the Insert Tile tool
    • Fixed possible crash in tile stamp preview
    • AutoMapping: Fixed crash when an input layer does not exist (#3269)
    • Scripting: Automatically add tilesets to the map where needed (#3268)
    • snap: Updated from core18 to core20 (now uses Qt 5.12)
    • AppImage: Updated to Sentry 0.4.15
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.8.1-macos.zip(16.37 MB)
    Tiled-1.8.1-win32.msi(27.80 MB)
    Tiled-1.8.1-win64.msi(27.57 MB)
    Tiled-1.8.1-winxp.msi(23.30 MB)
    Tiled-1.8.1-x86_64.AppImage(38.96 MB)
  • v1.8.0(Feb 7, 2022)

    Changelog

    • Added support for custom enum properties (with svipal, #2941)
    • Added support for custom class properties (#489)
    • Added parallax origin property to the map (with krukai, #3209)
    • Added Repeat X/Y properties to Image Layers (with krukai, #3205)
    • Added an action for selecting all layers (Ctrl+Alt+A) (#3081)
    • Added actions to select or add tilesets to Project view context menu
    • Added cut/copy/paste actions to Tile Animation Editor
    • Improved undo behavior by merging sequential edits to the same property (#3103)
    • Improved multi-layer painting behavior (#3094)
    • Separated the X and Y components of the major grid option (#3208)
    • Added automatic fading out of the grid when zooming out a lot
    • AutoMapping: Made it find layers within groups (#1771)
    • AutoMapping: regions layer can now be used alongside region_input/output layers
    • AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262)
    • AutoMapping: Allow setting a rule map as project rules file (#3221)
    • Tweaked focus behavior in the Template Editor
    • Changed the default Terrain Brush shortcut back to T
    • Reset tile animations when disabling playback and when exporting as image
    • Don't require saving maps upon creation (#1902)
    • Apply transformation actions to the preview while placing tiles (#3091)
    • Allow using object context menu in object creation tools
    • Reduced the step size for the parallax factor property
    • Improved the logic for automatically switching tools (#2807)
    • Ignore selection changes when marking a file as modified (#3194)
    • Use the tileset background color in the collision editor (with Benja Appel, #3163)
    • Show the read error when using --export-map/tileset
    • Avoid deselecting all layers when clicking empty area in Layers view (#2806)
    • Scripting: Added File API
    • Scripting: Added support for loading JavaScript .mjs modules (#3261)
    • Scripting: Added tiled.applicationDirPath property
    • Scripting: Added tiled.extensionsPath property (#3139)
    • Scripting: Added missing Layer.tintColor property
    • Scripting: Added missing ObjectGroup.drawOrder property (#3147)
    • Scripting: Added TileMap.removeObjects (#3149)
    • Scripting: Added TileMap.regionEdited signal
    • Scripting: Added TileMap.layers and GroupLayer.layers properties, for convenience
    • Scripting: Added region.rects property and region.contains(x,y)
    • Scripting: Treat custom format extensions as case-insensitive (#3141)
    • Scripting: Allow tools to stay active when tiles or a terrain type are selected (#3201)
    • Scripting: Extended the terrain related API (#2663)
    • Scripting: tiled.activeAsset can be assigned asset created in script (#3160)
    • Scripting: Fixed possible crash after creating tilesets from script (#3229)
    • Scripting: Fixed possible crash in TileMap.autoMap
    • Scripting: Fixed dialog window titles to show on macOS (#2910)
    • Scripting: Fixed tileset or tile references for maps loaded from script
    • Scripting: Avoid crash when script reload happens during popup (#2991)
    • Fixed the logic for handling group layer parallax factors (with LilithSilver, #3125)
    • Fixed keyboard modifiers getting stuck for Terrain Brush (#2678)
    • Fixed debug messages showing in the Console and Issues views
    • Fixed enabled state of File > Export action for tilesets (#3177)
    • Fixed Snap to Grid for hexagonal maps
    • Fixed AutoMapping rules file to update after changing project properties (#3176)
    • Fixed 'Detect Bounding Box' action missing in Keyboard settings
    • Fixed toggling "Clear View" on & off shifting the map
    • Fixed command-line output not showing on Windows (#2688)
    • Fixed "Select object on map" when no object layer is selected (#3207)
    • Fixed adjusting of tile types when tileset width changed (by Albert Vaca Cintora, #3237)
    • Fixed missing Qt translations for Linux AppImage
    • Fixed minimap viewport position when layers are offset (#3211)
    • Fixed "Highlight Current Layer" getting confused (#3223)
    • Fixed Terrain Set type property to be disabled when appropriate (avoids crash)
    • Fixed saving broken references to files loaded using "ext:" prefix (#3185)
    • Fixed performance issue in Project view related to file icons
    • Fixed dynamic wrapping when adding tiles to a collection (#3076)
    • Fixed potential crash when changing a WangSet from script
    • Tiled Manual is now available in French
    • JSON plugin: Added "tmj", "tsj" and "tj" as accepted file extensions
    • YY plugin: Don't use safe writing of files
    • YY plugin: Write out custom "object" properties as instance name (instead of the ID)
    • YY plugin: Determine sprite names by looking for meta files (by krukai, #3213)
    • CSV plugin: Improved handling of infinite maps
    • RpMap plugin: Fixed hardcoded exported tile size (#3184)
    • libtiled-java: Introduced TilesetCache interface (by Samuel Manflame, #3117)
    • Added Ukrainian translation to Windows installer (#3132)
    • Updated to Sentry 0.4.14
    • Updated Bulgarian, Chinese (Simplified), French, Korean, Portuguese (Brasil), Portuguese (Portugal), Russian, Swedish and Turkish translations
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.8.0-macos.zip(16.37 MB)
    Tiled-1.8.0-win32.msi(23.30 MB)
    Tiled-1.8.0-win64.msi(27.57 MB)
    Tiled-1.8.0-winxp.msi(27.80 MB)
    Tiled-1.8.0-x86_64.AppImage(38.95 MB)
  • v1.7.91(Jan 27, 2022)

    This is tagged v1.7.91, but it is actually Tiled 1.8.0 RC. Please help with testing and report issues either in the linked discussion, by opening issues or on the Tiled Discord server. Thanks!

    Changes since Tiled 1.8 Beta

    • Added cut/copy/paste actions to Tile Animation Editor
    • Improved undo behavior by merging sequential edits to the same property (#3103)
    • Added import and export actions for property types
    • Added confirmation before removing types, values or members
    • Avoid circular references in property types on loading
    • Avoid name collisions in types and class members in the Property Type Editor
    • Report an error when a property type can't be found
    • Limit enums with values as flags to max 32 values
    • Separated the X and Y components of the major grid option (#3208)
    • Added automatic fading out of the grid when zooming out a lot
    • AutoMapping: Allow setting a rule map as project rules file (#3221)
    • AutoMapping: regions layer now always defines input and output regions
    • Show the read error when using --export-map/tileset
    • Scripting: Added tiled.propertyValue, for creating values of custom types
    • Scripting: Extended the terrain related API (#2663)
    • Scripting: Added Tool.usesWangSets
    • Scripting: tiled.activeAsset can be assigned asset created in script (#3160)
    • Scripting: Fixed possible crash after creating tilesets from script (#3229)
    • Fixed adjusting of tile types when tileset width changed (by Albert Vaca Cintora, #3237)
    • Fixed missing Qt translations for Linux AppImage
    • Fixed a possible crash when switching between different property types
    • Fixed minimap viewport position when layers are offset (#3211)
    • Fixed "Highlight Current Layer" getting confused (#3223)
    • Fixed saving broken references to files loaded using "ext:" prefix (#3185)
    • Fixed performance issue in Project view related to file icons
    • TMX format: Include propertytype attribute for class members (#3230)
    • Windows: The installers are signed again (1.8 Beta wasn't) and the WinXP build is included
    • macOS: The Tiled.app is signed and notarized again (1.8 Beta wasn't)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.7.91-macos.zip(16.42 MB)
    Tiled-1.7.91-win32.msi(27.76 MB)
    Tiled-1.7.91-win64.msi(27.54 MB)
    Tiled-1.7.91-winxp.msi(23.26 MB)
    Tiled-1.7.91-x86_64.AppImage(38.92 MB)
  • v1.7.90(Dec 27, 2021)

    This is tagged v1.7.90, but it is actually Tiled 1.8.0 Beta. Please provide feedback, either in the linked discussion, by opening issues or on the Tiled Discord server. Thanks!

    Changelog

    • Added support for custom enum properties (with svipal, #2941)
    • Added support for custom class properties (#489)
    • Added parallax origin property to the map (with krukai, #3209)
    • Added Repeat X/Y properties to Image Layers (with krukai, #3205)
    • Added an action for selecting all layers (Ctrl+Alt+A) (#3081)
    • Added actions to select or add tilesets to Project view context menu
    • AutoMapping: Made it find layers within groups (#1771)
    • Improved multi-layer painting behavior (#3094)
    • Scripting: Added File API
    • Scripting: Added missing Layer.tintColor property
    • Scripting: Added tiled.extensionsPath (#3139)
    • Scripting: Added ObjectGroup.drawOrder (#3147)
    • Scripting: Added Map.removeObjects (#3149)
    • Scripting: Added tiled.applicationDirPath
    • Scripting: Added TileMap.layers and GroupLayer.layers, for convenience
    • Scripting: Added region.rects and region.contains(x,y)
    • Scripting: Treat custom format extensions as case-insensitive (#3141)
    • Scripting: Allow tools to stay active when tiles are selected (#3201)
    • Tweaked focus behavior in the Template Editor
    • Changed the default Terrain Brush shortcut back to T
    • Reset tile animations when disabling playback and when exporting as image
    • Don't require saving maps upon creation (#1902)
    • Apply transformation actions to the preview while placing tiles (#3091)
    • Allow using object context menu in object creation tools
    • Reduced the step size for the parallax factor property
    • Ignore selection changes when marking a file as modified (#3194)
    • Use the tileset background color in the collision editor (with Benja Appel, #3163)
    • Fixed the logic for handling group layer parallax factors (with LilithSilver, #3125)
    • Fixed debug messages showing in the Console and Issues views
    • Fixed enabled state of File > Export action for tilesets (#3177)
    • Fixed Snap to Grid for hexagonal maps
    • Fixed AutoMapping rules file to update after changing project properties (#3176)
    • Fixed 'Detect Bounding Box' action missing in Keyboard settings
    • Fixed toggling "Clear View" on & off shifting the map
    • Fixed command-line output not showing on Windows (#2688)
    • Fixed "Select object on map" when no object layer is selected (#3207)
    • Tiled Manual is now available in French
    • JSON plugin: Added "tmj", "tsj" and "tj" as accepted file extensions
    • YY plugin: Don't use safe writing of files
    • YY plugin: Write out custom "object" properties as instance name (instead of the ID)
    • YY plugin: Determine sprite names by looking for meta files (by krukai, #3213)
    • CSV plugin: Improved handling of infinite maps
    • RpMap plugin: Fixed hardcoded exported tile size (#3184)
    • libtiled-java: Introduced TilesetCache interface (by Samuel Manflame, #3117)
    • Disable the Terrain Set type property when appropriate (avoids crash)
    • Added Ukrainian translation to Windows installer (#3132)
    • Updated Korean, Ukrainian and Traditional Chinese translations
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.7.90-macos.zip(15.80 MB)
    Tiled-1.7.90-win32.msi(26.59 MB)
    Tiled-1.7.90-win64.msi(26.20 MB)
    Tiled-1.7.90-x86_64.AppImage(40.16 MB)
  • v1.7.2(Aug 10, 2021)

    • Avoid automatically replacing external tilesets with "similar" ones
    • Fixed copying and capturing stamps on staggered maps (with Alexander Dorogov, #2874)
    • Fixed possible crash in Tile Animation Editor
    • Fixed data loss when saving maps with tilesets that failed to load (#3106)
    • Fixed creating multi-layer tile stamp from selection (#2899)
    • Scripting: Automatically reset object ID when adding to avoid duplicate IDs
    • Linux: Possible workaround for crash in clipboard manager
    • Updated to Sentry 0.4.12
    • Updated Italian translation
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.7.2-macos.zip(16.29 MB)
    Tiled-1.7.2-win32.msi(27.32 MB)
    Tiled-1.7.2-win64.msi(27.10 MB)
    Tiled-1.7.2-winxp.msi(22.87 MB)
    Tiled-1.7.2-x86_64.AppImage(40.05 MB)
  • v1.7.1(Jul 9, 2021)

    • Don't save export target and format to exported files
    • Fixed crashes resulting from the Tile Animation Editor
    • Fixed possible crash when pasting multi-layer stamp (#3097)
    • Fixed possible crash when restoring expanded layers in Objects view
    • Fixed parallax factor getting lost when layer is cloned (#3077)
    • Fixed an issue with synchronizing selected tiles to current stamp (#3095)
    • Commands: Fixed possible crash in Edit Commands window
    • Commands: Automatically quote the command executable
    • Commands: Improved starting directory for executable file chooser
    • Commands: Fixed the 'Clear' button to reset the shortcut
    • Updated to Sentry 0.4.11
    • Updated French translation
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.7.1-macos.zip(16.28 MB)
    Tiled-1.7.1-win32.msi(27.32 MB)
    Tiled-1.7.1-win64.msi(27.10 MB)
    Tiled-1.7.1-winxp.msi(22.87 MB)
    Tiled-1.7.1-x86_64.AppImage(40.04 MB)
  • v1.7.0(Jun 4, 2021)

    See the Release Announcement.

    • Added basic "major grid" option with stronger lines (with Ilya Arkhanhelsky, #3032)
    • Added ability to rearrange tiles in a tileset (with José Miguel Sánchez García, #2983)
    • Added option to choose background fade color (with SchmidtWC, #3031)
    • Added portable mode, enabled when a "tiled.ini" is detected alongside the Tiled executable (#2945)
    • Disable project extensions by default, for security reasons (#3058)
    • Render selection preview and hovered item highlight above labels (#3036)
    • Changed the donation reminder to be non-modal
    • docs: Generate scripting API documentation using TypeDoc (with Erik Schilling (#2965) and MrMasterplan (#3040, #3041, #3045))
    • QMake/Qbs: Added a way to disable DBus support (with Dmitry Marakasov, #3039)
    • Scripting: Fixed 'mouseLeft' callback for scripted tools (#3050)
    • Scripting: Fixed loading of icons with explicit "ext:" prefix (#3048)
    • Scripting: Made TileMap coordinate conversion functions always work (#3054)
    • tBIN plugin: Convert 'color', 'object' and 'file' properties on save
    • Python plugin: Added Layer.offset and Layer.setOffset (with sverx, #3073)
    • Python plugin: Linux AppImage now supports Python 3.6 instead of 3.5
    • Windows: Add a default "Open in text editor" command based on notepad.exe
    • Fixed possible crash in Properties view when switching files
    • Fixed watching/unwatching of folders when adding/removing from project (#3035)
    • Fixed determining desired file format by extension on export
    • Fixed compilation issue with GCC 10 (#3037)
    • Updated Bulgarian, Portuguese (Portugal), Russian and Turkish translations
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.7.0-macos.zip(16.28 MB)
    Tiled-1.7.0-win32.msi(27.32 MB)
    Tiled-1.7.0-win64.msi(27.11 MB)
    Tiled-1.7.0-winxp.msi(22.86 MB)
    Tiled-1.7.0-x86_64.AppImage(40.04 MB)
  • v1.6.0(Apr 23, 2021)

    See the Release Announcement.

    Changelog

    • Added object selection preview
    • Added toggle to select enclosed rather than touched objects (#3023)
    • Added Sentry crash handler to Linux AppImage (disabled by default)
    • Added %tileid variable for custom commands on tilesets (#3026)
    • Added option to lock the position of views and tool bars
    • Added toggle to show/hide other maps in the same world (#2859)
    • Added a helpful text to Terrain Sets view when it is empty (#3015)
    • Allow opening projects from the File menu (#3000)
    • Made the terrains list in the Terrain Sets view not collapsible (#3015)
    • Automatically select the first terrain when selecting a Terrain Set (#3015)
    • When duplicating objects, place the duplicates next to the originals (#2998)
    • Tweaked selection outlines to be a little fatter and adjust to DPI
    • Write --export-formats output to stdout instead of stderr (#3002)
    • Allow hiding objects in the Tile Collision Editor
    • Scripting: Added missing Tileset.transparentColor property
    • Fixed 'Detach templates' export option to add tilesets when needed
    • Fixed Terrain Brush behavior on map edges
    • Fixed Terrain Brush behavior for sets transitioning to nothing
    • Fixed loss of edit focus when hovering tileset while assigning terrain (#3015)
    • Fixed shortcuts for flipping or rotating the current terrain pattern
    • Fixed switching to Terrain Brush when clicked terrain is already selected (#3015)
    • Fixed state of "dynamic wrapping" toggle button on startup
    • Fixed parallax layer positioning when reordering layers (#3009)
    • Windows: Fixed Swedish translation missing from installer
    • Windows: Re-enabled code signing by SignPath (was missing for Tiled 1.5)
    • snap: Added 'removable-media' plug, for accessing USB drives
    • snap: "Open Containing Folder" action now also selects the file
    • JSON plugin: Write out "version" property as string (#3033)
    • YY plugin: Fixed plugin loading issue for qmake builds
    • libtiled-java: Optimized for multithreaded usage (by Samuel Manflame, #3004)
    • Updated Bulgarian, French, Portuguese (Portugal), Swedish and Turkish translations
    • Added Thai translation (by Thanachart Monpassorn, currently at 54%)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.6.0-macos.zip(15.66 MB)
    Tiled-1.6.0-win32.msi(27.27 MB)
    Tiled-1.6.0-win64.msi(27.05 MB)
    Tiled-1.6.0-winxp.msi(22.81 MB)
    Tiled-1.6.0-x86_64.AppImage(39.43 MB)
  • v1.5.0(Mar 23, 2021)

    • Unified Wang and Terrain tools (backwards incompatible change!)
    • Added support for a per-layer parallax scrolling factor (#2951)
    • Added export to GameMaker Studio 2.3 (#1642)
    • Added option to change object selection behavior (#2865)
    • Added Monospace option to the multi-line text editor
    • Added option to auto-scroll on middle click
    • Added smooth scrolling option for arrow keys
    • Added a 'Convert to Polygon' action for rectangle objects
    • Added support for drawing with a blob tileset
    • Added 'Duplicate Terrain Set' action
    • Added Terrain Set type (Corner, Edge or Mixed)
    • Added support for rotating and flipping Terrain tiles (by Christof Petig, #2912)
    • Added support for exporting to RPTools MapTool RpMap files (by Christof Petig, #2926)
    • Added Ctrl+Shift to toggle Snap to Fine Grid (by sverx, #2895)
    • Eraser: Added Shift to erase on all layers (by Michael Aganier, #2897)
    • Automatically add .world extension to new World files
    • Shape Fill Tool now displays the size of the current shape (#2808)
    • Tile Collision Editor: Added action to add an auto-detected bounding box collision rectangle (by Robin Macharg, #1960)
    • Tile Collision Editor: Added context menu action to copy selected collision objects to all other selected tiles (by Robin Macharg, #1960)
    • Tilesets view: Added "Edit Tileset" action to tab context menu
    • Tilesets view: Added "Add External Tileset" action to tilesets menu
    • Scripting: Added initial API for creating and modifying Terrain Sets
    • Scripting: Added API for working with images (#2787)
    • Scripting: Added API for launching other processes (#2783)
    • Scripting: Added MapView.center property
    • Scripting: Added missing Layer.id and Layer.parentLayer properties
    • Scripting: Enable extending most context menus
    • Scripting: Fixed reset of file formats on script reload (#2911)
    • Scripting: Fixed missing GroupLayer and ImageLayer constructors
    • Scripting: Added default icon for scripted actions
    • Enabled high-DPI scaling on Linux and changed rounding policy
    • Remember last file dialog locations in the session instead of globally
    • Fixed loading extension path from project config (by Peter Ruibal, #2956)
    • Fixed performance issues when using a lot of custom properties
    • Fixed storing template instance size when overriding the tile (#2889)
    • Fixed removal of object reference arrow when deleting target object (#2944)
    • Fixed updating of object references when layer visibility changes
    • Fixed map positioning issues in the World Tool (#2970)
    • Fixed handling of Shift modifiers in Bucket and Shape Fill tools (#2883)
    • Fixed scrolling speed in Tileset view when holding Ctrl
    • Fixed issue causing export.target to get written out as "."
    • Fixed "Repeat last export on save" when using Save All (#2969)
    • Fixed interaction shape for rectangle objects to be more precise (#2999)
    • Fixed "AutoMap While Drawing" not applying when using Cut/Delete
    • Fixed path in AutoMap error message when rules file doesn't exist
    • Lua plugin: Don't embed external tilesets, unless enabled as export option (#2120)
    • Python plugin: Added missing values to MapObject.Shape enum (#2898)
    • Python plugin: Fixed linking issue when compiling against Python 3.8
    • CSV plugin: Include flipping flags in exported tile IDs
    • GMX plugin: Take tile object alignment into account
    • Linux: "Open Containing Folder" action now also selects the file
    • libtiled-java: Many updates (by Henri Viitanen, #2207)
    • Ported Tiled to Qt 6 (releases still use 5.15 for now)
    • Updated Bulgarian, Chinese (Simplified), Czech, Finnish, French, Portuguese, Portuguese (Portugal), Russian, Swedish and Turkish translations
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.5.0-macos.zip(15.63 MB)
    Tiled-1.5.0-win32.msi(26.17 MB)
    Tiled-1.5.0-win64.msi(25.83 MB)
    Tiled-1.5.0-x86_64.AppImage(35.39 MB)
  • v1.4.3(Nov 17, 2020)

    • Fixed running Tiled on macOS Big Sur (#2845)
    • Fixed opening of files in already open instance of Tiled
    • Fixed crash in Edit Commands dialog (#2914)
    • Fixed Object Alignment not getting set when reloading a tileset
    • Tile Collision Editor: Fixed invisible tile for isometric oriented tileset (#2892)
    • Improved error message when adding external tileset
    • Ignore attempts to replace a tileset with itself
    • qmake: Support linking to system Zstd on all UNIX-like systems
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.4.3-macos.zip(15.19 MB)
    Tiled-1.4.3-win64.msi(24.96 MB)
    Tiled-1.4.3-x86_64.AppImage(33.43 MB)
  • v1.4.2(Aug 5, 2020)

    • Reverted the default layer data format back to CSV (was changed to Zstd by accident in 1.4.0)
    • Added ability to draw lines using click+drag (in addition to click and click) when holding Shift
    • Improved positioning when adding maps to world via context menu
    • Disable instead of hide the "Save As Template" action when using embedded tilesets
    • Made Ctrl turn off snapping if Snap to Fine Grid is enabled (#2061)
    • Set minimum value of tile width and height to 1
    • Fixed Select Same Tile tool behavior for empty tiles
    • Fixed clickability of the dot in point objects
    • Fixed adjusting of terrain images when tileset width changes
    • Worlds: Fixed potential data loss when opening .world file
    • tmxrasterizer: Added --show-layer option (by Matthias Varnholt, #2858)
    • tmxrasterizer: Added parameter to advance animations (by Sean Ballew, #2868)
    • Scripting: Initialize tile layer size to map size upon add (#2879)
    • Windows installer: Made creation of the desktop shortcut optional
    • Windows installer: Made the launching of Tiled optional
    • Updated Qt to 5.12.9 on all platforms except Windows XP and snap releases
    • snap: Fixed issues with storing the default session (#2852)
    • snap: Enabled support for Zstandard (#2850)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.4.2-macos.zip(15.13 MB)
    Tiled-1.4.2-win64.msi(24.96 MB)
    Tiled-1.4.2-x86_64.AppImage(33.42 MB)
  • v1.4.1(Jun 25, 2020)

    • When opening a .world file, load the world and open its first map
    • When opening an object template, show it in the Template Editor
    • Fixed crash on trying to export using the command-line (#2842)
    • Fixed crash when deleting multiple objects with manual drawing order (#2844)
    • Fixed potential crash when removing a tileset
    • Fixed potential scaling happening for maps used as tilesets (#2843)
    • Fixed positioning of map view when switching between maps in a world
    • Fixed file dialog start location
    • Scripting: Fixed issues with absolute file paths on Windows (#2841)
    • Lua plugin: Fixed syntax used for object properties (#2839)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.4.1-macos.zip(15.12 MB)
    Tiled-1.4.1-win64.msi(25.16 MB)
    Tiled-1.4.1-x86_64.AppImage(31.44 MB)
  • v1.4.0(Jun 19, 2020)

    • Added support for projects (#1665)
    • Added object reference property type (with Steve Le Roy Harris and Phlosioneer, #707)
    • Added world editing tool for adding/removing and moving around maps in a world (with Nils Kübler, #2208)
    • Added a quick "Open file in Project" (Ctrl+P) action
    • Added new Object Alignment property to Tileset (with Phlosioneer, #91)
    • Added layer tint color (by Gnumaru, #2687)
    • Added support for using maps as images (with Phlosioneer, #2708)
    • Added 'Open with System Editor' action for custom file properties (#2172)
    • Added option to render object names when exporting as image (#2216)
    • Added 'Replace Tileset' action to Tilesets view
    • Added shortcut to tooltips for all registered actions
    • Added automatic reloading of object templates (by Phlosioneer, #2699)
    • Added 'Clear Console' button and context menu action (#2220)
    • Added 'Reopen Closed File' (Ctrl+Shift+T) action
    • Added status bar button to toggle the Console view
    • Added a border around the tile selection highlight
    • Switch current tileset tab if all selected tiles are from the same tileset (by Mitch Curtis, #2792)
    • Made tileset dynamic wrapping toggle persistent
    • Properties view: Added action for adding a property to context menu (#2796)
    • Optimized loading of CSV tile layer data (by Phlosioneer, #2701)
    • Improved map positioning when toggling 'Clear View'
    • Remember the preferred format used for saving
    • Normalize rotation values when rotating objects (#2775)
    • Removed the Maps view (replaced by Project view)
    • Removed file system hierarchy from Templates view (replaced by Project view)
    • Fixed potential crash when triggering AutoMap (#2766)
    • Fixed the status bar placement to be always at the bottom of the window
    • Fixed potential issue with automatic reloading of files (#1904)
    • Fixed issue where image layer images cannot be loaded from Qt resource files (by obeezzy, #2711)
    • GmxPlugin: Added support for layer tint color
    • Scripting: Assign global variables to console script evaluations (by Phlosioneer, #2724)
    • Scripting: Added coordinate conversion to TileMap
    • Scripting: Added support for custom "file" properties
    • Scripting: Added checks for nullptr arguments (by Phlosioneer, #2736)
    • Scripting: Added some missing tileset related properties
    • Scripting: Added FileInfo API with various file path operations (with David Konsumer, #2822)
    • Scripting: Provide access to registered file formats (by Phlosioneer, #2716)
    • Scripting: Enabled scripted formats to be used on the command-line
    • Scripting: Added functions to access inherited properties (by Bill Clark, #2813)
    • Scripting: Introduced __filename global value (with konsumer)
    • Scripting: Fixed ObjectGroup.insertObjectAt to use the index
    • docs: Clarify "can contain" documentation and error handling (by Phlosioneer, #2702)
    • docs: Document all optional attributes, update some docs (by Phlosioneer, #2705)
    • docs: Alphabetize scripting API reference (by Phlosioneer, #2720)
    • docs: Added missing BinaryFile constructor docs (by Phlosioneer, #2732)
    • docs: Enabled Algolia powered search
    • libtiled-java: Big update to support newer TMX attributes (by Mike Thomas, #1925)
    • libtiled-java: Fixed writing of the tile type (by Phlosioneer, #2704)
    • libtiled-java: Enable loading of maps from jar files (by Adam Hornáček, #2829)
    • Updated Bulgarian, Chinese (Simplified), Czech, Finnish, French, Norwegian Bokmål, Portuguese (Portugal) and Turkish translations

    This is an update of the earlier Tiled 1.4.0 tag with a few essential fixes to reloading of templates.

    Source code(tar.gz)
    Source code(zip)
    Tiled-1.4.0-macos.zip(15.12 MB)
    Tiled-1.4.0-win64.msi(25.15 MB)
    Tiled-1.4.0-x86_64.AppImage(31.43 MB)
  • v1.3.5(May 31, 2020)

    • Fixed initialization and restoring of map view (#2779)
    • Fixed skewed tile terrain/Wang overlays for non-square tiles (#1943)
    • Fixed link color on dark theme
    • Fixed small issue when right-clicking embedded tileset tab
    • Fixed Wang Sets toggle to also appear in the Tileset menu
    • Scripting: Fixed issue when closing/committing BinaryFile (#2801)
    • Scripting: Fixed "Safe writing of files" when writing with TextFile
    • Updated Qt to 5.12.8 on all platforms
    • Small translation updates to Bulgarian, French and Portuguese

    Note: This release was originally tagged on May 27th, but was re-tagged May 30th after fixing the broken macOS release.

    Source code(tar.gz)
    Source code(zip)
    Tiled-1.3.5-macos.zip(14.94 MB)
    Tiled-1.3.5-win64.msi(24.41 MB)
    Tiled-1.3.5-x86_64.AppImage(31.21 MB)
  • v1.3.4(Apr 14, 2020)

    • Fixed automatic reload issues when editing object types (regression in 1.3.1, #2768)
    • Scripting: Added methods to get tileset's image size (backported from 1.4, #2733)
    • Scripting: Fixed map.tilesets when 'Embed tilesets' is enabled
    • Fixed the "Fix Tileset" button in the Template Editor
    • macOS: Disabled unified tool bar to avoid repainting issues (#2667)
    • macOS and Linux: Updated Qt from 5.12.6 to 5.12.7
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.3.4-macos.zip(14.93 MB)
    Tiled-1.3.4-win64.msi(24.39 MB)
    Tiled-1.3.4-x86_64.AppImage(31.20 MB)
  • v1.3.3(Mar 3, 2020)

    • Fixed loading of compression level (#2753)
    • Fixed default value for Hex Side Length property
    • Fixed hiding of status bar text for some tools
    • Fixed removing of object labels when removing a group layer
    • GmxPlugin: Fixed compatibility with GameMaker 1.4.9999
    • Scripting: Made TextFile.commit and BinaryFile.commit close as well
    • Scripting: Fixed crashes when modifying certain new objects (#2747)
    • Scripting: Fixed potential crash in Asset.macro/undo/redo/isModified
    • Scripting: Fixed potential crash when accessing Tool.preview
    • Scripting: Fixed loading of images from extensions folder
    • Scripting: Reload extensions also when files are added/removed
    • Updated Bulgarian translation (by Любомир Василев)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.3.3-macos.zip(14.93 MB)
    Tiled-1.3.3-win64.msi(24.37 MB)
    Tiled-1.3.3-x86_64.AppImage(31.19 MB)
  • v1.3.2(Jan 22, 2020)

    • Fixed initialization of selected layers (#2719)
    • Fixed stamp action shortcuts not being configurable (#2684)
    • Fixed the tileset view to respect the 'wheel zooms by default' preference
    • Fixed insertion position when using drag-n-drop to rearrange layers
    • Fixed displayed layer data format in Properties
    • Fixed repeating of export when map is saved by a custom command (#2709)
    • Fixed issue when multiple worlds are loaded that use pattern matching
    • Issues view can now be hidden by clicking the status bar counters
    • macOS: Fixed black toolbar when enabling OpenGL rendering (#1839)
    • Windows: Fixed context menus activating first item on release (#2693)
    • Windows installer: Include the 'defoldcollection' plugin (#2677)
    • Windows installer: Signed by SignPath
    • libtiled: Avoid inheriting Properties from QVariantMap (#2679)
    • docs: Added some notes to Python and JavaScript pages (#2725)
    • Updated Qt from 5.12.5 to 5.12.6
    • Updated Finnish translation (by Tuomas Lähteenmäki and odamite)
    • Updated part of Italian translation (by Katia Piazza)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.3.2-macos.zip(14.93 MB)
    Tiled-1.3.2-win64.msi(24.36 MB)
    Tiled-1.3.2-x86_64.AppImage(31.19 MB)
  • v1.3.1(Nov 20, 2019)

    • Added reloading of object types when changed externally (by Jacob Coughenour, #2674)
    • Added a status bar to the startup screen
    • Made the shortcuts for the tools configurable (#2666)
    • Made Undo/Redo shortcuts configurable (#2669)
    • Fixed importing of keyboard settings (.kms files) (#2671)
    • Fixed small window showing up on startup for a split second
    • Windows: Fixed the shipped version of OpenSSL (fixes new version notification)
    • Tiled Quick: Don't compile/install by default (#2673)
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.3.1-macos.zip(14.91 MB)
    Tiled-1.3.1-win64.msi(23.39 MB)
    Tiled-1.3.1-x86_64.AppImage(31.18 MB)
  • v1.3.0(Nov 13, 2019)

    • Added support for extending Tiled with JavaScript (#949)
    • Added error and warning counts to the status bar
    • Added Issues view where you can see warnings and errors and interact with them
    • Added configuration of keyboard shortcuts (#215)
    • Added status bar notification on new releases (replacing Sparkle and WinSparkle)
    • Added option to show tile collision shapes on the map (#799)
    • Added switching current layer with Ctrl + Right Click in map view
    • Added search filter to the Objects view (#1467)
    • Added icons to objects in the Objects view
    • Added dynamic wrapping mode to the tileset view (#1241)
    • Added a *.world file filter when opening a world file
    • Added support for .world files in tmxrasterizer (by Samuel Magnan, #2067)
    • Added synchronization of selected layers and tileset when switching between maps in a world (by JustinZhengBC, #2087)
    • Added actions to show/hide and lock/unlock the selected layers
    • Added toggle button for "Highlight Current Layer" action
    • Added custom output chunk size option to map properties (by Markus, #2130)
    • Added support for Zstandard compression and configurable compression level (with BRULE Herman and Michael de Lang, #1888)
    • Added option to minimize output on export (#944)
    • Added export to Defold .collection files (by CodeSpartan, #2084)
    • Added a warning when custom file properties point to non-existing files (#2080)
    • Added shortcuts for next/previous tileset (#1238)
    • Added saving of the last export target and format in the map/tileset file (#1610)
    • Added option to repeat the last export on save (#1610)
    • Added Fit Map in View action (by Mateo de Mayo, #2206)
    • Tile Collision Editor: Added objects list view
    • Changed the Type property from a text box to an editable combo box (#823)
    • Changed animation preview to follow zoom factor for tiles (by Ruslan Gainutdinov, #2050)
    • Changed the shortcut for AutoMap from A to Ctrl+M
    • AutoMapping: Added "OverflowBorder" and "WrapBorder" options (by João Baptista de Paula e Silva, #2141)
    • AutoMapping: Allow any supported map format to be used for rule maps
    • Python plugin: Added support for loading external tileset files (by Ruin0x11, #2085)
    • Python plugin: Added Tile.type() and MapObject.effectiveType() (by Ruin0x11, #2124)
    • Python plugin: Added Object.propertyType() (by Ruin0x11, #2125)
    • Python plugin: Added Tileset.sharedPointer() function (#2191)
    • tmxrasterizer: Load plugins to support additional map formats (by Nathan Tolbert, #2152)
    • tmxrasterizer: Added rendering of object layers (by oncer, #2187)
    • Fixed missing native styles when compiled against Qt 5.10 or later (#1977)
    • Fixed file change notifications no longer triggering when file was replaced (by Nathan Tolbert, #2158)
    • Fixed layer IDs getting re-assigned when resizing the map (#2160)
    • Fixed performance issues when switching to a new map in a world with many maps (by Simon Parzer, #2159)
    • Fixed restoring of expanded group layers in Objects view
    • Fixed tileset view to keep position at mouse stable when zooming (#2039)
    • libtiled-java: Added support for image layers and flipped tiles (by Sergey Savchuk, #2006)
    • libtiled-java: Optimized map reader and fixed path separator issues (by Pavel Bondoronok, #2006)
    • Updated builds on all platforms to Qt 5.12 (except snap release)
    • Raised minimum supported Qt version from 5.5 to 5.6
    • Raised minimum supported macOS version from 10.7 to 10.12
    • Removed option to include a DTD in the saved files
    • Removed the automappingconverter tool
    • snap: Updated from Ubuntu 16.04 to 18.04 (core18, Qt 5.9)
    • Updated Chinese, Portuguese (Portugal), Turkish and Ukrainian translations

    (For those who have downloaded Tiled 1.3.0 from November 12th, please download again because the initial builds contained a regression affecting the template editor and tile collision editor.)

    Source code(tar.gz)
    Source code(zip)
    Tiled-1.3.0-macos.zip(14.91 MB)
    Tiled-1.3.0-win64.msi(23.08 MB)
    Tiled-1.3.0-x86_64.AppImage(33.17 MB)
  • v1.2.5(Oct 10, 2019)

    • Fixed exporting to a file name containing multiple dots (#2149)
    • Fixed possible crash in AutoMapper (#2157)
    • Fixed crash when unloading certain plugins
    • Fixed duplicated entries in Objects view after grouping layers
    • Fixed adjacent maps within a world not being properly clickable
    • Fixed empty maps within a world not being clickable
    • Fixed handling of negative multiplierX/Y in a world file
    Source code(tar.gz)
    Source code(zip)
    Tiled-1.2.5-macos.zip(14.08 MB)
    Tiled-1.2.5-win32.msi(20.49 MB)
    Tiled-1.2.5-win64.msi(16.76 MB)
    Tiled-1.2.5-x86_64.AppImage(26.69 MB)
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