Speed Running and Competition Doom. For strictly vanilla speed runs and competitions - forked from CNDoom

Overview

Speed Running and Competition Doom

Speed Running and Competition Doom is based on Chocolate Doom and aims to accurately reproduce the original DOS version of Doom and other games based on the Doom engine in a form that can be run on modern computers.

Originally, Chocolate’s Doom was only a Doom source port. The project now includes ports of Heretic and Hexen, and Strife.

Speed Running and Competition Doom aims are:

  • To always be 100% Free and Open Source software.
  • Portability to as many different operating systems as possible.
  • Accurate reproduction of the original DOS versions of the games, including bugs.
  • Compatibility with the DOS demo, configuration and savegame files.
  • To provide an accurate retro “feel” (display and input should behave the same).

More information about the philosophy and design behind Chocolate Doom can be found in the PHILOSOPHY file distributed with the source code.

Setting up gameplay

For instructions on how to set up Speed Running and Competition Doom for play, see the INSTALL file.

Configuration File

Speed Running and Competition Doom is compatible with the DOS Doom configuration file (normally named default.cfg). Existing configuration files for DOS Doom should therefore simply work out of the box. However, Speed Running and Competition Doom also provides some extra settings. These are stored in a separate file named srcd-doom.cfg.

The configuration can be edited using the cnsetup tool.

Command line options

Speed Running and Competition Doom supports a number of command line parameters, including some extras that were not originally suported by the DOS versions. For binary distributions, see the CMDLINE file included with your download; more information is also available on the Speed Running and Competition Doom website.

Playing TCs

With Vanilla Doom there is no way to include sprites in PWAD files. Speed Running and Competition Doom’s ‘-file’ command line option behaves exactly the same as Vanilla Doom, and trying to play TCs by adding the WAD files using ‘-file’ will not work.

Many Total Conversions (TCs) are distributed as a PWAD file which must be merged into the main IWAD. Typically a copy of DEUSF.EXE is included which performs this merge. Speed Running and Competition Doom includes a new option, ‘-merge’, which will simulate this merge. Essentially, the WAD directory is merged in memory, removing the need to modify the IWAD on disk.

To play TCs using Speed Running and Competition Doom, run like this:

srcd-doom -merge thetc.wad

Here are some examples:

srcd-doom -merge batman.wad -deh batman.deh vbatman.deh  (Batman Doom)
srcd-doom -merge aoddoom1.wad -deh aoddoom1.deh  (Army of Darkness Doom)

Other information

  • Speed Running and Competition Doom includes a number of different options for music playback. See the README.Music file for more details.

  • More information, including information about how to play various classic TCs, is available on the Speed Running and Competition Doom website:

    https://www.doom.com.hr/

    You are encouraged to sign up and contribute any useful information you may have regarding the port!

  • Speed Running and Competition Doom is not perfect. Although it aims to accurately emulate and reproduce the DOS executables, some behavior can be very difficult to reproduce. Because of the nature of the project, you may also encounter Vanilla Doom bugs; these are intentionally present; see the NOT-BUGS file for more information.

    New bug reports can be submitted to the issue tracker on Github:

    https://github.com/cndoom/cndoom/issues

  • Source code patches are welcome, but please follow the style guidelines - see the file named HACKING included with the source distribution.

  • Speed Running and Competition Doom is distributed under the GNU GPL. See the COPYING file for more information.

  • Please send any feedback, questions or suggestions to [email protected]. Thanks!

Releases(4.0.0)
Owner
Gibbon
Gamer, Programmer, Tester, GNU and Debian Maintainer. Specialising in 64bit porting and general low-level systems programming.
Gibbon
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