UE4GraphicsSample
Code samples to show how to use Rendering features in Unreal :)
Clear Texture Example (MAP_ClearTexture)
Shows basics of how to use Compute Shader to write to texture.
Procedural Mesh (MAP_ProceduralMesh)
Shows how to use GPU buffer with ComputeShaders and DrawIndirect API to render mesh generated using CS.
Niagara GPU Splines (MAP_NiagaraSplines)
Shows how to use SimulationStages to render StaticMesh as SplineMesh.