OceanFFT
Realistic ocean wave simulation, primarily based on J. Tessendorf's paper, using OpenGL compute shaders. Checkout the demo video here.
In the quest for more realism, a different spectrum is used than the Phillips spectrum mentioned in the original paper. Stockham formulation of FFT is used to better map the problem to the GPU and avoid expensive bitreversal operation required for the vanilla CooleyTukey algorithm.
Build Instructions
 Clone recursively with submodules via
git clone recursesubmodules git://github.com/achalpandeyy/OceanFFT.git
 Run CMake in the root directory
Dependencies
Uses my OpenGL framework Ogle as a submodule.
References

For ocean physics: FynnJorin Flügge's thesis, Jump Trajectory's video for Unity, dli/waves

For FFT and the math behind it: Eric Bainville's blog, Introduction to the Stockham FFT, 3b1b's video on Fourier Transform, Reducible's video on FFT