Battlefield: Bad Company 2 Vita

Overview

Battlefield: Bad Company 2 Vita

This is a wrapper/port of Battlefield: Bad Company 2 Android for the PS Vita.

The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.

Setup Instructions (For End Users)

In order to properly install the game, you'll have to follow these steps precisely:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx

Note Don't install fd_fix.skprx if you're using repatch plugin

  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Obtain your copy of Battlefield: Bad Company 2 legally from the Amazon store in form of an .apk file and one or more .obb files (usually located inside the /sdcard/android/obb/bc2/) folder. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
  • Copy the /sdcard/android/obb/bc2/ folder to ux0:data/bc2.
  • Open the apk and extract libbc2.so from the lib/armeabi folder to ux0:data/bc2.
  • Install BC2.vpk on your PS Vita.

Build Instructions (For Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: Linux / Windows.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp added to their CFLAGS:

After all these requirements are met, you can compile the loader with the following commands:

mkdir build && cd build
cmake .. && make

Credits

  • Rinnegatamante for vitaGL.
  • Once13One for providing LiveArea assets.
Issues
  • could this be used this to load

    could this be used this to load "libflashplayer.so" from "com.adobe.flashplayer.apk" ?

    Hello~ i heard you were loading the games executable and implementing functions (sorta like WINE.. right?) and had this thought ? would it be possible to load libflashplayer.so (i think its flash 11) which is one of the only ARM npapi builds of flash, then play games in it by implementing an NPAPI browser (i found a minimal implementation here: https://github.com/idaunis/simple-linux-flash-embed )

    another thing i thought of is to use libpepflashplayer.so from Raspbian which would give you the latest flash 32, the only problem is that this is PPAPI which is incredibly complicated to implement, but i found this : https://github.com/i-rinat/freshplayerplugin which can load ppapi flashplayer and then adapt it to npapi, but that seems like a bunch more work to get working.

    opened by KuromeSan 0
  • error CS-12828-1

    error CS-12828-1

    Hi!

    I followed all the steps except for the optional one, bc2 folder is on data, got the file from sharkfood, installed the three packages, everything fine...

    But when I try to load the game I got this error CS-12828-1

    I`m using a ps vita tv with a 32 gb official memory card, fw 3.65 with enso

    any hint?

    opened by hardlevel 3
Releases(v1.0)
Owner
Andy Nguyen
Information Security Engineer
Andy Nguyen
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