VolumeRender
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering using our novel ray marching with for an external volume texture with mesh occlusion.
Hot keys:
[F1] show/hide FPS
[A] play/stop animation
[M] show/hide mesh
[β][β] toggle ray-marching methods
[Space] pause/play animation
Prerequisite: https://github.com/StarsX/XUSG