A procedural sprite animation tool made with the nCine

Overview
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Comments
  • Changing a sprite's texture doesn't remember its `TexRect`

    Changing a sprite's texture doesn't remember its `TexRect`

    Hi! I'm just starting with this tool. As I'm playing around with the demo files, I wanted to add extra textures to a sprite. The issue that I have is that after adding a new texture, and changing the texture of a given sprite, the TexRect for said texture doesn't work. image

    Each time that I swap texture, the TexRect is erased and I have to set it again. It would be nice if the texture of a sprite could remember the TexRect value that it was given upon creation.

    opened by aganm 1
Owner
SpookyGhost
A procedural sprite animation tool made with the nCine
SpookyGhost
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