Minecraft injection client, started as a UDP-CPP port for linux



Fully C++ Minecraft injection client for linux. Mapping code is based off of UDP, and Dear ImGui is used for the window, but the cheats and stuff are my own.

Different MC Versions

By default, Phantom is configured to build for version 1.8.9 forge. If you want other versions, edit the Mapping.cpp file in the src/mappings directory.


To build, make sure you have cmake installed, as well as a JDK. I was having issues with openjdk 1.8, I would recommend installing the latest version of openjdk. CMake will automatically find the files associated and link with them. You also need the development headers for SDL2 and OpenGL.

Injecting into Minecraft

To inject, you need some form of shared object / dll injector for linux. I use injector.

  • Incompability issues with LabyMod

    Incompability issues with LabyMod

    Upon trying to inject the process the following error returns:

    The target process unexpectedly stopped by signal 11.

    System Specs:

    • Kernel: 5.13.0-35-generic
    • GPU: NVIDIA GeForce GTX 1060 6GB, Drivers: Proprietary 470.103.01-0ubuntu0.20.04.1
    • CPU: AMD Ryzen 5 5600X (12) @ 3.700G

    Minecraft Setup:

    • Launcher: MultiMC 5 Version 0.6.14-2998
    • Forge Version:
    • Java Version: OpenJDK 64-Bit Server VM version 1.8.0_312
    opened by real-F-00 5
  • Crashes On Inject

    Crashes On Inject

    Eh i think im doing something wrong but i am clueless at this point, even getting the libraries was a challenge for me, could someone help me please? This is minecraft's crash report https://www.toptal.com/developers/hastebin/pebinitagi.yaml

    opened by libramatyas 3
  • CMakeLists.txt


    image This seems like a massive pain to do! you can do some automated things in cmake:


    this will fetch any files in src/ with any title and the extensions starting with .c* ie .cpp and cc and .c now you can also fetch folders inside folders


    and so on to how many paths it goes in I'm pretty sure theres a way to do looping in cmake directories but I'm quite new I just thought it would be more nicer not having to set every files name

    Side note, since you're including .h files you could just do *.*

    I'm sorry I haven't made a pull request for this, when I'm free and remember I will! :)

    opened by Spedzay 2
  • Error while trying to launch the injector

    Error while trying to launch the injector

    Everytime i run the injector i get this error:

    ./Phantom_Injector: /lib/x86_64-linux-gnu/libstdc++.so.6: version GLIBCXX_3.4.29' not found (required by ./Phantom_Injector) ./Phantom_Injector: /lib/x86_64-linux-gnu/libc.so.6: versionGLIBC_2.32' not found (required by ./Phantom_Injector) ./Phantom_Injector: /lib/x86_64-linux-gnu/libc.so.6: version GLIBC_2.33' not found (required by ./Phantom_Injector) ./Phantom_Injector: /lib/x86_64-linux-gnu/libc.so.6: versionGLIBC_2.34' not found (required by ./Phantom_Injector)

    How do i fix this?

    opened by MistyySoEpic 2
  • crash on injection

    crash on injection

    Game crashes on injection. Minecraft 1.8.9 Forge OS: Artix Linux x86_64 Kernel: 5.16.10-artix1-1 WM: dwm

    injecting with linux-inject, getting error ptrace(PTRACE_POKETEXT) failed

    Minecraft Error:

    # A fatal error has been detected by the Java Runtime Environment:
    #  SIGSEGV (0xb) at pc=0x00000000417d2008, pid=32083, tid=0x00007f14f103e3c0
    # JRE version: OpenJDK Runtime Environment (8.0_312-b10) (build 1.8.0_312-b10)
    # Java VM: OpenJDK 64-Bit Server VM (25.312-b10 mixed mode linux-amd64 compressed oops)
    # Problematic frame:
    # C  0x00000000417d2008
    # Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
    # An error report file with more information is saved as:
    # /home/luke/.local/share/multimc/instances/1.8.9/.minecraft/hs_err_pid32083.log
    # If you would like to submit a bug report, please visit:
    #   http://bugreport.java.com/bugreport/crash.jsp
    Process crashed with exitcode 6.
    opened by LucasRitossa 2
  • display glitch

    display glitch

    when i inject the client it glitches my display going blank for a secend and going back when i move my mouse and after all my windows animations are gone till i close it and it does this image

    opened by Brudderbot 1
  • CMakeLists.txt and GitHub Actions

    CMakeLists.txt and GitHub Actions

    Whats new?:

    CMake and Folders

    • CMakeLists, now instead of manually having to add new files and directories it just searches through your src/ folder for files.
    • I also moved vendor into it's own directory as if it was in src/ it would compile all of the ImGui files and libs (vulkan, glfw, sdl2, etc) we only want the sdl2 ones so it's all setup that way
    • Added ImGui to the public include directories so you can access it through #include <imgui.h> for example

    GitHub Actions

    • Added GitHub actions support, to get rid of it if you don't like the emails from build fails or any other reason you can just remove the .github directory
    • It shows if builds fail or succeed, I've set up all the required things but if you introduce new dependancies make sure to add them into the cmake.yml image

    If you have any questions or want me to change anything or would like to deny this pull request just @spedzay and I'll get around to reading it :+1:

    https://github.com/SomePineaple/Phantom/issues/6 Original Issue

    opened by Spedzay 1
  • Crashes minecraft and imgui when eitther one of the mouse or keybord selections are invalid

    Crashes minecraft and imgui when eitther one of the mouse or keybord selections are invalid

    If you try to open a map when the input devices are invalid i.e. probably not in the list of input devices /dev/input/by-id/*-kbd, the game will crash with an unknown error as well as the imgui "Phantom Injector" window that opens upon a successful injection. I'm gonna try to make a pr to select an input device from a key press or button click since it would fix the issue and make it more user friendly.

    opened by aymey 0
  • Menu Suggestion

    Menu Suggestion

    Pretty cool; I've not tested the cheat because I use Windows and don't play anymore, but improvements on the menu would be nice: e.g. image buttons.

    Maybe make menu internal with OpenGL swap-buffer trampoline hook (dunno if it's done the same for linux), looks better imo.

    I made my own similar cheat but for windows, here is a shitty alpha version I put on github. Cool stuff.

    opened by NathanW-05 2
Some Pineaple
Some Pineapple is usually taken soo SomePineaple it is :)
Some Pineaple
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