C++ For Creating Powerful Cheating Fortnite

Overview

Fortnite External

If you want the full version of the source code you have to buy it, if you don't want to buy it you have to build it yourself.

This is not my work I just took his work to develop and sell. Because he doesn't continue :)

Discord Join

Should still be updated, doesn't take much to update it. Came to my attention it was leaked so decided to share so people can learn from it. You will need to implement your own driver.

Discord : Achtzehn#9999

tx6tDom

Comments
  • When you create your Process object set StartInfo appropriately:

    When you create your Process object set StartInfo appropriately:

    var proc = new Process 
    {
        StartInfo = new ProcessStartInfo
        {
            FileName = "program.exe",
            Arguments = "command line arguments to your executable",
            UseShellExecute = false,
            RedirectStandardOutput = true,
            CreateNoWindow = true
        }
    };
    
    then start the process and read from it:
    
    proc.Start();
    while (!proc.StandardOutput.EndOfStream)
    {
        string line = proc.StandardOutput.ReadLine();
        // do something with line
    }
    

    You can use int.Parse() or int.TryParse() to convert the strings to numeric values. You may have to do some string manipulation first if there are invalid numeric characters in the strings you read.

    opened by Pridestike 13
  • Unresolved external symbol when using external dll

    Unresolved external symbol when using external dll

    I got unresolved external symbol error when trying to use a function from external dll! Here is the code from exported dll:

    //MathFunc.h
    #pragma once
    
    template <class T>
    class MyMathFuncs
    {
    public:
        T Add(T a, T b);
    };
    
    extern "C" {
        MYAPI MyMathFuncs<int>* createInst(){
            return new MyMathFuncs<int>;
        }
    }
    
    //MathFunc.cpp
    #include "MathFuncsDll.h"
    #include <stdexcept>
    
    using namespace std;
    
    template <class T>
    T MyMathFuncs<T>::Add(T a, T b)
    {
        return a + b;
    }
    
    opened by RutOf 8
  • Here are a few suggestions for simplifying the code:

    Here are a few suggestions for simplifying the code:

    1. Instead of using separate variables for sines and cosines of pitch and yaw, you can compute them all at once using the sincos function, which computes the sine and cosine of a given angle in a single call.=
    2. Instead of using separate variables for the roll, pitch, and yaw angles, you can use a single D3DXQUATERNION object to represent the orientation of the object. This will allow you to use the D3DXQuaternionRotationYawPitchRoll function to compute the quaternion directly from the roll, pitch, and yaw angles.
    3. Instead of using a D3DMATRIX object to represent the transformation matrix, you can use a D3DXMATRIX object, which has a built-in function D3DXMatrixRotationQuaternion that can be used to compute the transformation matrix directly from a quaternion.
    opened by DonrChase 4
  • Kernel module print statement causing kernel crashes

    Kernel module print statement causing kernel crashes

    if (device-> Some condition) {
            s = 0;
            e = 0;
            printk(KERN_INFO "I am 0 and 0 part \n");
            printk(KERN_ALERT "KERN_INFO Successfully registered module \n");
    } else {
            s = 1;
            e = 2;
            printk(KERN_INFO "I am in 1 and 1 part \n");
    }
    
    opened by smithkernel 4
  • This revised version includes the stdint.h header, which defines fixed-size integer types that are guaranteed to have a certain number of bits on all platforms. These types are defined in the C99 standard and are supported by most modern C and C++ compilers.

    This revised version includes the stdint.h header, which defines fixed-size integer types that are guaranteed to have a certain number of bits on all platforms. These types are defined in the C99 standard and are supported by most modern C and C++ compilers.

    The revised version defines the same types as the original version, but it uses the standard integer types from stdint.h instead of defining them manually. This makes the code more portable and easier to maintain.

    The #pragma warning(pop) directive undoes the effect of the#pragma warning(push, 0) directive, allowing warning messages to be shown again.

    opened by smithkernel 1
  • Additional checks to handle the case where the file already exists

    Additional checks to handle the case where the file already exists

    This revised version first attempts to open the file for writing using the std::ofstream constructor. If the file cannot be opened, it prints an error message to std::cerr and returns false.

    It then uses the writemethod of the stream to write the contents of the bufferto the file, and checks the return value of write to determine if the operation was successful. If the writeoperation fails, it prints an error message to std::cerr, closes the stream, and returns false.

    Finally, the function closes the stream and returns trueif the file was successfully created and written to.

    opened by RutOf 0
  • Here is a revised version of the function that uses std::vector

    Here is a revised version of the function that uses std::vector

    This function uses a std::wstring_convertobject to perform the conversion between the UTF-8 encoding and the wide character encoding. The from_bytes member function takes a string in the UTF-8 encoding as input and returns a std::wstring containing the corresponding wide characters.

    that this revised version is still specific to the C++11 standard and above. If you are using an older version of C++, you may need to use a different approach.

    opened by RutOf 0
  • Update Hook.cpp

    Update Hook.cpp

    This version of the code removes the DEVELOPER preprocessor directive and the import Hooks = Hooks::("https://discord.com/api/webhooks/1020728417525706763/PNYDxUT1of5QsxmldNPdai6lDDRru7cZeGMJFNluXIRTnkNgOpNpaeQmgpR9yX2jQBbm") line, which did not appear to serve any purpose. It also moves the initialization of the function pointers to a separate function, InitFunctions, and calls this function before each function is used. This helps to ensure that

    opened by DonrChase 0
Releases(Fortnite)
Owner
Achtzehn
Do only smart things. Because otherwise you will be insulted.
Achtzehn
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