Rogy-Engine Development
My 3D game engine. (NOT THE FINAL VERSION- Windows only)
Features:
- PBR shading and reflection probes with parallax correction.
- Shadow mapping
- Bullet physics
- dear imgui editor UI
- Lua scripting
- Billboards
- Serialization and scene system ( save/load scene, spawn/save entities, save/load materials ..etc)
- Component-Based
- Grass rendering
- Particle system
- Lightmapping (no auto uv mapping for now)
- Skeletal Animation
- Post Processing effects (SSAO, ColorCorrection, Vignette, UIBlur)
- FXAA
- Atmosphere Sky
- Bloom
In Progress
- Game-UI
- Forward+ rendering
- Terrain
Notes :
- Requires Visual studio 2015 (If you have higher version you will need to recompile dependencies for you version)
- Build in Release/84x
- Do not conatin example game projects. - some will be uploaded soon :) -