Utility Library for Imaging Systems

Related tags

Miscellaneous ULIS
Overview

License Documentation Discord Patreon Release


Overview

ULIS is a rendering library written in C++. It is aimed at software rasterization and digital image processing.

Check out the Interactive Wasm Demo !.

Samples

Workflow

The dev branch contains work in progress and may be unstable most of the time. We advise checking out the release branch to try and build the latest stable ULIS version.

Build and Documentation

Check the documentation for the API reference and details on the build process.

Issues
  • Variables are initialized through the call to the same function. It's probably an error.

    Variables are initialized through the call to the same function. It's probably an error.

    Variables are initialized through the call to the same function. It's probably an error. here I guess it should be changed from this

    auto w = block.Width();
    auto h = block.Width();
    

    to this

    auto w = block.Width();
    auto h = block.Height();
    
    opened by thehlopster 1
  • New

    New "Pass-Through" Blending Mode for Folders in LayerStack

    Implement a "Pass-Through" blending mode specialized for Folders in the LayerStack. "Pass-Through" differs from "Normal", as it will act as if there is no temporary/intermediate Folder Block to hold the merged content of the folder, before blending it in the result block, instead, the layers contained in the folder are directly blent on the result. This allows for the blocks of the folder to apply their blending mode on the underlying result for certain translucency effects, while retaining the possibility to have them grouped.

    See https://community.adobe.com/t5/photoshop-ecosystem-discussions/pass-through-blending-option/m-p/9259865 for equivalent option in Photoshop.

    This blending mode has to be handled as a special case as it is only relevant for Folders.

    enhancement 
    opened by Clement-Praxinos 0
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