Ground Engine is an easy to use Game Engine Framework for 3D Game Development written in C++.
It's currently under development and its creation will be documented through the YouTube Tutorial Series
Game Engine Development Series.
For any questions, doubts or clarifications about the usage or the development of
Ground Engine, you can join the discord server, where you can meet other users or developers like you.
Before to ask any question, check the FAQs. The answers you are searching for could be already there.
Ground Engine Documentation will be created as the development proceeds.
You can find the license here.
This project is available under a free and permissive license, but needs a financial support to sustain its development.
The development includes both the making of video tutorials and the writing of the code.
If this project is helpful to you, consider to support it through
Any single contribution would be greately appreciated, regardless the amount.
Many thanks to all these people who have supported me so far!
Thank you so much for your huge support!
Patreon Supporters (alphabetical order)
Ahmad A. - Andrew C. - Andrew M. - Anotherbear Gamer - Austin M. - Bastien R. - bdfy - Biuret
Carlo S. - Daniel W. - Elite Salad - hisuzuki - Howl C - James B. - Jesse M.C. - Joshua v.
Kim W. - kuronk cat - Lie - Manuel H. - Mateusz P. - Matthew - Miles H. - Murdo M. - Nikhil R.
Neil W. - Oliver H. - Patrick B. - Ridtichai B. - Rem saigao
REX Li - Robson - Snip - Squeegiefilms - The Spygineer
Valgard - Werner O. - WyattFlash
All YouTube - Discord - GitHub - Twitter followers and viewers
The license of this project is based on the modified BSD License.
That means you can do whatever you want with the code available in this repository. The only conditions to meet are:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
The license text is available in the