Grand Theft Auto V + FidelityFx Super Resolution 1.0

Overview

Grand Theft Auto V + FidelityFx Super Resolution 1.0

This mod replaces original Grand Theft Auto V upscaler with FidelityFx Super Resolution 1.0

Build status

Original upscaler VS FidelityFx Super Resolution:

youtube

Screenshots:

  1. Original upscale VS FSR upscale
  2. Native VS FSR #1
  3. Native VS FSR #2

Other videos (benchmarks, reviews, comparisons):

  1. GTA 5 4K | AMD FSR FidelityFX Super Resolution (MOD) ON/OFF | RTX 3090 | R7 5800X | Ultra Settings by Jansn Benchmarks
  2. Grand Theft Auto V FSR (mod) 4K - RX6900 XT + R9 5950X - Ultra Settings - Benchmark by 程國龍

Installation:

  1. Get the latest release
  2. Copy d3d11.dll and gta5_fsr.ini to Grand Theft Auto V root folder (e.g. \Steam\steamapps\common\Grand Theft Auto V)
  3. Go to ingame Graphics settings and make sure DirectX Version is set to DirectX 11
  4. Go to ingame Advanced Graphics settings and set Frame scaling mode:
    • 0.5x - Performance Mode
    • 0.667x - Balanced Mode
    • 0.75x - Quality Mode
    • 0.883x - Ultra Quality Mode
  5. Check gta5_fsr.ini file if you need more control over mod settings

Compatibility:

Name Compatibility Comment
ENB ✔️ Rename d3d11.dll (enb) to d3d11_enb.dll. Copy d3d11.dll (fsr) to game folder where enb was located. Open gta5_fsr.ini file and set EnableProxyLibrary=true, InitProxyFunctions=true and ProxyLibrary=d3d11_enb.dll
GTA:O ✔️ Check GTA Online section below for more details
FiveM ✔️ Change Graphics -> Render Resolution instead of Advanced Graphics -> Frame scaling mode
RAGE.MP ✔️ No issues found
ReShade ✔️ Open gta5_fsr.ini file and set EnableProxyLibrary=true, InitProxyFunctions=false and ProxyLibrary=d3d11.dll
R.E.A.L. (VR) Check this

Troubleshooting

If mod doesn't work or you are not sure if it works:

  1. Open gta5_fsr.ini end set:
PrintDebug=true
  1. Download and start DebugView.
  2. Go to "Edit" -> "Filter/Highlight" and set "Include" to "GTA5_FSR"
  3. Start game. If mod works you should see messages like:
[20736] GTA5_FSR: Loaded original d3d11.dll
[20736] GTA5_FSR: D3D11CreateDevice
[20736] GTA5_FSR: D3D11CreateDeviceAndSwapChain
[20736] GTA5_FSR: Reading config file...
[20736] GTA5_FSR: Creating default resources...
[20736] GTA5_FSR: Initialized
[20736] GTA5_FSR: Updated some resources.
[20736] GTA5_FSR: FSR PASS, FPS: 100, MSAA: 2, FXAA: 0
[20736] GTA5_FSR: FSR PASS, FPS: 101, MSAA: 2, FXAA: 0
[20736] GTA5_FSR: FSR PASS, FPS: 99, MSAA: 2, FXAA: 0

If you don't see those lines or you see lines like "GTA5_FSR: Failed to create..." then save log and attach it to new issue. Additionally, include settings.xml (C:\Users%username%\Documents\Rockstar Games\GTA V\settings.xml) and your PC configuration.

GTA Online

In general, mod works in GTA Online. If you are worried about being banned... Well, I don't know how GTA Online anticheat works so I can't guarantee that. I tried my best to make it anticheat-friendly based on my knowledge how other anticheats work. This mod doesn't require DLL injection, it doesn't modify game files, it doesn't change ingame memory, setup hooks etc. People ask me to add this mod to ReShade because it is allowed in GTA:Online. First of all, it's impossible. ReShade doesn't work with frame scaling and custom resolutions AFAIK. Secondly, ReShade became allowed because it started disabling Depth Stencil Buffer access, which is widely used in WallHack cheats, if any internet activity is detected (i.e. you are playing online). This mod doesn't touch depth buffer at all. Anyway, use this mod in GTA Online at your own risk.

Issues
  • Not working for fivem

    Not working for fivem

    When i go to my graphics nothing shows up for like this step "Go to ingame Advanced Graphics settings and set Frame scaling mode: 0.5x - Performance Mode 0.667x - Balanced Mode 0.75x - Quality Mode 0.883x - Ultra Quality Mode " These settings dont show up i attched my log file please someone help me?

    I attached my log file log fsr.LOG

    My PC configuration: CPU: Intel Core i7-4770 3.40GHZ GPU: NVIDIA Geforce GTX 1060 6Gb RAM: 8gb (4gbx2) Dual Channel

    Game is launched through Epic Games.

    wontfix 
    opened by J3X2BZ 6
  • Mod stops working when using a weapon in first person perspective

    Mod stops working when using a weapon in first person perspective

    While playing GTA:O i noticed that using this mod (1.0.2) while in FPP with a gun and running the mod stopped functioning properly, only way to stop this bug was running without a gun in my hands or whenever i stopped running (while in first person) or just change to third person view which would work without this problem. i left my settings.mxl in here just in case and if you want video i can show you.

    opened by Mysticx28 6
  • Failed to create EASU texture

    Failed to create EASU texture

    Привет, сделал всё по инструкции, установив последнюю версию мода, но он не работает. [2500] GTA5_FSR: Updating resources... Src: [1600x900]->[1600x900], Dst: [1920x1080]->[1920x1080] [2500] GTA5_FSR: Failed to create EASU texture В Дебуге выдаёт данную ошибку при отрисовке каждого нового кадра. Пытался менять разрешение, в окне/полном экранном режиме, безуспешно. logs.LOG settings.txt ПК: cpu: TripleCore AMD Athlon II X3 435, 2900MHz gpu: nVIDIA GeForce GT 440 mem: 8 gb

    opened by skotinkaa 4
  • Not working on AMD RX 570

    Not working on AMD RX 570

    Hey there.

    Tried to all released versions (1.01 to 1.03), but none worked. Tried using the debug mode (on version 1.02), pressing F3 button (on version 1.03) and nothing seems to trully enabling it, even if the debugger shows it's running. Even if there's some image degradation, the FPS doesn't increases at all. Actually, there is even some FPS drops.

    There's a Youtube video with the same issue using a similar graphics card. You may check it here: https://youtu.be/XYBWYi5G054

    Please, let me know about anything I may do to help solving it. I became a huge fan of your work

    Game version: Epic Games Store My specs: GPU: XFX RX 570 4GB (Stock) CPU: Xeon x3440 2.5ghz (Stock) Mem: 2x4GB ddr3 1333mhz Mobo: Phitronics H55-M

    opened by lucasfdr 4
  • I don't know if the mod is working. I don't see any effect .

    I don't know if the mod is working. I don't see any effect .

    00000027 29.64176559 [2736] GTA5_FSR: Loaded original d3d11.dll 00000028 29.64994621 [2736] GTA5_FSR: D3D11CreateDevice 00000030 30.02933693 [2736] GTA5_FSR: Loaded original d3d11.dll 00000031 30.03509521 [2736] GTA5_FSR: D3D11CreateDevice 00000032 31.61503983 [2736] GTA5_FSR: D3D11CreateDevice 00000033 31.65420723 [2736] GTA5_FSR: D3D11CreateDeviceAndSwapChain 00000034 31.67276192 [2736] GTA5_FSR: Reading config file... 00000035 31.67285156 [2736] GTA5_FSR: UseFidelityFxSuperResolution is 1 00000036 31.67298889 [2736] GTA5_FSR: AutoSharpness is 1 00000037 31.67644501 [2736] GTA5_FSR: Sharpness: 0.500000 00000038 31.67848587 [2736] GTA5_FSR: PrintDebug is 1 00000039 31.67986488 [2736] GTA5_FSR: Creating default resources... 00000040 31.68344688 [2736] GTA5_FSR: Initialized 00000041 31.68358421 [2736] GTA5_FSR: Wrapping ID3D11Device [d3d11] 00000042 31.68368721 [2736] GTA5_FSR: Wrapping ID3D11DeviceContext [d3d11] 00000043 31.68397141 [2736] GTA5_FSR: Wrapping IDXGISwapChain [d3d11]

    opened by decoknimer 4
  • Can you make this compatible with LukeRoss00's gta5-real-mod??

    Can you make this compatible with LukeRoss00's gta5-real-mod??

    Can you make this compatible with LukeRoss00's gta5-real-mod?? https://github.com/LukeRoss00/gta5-real-mod Given VR is very performance intensive, i'm sure VR users will rejoice with free performance. :D

    opened by coru182 3
  • Works on GTX660?

    Works on GTX660?

    Well i tested this mod with nvidia GTX660 but i'm not sure if it works.

    I did not notice any diffrence, probably because i'm playing at 720P lol

    anyways i just wanted to say that this may work on nvidia old GPU's too but someone with high res monitor could try this out.

    here is the log file, it says it worked :) GTX660.LOG

    I'm not complaining about anything, all i say that this may work on older gpu's too.

    Thank you for this great mod :)

    opened by doraimon0 3
  • How do I install it in fivem?

    How do I install it in fivem?

    I've been looking for how to install it, but there is still nothing ... if having it in the root folder of gta v is the installation for fivem, I think it doesn't work for me

    opened by Ricard0XC 2
  • Works on 940MX?

    Works on 940MX?

    I did all the steps but I had to do the DebugView part, but when I start the game I get "Failed to create EASU shader", what should I do? or my graphics card is not compatible?

    opened by miguel2002-upb 2
  • Not working on APU Ryzen 2400G

    Not working on APU Ryzen 2400G

    both the .dll and .ini files are next to the game .exe file, i'm using a Ryzen 2400G APU and feels like it's failing to inject the .dll into the game (failing to load the library maybe?) Pressing F3 for ultra quality mode (while using the correct render scale) also does nothing, if you have any logging feature please make me aware of it.

    Some system info: AMD Radeon Software: 21.6.2 (FSR compatible, at least that's what AMD says, even tho FSR is just two shaders...) CPU: Ryzen 2400G with Radeon Graphics 8 GB RAM 2 GB DDR4 for Vega 11

    opened by kassindornelles 2
  • Gtx 1050

    Gtx 1050

    Привет , я так понял ты из Украины ))). Я писал насчёт этого мода , у меня он не работает почему то , в debug мне показывает как он пытается что то сделать , ставил предыдущие версии , но не помогло , можешь посмотреть что не так ? Вот скрин из игры , настройки стоят максимальные и 2х msaa (пробовал и без него) в полном экранном режиме , не работает все равно помоги мне с ним пожалуйста 7IPjPRVcdvs

    opened by Tochiev500 1
  •  Failed to create EASU texture on gtx 960

    Failed to create EASU texture on gtx 960

    LOG.LOG settings.txt

    Win7 x64 gtx960 with latest drivers (471.96) i7 3770 16gb

    Tried without reshade (smaa only) - same results. Although 960 is not officialy supported, games with native FSR like Riftbreaker work fine with this gpu, so what could be the problem?

    opened by escharmony 3
  • Game crashes on boot with FSR mod installed

    Game crashes on boot with FSR mod installed

    Please note that FSR works with other games in this setup, like DOTA 2.

    After installing 1.0.4, the game crashes a few seconds after opening the game. I don't even get the intro nor the legal info screen.

    Event Viewer Output

    Faulting application name: GTA5.exe, version: 1.0.2372.0, time stamp: 0x60f08a31
    Faulting module name: GTA5.exe, version: 1.0.2372.0, time stamp: 0x60f08a31
    Exception code: 0xc0000005
    Fault offset: 0x00000000012cc2ec
    Faulting process id: 0x262c
    Faulting application start time: 0x01d7a1d55f401904
    Faulting application path: E:\Grand Theft Auto V\GTA5.exe
    Faulting module path: E:\Grand Theft Auto V\GTA5.exe
    Report Id: 14c0e168-9063-4603-a819-12f8f1d5f1ca
    Faulting package full name: 
    Faulting package-relative application ID: 
    

    FSR Mod Output

    00000069	1.32148111	[9772] GTA5_FSR: PrintDebug is 1	
    00000070	1.32152259	[9772] GTA5_FSR: Reading config file...	
    00000071	1.32156622	[9772] GTA5_FSR: UseFidelityFxSuperResolution is 1	
    00000072	1.32161462	[9772] GTA5_FSR: AutoSharpness is 1	
    00000073	1.32165766	[9772] GTA5_FSR: Sharpness: 0.500000	
    00000074	1.32169855	[9772] GTA5_FSR: KeyToggleFSR: 114.000000	
    00000075	1.32173860	[9772] GTA5_FSR: KeyUpdateSharpness: 115.000000	
    00000076	1.32177901	[9772] GTA5_FSR: EnableProxyLibrary is 0	
    00000077	1.32343769	[9772] GTA5_FSR: PrintDebug is 1	
    00000078	1.32348120	[9772] GTA5_FSR: Reading config file...	
    00000079	1.32352078	[9772] GTA5_FSR: UseFidelityFxSuperResolution is 1	
    00000080	1.32356584	[9772] GTA5_FSR: AutoSharpness is 1	
    00000081	1.32361174	[9772] GTA5_FSR: Sharpness: 0.500000	
    00000082	1.32365263	[9772] GTA5_FSR: KeyToggleFSR: 114.000000	
    00000083	1.32368970	[9772] GTA5_FSR: KeyUpdateSharpness: 115.000000	
    00000084	1.32372773	[9772] GTA5_FSR: EnableProxyLibrary is 0	
    00000085	1.32938838	[9772] GTA5_FSR: Loaded wrapped module. LoadOrigLib: 1, UseOrigExports: 1	
    00000086	1.32943094	[9772] GTA5_FSR: D3D11CreateDevice	
    00000090	17.46598816	[9772] GTA5_FSR: PrintDebug is 1	
    00000091	17.46604538	[9772] GTA5_FSR: Reading config file...	
    00000092	17.46608734	[9772] GTA5_FSR: UseFidelityFxSuperResolution is 1	
    00000093	17.46612930	[9772] GTA5_FSR: AutoSharpness is 1	
    00000094	17.46618271	[9772] GTA5_FSR: Sharpness: 0.500000	
    00000095	17.46622467	[9772] GTA5_FSR: KeyToggleFSR: 114.000000	
    00000096	17.46626472	[9772] GTA5_FSR: KeyUpdateSharpness: 115.000000	
    00000097	17.46630478	[9772] GTA5_FSR: EnableProxyLibrary is 0	
    00000099	17.82966805	[9772] GTA5_FSR: Loaded wrapped module. LoadOrigLib: 1, UseOrigExports: 1	
    00000100	17.82970810	[9772] GTA5_FSR: D3D11CreateDevice	
    00000101	17.83349037	[9772] GTA5_FSR: D3D11CreateDevice	
    00000102	17.87598038	[9772] GTA5_FSR: D3D11CreateDeviceAndSwapChain	
    00000103	17.91921997	[9772] GTA5_FSR: Creating default resources...	
    00000104	17.94907570	[9772] GTA5_FSR: Initialized	
    00000105	17.94912529	[9772] GTA5_FSR: Wrapping ID3D11Device [d3d11]	
    00000106	17.94917679	[9772] GTA5_FSR: Wrapping ID3D11DeviceContext [d3d11]	
    00000107	17.94920921	[9772] GTA5_FSR: Wrapping IDXGISwapChain [d3d11]	
    

    Settings File

    <?xml version="1.0" encoding="UTF-8"?>
    
    <Settings>
      <version value="27" />
      <configSource>SMC_AUTO</configSource>
      <graphics>
        <Tessellation value="0" />
        <LodScale value="0.000000" />
        <PedLodBias value="0.000000" />
        <VehicleLodBias value="0.000000" />
        <ShadowQuality value="1" />
        <ReflectionQuality value="0" />
        <ReflectionMSAA value="0" />
        <SSAO value="0" />
        <AnisotropicFiltering value="0" />
        <MSAA value="0" />
        <MSAAFragments value="0" />
        <MSAAQuality value="0" />
        <SamplingMode value="1" />
        <TextureQuality value="0" />
        <ParticleQuality value="0" />
        <WaterQuality value="0" />
        <GrassQuality value="0" />
        <ShaderQuality value="0" />
        <Shadow_SoftShadows value="0" />
        <UltraShadows_Enabled value="false" />
        <Shadow_ParticleShadows value="false" />
        <Shadow_Distance value="1.000000" />
        <Shadow_LongShadows value="false" />
        <Shadow_SplitZStart value="0.930000" />
        <Shadow_SplitZEnd value="0.890000" />
        <Shadow_aircraftExpWeight value="0.990000" />
        <Shadow_DisableScreenSizeCheck value="false" />
        <Reflection_MipBlur value="true" />
        <FXAA_Enabled value="false" />
        <TXAA_Enabled value="false" />
        <Lighting_FogVolumes value="false" />
        <Shader_SSA value="false" />
        <DX_Version value="2" />
        <CityDensity value="0.000000" />
        <PedVarietyMultiplier value="1.000000" />
        <VehicleVarietyMultiplier value="1.000000" />
        <PostFX value="0" />
        <DoF value="false" />
        <HdStreamingInFlight value="false" />
        <MaxLodScale value="0.000000" />
        <MotionBlurStrength value="0.000000" />
      </graphics>
      <system>
        <numBytesPerReplayBlock value="9000000" />
        <numReplayBlocks value="36" />
        <maxSizeOfStreamingReplay value="1024" />
        <maxFileStoreSize value="65536" />
      </system>
      <audio>
        <Audio3d value="false" />
      </audio>
      <video>
        <AdapterIndex value="0" />
        <OutputIndex value="0" />
        <ScreenWidth value="1280" />
        <ScreenHeight value="600" />
        <RefreshRate value="59" />
        <Windowed value="2" />
        <VSync value="0" />
        <Stereo value="0" />
        <Convergence value="0.100000" />
        <Separation value="1.000000" />
        <PauseOnFocusLoss value="0" />
        <AspectRatio value="0" />
      </video>
      <VideoCardDescription>Intel(R) HD Graphics 530</VideoCardDescription>
    </Settings>
    
    opened by justalemon 0
  • the mod doesn't work

    the mod doesn't work

    the mod just doesn't work, i tried with F3 but nothing, i also tried with debugview. my system: Ryzen 7 3800x, 32gb ram, rx 6900xt

    DESKTOP-JNJ1CFU.LOG settings.txt

    opened by CallMeJosh0 0
  • The mod won't work with numerous tries

    The mod won't work with numerous tries

    Issue.LOG settings.txt

    Hello. This is a very cool mod but unfortunately, It won't work for me. I have done all your instructions.

    1:d3d11.dll (fsr file) + enb file renamed to d3d11_enb.dll both located inside GTAV Root folder ( Mine is from epic games )

    2: I have executed the dbgview test and its missing all the line you have mentioned

    RTX3090 STIX OC - RYZEN 9 5950X - G.SKILLS 32GB TRIDENTZ NEO (F4-4000C18D-32GTZN) - X570 TUF GAMING - WINDOWS 10 PRO

    Thanks in advance

    opened by zarltok 3
Releases(1.0.4)
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN and ACNet.

Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN and ACNet.

Aaron Feng 7k Jun 27, 2022
Implementing Deep Convolutional Neural Network in C without External Libraries for YUV video Super-Resolution

DeepC: Implementing Deep Convolutional Neural Network in C without External Libraries for YUV video Super-Resolution This code uses FSRCNN algorithm t

Milad Abdollahzadeh 7 Apr 11, 2022
[CVPR 2021] NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning

NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning Project Page | Paper | Supplemental material #1 | Supplement

KAIST VCLAB 47 Jun 30, 2022
Super Mario Remake using C++, SFML, and Image Processing which was a project for Structure Programming Course, 1st Year

Super Mario Remake We use : C++ in OOP concepts SFML for game animations and sound effects. Image processing (Tensorflow and openCV) to add additional

Omar Elshopky 5 Jun 19, 2022
New ultra super robust and fast programming language, fully supportable by G++ and Clang

Cplusplusplus New ultra super robust and fast programming language, fully supportable by G++ and Clang How to use: Just write #include <C+++.h> in you

Vladimir Melnikov 1 Nov 29, 2021
Super paramagnetic Clustering - Marcelo Blatt, Shai Wiseman, and Eytan Domany (1996)

SPC: Super Paramagnetic Clustering Documentation The file README.PDF includes: installation instructions, example runs, file formats and parameter def

null 1 Nov 11, 2021
Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto game series,

Multi Theft Auto: San Andreas Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto g

null 2 Oct 22, 2021
A python script loader for Grand Theft Auto San Andreas

PyLoader Introduction This is a .asi plugin that allows writing custom Python scripts for GTA SanAndreas. This plugin is still in the early stages of

Grinch_ 23 May 22, 2022
Tesla cheat trainers for Grand Theft Auto: The Trilogy - The Definitive Edition for the Nintendo Switch.

nxGTA-Trainers This is a set of tools for cheating in Grand Theft Auto: The Trilogy - The Definitive Edition for the Nintendo Switch. While I will try

null 25 May 11, 2022
Simple command line tool that processes image files using the FidelityFX Super Resolution (FSR) or Contrast Adaptive Sharpening (CAS) shader systems.

Simple command line tool that processes image files using the FidelityFX Super Resolution (FSR) or Contrast Adaptive Sharpening (CAS) shader systems.

GPUOpen Effects 174 Jun 26, 2022
FidelityFX Super Resolution

FidelityFX Super Resolution 1.0 (FSR) Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved. Permission is hereby granted, free of charg

GPUOpen Effects 1.8k Jun 30, 2022
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN and ACNet.

Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN and ACNet.

Aaron Feng 7k Jun 27, 2022
Super Mario World Widescreen is your beloved Mario World SNES game but in the 16:9 resolution.

Super Mario World Widescreen is your beloved Mario World SNES game but in the 16:9 resolution. This is possible by expanding the horizontal resolution by 96 pixels, increasing resolution from 256x224 to 352x224. Since the original SNES does not have this resolution, the emulator focused into high definition mods bsnes-hd must be used.

Vitor Vilela 1.3k Jun 20, 2022
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN and ACNet.

Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN and ACNet.

Aaron Feng 7k Jun 29, 2022
Implementing Deep Convolutional Neural Network in C without External Libraries for YUV video Super-Resolution

DeepC: Implementing Deep Convolutional Neural Network in C without External Libraries for YUV video Super-Resolution This code uses FSRCNN algorithm t

Milad Abdollahzadeh 7 Apr 11, 2022
Add FidelityFX SuperResolution to SteamVR games

Modified OpenVR DLL with AMD FidelityFX SuperResolution Upscaler This modified openvr_api.dll allows you to apply FidelityFX SuperResolution upscaling

Holger Frydrych 1.3k Jul 2, 2022
A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

GPUOpen Effects 49 Jun 24, 2022
The libdispatch Project, (a.k.a. Grand Central Dispatch), for concurrency on multicore hardware

Grand Central Dispatch Grand Central Dispatch (GCD or libdispatch) provides comprehensive support for concurrent code execution on multicore hardware.

Apple 2.2k Jun 19, 2022
Grand Programs for every Data Structure including all their operations

Grand-Programs-UE20CS203 Grand Programs for every Data Structure including all their operations Some idioms that I use, so you won't get confused I pr

Aditya Rao 1 Apr 1, 2022
This repository is used for automatic calibration between high resolution LiDAR and camera in targetless scenes.

livox_camera_calib livox_camera_calib is a robust, high accuracy extrinsic calibration tool between high resolution LiDAR (e.g. Livox) and camera in t

HKU-Mars-Lab 377 Jun 30, 2022
Multi-GNSS Precise Point Postioning with Ambiguity Resolution

This is demo for multi-GNSS precise point positioning with ambiguity resolution (PPP-AR), which is based on RTKLIB and RTKLIB_demo5. FEATURES ppp-ar w

Chen Chao 5 Jun 16, 2022
[CVPR 2021] NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning

NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning Project Page | Paper | Supplemental material #1 | Supplement

KAIST VCLAB 47 Jun 30, 2022
A simple single header C/C++ Library for AABB Collision detection and resolution.

A simple single header C/C++ Library for AABB Collision detection and resolution

Siddharth Roy 8 Nov 14, 2021
Patch Onimusha 3 to allow any screen resolution and configure inputs.

Onimusha3Patch Patch Onmimusha 3 to allow any screen resolution. Fix the Configure input menu (see Configure input patch directory). How to use Compil

Xavier Monin 1 Nov 26, 2021
Display array is a board that sets 6 ST7735 display with a resolution of 80x160px in a linear array sharing the clock, data, rs, backlight pins together

The display array is a board that sets 6 ST7735 display with a resolution of 80x160px in a linear array sharing the clock, data, rs, backlight pins together, and leaving individual access to the cs lines of each display, This board allows you to display images with a resolution of 480x160px.

Josue Alejandro Gutierrez 61 Jun 20, 2022
Watch for file changes and auto restart an application using fork checkpoints to continue the process (for quick live development)

Forkmon Watch for file changes and auto restart an application using fork checkpoints to continue. Intended for quick live development. This works onl

Eduardo Bart 11 May 17, 2022
2021年最新整理,500个c++11/14/17/20/23的新特性代码案例,包含lambda匿名函数,右值引用,auto,coroutine库,synchronization库等

cpp_new_features 2021年最新整理,500个c++11/14/17/20/23的新特性代码案例,包含lambda匿名函数,右值引用,auto,coroutine库,synchronization库,持续更新中...... C++新特性 C++11新特性 C++14新特性 C++17

0voice 1.9k Jun 26, 2022
Single-header header-only C++11 / C++14 / C++17 library for easily managing set of auto-generated type-safe flags.

Single-header header-only C++11 / C++14 / C++17 library for easily managing set of auto-generated type-safe flags. Quick start #include <bitflags/bitf

Marin Peko 69 May 4, 2022