Plugin to generate landscapes and oceans from the Unreal editor shader graph. Supports collisions, assets spawning, landscape layers. UE 4.26 / 4.27 / 5.0

Overview

Procedural Landscapes and Oceans as a plugin for unreal engine 4.26/4.27/5.0 using Editor Shader Graph

Using the Editor Shader Graph, creating landscapes and oceans within a material function and render them using geometry clipmaps. Currently support landscape layers, runtime asset spawning, runtime collisions, features multiple triplanar material and a basic landscape material. There's also an 'improved perlin noise' implemented.

Don't forget to disabled the "caching" option within the detail panel for instant feedback on your landscape!

Requires the ability to compile C++ projects within Unreal Engine.

Post on unreal engine forum

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Owner
Maxime Dupart
École Polytechnique's Ingénieur Polytechnicien, Berkeley Univ.
Maxime Dupart
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