Procedural Landscapes and Oceans in Unreal Engine 5 using Editor Shader Graph
Latest version of this project is available as a plugin for UE 4.26+ on https://github.com/MaximeDup/ProceduralLandscapeUE/tree/master
Using the Editor Shadergraph, creating landscapes and oceans and rendering them using geometry clipmaps. Also allows to spawn meshes on the surface.
Requires Unreal Engine 5 Early Access, and the ability to compile C++ projects. Don't forget to disabled the "caching" option within the detail panel for instant feedback on your landscape!