Creating Unreal Engine infinite landscapes/oceans using the editor shader graph and rendering them using Geometry ClipMap. It also allows to spawn mesh on landscape surface. UE5 required

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Game unreal-engine
Overview

Procedural Landscapes and Oceans in Unreal Engine 5 using Editor Shader Graph

Latest version of this project is available as a plugin for UE 4.26+ on https://github.com/MaximeDup/ProceduralLandscapeUE/tree/master

Using the Editor Shadergraph, creating landscapes and oceans and rendering them using geometry clipmaps. Also allows to spawn meshes on the surface.

Requires Unreal Engine 5 Early Access, and the ability to compile C++ projects. Don't forget to disabled the "caching" option within the detail panel for instant feedback on your landscape!

Post on unreal engine forum

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