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A sample to show off a way to accelerate raytraced shadows by using traditional shadow map techniques.
To build Hybrid Shadows, you must first install the following tools:
To run the sample a DXR 1.1 capable GPU is required.
To build the sample:
Clone the repo with its submodules:
> git clone https://github.com/GPUOpen-Effects/Hybrid-Shadows.git --recurse-submodules
Generate the solution:
> cd Hybrid-Shadows\build > GenerateSolutions.bat
Open the solution in the DX12 directory, compile and run.