A Charm/Item editor for Monster Hunter Rise

Overview

mhr-charm-item-editor

A Charm/Item editor for Monster Hunter Rise.

The project is written in C++/CLR (yes, I know, it's shit). I was too lazy to use some proper C++ GUI library so this seemed like the easiest way to go at the start. Using CLR ended up making things much more complicated than they needed to be tho lol.

Building

You need the C++/CLI/CLR Package from the Visual Studio Installer. Then simply open the solution in VS2019/2022 and build. It should build out of the box. Intellisense marks some errors with array access in Window.cpp but you can ignore those, intellisense just doesn't work properly for C++/CLR.

Notes

There's some terrible code in there because I couldn't be bothered to put too much effort into this.

Comments
  • adding enum for managing offset refs

    adding enum for managing offset refs

    Created enum for Offset values

    I also added some casts for comparisons that looked like "int > UInt32" and a couple that were "UInt32 > int"

    opened by m4naliv3 2
  • Editing HR and Hub progress

    Editing HR and Hub progress

    Hello, how viable would it be to have this support editing the HR and the hub progress? I assume its only a mater of finding the offsets and setting the values? I would like to try to somewhat recreate my switch state and seems there is no tool available to achieve it?

    I read you have no intention to offer support of new features, but I maybe would do it if it seems easily achievable.

    opened by manelis 1
  • Latest version is now incompatible with MH:R v3.9

    Latest version is now incompatible with MH:R v3.9

    Lots of people commenting on the Nexus link but this is where the real business happens 😆

    Are there any active contributors on this ready and willing to update this to be compatible with the latest version? If not the whole app, just the charm functionality?

    I am unfortunately only a C# dev so fixing this would be quite the task.

    opened by Daniel-Poke 1
  • feat: Add language converter

    feat: Add language converter

    Hi @Fexty12573 , I built a small tool (with golang 😬 ) to generate different language CSV from the game package. Hope it can bring some help to other users.

    opened by chenjr0719 1
  • Suggestion: Allow charms to be exported to skill name instead of skill number.

    Suggestion: Allow charms to be exported to skill name instead of skill number.

    I'll be real with you, this is because I just spent 30 minutes making an Excel setup just to make this data importable into the Armor Set Search when the only change that really needed to be made was swapping out the content of the first and third column (skill names). I wish I knew C++ so I could have just made a pull request instead 😭 https://mhrise.wiki-db.com/sim/

    opened by Patcheresu 1
  • Better Font Support

    Better Font Support

    I was hoping the mod could get font size configuration added for the character editor window that appears. That or pull the font size config value from the base reframework. I use a TV for a monitor and the default font size that the editor window uses is very difficult to read. Charm Editor Font Size

    opened by spparr 1
  • Language support issue

    Language support issue

    Hi there, thanks for the awesome works on the REFramework version. I found there is one issue is related to language support. After enter the game, the editor works prefect in my game language setting. But when I switch to other window and switch back again, it will going to use English instead of my game language setting. I guess it is because of some refresh mechanism from REFramework itself. Would you mind to check what happened in this case? Big thanks for your great work. 👍

    image image

    opened by chenjr0719 1
Releases(2.3.0)
Owner
Fexty
Fexty
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