Mod that adds multiplayer to Tales of Arise

Overview

Tales of Arise: Local Co-Op Mod

Assets/Sample.jpg

Mod that adds multiplayer to Tales of Arise

For progress, see Milestones.

Installing

  1. Extract files to the game data folder.
  2. Start the game.

During battle, controllers will automatically be assigned to the characters. See below for details on the order.

If xinput1_3.dll already exists because you installed another mod, skip the file and launch UnrealEngineModLauncher.exe before starting the game.

Disabling

  1. Remove xinput1_3.dll

Known Issues

  • Mystic artes don't seem to work (#22)
  • Sometimes crashes on startup. (#29)
  • Changing characters during battle doesn't work well. (#5)
  • Special abilities only partly supported (#4)

For a complete list, see issues

Please comment or add new issues if you encounter any that haven't been reported yet.

Controller Order

  • Player numbers are initially assigned in the order Steam reports them.
  • When a controller disconnects, the player number is returned to the pool.
  • When a controller connects, it is assigned the first free player number.

Controls

Overworld Controls

Outside of battle, all controllers are treated equally and can steer the main character and navigate through menus. This mirrors the default behavior of the game and allows for taking turns without passing around a controller.

Battle Controls

During battle, each player gets to control their own character. Make sure that P1 (= the flag) is assigned to the top party member.

The other characters are assigned like so:

Player Party Member
P2 Left
P3 Right
P4 Bottom

Customizing the Camera

The camera is still very much a work in progress. You can however tweak it to your liking by editing the MultiplayerMod.ini file that comes with the mod. Updates will be applied immediately.

Sources

Provided in the spirit of open source.

Don't expect any quality, though, since this is an active process of trial and error.

Comments
  • Camera is only following player 1.

    Camera is only following player 1.

    Started the game from beginning. Playing a new file. Get to first non tutorial battle with 2 players and the camera only follow p1. I can control both characters fine, but the camera only follow 1.

    opened by gadgetmawombo 4
  • Camera stays P1 focused, if P2 is not assigned

    Camera stays P1 focused, if P2 is not assigned

    Early in the game, you can assign the characters that way, that P2 is not assigned. Then in battle, the camera only focuses P1. If multiple players are available, the camera should show all their positions, regardless of the assignment.

    • P1, P3
    • P1, P4
    • P1, P3, P4
    opened by Dyddye 1
  • P2 - P4 have to hold the change target button instead of tapping it

    P2 - P4 have to hold the change target button instead of tapping it

    Players 2 through 4 need to hold the change target button and manually choose their target or hold the button for a moment until the game halts, then release to acquire the nearest target. Tapping the button quickly only seems to work for player 1.

    bug 
    opened by Renevark 1
  • P2-P4 attack vectors change in manual mode

    P2-P4 attack vectors change in manual mode

    When pushing the analog stick in a direction while attacking, the attack always turns toward the current target.

    It seems to be related to the PlayerOperation flag, and the turn seems to be happening somewhere in the native code.

    bug 
    opened by EusthEnoptEron 0
  • Suggestion for better battle camera maybe?

    Suggestion for better battle camera maybe?

    Suggest adding a second set of Camera values for indoor areas. I modified my camera values to make it so the camera would get obscured by a pillar or wall in indoor battles. BUT that also means that in outdoor battles the camera can't zoom out as far back as it could.

    So my suggestion is: keep the current values for the outdoor camera and for indoor areas have a second set of camera values, something like my values that I tuned for especially indoor areas:

    [CAMERA] MinDistance=1400 MaxDistance=2800

    MinClip = 1000.0 MaxClip = 200000.0

    How much of the way should be clipped between camera and closest target

    ClipRatio = 0.5

    Height offset (cm) from floor

    TargetOffset=280 TargetEnemies=1 TargetHeroes=1

    cm / s

    ZoomInSpeed=1000

    cm / s

    ZoomOutSpeed=1000

    [0..1] When there's more empty space than that around targets (viewport space), zoom in

    ZoomInPadding=0.2

    [0..1] When there's less empty space than that around targets (viewport space), zoom out

    ZoomOutPadding=0.1

    RotateSpeedX=60 RotateSpeedY=40

    Not yet implemented

    AutoCam=1 AutoCamSpeed=250

    How fast the camera should follow the targets

    TargetSpeed=0.75

    How far off the center the camera should move at most (e.g. 0 would mean that the camera always aims at point [0|0])

    TargetRadius=10000

    FieldOfView=60

    MinPitch=-75 MaxPitch=-1

    I think then the camera for battle would be about as perfect as you could get it in a game like this. Suggestion tho, I'm really happy with the mod, my friends and I are having a blast with Arise thanks to this mod! Honestly I'd understand if you didn't want to do even more work for a free mod. It's SO good already.

    opened by gadgetmawombo 3
  • Controller keeps rumbling after a fight

    Controller keeps rumbling after a fight

    Very few times, after a battle is over, the gamepad keeps shaking heavily. It can be undone by replugging the controller. I can' say how to reproduce it.

    opened by Dyddye 1
  • Make target switch wait free

    Make target switch wait free

    When a player holds the target switch key in battle, the battle pauses and the executing player has time to change the target. Meanwhile the other players can't do anything. It would be a nice feature, when they also could change targets using their own switch target key.

    • handle inputs of the other players, while one of the player holds target switch key
    • make unique battle pause on overlapping switch target keys (i.e. P1 holds key -> pause, P2 holds key, P1 releases key, P2 releases key -> unpause)
    opened by Dyddye 0
  • Combo Strike Marker stays, if P2, P3 or P4 activates it

    Combo Strike Marker stays, if P2, P3 or P4 activates it

    ComboStrike

    After a certain combo, you can do a combo strike (see image). If P2, P3 or P4 activates it, the marker stays although you can't activate it again. It only happens more or less on bosses, because smaller enemies typically get killed by a team attack.

    opened by Dyddye 0
  • Create a Berseria-like Battle UI

    Create a Berseria-like Battle UI

    Berseria_Overlay

    • add static P1 healthbar
    • add character icons?
    • move P2-P4 healthbars on top of key-bindings
    • add AG indicators (small diamonds)
    • add overlimit indicator (blue bar)
    • move casting circle / change avatar icon?
    enhancement 
    opened by Dyddye 0
Releases(1.1.1)
  • 1.1.1(Sep 2, 2022)

  • 1.1.0(Aug 16, 2022)

    READ THE README

    Changelog

    • Fixed a bug where the multiplayer camera wouldn't kick in when the second character slot was empty. (#74)
    • Improved handling of haptic feedback.
    • Added option to show the HP bar of P1 alongside with the others on the right side. (ShowP1Health)
    • Added use of LED colors on gamepads that support it (e.g. PS5). Blue = 1st, Red = 2nd, Green = 3rd, Purple = 4th
    • Added a highly experimental menu that allows changing the controller assignment (opens with F2). Can be used to disable controllers or move them around or simply debug them.
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.1.0.zip(823.52 KB)
  • 1.0.5(May 7, 2022)

  • 1.0.4(May 4, 2022)

  • 1.0.3(Mar 14, 2022)

    READ THE README

    This release has some structural changes that might have broken some things. Let me know if you notice any strange behavior.

    Changelog

    • Implemented haptic feedback for all players (#8).
    • Fixed a bug where the input direction was ignored in manual mode (#64).
    • Some sorely needed refactoring to keep the code base manageable. Might have broken stuff.
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.3.zip(4.83 MB)
  • 1.0.2(Jan 31, 2022)

  • 1.0.1(Jan 17, 2022)

  • 1.0.0(Jan 12, 2022)

    READ THE README

    Changelog

    1.0.0

    • Added option to make camera ignore dead players. (IgnoreDeadPlayers)
    • Added option to restrict boost attacks to P1. (RestrictBoostAttacksToP1)
    • Added options to customize cursors and made them smaller by default.

    1.0.0-rc.5

    • Allow P2-P4 to change characters during battle without reordering.
    • Added UI elements that show who controls which character.
    • Added the possibility to restrict the usage of boost attacks.

    1.0.0-rc.4

    • Allow P2-P4 to quickly change targets. (#56)
    • Fixed a crash that could occur when unplugging a controller during battle.

    Some internals changed in this release. Let me know if you notice any strange behavior.

    1.0.0-rc.3

    • Fixed an issue where the multiplayer camera activated even though it was a single-player battle. (#55)
    • Added a new option that allows making mouse & keyboard P1.

    1.0.0-rc.2

    • Fixed an issue where P2-P4 could control the direction of P1 attacks in manual mode. (#44)
    • Fixed a crash pressing left bumper at the wrong time. (#52)

    1.0.0-rc.1

    • Made boost attack act predictably (fixes #15) (please tell me if you encounter any strange effects)
    • Fixed colors for P3-P4 (fixes #49)
    • Made it so that the HP bar is kept on the screen (fixes #23)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0.zip(4.73 MB)
    Arise_Multiplayer_1.0.1.zip(4.74 MB)
  • 1.0.0-rc.5-2(Jan 6, 2022)

    READ THE README

    Changelog

    1.0.0-rc.5

    • Allow P2-P4 to change characters during battle without reordering.
    • Added UI elements that show who controls which character.
    • Added the possibility to restrict the usage of boost attacks.

    1.0.0-rc.4

    • Allow P2-P4 to quickly change targets. (#56)
    • Fixed a crash that could occur when unplugging a controller during battle.

    Some internals changed in this release. Let me know if you notice any strange behavior.

    1.0.0-rc.3

    • Fixed an issue where the multiplayer camera activated even though it was a single-player battle. (#55)
    • Added a new option that allows making mouse & keyboard P1.

    1.0.0-rc.2

    • Fixed an issue where P2-P4 could control the direction of P1 attacks in manual mode. (#44)
    • Fixed a crash pressing left bumper at the wrong time. (#52)

    1.0.0-rc.1

    • Made boost attack act predictably (fixes #15) (please tell me if you encounter any strange effects)
    • Fixed colors for P3-P4 (fixes #49)
    • Made it so that the HP bar is kept on the screen (fixes #23)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0-rc.5.zip(4.74 MB)
  • 1.0.0-rc.4(Dec 29, 2021)

    READ THE README

    Changelog

    1.0.0-rc.4

    • Allow P2-P4 to quickly change targets. (#56)
    • Fixed a crash that could occur when unplugging a controller during battle.

    Some internals changed in this release. Let me know if you notice any strange behavior.

    1.0.0-rc.3

    • Fixed an issue where the multiplayer camera activated even though it was a single-player battle. (#55)
    • Added a new option that allows making mouse & keyboard P1.

    1.0.0-rc.2

    • Fixed an issue where P2-P4 could control the direction of P1 attacks in manual mode. (#44)
    • Fixed a crash pressing left bumper at the wrong time. (#52)

    1.0.0-rc.1

    • Made boost attack act predictably (fixes #15) (please tell me if you encounter any strange effects)
    • Fixed colors for P3-P4 (fixes #49)
    • Made it so that the HP bar is kept on the screen (fixes #23)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0-rc.4.zip(4.71 MB)
  • 1.0.0-rc.3(Dec 27, 2021)

    READ THE README

    Changelog

    1.0.0-rc.3

    • Fixed an issue where the multiplayer camera activated even though it was a single-player battle. (#55)
    • Added a new option that allows making mouse & keyboard P1.

    1.0.0-rc.2

    • Fixed an issue where P2-P4 could control the direction of P1 attacks in manual mode. (#44)
    • Fixed a crash pressing left bumper at the wrong time. (#52)

    1.0.0-rc.1

    • Made boost attack act predictably (fixes #15) (please tell me if you encounter any strange effects)
    • Fixed colors for P3-P4 (fixes #49)
    • Made it so that the HP bar is kept on the screen (fixes #23)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0-rc.3.zip(4.71 MB)
  • 1.0.0-rc.2(Dec 17, 2021)

    READ THE README

    Changelog

    1.0.0-rc.2

    • Fixed an issue where P2-P4 could control the direction of P1 attacks in manual mode. (#44)
    • Fixed a crash pressing left bumper at the wrong time. (#52)

    1.0.0-rc.1

    • Made boost attack act predictably (fixes #15) (please tell me if you encounter any strange effects)
    • Fixed colors for P3-P4 (fixes #49)
    • Made it so that the HP bar is kept on the screen (fixes #23)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0-rc.2.zip(4.67 MB)
  • 1.0.0-rc.1(Dec 16, 2021)

  • 1.0.0-beta.4(Dec 14, 2021)

    READ THE README

    Changelog

    1.0.0-beta.4

    • Made mod compatible with latest ToA patch (1.04)
    • Fixed a bug that would lock the camera when switching back to single-player

    1.0.0-beta.3

    • Fixed an issue where P2-P4 would auto-guard and auto-step like crazy
    • Fixed crashes in Spirit Temple
    • Made it so that the multiplayer camera will only kick in when there are actual targets. (Mainly affects the spirit temple and at the beginning of boss fights.)

    1.0.0-beta.2

    • Added new options to control the pitch range of the camera
    • Added a new option to allow changing characters on the fly outside of battles
    • Removed config file from release archive. This way, you don't have to backup your local changes anymore.
    • Stabilized camera transitions
    • Improved loading behavior
    • AI should now kick back in on changing charas (in most cases)
    • Changing charas should be way more robust
    • Stability improvements
    • Fixed a bug where players had to join before the battle

    1.0.0-beta

    • Fixed camera
    • Fix UI visibility during battle

    1.0.0-alpha.4

    • Mystic Artes should work for real
    • Fixed retry screen
    • Tinkered with camera transitions (WIP)

    Camera seems to be broken

    1.0.0-alpha.3

    • Mystic Artes ~~should work~~ work partially
    • Performance improvements

    1.0.0-alpha.2

    • All special abilities should work now
    • ~~Mystic Artes should work now~~
    • Counter edges should work
    • Quick change target should work
    • Completely changed the way input is handled (which probably creates new issues and solves other)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0-beta.4.zip(5.07 MB)
  • 1.0.0-beta.3(Dec 12, 2021)

    READ THE README

    Changelog

    1.0.0-beta.3

    • Fixed an issue where P2-P4 would auto-guard and auto-step like crazy
    • Fixed crashes in Spirit Temple
    • Made it so that the multiplayer camera will only kick in when there are actual targets. (Mainly affects the spirit temple and at the beginning of boss fights.)

    1.0.0-beta.2

    • Added new options to control the pitch range of the camera
    • Added a new option to allow changing characters on the fly outside of battles
    • Removed config file from release archive. This way, you don't have to backup your local changes anymore.
    • Stabilized camera transitions
    • Improved loading behavior
    • AI should now kick back in on changing charas (in most cases)
    • Changing charas should be way more robust
    • Stability improvements
    • Fixed a bug where players had to join before the battle

    1.0.0-beta

    • Fixed camera
    • Fix UI visibility during battle

    1.0.0-alpha.4

    • Mystic Artes should work for real
    • Fixed retry screen
    • Tinkered with camera transitions (WIP)

    Camera seems to be broken

    1.0.0-alpha.3

    • Mystic Artes ~~should work~~ work partially
    • Performance improvements

    1.0.0-alpha.2

    • All special abilities should work now
    • ~~Mystic Artes should work now~~
    • Counter edges should work
    • Quick change target should work
    • Completely changed the way input is handled (which probably creates new issues and solves other)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0-beta.3.zip(5.07 MB)
  • 1.0.0-beta.2(Dec 11, 2021)

    READ THE README

    Changelog

    1.0.0-beta.2

    • Added new options to control the pitch range of the camera
    • Added a new option to allow changing characters on the fly outside of battles
    • Removed config file from release archive. This way, you don't have to backup your local changes anymore.
    • Stabilized camera transitions
    • Improved loading behavior
    • AI should now kick back in on changing charas (in most cases)
    • Changing charas should be way more robust
    • Stability improvements
    • Fixed a bug where players had to join before the battle

    1.0.0-beta

    • Fixed camera
    • Fix UI visibility during battle

    1.0.0-alpha.4

    • Mystic Artes should work for real
    • Fixed retry screen
    • Tinkered with camera transitions (WIP)

    Camera seems to be broken

    1.0.0-alpha.3

    • Mystic Artes ~~should work~~ work partially
    • Performance improvements

    1.0.0-alpha.2

    • All special abilities should work now
    • ~~Mystic Artes should work now~~
    • Counter edges should work
    • Quick change target should work
    • Completely changed the way input is handled (which probably creates new issues and solves other)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0-beta.2.zip(5.05 MB)
  • 1.0.0-beta(Dec 6, 2021)

    Initial beta release of 1.0.

    Changelog

    1.0.0-beta

    • Fixed camera
    • Fix UI visibility during battle

    1.0.0-alpha.4

    • Mystic Artes should work for real
    • Fixed retry screen
    • Tinkered with camera transitions (WIP)

    Camera seems to be broken

    1.0.0-alpha.3

    • Mystic Artes ~~should work~~ work partially
    • Performance improvements

    1.0.0-alpha.2

    • All special abilities should work now
    • ~~Mystic Artes should work now~~
    • Counter edges should work
    • Quick change target should work
    • Completely changed the way input is handled (which probably creates new issues and solves other)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0-beta.zip(4.40 MB)
  • 1.0.0-alpha.4(Dec 4, 2021)

    Bleeding edge.

    Changelog

    1.0.0-alpha.4

    • Mystic Artes should work for real
    • Fixed retry screen
    • Tinkered with camera transitions (WIP)

    Camera seems to be broken

    1.0.0-alpha.3

    • Mystic Artes ~~should work~~ work partially
    • Performance improvements

    1.0.0-alpha.2

    • All special abilities should work now
    • ~~Mystic Artes should work now~~
    • Counter edges should work
    • Quick change target should work
    • Completely changed the way input is handled (which probably creates new issues and solves other)
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_1.0.0-alpha.2.zip(4.36 MB)
    Arise_Multiplayer_1.0.0-alpha.3.zip(4.40 MB)
  • 0.9f(Nov 29, 2021)

  • 0.9e(Nov 28, 2021)

    Make sure to save often and in different slots. Things might go wrong.

    Mostly intended for testing.

    READ THE README

    Changelog

    • HOTFIX: Issue with the P1 cursor (#28)
    • Make P-labels a little smaller
    • Fixed a cause for random crashes for good (hopefully) #17
    • Added some new camera options for MultiplayerMod.ini. Most notably, you can now configure the FOV and the speed.
    • Added P1 as a separate cursor. #3
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_0.9e.zip(4.98 MB)
  • 0.9d(Nov 28, 2021)

    Make sure to save often and in different slots. Things might go wrong.

    Mostly intended for testing.

    READ THE README

    Changelog

    • Fixed a cause for random crashes for good (hopefully) #17
    • Added some new camera options for MultiplayerMod.ini. Most notably, you can now configure the FOV and the speed.
    • Added P1 as a separate cursor. #3
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_0.9d.zip(4.98 MB)
  • 0.9c(Nov 27, 2021)

  • 0.9b(Nov 27, 2021)

    Make sure to save often and in different slots. Things will go wrong.

    Mostly intended for testing.

    READ THE README

    Changelog

    • There's now an MultiplayerMod.ini file included that you can use to tweak the camera. You can edit the file while the game is running -- it will update on the fly.
    • (Probably) fixed some clipping issues during cutscenes.
    Source code(tar.gz)
    Source code(zip)
    Arise_Multiplayer_0.9b.zip(4.99 MB)
  • 0.9a(Nov 27, 2021)

Owner
Eusthron
Eusthron
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