Screenshot
Usage
Run striveinjector.exe after starting the game. strivehitboxes.dll must be in the same folder.
Box colors
Green = Hurtbox
Cyan = Hurtbox (Counterhit state)
Red = Hitbox
Yellow = Pushbox
Run striveinjector.exe after starting the game. strivehitboxes.dll must be in the same folder.
Green = Hurtbox
Cyan = Hurtbox (Counterhit state)
Red = Hitbox
Yellow = Pushbox
To exit this mode, I have no choice to exit the game.
Is it possible to add the mode on/off option?
And can you make the color of the hitbox lighter?
I think it's too dark when several identical colors overlap.
Update broken offset and signature for 1.09. New values found by user Zeni in the Unreal anime modding Discord server.
Set C++ standard to latest for debug builds as well. This was set for release already.
Tested that this compiles and displays hitboxes again in training. Closes #16 and closes #17.
Not a bug or issue, just a question.
I cant actually find any of the function hex signatures (eg UCanvas_K2_DrawLine
) in IDA.
I've searched for almost all the byte sequences in GGST-Win64-Shipping.exe, but can't find them.
Is there something I'm missing?
Still new to sig scanning, interested in modding strive.
Thank you.
IIrc you were the person behind the dbfz hitbox viewer, but the dbfz community really would like an update for the dbfz one if you could. I really appreciate the work you've done and I hope you have a wonderful day.
discord is SuprLarry#7543 and Twitter is @SuprLarry
First of all thanks for making this! It's looking pretty slick already! 👍
See screenshots below, it seems to default to reading out Ram's swordless hitboxes even when she has her swords.
Currently only getting a command prompt window displaying the test "Injected!", however in training mode no hitboxes are shown. I never used this application before so I cannot confirm if the problem is no my end, but I am assuming it broke because of version changes.
Looking at @Fyren PR for updating for 1.09, I would be willing to attempt to do a similar update, but I don't know where to find the correct hex values to be updated.
If you or Fyren could point me in the right direction I would be happy to try to create a new version.
Potemkin Buster displays a red hitbox that doesn't seem to relate to anything. I've tried seeing how it interacts with collision boxes, hurtboxes, hitstun, blockstun, guard crush and nothing worked. Is this a bug or does it have some use that I can't think of?
Thanks for getting this going that early, it's really useful.
A small issue, similar to your previous Xrd hitbox viewer, is that you have to fully unload the game to disable the injector. Given the lenghty at best startup times on Strive this feature is kinda necessary.
Dunno how doable it is thought - feel free to dismiss if you can't.
Much appreciated.
Fixed injector checking against old version number.
Source code(tar.gz)Overlapping hitboxes are now merged into a single shape.
Source code(tar.gz)Fixed Axl [4]6S and Ram 214H hitboxes not displaying.
Source code(tar.gz)Hitboxes for attached entities such as Ram's swords and Axl's 214H are now displayed. Fixed wrong rotation math. Rotated boxes are now correctly filled in. The injector now automatically notifies the user if a new version if available.
Source code(tar.gz)OpenXRay OpenXRay is an improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. S
Launcher Abuser Stealthy way to hijack the existing game process handle within the game launcher (currently supports Steam and Battle.net). Achieve ex
SkyEmu SkyEmu is low level cycle accurate GameBoy, GameBoy Color and Game Boy Advance emulator that I have been developing in my spare time. Its prima
Azayaka is a free and open-source Game Boy and Game Boy Color emulator written in C++. Features Cycle-Accurate emulation. Console based Debugg
game-boy-bitcoin-miner The Game Boy ROM of the Game Boy bitcoin miner! To build this, currently this patch needs to be applied to GBDK: https://gist.g
CLUSEK-RT is a complex game engine written in C++ and the successor of the CLUSEK game engine. This engine has been designed with a cross-platform design in mind. Thanks to Vulkan API it delivers a next-gen experience with ray tracing to both Linux and Windows platforms
Ground Engine is an easy to use Game Engine Framework for 3D Game Development written in C++. It's currently under development and its creation will b
Minetest is an open source voxel game engine with easy modding and game creation
Fastest Pizza Delivery A fun little 3D game made for the Game (Engineless) Jam. It is still is development but the basic gameplay is something l
SameBoy DX SameBoy DX is a Qt-based interface of SameBoy, a free, highly accurate Game Boy and Game Boy Color emulator. Build requirements: CMake Pyth
Scotland Yard GAME OF SCOTLAND YARD This is a custom version of the classic board game, Scotland Yard .The game uses the London map used in the origin
omok_game execute omok game in your terminal Omok game played by two people. 한국어 버전(korean version)
Slender Man Returns is a game inspired by the original indie game Slender: The Eight Pages, but redesigned to run on the popular Unity game engine. Ported to PSVita. Original project by Rosario Terranova.
GB Corp. A Game Boy game for the Game Boy Competition 2021 by Dr. Ludos (2021) This is the source code, you can get a precompiled rom from here: https
GB Studio is a quick and easy to use retro adventure game creator for Game Boy available for Mac, Linux and Windows
Acid is an open-source, cross-platform game engine written in modern C++17 and structured to be fast, simple, and extremely modular. Vulkan is the sol
Corange game engine Version 0.8.0 Written in Pure C, SDL and OpenGL. Running Corange is a library, but to take a quick look at some of the things it d
The flexible game engine. Crown is a general purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design
GamePlay v3.0.0 GamePlay is an open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games. Website Wiki API De