An in-game hitbox viewer for Guilty Gear Strive.

Related tags

Game strivehitboxes
Overview

Screenshot

Usage

Run striveinjector.exe after starting the game. strivehitboxes.dll must be in the same folder.

Box colors

Green = Hurtbox
Cyan = Hurtbox (Counterhit state)
Red = Hitbox
Yellow = Pushbox

Comments
  • Is it possible to include the on/off option?

    Is it possible to include the on/off option?

    To exit this mode, I have no choice to exit the game.

    Is it possible to add the mode on/off option?

    And can you make the color of the hitbox lighter?

    I think it's too dark when several identical colors overlap.

    opened by shun9092 3
  • Update for 1.09.

    Update for 1.09.

    • Update broken offset and signature for 1.09. New values found by user Zeni in the Unreal anime modding Discord server.

    • Set C++ standard to latest for debug builds as well. This was set for release already.

    Tested that this compiles and displays hitboxes again in training. Closes #16 and closes #17.

    opened by Fyren 1
  • Cant find the Signatures in Hex.

    Cant find the Signatures in Hex.

    Not a bug or issue, just a question. I cant actually find any of the function hex signatures (eg UCanvas_K2_DrawLine) in IDA. I've searched for almost all the byte sequences in GGST-Win64-Shipping.exe, but can't find them.

    Is there something I'm missing?

    Still new to sig scanning, interested in modding strive.

    Thank you.

    opened by DanMakesGames 1
  • Hey I was trying to find you to ask you, but could you do the same thing for dbfz?

    Hey I was trying to find you to ask you, but could you do the same thing for dbfz?

    IIrc you were the person behind the dbfz hitbox viewer, but the dbfz community really would like an update for the dbfz one if you could. I really appreciate the work you've done and I hope you have a wonderful day.

    discord is SuprLarry#7543 and Twitter is @SuprLarry

    opened by SuprLarry 1
  • Ramlethal's swordless hitboxes show up even with swords

    Ramlethal's swordless hitboxes show up even with swords

    First of all thanks for making this! It's looking pretty slick already! 👍

    See screenshots below, it seems to default to reading out Ram's swordless hitboxes even when she has her swords.

    opened by WesselKuipers 1
  • Support for 1.10

    Support for 1.10

    Currently only getting a command prompt window displaying the test "Injected!", however in training mode no hitboxes are shown. I never used this application before so I cannot confirm if the problem is no my end, but I am assuming it broke because of version changes.

    Looking at @Fyren PR for updating for 1.09, I would be willing to attempt to do a similar update, but I don't know where to find the correct hex values to be updated.

    If you or Fyren could point me in the right direction I would be happy to try to create a new version.

    opened by Primital 7
  • Potemkin Buster displays red hitbox

    Potemkin Buster displays red hitbox

    Potemkin Buster displays a red hitbox that doesn't seem to relate to anything. I've tried seeing how it interacts with collision boxes, hurtboxes, hitstun, blockstun, guard crush and nothing worked. Is this a bug or does it have some use that I can't think of?

    opened by GGelatin 1
  • Feature request: unhook support

    Feature request: unhook support

    Thanks for getting this going that early, it's really useful.

    A small issue, similar to your previous Xrd hitbox viewer, is that you have to fully unload the game to disable the injector. Given the lenghty at best startup times on Strive this feature is kinda necessary.

    Dunno how doable it is thought - feel free to dismiss if you can't.

    Much appreciated.

    opened by fefo-dev 3
Releases(v1.2.1)
Owner
null
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