SDL2 Controller Tester This little application has been made while I was attending a tutorial to make games in C using SDL2. Since my purpose will be
river-rade Move your plane with arrow keys or A-D keys To install Ncurses library(on debian based): sudo apt-get install libncurses5-dev libncursesw5-
Orbis-Toolbox A modification of the playstation UI to help with launching and developing homebrew
GAMES 202 GAMES202课程内容实现。未使用官方提供的基于WebGL的框架，而是用C++和DirectX 11硬写的。除作业外，也会实现一些其他课程内容相关的、工作量较小的算法。
BYG Localization We wanted to support fan localization for Industries of Titan and found that Unreal's built-in localization system was not exactly wh
Godot bindings for the Rapier3D physics library How to use There are two parts: A Godot module which must be compiled with the engine.
-DeflemaskGBVGM- Custom Deflemask .vgm based playback engine for the Nintendo Game Boy. Now the official Deflemask ROM exporter as of v1.0.3. this eng
M4KC Minecraft 4K - C Rewrite For those who don't know, Minecraft 4K was a stripped down version of Minecraft submitted by Notch to the Java 4K Game P
pokegb A gameboy emulator that only plays Pokemon Blue, in ~70 lines of c++. See the technical write-up. Features Plays Pokemon Blue (and Red).
Cub3D The goal of Cub3D is to make something using raycasting from scratch with low level C ✨ (like Wolfenstein 3D). Making this game gave me a basic
UmaCruise-U Game tool for Umamasume A customized version of UmaUmaCruise Get more information about UmaCruise-U over here(Simplified Chinese) Relative
Project DELTA v3 Project DELTA - An open-source, modular mod menu for Toby Fox's games and their spin-offs. Important note to Grossley: Yes, it is out
Quake4Doom Quake 4 SDK integrated with Doom 3 GPL release This project is a code integration of the Quake 4 SDK against the Doom 3 GPL codebase. This
KAIMyEntity Replace Minecraft entity with MMD model. KAIMyEntitySaba 将Github项目 benikabocha/saba (https://github.com/benikabocha/saba) 魔改成一个以JNI形式Expor
TetrisConsole A tetris game on windows console written in C++. For Course de Introduction to Data Structure and Algorithm Analysis, BUPT 2021. Notice
Bounce Welcome! Bounce is a 3D physics engine for games. Features Common Efficient data structures with no use of STL Fast memory allocators Built-in
This project relies on http://disguise.one software to function. For the plugin setup process - please see https://help.disguise.one/Content/Configuri
SpookyGhost A procedural sprite animation tool made with the nCine. You can read the manual online or you can access it by pressing F1 in the program.
CubbyTower CubbyTower is a simple tower defense game using C++ with Entity Component System (ECS). The code is built on C++17 and can be compiled with
A Simple Engine in its very first stages of becoming a, Game Engine or just a framework for making games using OpenGL. Here are the features of the Op
Third-person survival game for Unreal Engine 4 made entirely in C++. Originally built as a 6 section tutorial series, now available as open-source C++ sample project.
TeeWare is a Teeworlds mod based on DDNet, inspired by the other mods TF2Ware and SRB2Ware, which are also inspired by the WarioWare game series by Nintendo.
0verkill This is a fork of 0verkill in hopes to revive the game's development. This fork takes over from where github.com/hackndev/0verkill left off.
AndLua Modding Projects Just my collections of AndLua modding related projects. Sorry, if I become file hoarder now, I collect everything but never us
Insomniac Games CacheSim plugin for UE4 This plugin for Unreal Engine 4 lets you use the Insomniac Games Cache Simulation tool to detect cache misses
Symphony of the Empires Want to contribute or are interested in the development of the game? See our discord https://discord.gg/44QuvuDmCS Yeah, we al
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
The Lighthouse of Doom This repository contain a simple text-based adventure game, implemented twice, once in portable C, and once in Z80 assembly lan